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What is Your Mod List?


bigyihsuan

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Active Texture Management

ASET ALCOR

B9 Aerospace (only a few parts)

Baha EPL

Beastly Science

Biomass+ Science (only some of the parts)

Chaterrer

Cool Rockets

Crew Manifest

Deadly Reentry

Distant Object Enhancer

Kerbal Engineer Redux

Environmental Visual Enhancements

Extraplanetary Launchpads

Ferram Aerospace Research

Firespitter (plugin only)

FloorIt

Fusebox

FusTek station parts (old ones)

Safe Chute

Porkworks Habitat Pack

Raster Prop Monitor

Kerbal Attachment System

Procedural Fairings

Kethane

KipEng Low Profile Hubs

Klockheed Martian

Kommit Nucleonics

Renaissance Compilation

KW Rocketry (without the fairing parts)

Lack Luster Labs (full + extra)

Magic Smoke Industries - Infernal Robotics

Mechjeb2

Hot Rockets

MPSS Nautilus

NavBall Texture Export

NavyFish's Docking Port Alignment

Near Future (just the solar panels and batteries)

Nothke DROMOMAN

Nova Punch 2 (only some of the parts)

Open Resource System

Precise Node

Procedural Dynamics

Real Chute

Real Solar System (only the part that the Renaissance compilation requires)

ScanSAT

SmokeScreen

Soundtrack Editor

Stretchy Tanks

Texture Replacer

Thunder Aerospace Life Support

Tree Loader

Kerbal Alarm Clock

Modular Kolonization System

Vessel View

Kerbal Interstellar

Module Manager

ResearchThemAll

And yeah, that's stable... mostly.

Edited by Hattivat
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Kethane

Modular Kolonization System

TAC LS

Astronomers cloud pack

clouds and city lights

HotRockets

FAR

Station science

Cact eye telescopes

Hullcam

Dmagic orbital science

Procudural parts (tanks and decouplers)

Procedural wings

Procedural fairings

KAS

Realchutes

Real fuels

Mech Jeb

Distant object enhancement

Active texture managment - standard

All running on less than 3gb of RAM (ksp only uses 2gb) and windows vista

Edited by MrHappyFace
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It varies a bit, since I swap mods in and out as it strikes my fancy, but the ones I use on a pretty regular basis include:

Kerbal Engineer Redux

Kerbal Alarm Clock

TAC Fuel Balancer

PreciseNode

Deadly Reentry Continued

RealChute

Editor Extensions

Procedural Fairings

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This is what my Versions.txt looks like right now (I use it to track every mod and whatever changes I've made to its files):


==================== A-F =====================

Action Groups Extended 1.3
Active Texture Management ?
ALCOR 0.8
Alternate Resource Panel 2.2.0.0
Asteroid Cities v0.1.1 (Klaw and Scanner only)
Antenna Range 1.2
B9 Aerospace with various cfg patches and crap
-->REMOVED
- D25 Heavy Drone Core
- All Protective Railings
- All Structural Panels and Frames
- MSR Multipurpose Stacked Booster
- All Mk 1 parts
- All SH Wings
- C125 Axial Adapter
- MK1 Heavy-duty Remote Guidance Unit
Baha Animations
Beastly Science Jan0214
Chatterer 0.5.9.3
Connected Living Space 1.0.4.1
Deadly Reentry Continued 4.61
Distant Object Enhancement 1.3
DMagic Orbital Science 0.8
Docking Port Alignment Indicator 3.01
Enhanced NavBall 1.2
Environmental Visiual Enhancements 7.3
FAR 13.3
Final Frontier 0.3.9
Firespitter ? (Base DLL and Resources only)
Fusebox 0.98
FusTek Station Parts Expansion 0.04-3-dev

==================== G-L =====================

Haystack 0.2.2.19
Hooligan Labs SQUID Landing Gear 1.5
HyperEdit 1.2.4.2
Kerbal Aircraft Expansion 2.0 (Engines only)
Kerbal Alarm Clock 2.7.3
Kerbal Engineer Redux 0.6.2.4
Kerbal Joint Reinforcement 2.3
KerbTown ?
Kethane 0.8.5
KSI MFD 1.2
KSP Interstellar 0.11
KW Rocketry 2.5.6B
-->REMOVED
-fairings and bases
-KWrcsQuad/45
-SRBUllage
Hot Rockets Rel 6
Load on Demand 2.2
Low Profile Hubs ?

