alx1x1x Posted April 28, 2015 Share Posted April 28, 2015 Made a profile just to say thanks for making this mod in the first place and updating it so fast for us players! Always rated this mod as my #1 essential with FAR and Engineer so thank you very much sir! Link to comment Share on other sites More sharing options...
dresoccer4 Posted April 29, 2015 Share Posted April 29, 2015 Sending data with communication devices does not work, no science gained. If you recover vessel, it works.i'm glad i wasn't the only one noticing this. i attempted to send back an EVA report, and as soon as i sent it, science alert said it was available again. i sent an EVA reports about 10 times (with supposed 10 science points each time), then checked back at the space center and 0 science had been gained. anyone else having this issue? wasn't sure if it was this mod or another... Link to comment Share on other sites More sharing options...
vosechu Posted April 29, 2015 Share Posted April 29, 2015 Thank you so much!! Link to comment Share on other sites More sharing options...
Mokmo Posted April 29, 2015 Share Posted April 29, 2015 Sending data with communication devices does not work, no science gained. If you recover vessel, it works.Transmitting data, no science points! Removed folder, Science points for same experiment! Link to comment Share on other sites More sharing options...
xEvilReeperx Posted April 29, 2015 Author Share Posted April 29, 2015 i'm glad i wasn't the only one noticing this. i attempted to send back an EVA report, and as soon as i sent it, science alert said it was available again.Sounds like ScienceAlert. A change to the way data was transmitted was one of the things 1.0 brought. Investigating ... Link to comment Share on other sites More sharing options...
jandcando Posted April 29, 2015 Share Posted April 29, 2015 Apparently, this mod overrides the stock system when it comes to not allowing tourists to EVA. I was able to EVA a tourist kerbal when I clicked the EVA report button on ScienceAlert's toolbar. Link to comment Share on other sites More sharing options...
johnsonwax Posted April 29, 2015 Share Posted April 29, 2015 On that point, if you're checking their occupation, give priority to the scientist. If there were two scientists, priority to the more or less experienced? Hmm... Link to comment Share on other sites More sharing options...
Holyvision Posted April 29, 2015 Share Posted April 29, 2015 I know it's been mentioned by people already -- but if I take a crew report and transmit it back, I will gain no science, and ScienceAlert will tell me that the exact same crew report should be run again. Rinse and repeat, but no science until recovery. As an aside, I don't seem to experience this issue when a crew report is transmitted from the launch pad, but it 'does' happen in the upper atmosphere, space, and etc. Link to comment Share on other sites More sharing options...
xEvilReeperx Posted April 29, 2015 Author Share Posted April 29, 2015 I know it's been mentioned by people already -- but if I take a crew report and transmit it back, I will gain no science, and ScienceAlert will tell me that the exact same crew report should be run again.Found it and fixed -- just implementing a check to avoid accidentally tossing tourists out on EVA and will release the fixed version in a couple of minutes Link to comment Share on other sites More sharing options...
SydKhaos Posted April 29, 2015 Share Posted April 29, 2015 Found it and fixed -- just implementing a check to avoid accidentally tossing tourists out on EVA and will release the fixed version in a couple of minutesAnyway to make this check charge said tourist extra?? =P"Sir...gonna need another 200roots from ya or out the hatch ya go"Its not legaly price gouging if there is no market muhahahaha Link to comment Share on other sites More sharing options...
xEvilReeperx Posted April 29, 2015 Author Share Posted April 29, 2015 Alright sorry about that. All of my time has been spend modding so I managed to completely miss the tourist thing (have yet to sit down and actually play for more than an hour, in fact).Science transmission is now fixed and you won't be sending tourists out accidentally. I also went ahead and changed the logic so your best scientist will be used for EVA reports, if you have one onboard Link to comment Share on other sites More sharing options...
Issoy Posted April 29, 2015 Share Posted April 29, 2015 Hey man! Thank you for fixing it I had a headache going though all the mods and kicking them ... till I find out it is SA :/ ... now it works again Link to comment Share on other sites More sharing options...
