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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018


Paul Kingtiger

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Paul Kingtiger New Version released!

0.9.2 - 26th October 2014

Well, that was quick. I was thinking maybe a quick note on the correct numbers then a week or so for an actual update. You do know I'm not actually paying you for this, Right? :sticktongue:

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@Paul Heads up - the USI Tools folder will change this weekend to better support CKAN. I have an all-in-one experimental version of all of the USI stuff on dropbox and you can get the new folder there. Note this does not conflict code wise with the prior version but wanted to give you the proverbial heads up :)

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New Version released!

0.9.2 - 26th October 2014

Tested on: KSP 0.25, 0.24.2

Should work on: KSP 0.23.5

ECLSS and TAC pack only

Sabatier reactor values were just plain wrong. Updated to correct values (matching research)

Wow, thanks a lot! That was really fast. Sabatier now works as expected.

Unfortunately, I have the next question (although it might be more related to TAC than US).

So what's the deal with Electrity and time warp? I have a ship that produces enough electricity to run all Water purifiers/sabatiers/elctrolyzers as needed, so the battery never goes down. When I switch away from it, time Warp a certain period and then switch back, all the Electricy is gone. That would be perfectly fine, but in the meantime, all the converters have stopped and I am facing a full Carbon Dioxide/Waste Water tank.

So what's up that? Did I misconfigure something? How can I get them to run while the craft is not selected?

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Wow, thanks a lot! That was really fast. Sabatier now works as expected.

Unfortunately, I have the next question (although it might be more related to TAC than US).

So what's the deal with Electrity and time warp? I have a ship that produces enough electricity to run all Water purifiers/sabatiers/elctrolyzers as needed, so the battery never goes down. When I switch away from it, time Warp a certain period and then switch back, all the Electricy is gone. That would be perfectly fine, but in the meantime, all the converters have stopped and I am facing a full Carbon Dioxide/Waste Water tank.

So what's up that? Did I misconfigure something? How can I get them to run while the craft is not selected?

I think thats a problem when you time warp at full speed, try using lower time warp rate, i think (not sure) it;s a stock thing with time warp and electricity drain

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I think thats a problem when you time warp at full speed, try using lower time warp rate, i think (not sure) it;s a stock thing with time warp and electricity drain

If the vessel is active and I do timewarp, everything is fine. The problem is when going to the Tracking Station and timewarping there, then returning to the vessel.

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If the vessel is active and I do timewarp, everything is fine. The problem is when going to the Tracking Station and timewarping there, then returning to the vessel.

well i really don't know but like i said in my previous post time warping is to blame(how? where? who?) i really don't know, hope you do get a better answer than this thou :)

i do know that when not using full time warp ( in TS or Active.V) there is no problem whatsoever

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Hi I am unable to access the Kingtiger website. It is showing a DNS error. I tried accessing it on various networks but the same error persists. Can you guys please provide an alternate download link for this?

Thanks. :)

It works for me, so the site is not down in principle. I suggest simply trying it again, then clearing your DNS cache and trying again (Windows command prompt as administrator: "ipconfig /flushdns"). If that doesn't work you could switch your DNS server temporarily to another one, like this:

8.8.8.8 or 8.8.4.4 (Google)

well i really don't know but like i said in my previous post time warping is to blame(how? where? who?) i really don't know, hope you do get a better answer than this thou :)

i do know that when not using full time warp ( in TS or Active.V) there is no problem whatsoever

If I switch to Tracking station and let it run for a while at 1000x time warp (which is NOT the highest), then:

- Electric Charge is depleted

- Carbon Dioxide/Waste Water are at the same level as before (if TAC-LS is OFF) or full (if TAC-LS is ON). That means that the converters are simply not working on rails.

Edited by Kobymaru
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Can anyone please tell me if I need to copy the UmbraSpaceIndustries folder that comes with the US core pack?

I already have Karbonite and those files are already in my Gamedata folder when I downloaded that mod.

Any help will be appreciated.