==================== M-R =====================

MechJeb 2.2.1.0-255-dev
Module Manager 2.1.0
MSI DevHelper 0.4
MSI Infernal Robotics 0.15a
MSI IR Rework - Robotics 0.1
MSI IR Rework - Structural 0.3
Near Future Propulsion 0.42 (stripped-out most parts, all engines, all reactors)
Notes 0.9.1
NRAP 1.4
Open Resource System ?
Orbital Construction Re-Redux 1.1.1
-->REMOVED
- All RocketParts storage parts
Panda Jager Laboratories 1.2.1 (only materials bay and goo)
Part Catalog 2.4
Planetron Reloaded May 04,2014
Procedural Fairings 2.4.4
Procedural Wings 0.7
Quantum Struts Continued ?
RasterPropMonitor 0.16
RCS Build Aid 0.4.6
RCS Sounds 4.0
RealChute 1.1.0.1
Real Solar System ? (dll only)
Refuel Station (Initial Release)
Research Them All 1.1


==================== S,T =====================

Squad
-->REMOVED
--PARTS
--AERO
- ALL
--COMMAND
-Cube Probe Core
-StayPutNik (sphere core)
-All Cockpits
--ENGINE
-sepMotor1
-solidBooster
-solidBooster1-1
-toroidalAerospike
--FUELTANK
-ALL Fuselages and Adapters
-ALL Large fuel tanks except Oscar mini
-RCSFuelTank
-RCSTank1-2
--STRUCTURAL
-adapterSmallMiniShort
-adapterSmallMiniTall
-stationHub
-structural panels, pylon, wing
-strutCube, strutOcto, trussAdapter, trussPiece1x, trussPiece3x (in girders.zip)
--UTILITY
-largeAdapter
-linearRCS
-endSquad-

SCANsat Build 5
-->REMOVED
-BTDT Sensor, replaced by anom sensor from DMagic (Scanner32)
Scene Jumper 0.21
Science Alert 1.5
Ship Manifest 0.23.5.3.2.3
Speed Unit Changer 1.1
Spherical and Toroidal Tank Pack (Structural Parts Only) 3.12
StockExTended 14 (inflatable tanks only)
TAC LifeSupport 0.8.0.4
TAC FuelBalancer 2.3.0.2
TAC PartLister 1.2.0.2
Taurus HCV 1.0.1
Texture Replacer 1.5
Throttle Controlled Avionics ?
Time Control 11.1
Toolbar 1.7.1
TweakableEverything 1.1

==================== U-Z =====================

Universal Docking Port 0.9.3
Versatile Toolbox System [Release 1]
VesselView 0.4 (Standalone + RPM)
VNG Parachute 1.2
VNG Plugin 0.7.2

The only reason I can use them all is because of Load On Demand. Active Texture Management can't get all that down to less than 3GB of RAM usage on start without seriously aggressive compression (i.e. turn all textures into mud).

Edited by phoenix_ca
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Brace yourself.

AND I got all of these from Videos!

Modulator Kolonization

Textures Reduced

Texture Replacer

Lazor Guided Weapons

Lazor System

Pirated Weaponry

Procedural Dynamics

Mechjeb

Hyperedit.

Magic Smokes Industries

Kethane

Kerbal Alarm Clock

Procedural Fairings

KAS

Extraplanetary Launch Pads

Environmental Visual Enhancements

Kerbal Engineer

Editor Extensions

DYJmisc Minigun

A Broken B9 (SABRE Engines don't work)

Boat Parts

Any suggestions?

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My mod list can be found here: https://gist.github.com/ELD/11089558

This is on Windows, so I'm bound by the 32 bit memory limit. I've been experimenting with getting KSP running on Linux, but until then, those are all the mods I'll be using. But, on the off-chance I get KSP x64 working under Linux, I'll be adding even more to that list.

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Yes, a working version of B9: http://forum.kerbalspaceprogram.com/threads/79611-B9-Aerospace-interim-maintenance-pack

KSPI if you feel like really changing things.

Docking Port Alignment Indicator for sure.

I swear I had Docking Aligner installed...

Also installing the fixed B9 imploded multiple ships and ate my Kerbals...

They're now slowly making their way out the Kraken's digestive tract.

But the Sabre engines work.

