Bekiekutmoar Posted May 9, 2014 Share Posted May 9, 2014 This compilation is top-class and visually brings the game very close to Space Engine. I haven't encountered any memory related issues, despite having a modest computer and running the basic version of ATM. Framerate tends to drop somewhat though when looking at Kerbins oceans from low orbit, but this isn't a serious issue. Muchas grácias for this astonishing mod ... ! Quote Link to comment Share on other sites More sharing options...
Preliator Posted May 10, 2014 Share Posted May 10, 2014 Like a Hollywood moviehttp://i.imgur.com/Qioy5DH.jpg Quote Link to comment Share on other sites More sharing options...
FenrirWolf Posted May 10, 2014 Share Posted May 10, 2014 A few more shots:http://imgur.com/a/pDVouWhat values are you using for the visors in the last shot? In my game the orange is so strong you can't even see their faces Quote Link to comment Share on other sites More sharing options...
dubhorizon Posted May 10, 2014 Share Posted May 10, 2014 Pretty sweet looking screens! I got some, but how do I share them like Castun did, like an album from imgur? I got the album set up, but dunno how to link the entire album with thumbnails. Also for I experimented a bit and overwrote the texture compressor in the mod with the aggressive one and everything still looks amazing, with almost no noticable loss in texture quality. Very well made mod that keeps on giving!P.S. You can also drop an enb or the sweetfx baleur (tried both) and it still looks awesome! Quote Link to comment Share on other sites More sharing options...
ahappydude Posted May 10, 2014 Share Posted May 10, 2014 dubhoriizion if you got images uploaded trough drag and click they are by themselves, you can create a album and move them there =) Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted May 10, 2014 Share Posted May 10, 2014 The re-textures look beautiful, but I think that they should be done in more of a style like the NASA parts. Currently, most stock parts don't fit in well with them. Quote Link to comment Share on other sites More sharing options...
Castun Posted May 10, 2014 Share Posted May 10, 2014 What values are you using for the visors in the last shot? In my game the orange is so strong you can't even see their facesI decided to keep the old visor texture from the Pimp My Kerbals texture pack (also from Proot.) It's more orange / gold, but you can still see through it a bit rather than being almost completely reflective. Quote Link to comment Share on other sites More sharing options...
Castun Posted May 10, 2014 Share Posted May 10, 2014 Pretty sweet looking screens! I got some, but how do I share them like Castun did, like an album from imgur? I got the album set up, but dunno how to link the entire album with thumbnails. Also for I experimented a bit and overwrote the texture compressor in the mod with the aggressive one and everything still looks amazing, with almost no noticable loss in texture quality. Very well made mod that keeps on giving!P.S. You can also drop an enb or the sweetfx baleur (tried both) and it still looks awesome!If you want to embed the whole album like I did, you can use the [imgur] tags, but you don't want to use the whole URL for the album, rather you're just using the last section of the address, so like in my case it would be:[ imgur ]pDVou[ /imgur ] Just without the spaces. Quote Link to comment Share on other sites More sharing options...
dubhorizon Posted May 10, 2014 Share Posted May 10, 2014 If you want to embed the whole album like I did, you can use the [ imgur ]pDVou[ /imgur ] Just without the spaces.Thank you! I didn't know this tag even existed So let's see [imgur]4q0s9">Javascript is disabled. View full album..SWEET! Thanks Castun! Quote Link to comment Share on other sites More sharing options...
dubhorizon Posted May 10, 2014 Share Posted May 10, 2014 The re-textures look beautiful, but I think that they should be done in more of a style like the NASA parts. Currently, most stock parts don't fit in well with them.Have you tried this? :http://forum.kerbalspaceprogram.com/threads/76964-0-23-5-Squad-HD-Re-texture-Project-%28Phase-I-Alpha%29 Quote Link to comment Share on other sites More sharing options...
Woopert Posted May 11, 2014 Share Posted May 11, 2014 If you deleted all of the other folders not related to EVE, would that still work? As in, if I just wanted the visual enhancements could I just delete everything else? Thanks! Great work so far! Quote Link to comment Share on other sites More sharing options...
