Olympic1 Posted July 20, 2014 Share Posted July 20, 2014 Does this work in 0.24 64bit. I didn't installed it because I already have many mods that ARE working Link to comment Share on other sites More sharing options...
EnterElysium Posted July 23, 2014 Share Posted July 23, 2014 "EnterElysium should see this and use it"I already had it in my WWK2 series but never used it... soon though, soon... Link to comment Share on other sites More sharing options...
BahamutoD Posted July 24, 2014 Author Share Posted July 24, 2014 I haven't tested it yet. I'm slowly going through my mods to update them... I made too many! Link to comment Share on other sites More sharing options...
Olympic1 Posted July 24, 2014 Share Posted July 24, 2014 I haven't tested it yet. I'm slowly going through my mods to update them... I made too many!Take your time Link to comment Share on other sites More sharing options...
brobel Posted July 25, 2014 Share Posted July 25, 2014 I haven't tested it yet. I'm slowly going through my mods to update them... I made too many!you do have a lot of mods but there all so amazing Link to comment Share on other sites More sharing options...
Avsnoopy Posted July 28, 2014 Share Posted July 28, 2014 I booted it up and played with it for a few minutesSeems to work in .24 64bit just fine! along with the mod that adds the little crawler bot. My metal insect moonbase will take over all! Link to comment Share on other sites More sharing options...
Olympic1 Posted August 1, 2014 Share Posted August 1, 2014 I booted it up and played with it for a few minutesSeems to work in .24 64bit just fine! along with the mod that adds the little crawler bot. My metal insect moonbase will take over all!Good to know it works Link to comment Share on other sites More sharing options...
CoolJWR100 Posted August 3, 2014 Share Posted August 3, 2014 I like it but when I fly planes they go away. Link to comment Share on other sites More sharing options...
Chuck U. Farley Posted August 9, 2014 Share Posted August 9, 2014 I have a few questions. 1) What's the proper procedure for installing this mod? What files go where?2) Is this still compatible with 0.23?3) Are there any mods this is incompatible with (FAR, B9, Interstellar, ect.)?thanksCF Link to comment Share on other sites More sharing options...
mrflybykid Posted August 10, 2014 Share Posted August 10, 2014 I'm not sure if you are aware, but the mod doesn't seem to account for atmospheric drag (Or it just doesn't agree with FAR which changes how drag works). I have a very large jet with 4 turbojet engines and a small jet with 1 basic jet engine. Due to it only seeming to try and match the T/W ratio the big jet's thrust was limited, and it couldn't reach a suitable takeoff speed, while the small jet humorously slammed into the big one at high speed while on the runway destroying them both (The small jet reaches like 700 mph at sea level it's ridiculous). Otherwise it seems to work great for anything outside the atmosphere, which definitely leads to some fun rocket fleet moments. It does co-operate when the crafts in atmosphere are exactly identical though, as shown in the videos provided. Link to comment Share on other sites More sharing options...
meerkatking Posted August 10, 2014 Share Posted August 10, 2014 The mod is great, super cool. however, when i set one ship to follow my Kolony ship, it it orients itself on the right heading but stubbornly stays rolled at a 90 degree angle. it doesnt affect usability but it does affect coolness :/ Link to comment Share on other sites More sharing options...
aquilux Posted August 11, 2014 Share Posted August 11, 2014 I think that this mod is amazing, but inherently flawed in it's execution. It merely copies heading and acceleration, relying on RS to cancel out drift. Instead, each ship should be flying itself to maintain a fixed point relative to the leader, letting it steer and throttle to maintain that position and correct for the minute errors that become a big deal in a short time when flying so closely. This would negate the need for RCS, and would eliminate drift in atmospheric flight. Link to comment Share on other sites More sharing options...
Supergamervictor Posted August 19, 2014 Share Posted August 19, 2014 The mod seems to have a conflict with MJ.The only other mod that does this is CactEye.Any help to why this is happening Link to comment Share on other sites More sharing options...