Totally worth it.

Edit, and for some reason ate a few of my saved ships as well...

The Kraken must be satiated.

Edit Edit: Fixed, didn't install it properly.

Edited by Special Agent Sigvan
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Here is my mod list:

Load on Demand V2.2: http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-required

Module Manager V2.1.0: http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-6-%28Jan-6%29

000_Toolbar V1.7.1: http://forum.kerbalspaceprogram.com/threads/60066-0-23-5-Toolbar-Plugin-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar

Active Texture Management V3.1:http://forum.kerbalspaceprogram.com/threads/59005-0-23-5-Release-3-1-Active-Texture-Management-Save-RAM-without-reduction-packs!

blizzy (Achievements) V1.6: http://forum.kerbalspaceprogram.com/threads/52535-0-23-5-Achievements-1-6-0-Earn-136-achievements-while-playing

Aerojet Kerbodyne V1.1: http://forum.kerbalspaceprogram.com/threads/76170-0-23-5-Aerojet-Kerodyne-%28Service-Module-NASA-Extension%29

B9_Aerospace V4.0c: http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures

BahaSP (Taurus) v1.0.1: http://forum.kerbalspaceprogram.com/threads/75074-Taurus-HCV-3-75-m-Stock-ish-Crew-Pod-now-with-internals!-v1-0-1-April-20-2014

BoJaN (Q Struts): http://forum.kerbalspaceprogram.com/threads/71030-Quantum-Struts-Continued-%282014-02-27%29-Tweakables-KAS-grab-attach

BoulderCo (EVE/Better Atmosphere) V4: http://forum.kerbalspaceprogram.com/threads/77523-Better-Atmospheres-V4-April-23rd-2014?p=1111947

ConnectedLivingSpace V1.0.4.1: http://forum.kerbalspaceprogram.com/threads/70161.

Crew Manifest V0.5.7.0: http://forum.kerbalspaceprogram.com/threads/60936-0-23-5-Kerbal-Crew-Manifest-v0-5-7-0

Deadly Reentry V4.7: http://forum.kerbalspaceprogram.com/threads/54954-0-23-5-Deadly-Reentry-Continued-v4-7-5-5-14

Distant Object Enhancement V1.3: http://forum.kerbalspaceprogram.com/threads/69907-0-23-Distant-Object-Enhancement-v1-3-Planets-satellites-in-the-night-sky!-%283-3%29

Editor Extensions V1.1: http://forum.kerbalspaceprogram.com/threads/38768-0-23-5-Editor-Extensions-v1-1-2-Apr-2014-%28EdTools-Editor-Tools-replacement%29

EnvironmentalVisualEnhancements V7.3: http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds!

ExsurgentEngineering (B9's plugin?)

Ferram Aerospace Research V0.13.3: http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-3-4-30-14

Firesplatter V6.3: http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-%28May-6th%29-for-KSP-0-23-5

ImprovedChaseCamera V1.2: http://forum.kerbalspaceprogram.com/threads/80112-0-23-5-Improved-Chase-Camera-v1-2

Kerbal Attachment System V0.4.7 http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System

Kermazit - Procedural Fairings V2.4.4: http://forum.kerbalspaceprogram.com/threads/39512-0-23-Procedural-Fairings-2-4-4-tech-tree-and-minor-improvements-%28March-31%29

Kethane V0.8.5: http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-%28ARM%29-compatibility-update

Klockheed_Martian (Asteroids) V0.2: http://forum.kerbalspaceprogram.com/threads/79675-Klockheed-Martian-Asteroid-Cities-V0-2-Improved-conversion-and-detection

Kine Tech Animation (B9's plugin?)

KSPScienceLibrary V1.1: http://forum.kerbalspaceprogram.com/threads/78305-0-23-5-Science-Library-v1-1

KW Rocketry V2.5.6B: http://forum.kerbalspaceprogram.com/threads/51037-0-21-X-KW-Rocketry-v2-5-29-09-2013

MagicSmokeIndustries (Infernal Robotics) V0.14: http://forum.kerbalspaceprogram.com/threads/37707-0-23-5-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-14-stable%29

MechJeb V2.2.1: http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-5-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-2-1

Nereid (Final Frontier) V0.3.9: http://forum.kerbalspaceprogram.com/threads/67246-0-23-Final-Frontier-0-3-9