Lindy Posted April 29, 2015 Share Posted April 29, 2015 Many thanks for this great mod... I won't do a career save without it! Link to comment Share on other sites More sharing options...
dresoccer4 Posted April 29, 2015 Share Posted April 29, 2015 Science transmission is now fixed and you won't be sending tourists out accidentally. I also went ahead and changed the logic so your best scientist will be used for EVA reports, if you have one onboardthanks a ton for the quick fix, mate! adding this mod back into my arsenal ASAP Link to comment Share on other sites More sharing options...
HoloRin Posted April 29, 2015 Share Posted April 29, 2015 Is the issue concerning EVA report not being fully transmitted and accounted for ? I keep sending them X numbers of time and i don't gain the science/i can still do the science concerning the biome or where i'm at when i do my EVA. Link to comment Share on other sites More sharing options...
xEvilReeperx Posted April 29, 2015 Author Share Posted April 29, 2015 Yes, that bug was squashed with 1.8.6. Can you verify you're running that version? If so, give me as much detail as possible (which body, high/low/flying/or landed orbit, mobile lab aboard, using scientist or not, anything else that might be relevant) and I'll look into it. I just double checked and wasn't able to reproduce it Link to comment Share on other sites More sharing options...
HoloRin Posted April 29, 2015 Share Posted April 29, 2015 Mhh looks like the bug is fixed. Did you do the uptade like today or yesterday ? Last time i downloaded the mod was 2 days ago and the issue was still in that build, did you change that in between 2 days ago and now ? Link to comment Share on other sites More sharing options...
atticus Posted April 29, 2015 Share Posted April 29, 2015 Had to login to tell you that I love this mod. Thank you for the quick fixes. Link to comment Share on other sites More sharing options...
Finnan Posted April 29, 2015 Share Posted April 29, 2015 Same here. Link to comment Share on other sites More sharing options...
xEvilReeperx Posted April 29, 2015 Author Share Posted April 29, 2015 Mhh looks like the bug is fixed. Did you do the uptade like today or yesterday ?Yep, rushed a fix Link to comment Share on other sites More sharing options...
xmaslightguy Posted April 29, 2015 Share Posted April 29, 2015 This mod is the only way I can play the game. Thank you so much! Link to comment Share on other sites More sharing options...
Holyvision Posted April 29, 2015 Share Posted April 29, 2015 Just a random thought:If I have a manned-lander on the surface somewhere that I haven't taken a surface sample on yet, would it be possible for Science Alert to detect this and display a grayed out "Surface Sample" option in the alert window to remind me that I need to actually make a Kerbal get out and grab some dirt, which is not clickable until a Kerbal is in range to collect it? The EVA always reminds me to collect my EVA science, but I might of forgotten once or twice to make someone climb down or jump in the water to gather some physical science as well!A tiny minute thing, been using this mod a long time and love it! Thanks for all you do for KSP! Link to comment Share on other sites More sharing options...
Felys Posted April 29, 2015 Share Posted April 29, 2015 A big thanks for you, as a new comer, i'm not familiar with all that science and it was a pain in the a.. I never knew what, when and where do my experiments...But with your mod it become a enjoyment to do science ! Link to comment Share on other sites More sharing options...
xEvilReeperx Posted April 30, 2015 Author Share Posted April 30, 2015 Just a random thought:If I have a manned-lander on the surface somewhere that I haven't taken a surface sample on yet, would it be possible for Science Alert to detect this and display a grayed out "Surface Sample" option in the alert window to remind me that I need to actually make a Kerbal get out and grab some dirt, which is not clickable until a Kerbal is in range to collect it?There's an option under "additional options" to include the surface sample check while inside a vessel the way the EVA check works. You still need to meet all requirements though: craft must be crewed with at least one non-tourist, EVA is unlocked via astronaut complex, and surface samples are unlocked via R&D building. Link to comment Share on other sites More sharing options...
Superfluous J Posted April 30, 2015 Share Posted April 30, 2015 When a pod is on the ground and you have both "flying" and "on the ground" EVA reports to do, the EVA button shows up. If you click it so your Kerbal goes EVA and hangs on the ladder, the EVA button goes away even though there is a valid EVA report to do "flying." You can right click your Kerbal and take the report and get the science for it.This was also in the previous version, but I may have forgotten to report it :oops: Link to comment Share on other sites More sharing options...
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