Hey!

USI Tools moved in our latest patch from UmbraSpaceIndustries to 000_USITools. You want to use the latter.

If you use my other stuff, you probably purged your USI folder anyway as tons of stuff just moved ;) If you just use universal storage, you can peace out and carry on till Paul does an update (the changes will not affect you).

If you use KSP-AVC and want to avoid the nag screen, delete your UmbraSpaceIdustries version (the DLLs and version file are in the root) and grab the USITools project and plunk it in it's new home (000_USITools).

If anything causes an issue just let me know :)

FYI - the reason for the move was to better support the folks at CKAN, so I bit the bullet and did all of my moves all at once.

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Hey!

USI Tools moved in our latest patch from UmbraSpaceIndustries to 000_USITools. You want to use the latter.

If you use my other stuff, you probably purged your USI folder anyway as tons of stuff just moved ;) If you just use universal storage, you can peace out and carry on till Paul does an update (the changes will not affect you).

If you use KSP-AVC and want to avoid the nag screen, delete your UmbraSpaceIdustries version (the DLLs and version file are in the root) and grab the USITools project and plunk it in it's new home (000_USITools).

If anything causes an issue just let me know :)

FYI - the reason for the move was to better support the folks at CKAN, so I bit the bullet and did all of my moves all at once.

Do you ever have a feeling that an answer sometimes raises more questions?

Anyways, I'll come over to your thread to ask those.

I just want to make sure I've downloaded the right version and don't want any issues with running duplicate dlls

US version: 0.9.0.242

All I'd want to know is, should I only copy the UniversalStorage folder into my Gamedata? Or do I also need the UmbraSpaceIndustries folder that comes bundled with US Core pack, which has the same files I already have in an identically named folder, which I have thanks to Karbonite.

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Do you ever have a feeling that an answer sometimes raises more questions?

Anyways, I'll come over to your thread to ask those.

I just want to make sure I've downloaded the right version and don't want any issues with running duplicate dlls

US version: 0.9.0.242

All I'd want to know is, should I only copy the UniversalStorage folder into my Gamedata? Or do I also need the UmbraSpaceIndustries folder that comes bundled with US Core pack, which has the same files I already have in an identically named folder, which I have thanks to Karbonite.

In your example, ditch the ones in the UmbraSpaceIndustries folder as you already have ones in 000_USITools. I expect Paul will catch up on folder location in the next patch of US.

Sorry for the shuffling, but wanted us to have better CKAN support and the mixed in directories was going to cause some grief.

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I can't recreate the problems with the converter not running on rails. I set up a fuel cell, go to the tracking center and accelerate time. When I return resources have been consumed at the expected rate.

If you're still having the problem first update to the latest version above, then if it still happens can you include a log file and list of mods you're using, also 64 or 32bit?

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I would like to see an official battery module for this attachment system added to the core components.

I have copied and altered the Elektron files to create my own, but unfortunately I am not a modder, being unfamiliar with texture and model editing it doesn't look like a battery by any means.

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Ugh! I keep waiting for a response, but in the meantime there's a new update, which is not a bad thing. But, I'm dying to start 0.25 after my attempt to keep 0.24.2 running failed due to incompatibility with some plugins, and mostly my impatience, mewstly!

Anyways, that's not your problem, I'll deal with it...

The pdf instruction that comes with this mod says to remove "any existing UmbraSpaceIndustries folder"

Won't this affect Karbonite0.4.4 mod that I have running? I'd think that needs to be left in Gamedata for Karbonite to work.

Contents of 0.4.4 Karbonite:

-000_USITools

-CommunityResoursePack

-Firespitter

-OSRX

-TextureReplacer

-UmbraSpaceIndustries

-MM 2.5.1

Contents of US_Core 0.9.3.25

-000_USITools

-PartCatalog (I know I don't need this unless I'm running part catalog)

-UniversalStorage

-MM2.5.1

-installation pdf

Firstly, sorry if this is a noob question.