NovaPunch V2.03.5: http://forum.kerbalspaceprogram.com/threads/3870

Open Resource System V1.1.0: http://forum.kerbalspaceprogram.com/threads/64595-Open-Resource-System-%28ORS%29-Mod-Resource-API-version-1-1-0

Part Catalog V2.4: http://forum.kerbalspaceprogram.com/threads/35018-0-23-5-PartCatalog-2-4-3-0-RC2-released

Protractor V2.4.5: http://forum.kerbalspaceprogram.com/threads/21544-23-Protractor-Rendezvous-Plugin-v-2-4-5

R&SCapsuledyne (Taurus) V1.0.1: http://forum.kerbalspaceprogram.com/threads/75074-Taurus-HCV-3-75-m-Stock-ish-Crew-Pod-now-with-internals!-v1-0-1-April-20-2014

RealChute V1.1.0.1: http://forum.kerbalspaceprogram.com/threads/57988-0-23-x-RealChute-Parachute-Systems-Presets!-v1-1-0-1-27-04-14

ResGen V0.28: http://forum.kerbalspaceprogram.com/threads/28895-0-20-2-Resource-Generation-Module-%280-28%29

ROMFARER (Lazor) V33: http://forum.kerbalspaceprogram.com/threads/9923-0-23-5-Lazor-System-v33-%28April-17%29

SCANSat Build 5: http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping

ScienceAlert V1.5: http://forum.kerbalspaceprogram.com/threads/76793-0-23-5-ScienceAlert-1-5-Experiment-availability-feedback-%28April-26%29

Smoke Screen V0.23: http://forum.kerbalspaceprogram.com/threads/71630-0-23-SmokeScreen-Extended-FX-plugin

ShipManifest V0.23.5.3.2.3: http://forum.kerbalspaceprogram.com/threads/62270-0-23-5-Ship-Manifest-%28Crew-Science-Resources%29-v0-23-5-3-2-3-11-May-14

VNG V1.2: http://forum.kerbalspaceprogram.com/threads/25305-0-23-Vanguard-Technologies-EVA-parachutes-23!-Sry-4-not-fixing-earlier-%28Dec-30%29

TAC V0.8: http://forum.kerbalspaceprogram.com/threads/40667-0-23-0-23-5-WIP-TAC-Life-Support-0-8-22Dec

TimeControl V11.1: http://forum.kerbalspaceprogram.com/threads/69363-0-23-5-Time-Control-4-23-14-v11-1

Timmers (KeepFit): V1.0.43: http://forum.kerbalspaceprogram.com/threads/67739-0-23-WIP-PLUGIN-KeepFit-Kerbal-fitness-degradation-mod-v1-0-43

TreeLoader V1.0: http://forum.kerbalspaceprogram.com/threads/53192-0-22-TreeLoader-Custom-Career-Tech-tree-Loader-1-0

TriggerTech (Alt. Resource Display) V2.2.0.0: http://forum.kerbalspaceprogram.com/threads/60227-0-23-5-KSP-Alternate-Resource-Panel-v2-2-0-0-%28April-19%29

UmbraSpaceIndustries (MKS) V0.15.0: http://forum.kerbalspaceprogram.com/threads/72706-WIP-Introducing-the-Modular-Kolonization-System

WarpPlugin (Interstellar) V0.11: http://forum.kerbalspaceprogram.com/threads/43839-0-23-5-KSP-Interstellar-%28Toolbar-Integration-New-Models-New-Tech%29-Version-0-11

I have 64bit Windows, so game can use up to 4 GB.

It takes 2 GB of ram, while in main menu. Also its veery stable - it crashes only when clicking part buttons in VAB/SPH quickly.

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So I finally found a mod list thread I have yet to put myself in championship contention in.

I'm not about to type all these out, which helps with mods that use different gamedata folder names (like HotRockets and Talisar's cargo solutions). It's gotten too big now.

JJuKgTN.png

Load-On-Demand & Active Texture Management for the win.

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  • 4 weeks later...

Here's my current list. Some stuff isn't there, like 6.4:1 Kerbin and any small plugins, parts, or ModuleManager scripts I've written for myself (I'm using my own engine config file for Real Fuels and added a 0.625m SAS and Klaw, for instance). Normally I'd be running EVE but I haven't bothered with the latest dev version for RSS yet, too busy testing everything else. I've also dropped a few of the science mods I used to have because career mode is pretty dull right now.