Javster Posted August 20, 2014 Share Posted August 20, 2014 The mod seems to have a conflict with MJ.The only other mod that does this is CactEye.Any help to why this is happeningCacteye has been a real troublemaker. I'd bet it's the mod causing problems... Link to comment Share on other sites More sharing options...
TUKE Posted August 31, 2014 Share Posted August 31, 2014 Hi, I've been watching this for a while and have a suggestion for code to do with the issue of planes losing altitude (Note: I am not a modder or at least not yet!) what if you have something that checks the altitude of the leader and gives a 1 (Up elevator) if its lower or 0 (down elevator) if its higher, because i built some bombers using various mods and did a bombing run on the KSC using the bombs from your armoury mod, and crashed 5 out of 6 of them because they lost too much altitude (not to mention my bombs nearly hit one of them on the way down) and then stuffed up the landing on the leader. I recorded the whole flight so I can try to post the video if anyone want to have a look. P.S epic mod. Link to comment Share on other sites More sharing options...
BahamutoD Posted September 1, 2014 Author Share Posted September 1, 2014 Hi, I've been watching this for a while and have a suggestion for code to do with the issue of planes losing altitude (Note: I am not a modder or at least not yet!) what if you have something that checks the altitude of the leader and gives a 1 (Up elevator) if its lower or 0 (down elevator) if its higher, because i built some bombers using various mods and did a bombing run on the KSC using the bombs from your armoury mod, and crashed 5 out of 6 of them because they lost too much altitude (not to mention my bombs nearly hit one of them on the way down) and then stuffed up the landing on the leader. I recorded the whole flight so I can try to post the video if anyone want to have a look. P.S epic mod.I've tested that method before; it works well when flying level but when banked and turning the followers still drop. I tried some other stuff but eventually stopped working on it since it was getting complex. I'm not sure I can get atmospheric following to be much better without having to write a full autopilot, and even mechjeb doesn't fly planes very well. Link to comment Share on other sites More sharing options...
TUKE Posted September 4, 2014 Share Posted September 4, 2014 Personally I think would make all the difference though because even if they messed up during a turn they would correct it when you level out. Which is the way you would do it in real life. So a side patch maybe for those who can't make rockets but can make planes? Link to comment Share on other sites More sharing options...
TUKE Posted September 4, 2014 Share Posted September 4, 2014 The problem is with every turn you make the followers get progressively lower and lower, this is the video I made. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 5, 2014 Share Posted September 5, 2014 Hey just tried out this mod and already loving it. My biggest question though is how can I keep my jets in formation? Link to comment Share on other sites More sharing options...
Inconvenience Posted October 11, 2014 Share Posted October 11, 2014 Does anyone know if this mod works with 0.25? Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted October 14, 2014 Share Posted October 14, 2014 I'm not sure at the moment as there is no indication from the developer or any others. If you hold off until the weekend, I'll test it out. Link to comment Share on other sites More sharing options...
Galaxy Inc. Posted October 14, 2014 Share Posted October 14, 2014 You should really incorporate this into your weapons mod. Think of the possibilities, whole squadrons of bombers attacking the space centre while rovers with Goalkeepers on them try and shoot them all down. Link to comment Share on other sites More sharing options...
Darren9 Posted October 18, 2014 Share Posted October 18, 2014 Is there any way to have this use the active command pod as direction/orientation instead of the root part which it seems to be doing? It puts a bit of a limit on designs, especially if you have anything that decouples and gets a new root part. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted October 23, 2014 Share Posted October 23, 2014 You should really incorporate this into your weapons mod. Think of the possibilities, whole squadrons of bombers attacking the space centre while rovers with Goalkeepers on them try and shoot them all down.plus 1.would love this too. made a squad of tanks and troops but the followers don't fire when i click Link to comment Share on other sites More sharing options...
yohuan Posted October 30, 2014 Share Posted October 30, 2014 Anyone know if this works with 0.25 or is any more updates for this somewhere else ? Link to comment Share on other sites More sharing options...
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