FirroSeranel Posted May 18, 2015 Share Posted May 18, 2015 Ah, I see. But then what if I want to keep a given tank separate for some reason? Like sometimes I have a small tank reserved just for fuel cells or an air-breathing engine or something, that I don't want drained by the main engines. Link to comment Share on other sites More sharing options...
somnambulist Posted May 19, 2015 Share Posted May 19, 2015 Ah, I see. But then what if I want to keep a given tank separate for some reason? Like sometimes I have a small tank reserved just for fuel cells or an air-breathing engine or something, that I don't want drained by the main engines.Right click on the part, disable flow out of that part. Link to comment Share on other sites More sharing options...
magnet Posted May 19, 2015 Share Posted May 19, 2015 I have this installed as part of another mod, but it says it's not compatible with 1.0.2 whenever I fire up KSP. This makes the custom parts in the other mod not work, and I'm also getting some gamebreaking glitches (Kerbin disappears when going to the launch pad and nothing works). Any ideas? Link to comment Share on other sites More sharing options...
Padishar Posted May 19, 2015 Share Posted May 19, 2015 I have this installed as part of another mod, but it says it's not compatible with 1.0.2 whenever I fire up KSP. This makes the custom parts in the other mod not work, and I'm also getting some gamebreaking glitches (Kerbin disappears when going to the launch pad and nothing works). Any ideas?It sounds like the other mod needs to be updated to include the latest version of this mod. Version 0.3.3.0 should work with KSP 1.0.2. Link to comment Share on other sites More sharing options...
Fraz86 Posted May 25, 2015 Share Posted May 25, 2015 (edited) It looks like AddToRadialTanks.cfg needs an update to include the new fuel-containing wings. Until it's been officially updated, you can copy and paste the following entries into a ModuleManager file:@PART[airlinerMainWing]:FOR[CrossFeedEnabler]{ %MODULE[ModuleCrossFeed] { %name = ModuleCrossFeed }}@PART[wingShuttleDelta]:FOR[CrossFeedEnabler]{ %MODULE[ModuleCrossFeed] { %name = ModuleCrossFeed }}@PART[wingShuttleStrake]:FOR[CrossFeedEnabler]{ %MODULE[ModuleCrossFeed] { %name = ModuleCrossFeed }}Secondly, I noticed the AddToRadialTanks.cfg includes radial RCS tanks. Given that monoprop uses STAGE_PRIORITY_FLOW, which seems to ignore crossfeed, I was wondering: what does adding CFE do? Edited May 25, 2015 by Fraz86 Link to comment Share on other sites More sharing options...
Laie Posted May 30, 2015 Share Posted May 30, 2015 (edited) Don't know if this belongs here or is a (known?) MM problem...When I add crossfeed, it tends to crowd out other properties. So I can either have the crossfeed enabler or modular tanks on a part, but not both. Most insidious, the AirlinerMainWing has lost it's lift. What am I doing wrong?@PART[airlinerMainWing]:FOR[CrossFeedEnabler]{ %MODULE { %name = ModuleCrossFeed }}@PART[adapterMk3-Size2Slant]:FOR[CrossFeedEnabler]{ %MODULE { %name = ModuleCrossFeed }}@PART[adapterSize2-Size1Slant]:FOR[CrossFeedEnabler] { %MODULE { %name = ModuleCrossFeed }}When I add this to the MM file in the crossfeed enabler directory, I get crossfeed, but lose modular tanks and lift. If I add it to my own file of house rules, it seems to have no effect (no crossfeed enabler on the part). Edited May 30, 2015 by Laie Link to comment Share on other sites More sharing options...
Fraz86 Posted May 31, 2015 Share Posted May 31, 2015 What am I doing wrong?"%MODULE" does not specify which module to overwrite, and it therefore overwrites the first module it finds. Take a look at AddToRadialTanks.cfg, which specifies the module name as follows:%MODULE[ModuleCrossFeed]{ %name = ModuleCrossFeed}Actually, I believe the "%name = ModuleCrossFeed" inside the brackets is entirely redundant, as the first line creates a module named "ModuleCrossFeed" (if no such module already existed), and then "%name = ModuleCrossFeed" changes the name to "ModuleCrossFeed", which was already its name. Thus, the following should be perfectly sufficient:@PART[airlinerMainWing]:FOR[CrossFeedEnabler]{ %MODULE[ModuleCrossFeed] {}}@PART[adapterMk3-Size2Slant]:FOR[CrossFeedEnabler]{ %MODULE[ModuleCrossFeed] {}}@PART[adapterSize2-Size1Slant]:FOR[CrossFeedEnabler] { %MODULE[ModuleCrossFeed] {}} Link to comment Share on other sites More sharing options...
Nori Posted July 9, 2015 Share Posted July 9, 2015 Quick question. Can you add this to a part but have it defaulted to off? Link to comment Share on other sites More sharing options...
NathanKell Posted July 9, 2015 Author Share Posted July 9, 2015 Yes. The toggling is a persistent field, so just set crossFeedOverride = False in your MODULE. Link to comment Share on other sites More sharing options...
sebi.zzr Posted July 9, 2015 Share Posted July 9, 2015 Is there any way,to prevent fuel crossfeed thru decouples for engines that use "resourceFlowMode = STAGE_PRIORITY_FLOW"@PART[*]:HAS[@MODULE[ModuleDecouple],!MODULE[ModuleCrossFeed]]:Final { MODULE { name = ModuleCrossFeed crossFeedOverride = False }}thank you Link to comment Share on other sites More sharing options...
