Teilnehmer Posted September 23, 2015 Share Posted September 23, 2015 What tank do you use for the wing tanks?Oh, thank you for the question! I’ve just realized that the tank was not directly connected to the wing. I’ve fixed that. It’s OK now. Link to comment Share on other sites More sharing options...
NathanKell Posted September 23, 2015 Author Share Posted September 23, 2015 Cool. Link to comment Share on other sites More sharing options...
CajunInABox Posted February 6, 2016 Share Posted February 6, 2016 (edited) Is this mod getting a 1.0.5 update? A lot of my designs require radial tanks, and some of them can't attach fuel lines because (reasons). (Or is it just a CKAN issue? It won't let me install even though it's compatible with 1.0.4) Edited February 6, 2016 by CajunInABox Link to comment Share on other sites More sharing options...
Mecripp Posted February 6, 2016 Share Posted February 6, 2016 19 minutes ago, CajunInABox said: Is this mod getting a 1.0.5 update? A lot of my designs require radial tanks, and some of them can't attach fuel lines because (reasons). (Or is it just a CKAN issue? It won't let me install even though it's compatible with 1.0.4) Think this is stock now Link to comment Share on other sites More sharing options...
NathanKell Posted February 6, 2016 Author Share Posted February 6, 2016 Yes, stock now supports enabling surface-attach crossfeed for STACK_PRIORITY_SEARCH, and therefore I have not updated the mod. Link to comment Share on other sites More sharing options...
CajunInABox Posted February 6, 2016 Share Posted February 6, 2016 Huh. My radial tanks still don't cross feed. What am I doing wrong? Link to comment Share on other sites More sharing options...
NathanKell Posted February 6, 2016 Author Share Posted February 6, 2016 Nothing. As I said, stock supports enabling surface-attach crossfeed. You need to change the value in Physics.cfg. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted February 7, 2016 Share Posted February 7, 2016 I've been using this to get crossfeed from all surface attached tanks, not just the ones that are surface attach only (I hate fuel lines). Can stack_PriUsesSurf be used to achieve the same effect, and if so how? I set it to true and add crossfeed to all tanks, but see no difference in surface attached stack tanks. @PHYSICSGLOBALS { @stack_PriUsesSurf = True } @PART[*]:HAS[@RESOURCE[LiquidFuel],@RESOURCE[Oxidizer]] { %fuelCrossFeed = True } Link to comment Share on other sites More sharing options...
Mecripp Posted February 7, 2016 Share Posted February 7, 2016 10 minutes ago, Gribbleshnibit8 said: I've been using this to get crossfeed from all surface attached tanks, not just the ones that are surface attach only (I hate fuel lines). Can stack_PriUsesSurf be used to achieve the same effect, and if so how? I set it to true and add crossfeed to all tanks, but see no difference in surface attached stack tanks. @PHYSICSGLOBALS { @stack_PriUsesSurf = True } @PART[*]:HAS[@RESOURCE[LiquidFuel],@RESOURCE[Oxidizer]] { %fuelCrossFeed = True } Seen some mods use PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_STACK_FLOW_BALANCE ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer resourceFlowMode = STAGE_STACK_FLOW_BALANCE ratio = 1.1 } Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted February 7, 2016 Share Posted February 7, 2016 I've actually done that to all my engines, and didn't even think that that might work for stack flow. Obviously it would. Hmm. Still curious about the stack_PriUsesSurf setting though. Link to comment Share on other sites More sharing options...
NathanKell Posted February 7, 2016 Author Share Posted February 7, 2016 @Gribbleshnibit8 what you posted should work. It works in RO. How exactly does it not work for you? Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted February 7, 2016 Share Posted February 7, 2016 Tested just by attaching a FL tank to the side of another with an engine on the bottom. Maybe KER isn't reporting it correctly? Which, after just checking, is indeed the case. So I guess I'll keep using this until KER is aware of stock crossfeed. Sorry to waste time. :| Link to comment Share on other sites More sharing options...
NathanKell Posted February 7, 2016 Author Share Posted February 7, 2016 Np. I know Sarbian just patched Mechjeb to be aware of this; my guess is KER isn't patched (it's not even officially out for 1.0.5, right?) Link to comment Share on other sites More sharing options...
Mecripp Posted February 7, 2016 Share Posted February 7, 2016 (edited) 20 minutes ago, NathanKell said: Np. I know Sarbian just patched Mechjeb to be aware of this; my guess is KER isn't patched (it's not even officially out for 1.0.5, right?) What Gribbleshnibit8 posted don't work in stock game it sucked more fuel from the tank that you was trying to keep fuel in so it made it worse then it was. EDIT- Just tested it Edited February 7, 2016 by Mecripp2 Link to comment Share on other sites More sharing options...
