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No more ocean lag?!


stupid_chris

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Am I the only one who noticed that?

I used to have terrible lag if I would look horizontally during my launches, or in the Space Center/RND Building (since it's overlayed over the Space Center). I'd usually end up looking straight down or straight up to minimize the lag, and it would make for boring launches to watch. It would also show up when looking at a planet that has an ocean from low orbit. Now it's literally gone. Nothing at all. My framerate stays well above 30 during my launches on rockets with a decent amount of parts no matter where I look, same when in orbit.

I can't really be the only one who noticed that right?? :/

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No, you're not the only who noticed that I can look out of the windows of my ships for the first time in 2 or 3 versions! I too discovered that I can watch my launches without having to pan all the way up or down! Furthermore, I can look around in IVA view without trashing my framerate! Sorry about all the italics but, I am extremely excited about this!

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I think I heard it somewhere that they were improving the perfomance while you are looking at the water-Rendering. But I cant recall where I got this from....

Probably the last Squadcast with Mu on Twitch.

When I asked Mu about it he said it wasn't his doing as he hasn't participated at the creation of the ARM patch :/ Apparently it would be Unity 4.3

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I didn't know it was the ocean, but it seems like my KSP is smooth as butter! Or silk. Or... uhh...

smooth stuff.

Yeah, it's amazingly smooth. I can't wait to see how it handles my mod list, hoping to squeeze a few more FPS out of it.

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Based on Scott Manley's videos, this issue might have turned much worse with ARM experimentals, bringing him to single digit FPS values. Maybe that was why the patch was postponed? If yes then it was definitely worth it!

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Although I am enthused that 0.23.5 has arrived, I still wanted to wait for .24 before updating KSP.

BUT this reduction of water lag, as reported by all you fine gents have forced my hand.

Throw out the struts and asparagus, Jeb's going to chase an asteroid! For science! :D

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When I asked Mu about it he said it wasn't his doing as he hasn't participated at the creation of the ARM patch :/ Apparently it would be Unity 4.3

Then it must have been the Dev interview at GDC Scott Manley did.

I am pretty sure I heard somewhere about it but I cant recall. :(

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Wow. I never had any probs on my desktop. But my Notebook has a dedicated Nvidia GPU and onboard Intel chips.

The graphics are configured in a way, that the OS chooses the onboard or dedicated gpu depending on demand.

Since 0.23 the notebook run hot on the Nvidia, but with 0.23.5 it remains doing the graphics on the Intel hardware without any lag at all.

This is epic. Awesome epic. Triumphal.

/me is out of words.

Squad, you did lead me into inevitable doom. Must. Play. Now. :)

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So... We get asteroids, giant engines, huge fuel tanks, a super duper clawy grabber thingy, the ability to say "Yes, I've been using a computer program that was developed with the help of NASA" to sound all smarty, AND I CAN LOOK STRAIGHT AHEAD ON MY ROCKETS LAUNCHES AGAIN!!!???

I have buyers remorse... remorse that I stole this wonderful game for only 23 dollars... :(

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