NathanKell Posted July 9, 2015 Author Share Posted July 9, 2015 No. That mode ignores crossfeed rules entirely, just like ALL_VESSEL does. Link to comment Share on other sites More sharing options...
pack_rtr Posted July 16, 2015 Share Posted July 16, 2015 (edited) If you remember me from Module Manager, I will need CrossFeed Enabler and RealFuels for 0.90 as well:rolleyes: Edited July 16, 2015 by pack_rtr Link to comment Share on other sites More sharing options...
NathanKell Posted July 16, 2015 Author Share Posted July 16, 2015 In each case click the Github link in the OP, and then click Releases. All prior releases will be there. Link to comment Share on other sites More sharing options...
pack_rtr Posted July 16, 2015 Share Posted July 16, 2015 Again, thanks a lot!!! Link to comment Share on other sites More sharing options...
r1chardj0n3s Posted August 29, 2015 Share Posted August 29, 2015 I just installed this mod, and tried it out and it seemed to work (the "Crossfeed Enabled" button was present on tanks) when I removed old fuel lines (using KIS), but after doing that to everything and switching ships a few times I've come back to ships I removed all the fuel lines from and now there's no crossfeed any longer On one of the ships, which has four stock tanks attached to a procedural tank, the procedural tank has "Crossfeed Enabled" but none of the attached tanks does. The other ship just has stock tanks attached to a stock tank and none of them have "Crossfeed Enabled" any longer. Link to comment Share on other sites More sharing options...
NathanKell Posted August 29, 2015 Author Share Posted August 29, 2015 You have to add the module to all the parts you want it on. By default it's added to proc tanks but not stackmount stock tanks. Link to comment Share on other sites More sharing options...
Virtualgenius Posted August 29, 2015 Share Posted August 29, 2015 Congrats on hitting the squad staff list Nathankell Link to comment Share on other sites More sharing options...
r1chardj0n3s Posted August 29, 2015 Share Posted August 29, 2015 Oh! I thought it was enabled for stock parts! Sorry about that. I thought this would be an easy way to reduce my part count I'll add those fuel lines back in. Link to comment Share on other sites More sharing options...
FreeThinker Posted September 7, 2015 Share Posted September 7, 2015 I found a bug , when ModuleCrossFeed is placed in nosecones it generates exceptions Link to comment Share on other sites More sharing options...
Padishar Posted September 7, 2015 Share Posted September 7, 2015 Does the nosecone in question have crossfeed disabled? This has caused issues for other mods in the past and could be causing a problem here...How often do you radially attach nosecones? Can you even radially attach them? Link to comment Share on other sites More sharing options...
FreeThinker Posted September 7, 2015 Share Posted September 7, 2015 (edited) Does the nosecone in question have crossfeed disabled? This has caused issues for other mods in the past and could be causing a problem here...How often do you radially attach nosecones? Can you even radially attach them?Yes, this particular nosecone, you can attach radiallyThe exception seem to appear only in VAB. I will investigate furtherI'm always getting the following exception[Exception]: ArgumentNullException: Argument cannot be null. Parameter name: key Edited September 7, 2015 by FreeThinker Link to comment Share on other sites More sharing options...
Padishar Posted September 7, 2015 Share Posted September 7, 2015 When does the exception happen? Is it when you attach the part, when you toggle the crossfeed or does it spam it non-stop? Can you upload an output_log.txt (or look in it as it will hopefully include the call stack to help locate the issue)? Link to comment Share on other sites More sharing options...
FreeThinker Posted September 7, 2015 Share Posted September 7, 2015 (edited) update: The exception occurs whenever UpdateCrossFeed() is calledupdate2: it happens inside if (crossFeedOverride)update3: I narrowed down to the line that is causing the problem:part.fuelLookupTargets.Add(part.parent);I'm not sure why it causes an exception, but it does.Seems that adding the part.Parent is causing some kind of internal exception triggered after it is added, causing some invalid stateI tried replacing referenceId by GetInstanceId(), but it does not have any different effect Btw, why is this done also in the VAB? If I add the if (HighLogic.LoadedSceneIsFlight) it works as it should.In my experience, part are not fully initialised in the Vab. Some function do not work properly. Perhaps this is one of them.I suggest placing a "if( HighLogic.LoadedSceneIsFlight)" arround this piece of code.I created a pull request with the fix Edited September 7, 2015 by FreeThinker Link to comment Share on other sites More sharing options...
Teilnehmer Posted September 23, 2015 Share Posted September 23, 2015 Hi!I have the following add-ons installed: Procedural parts B9 Aerospace procedural wings Procedural Dynamics wings Crossfeed enablerIn my plane, the wings (I tried both b9 and PDyn) are connected to a procedural LF tank radially. Two other procedural LF tanks with Nervs stacked to them are connected to the wings.Ho do I enable the fuel feed from the central tank to the Nervs? Link to comment Share on other sites More sharing options...
NathanKell Posted September 23, 2015 Author Share Posted September 23, 2015 What tank do you use for the wing tanks? Link to comment Share on other sites More sharing options...
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