AIES_Aerospace151
AmbientLightAdjustment-1.1.0
AntennaRange-1-3
CustomAsteroids_v1.0.0
DeadlyReentryCont_v4.7
EditorExtensions_v1.1
Engineer Redux v0.6.2.4
EnhancedNavBall_1_2
FASA_Clamps4.70
FerramAerospaceResearch_v0_13_3
ftmn_pack_24feb2014
Habitat Pack
HGRbeta
KAS_v0.4.7
KAX_v2.2.1
KerbalAlarmClock_2.7.3.0
KerbalJointReinforcement_v2.3
KSP-Plugin-0.22-SelectRoot-Oct17
KW-Release-Package-v2.5.6B
ModuleManager.2.1.5.dll
NearFutureConstruction0_1_0
NearFutureElectrical0_1_0
NearFuturePropulsion0_1_0
NearFutureSolar0_1_0
ProceduralParts.0.9.12
ProcFairings_3.02
RealFuels_v6
RealSolarSystem_v6.2pre4
SovietEngines-1.1
SpaceplanePlus
StretchySRB_v9
stupid_chris-RealChute-1
SurfaceLights
TacFuelBalancer_2.3.0.2
TextureReplacer-1.5.1
Toolbar-1.7.1

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hi ! (using you're thread for info and to thank all these great modders):wink:

MODs I use since 0.23 :

-Folder Pluggin-

  • EditorExtensions -> it's wonderful !!!!
  • EnhancedNavbal -> love
  • ModuleFixer
  • ModuleRCSFX
  • SelectRoot -> use lot of
  • TrimIndicators

-Folder Gamedata-

  • 000_Toolbar
  • ActionGroupManager -> love should be in stock
  • ActiveTextureManagement -> I have no choice lol
  • AIES_Aerospace -> not using all part
  • ASET ->love,I do most thing in cockpit so ...
  • B9_Aerospace ->use all part love it
  • BoulderCo ->using only cloud
  • Chatterer -> great.
  • ConnectedLivingSpace ->because I choose realism for the simulator
  • CrewXfer ->simple and well integrated
  • DeadlyReentry ->same as CLS love the realism way
  • DistantObject -> just cool
  • Engineer -> for info and to compare with Mechejb sometime
  • EnvironmentalVisualEnhancements ->beautiful
  • FASA ->using Misc Part only (limited by memory)but it's a great mod
  • FerramAerospaceResearch
  • GlowStrips
  • Goodspeed ->not using all part
  • HorizonAeronautics ->this is a great modding work love it
  • HullCameraVDS
  • Hyomoto -> made some personal adjustment by adding info group page, love this config
  • JSI ->my preferred mod because I do thing in cockpit most of time should be stock too.
  • K3 ->so well modded
  • KAS -> great!!!
  • KerbalJointReinforcement
  • Kethane ->love this mod
  • Klockheed_Martian ->use some part great mod
  • KOSMOS ->use some part especially solar panel and fuel line
  • KSPX
  • KWRocketry ->some part in aero, rcs and structural
  • Lionhead_Aerospace_Inc ->use the lovely rounded solar panel.
  • MagicSmokeIndustries ->love it
  • MechJeb2 ->using only SmartASS and info, rocket fly with computer no keyboard
  • ModZero
  • NavBallTextureExport
  • NavyFish ->the way off docking for me !!!!
  • Nereid ->because of lack of function in the crew center
  • PartHighlighter ->useful sometime
  • PreciseNode ->should be stock
  • ProceduralDynamics
  • ProceduralFairings ->love this thing!!
  • RCSBuildAid ->it's a great addon!
  • RealChute ->love
  • SCANsat ->add things to do in KSp love it
  • SDHI ->well modded should be stock
  • SH_mods
  • StretchyTanks ->use only one part conic tank
  • ThunderAerospace ->well i'm a BIG BIG fan using all mods TACf,TACl,TACSupcont,TAChexcan,TACrecylcler,TAC destruct, love taclife.
  • TouhouTorpedo
  • TriggerTech ->love all, alternate resource panel should be stock, love kerbal alarm clock too.
  • TweakableEverything
  • VesselView
  • WarpPlugin ->my favorite mod add thing and it's a beautiful mod part are great use all part.

