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[1.1.2]Kerbal Stock Launcher Overhaul (6/6/16 More parts and improvements)


blackheart612

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  • 4 weeks later...
  • 1 month later...
To everyone waiting for KSLO and Aerojet Kerbodyne to be updated:

So, an official update will happen Soonâ„¢, we all just got to be patient.

Thats messed up! I was about to complain that I want his RD-180s. Fine I guess I can't complain.......

Oh look. An update.

And thanks for letting people know :D

What's with the missing textures? I tested on my latest version and it's fine, kindly check if there are issues.

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Oh look. An update.

And thanks for letting people know :D

What's with the missing textures? I tested on my latest version and it's fine, kindly check if there are issues.

Hey man, like I said, you take your time. I'm just glad that you are at least feeling well enough to play some KSP :D

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  • 2 months later...
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  • 4 weeks later...
22 minutes ago, blackheart612 said:

Hey hey, I'm done going to work. Only reports left. In any case, I'm not sure, maybe I'll wait for 1.1 to update the rest of my mods. When is it gonna be released? Kind of late for the news cause of being busy at the moment.

they started streaming 1.1 today so one can safely assume in the next week or two right?

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  • 1 month later...

KSLO Info

I paused the update because I worked on this mod extensively. I also updated the front page but I am still not updating yet. Here are the updates on my workings though.

Feel free to click the spoilers to see pictures or album.

 

New winglet that I added:

Spoiler

8rj5J9L.png

 

I had the FX reworked and it is as demo'd here, a launcher of mine in my career mode 1.1.2:

Spoiler

 

Aside from that, I revised tank textures into simpler ones which I think fits stock a little bit more. All types of tanks now share a single texture a well:

Spoiler

y7lF64s.png

Lu1CRb9.png

I also added a feature on the tanks where a ring could be enabled or disabled which depends on your tastes. Both textures feature such and the rings change textures as well:

Spoiler

MkY3KFu.png

9rbK3w3.png

I reworked the atlast engines to have a more fitting cover which you can toggle (toggleable ever since I released it, just to be clear)

Spoiler

JpAjkBv.png

KdUvtWB.png

I added a new sepratron which has a bigger radius than the stock ones but also shorter. It can have a cover which is toggle-able together with a mission flag which is also toggle-able when the cover is on:

Spoiler

abmLTO8.png

7TUMTHJ.png

I have removed cones with sepratron.

I have compiled the parts that I am developing and released as well and I have put them in the OP.

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  • 2 weeks later...

Release 4 (I wasn't able to make a new pic for the OP)

I wasn't able to work much on this but I'm using it on my career save so might as well release it because people might want to use it. Refer to my last post for the recent changes I have made.

Report back to me if you have complaints or issues. I'll see what I can do.

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@Deimos Rast are you talking about the parts preview or he FX Demo? They seem to be working fine with me.

Sorry about not being able to display engine names for now. Please refer to this old album for most of the engine parts. The small SRB is the RT-A and the Atlas Engine (Two engine bells) is KE-180.

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  • 1 month later...
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