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Devnote Tuesdays: The "It Might Be Wednesday" Edition


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<p><strong>Felipe (HarvesteR)</strong><span><strong>:</strong> Not much to tell this week development-wise, as me and Chad are taking a (much needed) break after the ARM patch crunch. </span></p>

<p><strong>Alex (aLeXmOrA): </strong><span>Still working on the in-game achievements stats page (internal use only), almost there. Also I started doing some tests for the new version of vBulletin 5.1.0, so we can have our KSP Forums up to date. It will take a couple days to make sure everything will work fine and that we don’t lose information.</span></p>

<p><strong>Mike (Mu):</strong><span> It’s been another fun filled week working on contracts with further expansion and fleshing out of the contract system and it’s interactions with the various NPC organizations represented in KSP.</span></p>

<p><strong>Daniel (danRosas)</strong><span><strong>:</strong> I’m re-rendering the background of the animation. The first attempt looked totally different from what was intended. Finishing that, it’s all full speed ahead for the final render, layers are ready, lens flares are all set, maybe it would miss some grading and color toning for the final product. *And probably you have noticed that there’s a new member on the team, we’re going to be collaborating on future animations, graphics, art - so we can have more boosters in the animations!!</span></p>

<p><strong>Jim (Romfarer)</strong><span><strong>:</strong> I had a nice Easter vacation and i also managed to get the winning logos into the game today.</span></p>

<p><strong id="docs-internal-guid-95ae56c8-8c0f-67d6-0008-6c5eed21a033"><span>Miguel (Maxmaps): </span></strong>Had a lovely vacation in Ottawa, now back at the office, setting up all the media stuff again. Making sure youtubers get the proper attention and planning some shaking up for KSPTV.</p>

<p><span><strong>Ted (Ted):</strong> </span><span>This past week we’ve continued testing Contracts with further revisions and expansions from Mike added into the mix. Additionally, I enjoyed a good couple of days of Easter holiday.</span></p>

<p><span><strong>Anthony (Rowsdower):</strong> Had a nice, lengthy meeting today that added some nice work on my plate. Among other things, I’m going to be looking for ways in which we can better utilize Google+ and build a strong identifier for it within our social channels.<br/></span></p>

<p><strong>Eduardo (Lalo):</strong><span> Defining and developing KPIs in order to improve our processes.</span></p>

<p><span><strong>Rogelio (Roger):</strong> HI guys, I’m Roger, the new member of KSP team. I’m here to help out with the 3D stuff, character animation, animation, rendering, etc. Right now I’m preparing new printable stuff and doing some content for the NASA campaign </span><span>global selfie. I joined the team yesterday so that’s all till now, I will keep you informed about the things I’ll do here. I’m sure you will be surprised with the future animations so stay tuned. </span></p>

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What do achievement stats mean? Do they track your launches, your failures? How many kilos of snacks lost to the cold abyss of space?
(internal use only)

As in, only used internally by the developers. I'm guessing it's a sort-of automatic feedback system that can be used to track players' progress, see what gets used and what doesn't, where people are getting stuck, etc... It's probably extremely valuable information to have because it doesn't rely on players manually submitting feedback.

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As in, only used internally by the developers. I'm guessing it's a sort-of automatic feedback system that can be used to track players' progress, see what gets used and what doesn't, where people are getting stuck, etc... It's probably extremely valuable information to have because it doesn't rely on players manually submitting feedback.

Thank you! I didn't realise what they meant by internal use only, should've known :P. But didn't KSP already track stats or was that only CPU specs?

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<p><span><strong>Anthony (Rowsdower):</strong> Had a nice, lengthy meeting today that added some nice work on my plate. Among other things, I’m going to be looking for ways in which we can better utilize Google+ and build a strong identifier for it within our social channels.<br/></span></p>

Do yourself a favor. Don't. Google+ is, in the opinion of lots of people (myself included) a complete failing of a social media site and the hate for it is only fueled by Google forcing it onto youtube. The one positive thing that could come of that is being closer to the KSP youtube community, both media group and otherwise (I'm actually trying to become a multi-game content producer focusing in on Planetside 2, KSP (modded to hell), and possibly some Titanfall).

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Wait.... What might be Wednesday???
The date in which you are reading this.

And Rowsdower just blew your mind.

This may be a dumb question, but I was always told there are no dumb questions*. Every devnote, danRosas talks about animations and people always talk about how one comes out with every release. I have never, ever seen one of these (that I know of) and I follow the release cycles fairly closely. Where are they posted? How would I see one? Or all of the past ones?

*Only dumb questioners :D

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What do achievement stats mean? Do they track your launches, your failures? How many kilos of snacks lost to the cold abyss of space?
As in, only used internally by the developers. I'm guessing it's a sort-of automatic feedback system that can be used to track players' progress, see what gets used and what doesn't, where people are getting stuck, etc... It's probably extremely valuable information to have because it doesn't rely on players manually submitting feedback.

You can already see some of this "internal achievement tracking" by going into your persistent.sfs save file and looking through the entries there. The game tracks such things as the moment you first achieve orbit and the name of the vessel that did it. That kind of stuff.

Why is that important and why are they expanding it now? Because the contract system needs it. If the game is to procedurally generate contracts for you, it needs to know what you are capable of doing. It would be useless if you got a contract to "do donuts on Eeloo with a rover" when you have not even landed on the Mun, much less researched a rover wheel! Such a contract would be nothing but a waste of space on the player's screen, and in game design you kind of want to avoid such things. :P

[bEGIN SPECULATION]

Instead, the game will very likely look at the parts you have researched and track your ingame achievements to properly pose challenges for you. For example, at game start you might get an "easy" contract that says "test this solid rocket booster during atmospheric flight" and a "difficult" contract that says "test this solid rocket booster in low Kerbin orbit". After you have achieved orbit and unlocked another tech node, however, the game notices this and in the future will generate different contracts. You might then see an "easy" contract that says "test this liquid fuel rocket engine in low Kerbin orbit" while a "difficult" one says "perform a Mun flyby using this liquid fuel rocket engine".

And in order to make this work with all possible combinations of destinations and tech levels in any possible order, the game needs to be able to very precisely track what you have done and simultaneously be reasonably good at predicting what you'll be able to do next. This is why there's so much work being put into this internal achievement tracking system.

[END SPECULATION]

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Mike (Mu):</strong><span> It’s been another fun filled week working on contracts with further expansion and fleshing out of the contract system and it’s interactions with the various NPC organizations represented in KSP. </span></p>

NPC Organizations?!! Will the KSC2 be used by one?! WILL WE HAVE TO COMPETE WITH THEM?!! oh, and I'm reading this on a Wednsday :D

Edited by One-Way Films
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HI guys, I’m Roger, the new member of KSP team.

Roger Rabbit :D

Quite appropriate since Easter just passed.

During Easter an Easter bunny comes and brings you eggs.

During Easter Roger comes and brings us new animations :D

No pun intended :)

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