In these condition KSP work during 3 hours without problems doing space thing.

ksp become laggy with 600 parts vessel (I7 2630QM 2GHZ) ,but no laggy under vab and sph with vessel's part 1000+ (GTX 560m)

Ksp work 2hours in VAB and SPH under heavy construction testing reload etc

Not error mod, but crash caused by 32bit memory problem (6GB)

Edited by stephm
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Here is my updated modlist:

Mehanic KAS Compability V5: http://forum.kerbalspaceprogram.com/threads/71683-A-Mechanic-Is-Jeb-or-KAS-For-Almost-Everything

Load on Demand V3.1: http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-required

Module Manager V2.1.5: http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-6-%28Jan-6%29

ResearchThemAll V1.1: http://forum.kerbalspaceprogram.com/threads/78067-0-23-5-Research-Them-All-1-0-%28April-27%29

Mod Statistics V1.02: http://forum.kerbalspaceprogram.com/threads/81764-ModStatistics-1-0-0-Anonymous-mod-usage-statistics-Now-for-public-distribution!

000_Toolbar V1.7.1: http://forum.kerbalspaceprogram.com/threads/60066-0-23-5-Toolbar-Plugin-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar

blizzy (Achievements) V1.6.0: http://forum.kerbalspaceprogram.com/threads/52535-0-23-5-Achievements-1-6-0-Earn-136-achievements-while-playing

Aerojet Kerbodyne V1.1: http://forum.kerbalspaceprogram.com/threads/76170-0-23-5-Aerojet-Kerodyne-%28Service-Module-NASA-Extension%29

B9_Aerospace V4.0c: http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures

BahaSP (Taurus) v1.1: http://forum.kerbalspaceprogram.com/threads/75074-Taurus-HCV-3-75-m-Stock-ish-Crew-Pod-now-with-internals!-v1-0-1-April-20-2014

BoJaN (Q Struts) 27-2: http://forum.kerbalspaceprogram.com/threads/71030-Quantum-Struts-Continued-%282014-02-27%29-Tweakables-KAS-grab-attach

BoulderCo (EVE/Better Atmosphere) V5: http://forum.kerbalspaceprogram.com/threads/77523-Better-Atmospheres-V4-April-23rd-2014?p=1111947

ConnectedLivingSpace V1.0.6.0: http://forum.kerbalspaceprogram.com/threads/70161.

Cool Rockets V0.5: http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets!-Cryo-and-Launch-Particle-FX

Crew Manifest V0.5.7.0: http://forum.kerbalspaceprogram.com/threads/60936-0-23-5-Kerbal-Crew-Manifest-v0-5-7-0

CustomAsteroids V1.0.0: http://forum.kerbalspaceprogram.com/threads/80483-0-23-5-Custom-Asteroids-1-0-0

Deadly Reentry V4.7: http://forum.kerbalspaceprogram.com/threads/54954-0-23-5-Deadly-Reentry-Continued-v4-7-5-5-14

Distant Object Enhancement V1.3: http://forum.kerbalspaceprogram.com/threads/69907-0-23-Distant-Object-Enhancement-v1-3-Planets-satellites-in-the-night-sky!-%283-3%29

Editor Extensions V1.1: http://forum.kerbalspaceprogram.com/threads/38768-0-23-5-Editor-Extensions-v1-1-2-Apr-2014-%28EdTools-Editor-Tools-replacement%29

EnvironmentalVisualEnhancements V7.3: http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds!

ExsurgentEngineering (B9's plugin): http://forum.kerbalspaceprogram.com/threads/66020-B9-0-23-fixes

Ferram Aerospace Research V0.13.3: http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-3-4-30-14

Firesplatter V6.3: http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-%28May-6th%29-for-KSP-0-23-5

FShangarExtender V1.1: http://forum.kerbalspaceprogram.com/threads/65747-0-23-Hangar-Extender

HullCameraVDS V0.3: http://forum.kerbalspaceprogram.com/threads/46365-0-23-5-Hullcam-VDS-Converted-DEA-to-MU-Updated-29-Apr

ImprovedChaseCamera V1.3.1: http://forum.kerbalspaceprogram.com/threads/80112-0-23-5-Improved-Chase-Camera-v1-2

Kerbal Attachment System V0.4.7 http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System

Kethane V0.8.6: http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-%28ARM%29-compatibility-update