Secondly, sorry if I'm posting this in the wrong thread (maybe in Karbonite thread?)

Again, great work by both mod creators! Thanks.

Don't want to come off as ungrateful.

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Ugh! I keep waiting for a response, but in the meantime there's a new update, which is not a bad thing. But, I'm dying to start 0.25 after my attempt to keep 0.24.2 running failed due to incompatibility with some plugins, and mostly my impatience, mewstly!

Anyways, that's not your problem, I'll deal with it...

The pdf instruction that comes with this mod says to remove "any existing UmbraSpaceIndustries folder"

Won't this affect Karbonite0.4.4 mod that I have running? I'd think that needs to be left in Gamedata for Karbonite to work.

Contents of 0.4.4 Karbonite:

-000_USITools

-CommunityResoursePack

-Firespitter

-OSRX

-TextureReplacer

-UmbraSpaceIndustries

-MM 2.5.1

Contents of US_Core 0.9.3.25

-000_USITools

-PartCatalog (I know I don't need this unless I'm running part catalog)

-UniversalStorage

-MM2.5.1

-installation pdf

Firstly, sorry if this is a noob question.

Secondly, sorry if I'm posting this in the wrong thread (maybe in Karbonite thread?)

Again, great work by both mod creators! Thanks.

Don't want to come off as ungrateful.

Some of the USI files have moved location, so if this is the first time you have installed Universal Storage ignore this step. However if you have an old version and are upgrading, follow the instructions, then reinstall Karbonite and you'll be good.

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I can't recreate the problems with the converter not running on rails. I set up a fuel cell, go to the tracking center and accelerate time. When I return resources have been consumed at the expected rate.

If you're still having the problem first update to the latest version above, then if it still happens can you include a log file and list of mods you're using, also 64 or 32bit?

After the update, it started working. Probably it's because I still had RessourceConverter or USI Tools installed. That's great, finally I can do Life Support stuff :) Thanks for your TAC parts! (And all the other US parts too, of course ;) )

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Hey guys, i'm using ECLSS Rebalancer - and Universal storage (and the ECLSS addon for it), can someone explain the Sabatier reactor and how to get it working? also a rough estimate on how much of things to keep a kerbal alive! (like, one sabatier can recycle enough to keep 2 kerbals going).

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Hey guys, i'm using ECLSS Rebalancer - and Universal storage (and the ECLSS addon for it), can someone explain the Sabatier reactor and how to get it working? also a rough estimate on how much of things to keep a kerbal alive! (like, one sabatier can recycle enough to keep 2 kerbals going).

Hi Shand,

The Sabatier uses Electricity to turn Hydrogen and CarbonDioxide into Water and a little Liquid Fuel. So make sure you have Hydrogen on board. You'll also need somewhere to store the water (use the Universal Storage water wedge and empty it using tweakables in the VAB) and the Universal Storage Elektron. Any power source will work but I recommend using solar panels as you'll need a lot of power and this is the most cost effective way. After you've built up some CarbonDioxide you can turn on the Sabatier and it will create water and liquid fuel. The Elektron will then turn the water into Hydrogen and Oxygen. ELCSS will use the Oxygen to breathe and the Hydrogen will be used by the Sabatier.

Parts list:

  • Sabatier
  • Elektron
  • Hydrogen wedge
  • Water wedge (empty)
  • Oxygen wedge

Resource cycle

  1. Oxygen -> Kerbals -> CarbonDioxide
  2. Hydrogen + CarbonDioxide + Electric -> Sabatier -> Liquid Fuel + Water
  3. Water + Electric -> Elektron -> Oxygen + Hydrogen

I'll look at getting you the processor rates, probably in a instruction manual post on my website (will link when it's up).

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Here is an Idea, unfortunately I have no Idea how to implement it:

- Make the processing rate a tweakable, like engine thrust. This way, people can adjust the rates to each other to create an optimal ressource flow/electricity usage.

By the way, is the code for the plugins uploaded somewhere, like github?

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