Kerbonautical Posted May 11, 2014 Share Posted May 11, 2014 If you deleted all of the other folders not related to EVE, would that still work? As in, if I just wanted the visual enhancements could I just delete everything else? Thanks! Great work so far!It depends how much of the mod you want. The EVE tweaks only make up a part of it. I'll try break them down a bit so you can choose what you want, aiming for the ones that make the most difference visually.EVE - Clouds etc, they're very different to standard EVE clouds so they're a big part of the image qualityDOE - changes how the stars show up in the sky relative to the amount of light in your point of view (sun/planets/moons)RSS - Not for use with Real Solar System actually, this uses a part of RSS to remove the white horizon and make it blue insteadTexture Replacer - Changes textures of the planets/moons/kerbals and even galaxy map, adds a lot to the overall image quality Quote Link to comment Share on other sites More sharing options...
Woopert Posted May 11, 2014 Share Posted May 11, 2014 Yea, basically just the visuals. I already have EVE and DOE installed, and I could put in the RSS plug-in part as well I guess.So... if I leave the those mods you mentioned but take out the other parts, would that work? Quote Link to comment Share on other sites More sharing options...
Kerbonautical Posted May 11, 2014 Share Posted May 11, 2014 Yea, basically just the visuals. I already have EVE and DOE installed, and I could put in the RSS plug-in part as well I guess.So... if I leave the those mods you mentioned but take out the other parts, would that work?It should. It might be an idea to keep the KSPRC folder laying around too just in case it's needed.Edit: To clarify I've trimmed different parts out of the mod and added them to them individually now a good few times over and I've not had any issues. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted May 11, 2014 Share Posted May 11, 2014 Anyone using MechJeb needs to get today's release, btw; fixes an incompatibility with the RSS dll. Quote Link to comment Share on other sites More sharing options...
dubhorizon Posted May 11, 2014 Share Posted May 11, 2014 Anyone using MechJeb needs to get today's release, btw; fixes an incompatibility with the RSS dll.Thank you! this is great news. Quote Link to comment Share on other sites More sharing options...
Castun Posted May 11, 2014 Share Posted May 11, 2014 Ok, confess: did you do this, Proot?http://i.imgur.com/DBZTjDe.pngI just thought I'd come here to say I'm having the exact same problem. It seems to be related to the new NASA engines, as I was using the largest 4 nozzled one. It only does it from certain viewing angles, and it also happens to be whatever the flag decal is for the current craft. Mine was a bunch of NASA logos because I was using the NASA flag. I'm no longer using the Hotrockets plugin myself because it causes too many problems (particle effects look cool but causes issues with the engine noise for some reason.)Anyone using MechJeb needs to get today's release, btw; fixes an incompatibility with the RSS dll.What incompatibility? I hadn't noticed any problems myself with MechJeb. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted May 12, 2014 Share Posted May 12, 2014 Have you tried this? :http://forum.kerbalspaceprogram.com/threads/76964-0-23-5-Squad-HD-Re-texture-Project-%28Phase-I-Alpha%29Though I appreciate it, I have already tried this. And unfortunately, there is no re-texture for the tanks, which is the most needed. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted May 13, 2014 Share Posted May 13, 2014 Somehow I always imagined them as being a bit younger ... Quote Link to comment Share on other sites More sharing options...
HeadHunter67 Posted May 14, 2014 Share Posted May 14, 2014 The one on the left looks like Chris Hadfield... Quote Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted May 14, 2014 Share Posted May 14, 2014 The one on the left looks like Chris Hadfield...That's the point... Quote Link to comment Share on other sites More sharing options...
phoenix_ca Posted May 14, 2014 Share Posted May 14, 2014 The one on the left looks like Chris Hadfield...I'm not sure, but that might be the point.At least, I like to think it is. Quote Link to comment Share on other sites More sharing options...
Castun Posted May 14, 2014 Share Posted May 14, 2014 Here is a shot, using the clouds from Astronomer's EVE config pack. Quote Link to comment Share on other sites More sharing options...
gEshAdve Posted May 14, 2014 Share Posted May 14, 2014 What are your recommendations regarding performance improvements ? I have your mod installed with the required dependencies but when I am flying around Kerbin or another planet with an atmosphere, my FPS drops to 15 to 20 and even 10, depending on the planet that I am flying around. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted May 14, 2014 Share Posted May 14, 2014 Somewhere in my head spooks something I read a while ago - I think it was about KSP ..."Deactivate ingame anti-aliasing and use a program specific setup in the driver settings."Does this apply to KSP? Would have to install Nvidia driver with its software again - maybe even a newer driver - but they tend to botch them on a regular basis. Quote Link to comment Share on other sites More sharing options...
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