KerbalFlightIndicators V2: http://forum.kerbalspaceprogram.com/threads/80277-Kerbal-Flight-Indicators-%2817-05-2014%29

KerbalJointReinforcement V2.3: http://forum.kerbalspaceprogram.com/threads/55657-0-23-5-Kerbal-Joint-Reinforcement-v2-3-4-14-14

Klockheed_Martian (Asteroids) V0.5: http://forum.kerbalspaceprogram.com/threads/79675-Klockheed-Martian-Asteroid-Cities-V0-2-Improved-conversion-and-detection

Kotysoft (Test weights) V1.4: http://forum.kerbalspaceprogram.com/threads/76231

KSPScienceLibrary V1.1: http://forum.kerbalspaceprogram.com/threads/78305-0-23-5-Science-Library-v1-1

KW Rocketry V2.5.6B: http://forum.kerbalspaceprogram.com/threads/51037-0-21-X-KW-Rocketry-v2-5-29-09-2013

MagicSmokeIndustries (Infernal Robotics) V0.15d: http://forum.kerbalspaceprogram.com/threads/37707-0-23-5-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-14-stable%29

MechJeb V2.2.1: http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-5-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-2-1

ModsByTal (Cargo Tansportion) V0.3.4: http://forum.kerbalspaceprogram.com/threads/77505-Cargo-Transportation-Solutions-%28WIP%29

ModZero: B9 KSPI Fix

MP_Nazzari (Hot Rockets) V7.1: http://forum.kerbalspaceprogram.com/threads/65754-HotRockets!-Particle-FX-Replacement-Tutorial

Nereid (Final Frontier) V0.3.14: http://forum.kerbalspaceprogram.com/threads/67246-0-23-Final-Frontier-0-3-9

NovaPunch V2.04: http://forum.kerbalspaceprogram.com/threads/3870

Open Resource System V1.1.0: http://forum.kerbalspaceprogram.com/threads/64595-Open-Resource-System-%28ORS%29-Mod-Resource-API-version-1-1-0

Part Catalog V3.0 RC4: http://forum.kerbalspaceprogram.com/threads/35018-0-23-5-PartCatalog-2-4-3-0-RC2-released

Procedual Dynamics V0.7: http://forum.kerbalspaceprogram.com/threads/29862-0-23-Procedural-Dynamics-Procedural-Wing-0-7

Procedural Fairings V3.03: http://forum.kerbalspaceprogram.com/threads/39512-0-23-Procedural-Fairings-2-4-4-tech-tree-and-minor-improvements-%28March-31%29

Procedual Parts V0.9.14: http://forum.kerbalspaceprogram.com/threads/70676-WIP-Procedural-Parts-Parts-the-way-you-want-em

Protractor V2.4.5: http://forum.kerbalspaceprogram.com/threads/21544-23-Protractor-Rendezvous-Plugin-v-2-4-5

R&SCapsuledyne (Taurus) V1.1: http://forum.kerbalspaceprogram.com/threads/75074-Taurus-HCV-3-75-m-Stock-ish-Crew-Pod-now-with-internals!-v1-0-1-April-20-2014

RealChute V1.1.0.1: http://forum.kerbalspaceprogram.com/threads/57988-0-23-x-RealChute-Parachute-Systems-Presets!-v1-1-0-1-27-04-14

Real System Plugin (BA Atmosphere fix)

ResGen V0.28: http://forum.kerbalspaceprogram.com/threads/28895-0-20-2-Resource-Generation-Module-%280-28%29

ROMFARER (Lazor) V33: http://forum.kerbalspaceprogram.com/threads/9923-0-23-5-Lazor-System-v33-%28April-17%29

SCANSat V7 RC2.3: http://forum.kerbalspaceprogram.com/threads/80369

ScienceAlert V1.5: http://forum.kerbalspaceprogram.com/threads/76793-0-23-5-ScienceAlert-1-5-Experiment-availability-feedback-%28April-26%29

Smoke Screen V2.0.1.0: http://forum.kerbalspaceprogram.com/threads/71630-0-23-SmokeScreen-Extended-FX-plugin

ShipManifest V0.23.5.3.3: http://forum.kerbalspaceprogram.com/threads/62270-0-23-5-Ship-Manifest-%28Crew-Science-Resources%29-v0-23-5-3-2-3-11-May-14