speedwaystar Posted February 11, 2016 Share Posted February 11, 2016 here's some more MM configs for the repository: @PART[HGRRadial|HGR_RadialBooster]:NEEDS[CrossFeedEnabler] // Home Grown Rockets tanks { %MODULE[ModuleCrossFeed] {} } @PART[NBradialMiniTank]:NEEDS[CrossFeedEnabler] // MRS Lite MRS Fuel Tank, Radial Mini { %MODULE[ModuleCrossFeed] {} } @PART[argon-radial*|xenon-radial*]:NEEDS[CrossFeedEnabler] // Near Future Propulsion tanks { %MODULE[ModuleCrossFeed] {} } @PART[RLA_tiny_mptank_rad]:NEEDS[CrossFeedEnabler] // RLA Stockalike Stratus-V Capsulated Monopropellant Tank { %MODULE[ModuleCrossFeed] {} } @PART[radialXenonmicro]:NEEDS[CrossFeedEnabler] // Squiggsy Micro Radial Xenon Container { %MODULE[ModuleCrossFeed] {} } @PART[FTT_Tank*|RadialLqdTank|DERP_FuelCan]:NEEDS[CrossFeedEnabler] // USI Spherical Tanks { %MODULE[ModuleCrossFeed] {} } // Ven's Stock Revamp @PART[Oscar?tank|RadialLF*|RadialMonoMini|fuelTank1-5]:NEEDS[CrossFeedEnabler] { %MODULE[ModuleCrossFeed] {} } @PART[WBI_FLM*]:NEEDS[CrossFeedEnabler] // Wild Blue Industries { %MODULE[ModuleCrossFeed] {} } Link to comment Share on other sites More sharing options...
Bit Fiddler Posted April 7, 2016 Share Posted April 7, 2016 (edited) On 2016-02-07 at 3:36 AM, MeCripp said: @PHYSICSGLOBALS { @stack_PriUsesSurf = True } @PART[*]:HAS[@RESOURCE[LiquidFuel],@RESOURCE[Oxidizer]] { %fuelCrossFeed = True } So this is a MM patch that will modify the physics.cfg to enable the cross feed, then add it to a part? I mean, I know the second bit adds it to a part, but that first part is a MM cfg to modify physics.cfg so I can do it on the fly rather than edit a core game file? and I assume this will still work as of 1.1? Edited April 7, 2016 by Bit Fiddler Link to comment Share on other sites More sharing options...
NathanKell Posted April 7, 2016 Author Share Posted April 7, 2016 Uh, not sure what you're trying to do with the second part; the first part is what actually enables surface crossfeed, PartResource doesn't have any fuelCrossFeed property. Link to comment Share on other sites More sharing options...
Padishar Posted April 7, 2016 Share Posted April 7, 2016 5 hours ago, NathanKell said: Uh, not sure what you're trying to do with the second part; the first part is what actually enables surface crossfeed, PartResource doesn't have any fuelCrossFeed property. Isn't that setting fuelCrossFeed on the Part not the two PartResources? I'm not saying that it's a sensible thing to do because, despite the name, this mod has almost nothing to do with other "fuel crossfeed" settings, it simply allows fuel to flow either way between a part that is surface attached to another part. I believe the second part of the MM cfg will not actually do anything as all parts that contain LF or Ox already have that setting set to true. Link to comment Share on other sites More sharing options...
NathanKell Posted April 12, 2016 Author Share Posted April 12, 2016 @Padishar blargh you're absolutely right, I totally misread. :] Link to comment Share on other sites More sharing options...
FreeThinker Posted April 12, 2016 Share Posted April 12, 2016 (edited) Alright, so let me get this clear, just because Stock support a way to enable cross feed, you are no longer updating this mod? But in order for people to use cross freed they have to edit custom cfg files and it doesn't even allow enabling/disabling cross feed. How can that be an improvement? The old version doesn't work in KSP 1.1 . I tried recompiling the mod, the it still doesn't seem to work anymore in KSP 1.1. Would there be any change you will update it to 1.1? Edited April 12, 2016 by FreeThinker Link to comment Share on other sites More sharing options...
NathanKell Posted April 13, 2016 Author Share Posted April 13, 2016 1. Yes: because stock has obsoleted this mod, this mod is obsolete. 2. This mod is an MM patch that adds modules to parts, combined with a dll that hackily makes those parts be treated as fuel line targets. The suggested replacement is an MM patch that modifies a single cfg file to use new, non-hacky stock functionality. 3. If you want crossfeed to be toggleable, add ModuleToggleCrossfeed, just like decouplers have. That's what it's there for. No, I will not be reworking this for 1.1, since it was a dirty hack. :] Link to comment Share on other sites More sharing options...
FreeThinker Posted April 13, 2016 Share Posted April 13, 2016 (edited) Wait a sec, there is a new stock Partmodule called " ModuleToggleCrossfeed " which works similar to "ModuleCrossFeed" partmodule? Edited April 13, 2016 by FreeThinker Link to comment Share on other sites More sharing options...
Phineas Freak Posted April 13, 2016 Share Posted April 13, 2016 Yep! MODULE { name = ModuleToggleCrossfeed crossfeedStatus = <BOOLEAN> toggleEditor = <BOOLEAN> toggleFlight = <BOOLEAN> } Legend: crossfeedStatus (true/false): Sets the cross feed status of the part (default active or inactive, toggleable via the editor right - click menu). toggleEditor (true/false): Allow the user to change the cross feed status via the editor right - click menu. toggleFlight (true/false): Allow the user to change the cross feed status in - flight. Link to comment Share on other sites More sharing options...
FreeThinker Posted April 13, 2016 Share Posted April 13, 2016 (edited) I wonder, where and when did Squad communicate that ModuleToggleCrossfeed was added? The look so much I like that I simply assumed they were the same Edited April 13, 2016 by FreeThinker Link to comment Share on other sites More sharing options...
Phineas Freak Posted April 13, 2016 Share Posted April 13, 2016 It was included with the 1.0.5 update. KSP 1.0.5 changelog (under "Part Class and Modules"): * Decouplers can have their staging and their crossfeed toggleable. Link to comment Share on other sites More sharing options...
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