TAC V0.8: http://forum.kerbalspaceprogram.com/threads/40667-0-23-0-23-5-WIP-TAC-Life-Support-0-8-22Dec

Texture Replacer V1.5.10: http://forum.kerbalspaceprogram.com/threads/60961-0-23-5-TextureReplacer-1-5-10-%287-6-2014%29-IVA-Helmets-Removal/

TimeControl V11.1: http://forum.kerbalspaceprogram.com/threads/69363-0-23-5-Time-Control-4-23-14-v11-1

Timmers (KeepFit): V1.0.44: http://forum.kerbalspaceprogram.com/threads/67739-0-23-WIP-PLUGIN-KeepFit-Kerbal-fitness-degradation-mod-v1-0-43

TreeLoader V1.0: http://forum.kerbalspaceprogram.com/threads/53192-0-22-TreeLoader-Custom-Career-Tech-tree-Loader-1-0

TriggerTech (Alt. Resource Display) V2.2.2.0: http://forum.kerbalspaceprogram.com/threads/60227-0-23-5-KSP-Alternate-Resource-Panel-v2-2-0-0-%28April-19%29

Tweak Scale: V1.20: http://forum.kerbalspaceprogram.com/threads/80234-TweakScale-Rescale-Everything!-%28Version-1-19-Updated-2014-06-06-10-56-UTC%29

UmbraSpaceIndustries (MKS) V0.16.7: http://forum.kerbalspaceprogram.com/threads/79588

VNG V1.2: http://forum.kerbalspaceprogram.com/threads/25305-0-23-Vanguard-Technologies-EVA-parachutes-23!-Sry-4-not-fixing-earlier-%28Dec-30%29

WarpPlugin (Interstellar) V0.11: http://forum.kerbalspaceprogram.com/threads/43839-0-23-5-KSP-Interstellar-%28Toolbar-Integration-New-Models-New-Tech%29-Version-0-11

WorldCup2014 V1: http://forum.kerbalspaceprogram.com/threads/82936-SQUAD-S-Kerbin-Cup-Add-On-Discussion-Thread

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OOOH! Can I weigh in on this :)

Background Mods:

Active Texture Management 3.1

-Green_Skull ATM Configs 1.1 (Optimized for GFX settings)

Load On Demand 3.1 (in alpha, can cause crashes)

Module Manager 2.1.5

These allow me to fit the following Mods in at ~3.18 GB RAM load.

Aesthetic Mods:

Better Atmospheres V5

Chatterer 0.5.9.3

Cool Rockets 0.5

Crowd Sourced Science Logs

Distant Object Enhancement 1.3

Environmental Visual Enhancement 7.3

Ion Engine Sounds for 0.23.5

Planetary Editing Tools UI

RCS Sounds 4.0

Texture Replacer 1.5.10

Game-Play Mechanics/Utility Mods:

Combined Living Spaces 1.0.6.0

Custom Asteroids 1.0.0

Custom Biomes 1.5

Deadly Re-Entry continued 4.7

Enhanced Nav-Ball 1.2

Ferram Aerospace Research 0.13.3

Final Frontier 0.3.15

Kerbal Alarm-Clock 2.7.4.0

Kethane 0.8.6

MechJeb2 2.2.1.0

Modular Fuel-Tanks 5.0.1

Nav-Ball Docking Alignment Indicator 3.0

Remote Tech 1.3.3 (with community hot-fix for 0.23.5)

Ships Manifest 23.5.3.3

TAC Life-support 0.8.0.4

Toolbar 1.7.1

Parts Packs:

ASET Props Pack 1.0

B9 Aerospace Pack 4.0c (with community hot-fix for 0.23.5)

B9 IVA Extension

DMagic Orbital Science 0.8.1

Fire Spitter

Infernal Robotics 0.15D

Kerbal Attachment System 0.4.7

Fustek Station Parts 0.04.4

KW Rocketry 2.5.6B

Modular Kolonization System 0.16.17A

Near future Packs:

  • Construction 0.1.0
  • Electrical 0.1.0
  • Propulsion 0.1.1
  • Solar 0.1.1a
  • Spacecraft 0.1.0

Raster Prop Monitor 0.16

SCAN satellites B5

Universal Storage:

  • Core 0.71
  • KAS 0.7
  • Parts Catalog
  • Awaiting TAC expansion.

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