Nightmare Posted June 14, 2016 Share Posted June 14, 2016 Don't nail me but I think somwhere goodarklight wrote something about that reverting is playing havoc with the server, so better play without it.... it does not work very well and since i play dmp it never did nore does. Quote Link to comment Share on other sites More sharing options...
Varsi Posted June 15, 2016 Share Posted June 15, 2016 10 hours ago, Nightmare said: Don't nail me but I think somwhere goodarklight wrote something about that reverting is playing havoc with the server, so better play without it.... it does not work very well and since i play dmp it never did nore does. I've had similar experiences. Just play like a man and stop reverting Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted June 15, 2016 Share Posted June 15, 2016 (edited) On 01. Mai 2016 at 9:01 AM, thedogs said: Unhandled error while syncing You have to empty the temp-folder inside your DMP-savegame. (and maybe inside mod-folder) Edited June 15, 2016 by Jansn67 Quote Link to comment Share on other sites More sharing options...
tSk Posted June 19, 2016 Share Posted June 19, 2016 Isn't there a way to port all my current ships and flights from a single-player saved game to a server I create? I've tried using 'Generate from Universe' and copying the contents of the Universe folder, but while all my Kerbals show up where they should be in the Administration building (Jeb is piloting Pioneer 3, etc.), none of the actual spacecraft show up in the tracking center. Quote Link to comment Share on other sites More sharing options...
Kaizen Posted June 20, 2016 Share Posted June 20, 2016 (edited) rockytvs gonna work on dmp again [18:21] <Vassily> I printed half the code lol [18:21] <firecore> OH NO PIRACY LOL [18:21] <firecore> :3 [18:21] <Thomas> Vassily: I think I could nuke the whole ksp planet in one second, by quitting Kopernicus development, and it would just die Because noone understands the code (except the ppl who are busy 24/7) [18:22] <Vassily> ahahha yeah [18:22] <firecore> ik [18:22] <firecore> Thomas [18:22] <Vassily> What about the wiki? [18:22] <firecore> I didn't know you were kopercinus dev. [18:22] <RockyTV> ok, this gave me "energy" to work on DMP after quite a long time [18:22] <firecore> yay :3 [18:22] <Vassily> gg thom [18:23] <Vassily> I am proceduralprobes dev, but is only a small config.. xD [18:23] <firecore> xD [18:23] <Thomas> ^ thats all you need for evidence. Edited June 20, 2016 by Kaizen Quote Link to comment Share on other sites More sharing options...
RockyTV Posted June 20, 2016 Share Posted June 20, 2016 What @Kaizen said above is true, however, I can't promise anything. I will do my best to push a few fixes here and there, but I'm not promising anything. These years are pretty rough for me due to some personal stuff, but I will keep the challenge. I just pushed 2 things right now, one fixing the tracking station bug where nothing would be shown on it after a new game was created, and other adds new gameplay settings for server admins. Beware that this is a protocol bump, thus if you are using a release client, I wouldn't recommend connecting to development servers. Quote Link to comment Share on other sites More sharing options...
Lothsahn Posted June 22, 2016 Share Posted June 22, 2016 Godarklight- I know you're not playing kerbal a lot, but I wanted you to see this: Log]: [712.9723] DarkMultiPlayer: Threw in UpdateEvent, exception: System.MissingMethodException: Method not found: 'TimeWarp.SetRate'. at DarkMultiPlayer.Client.Update () [0x00000] in <filename unknown>:0 This happens repeatedly in the debug log--over and over and over. Quote Link to comment Share on other sites More sharing options...
DarkNetrider Posted June 23, 2016 Share Posted June 23, 2016 Does this mod work with 1.1.3? I have used the updater to install the mod onto my client, and i am running the server on the same computer and both are version 0.2.3.0. My client has no mods other than the DMP client and the server universe has never been played on. I am trying to connect for the first time, it fails and says, "Connection error: Object reference not set to an instance of an object". When this happens the server says: [20:19:27][INFO] : New client connection from [::ffff:192.168.1.1]:60286 [20:19:27][INFO] : Client Player handshook successfully, version: v0.2.3.0 [20:19:27][DEBUG] : Online players is now: 1, connected: 1 [20:19:27][INFO] : Client Player disconnected in Send Network Message, endpoint [::ffff:192.168.1.1]:60286, error: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. (An existing connection was forcibly closed by the remote host) [20:19:27][DEBUG] : Online players is now: 0, connected: 0 [20:19:27][DEBUG] : Error closing client connection: The operation is not allowed on non-connected sockets. The client will also sometimes say "Connection error: Unhandled error while syncing" when trying to connect and the server says the same. The client log shows an error being printed about 70 times a second which is: [LOG 20:19:52.814] [1023.396] DarkMultiPlayer: Threw in UpdateEvent, exception: System.MissingMethodException: Method not found: 'TimeWarp.SetRate'. at DarkMultiPlayer.Client.Update () [0x00000] in <filename unknown>:0 Due to this I cannot provide the log entries for when I fail to connect because the log is flooded with this message. Quote Link to comment Share on other sites More sharing options...
RockyTV Posted June 23, 2016 Share Posted June 23, 2016 Okay, seems like the missing method exception was fixed by recompiling DMP with the new DLLs. I've recompiled and here are the unstable and development (master) versions to download. Please note that these versions are not compatible with 0.2.3.0 servers. The only thing that differs right now unstable from master is that unstable has a commit that prevents a certain ScenarioModule of the Kopernicus mod from being loaded (client-side). Download DMP Unstable for 1.1.3 Download DMP Master (development) for 1.1.3 Quote Link to comment Share on other sites More sharing options...
DarkNetrider Posted June 23, 2016 Share Posted June 23, 2016 Those links just sent me to the commits page on the github, I don't think there's anything to download there. I went and got the latest dev build from the DMP website but that has the same problem as the stable. Quote Link to comment Share on other sites More sharing options...
Synthetikaryote Posted June 23, 2016 Share Posted June 23, 2016 I couldn't find any binaries on the GitHub, but luckily I'm a programmer. I compiled the server and client from source and I can confirm it's working in 1.1.3. Quote Link to comment Share on other sites More sharing options...
godarklight Posted June 23, 2016 Author Share Posted June 23, 2016 (edited) Err.... I can't even? I can't even even. I'm all odd now. The method TimeWarp.SetRate is *definitely* there in both the linux and windows Assembly-CSharp.dll files. It compiles without error (and I've forced a rebuild of the development and unstable builds against 1.1.3, which appear to work on linux here). But that error pops up on windows somehow anyway? SQUAD WHAT DID YOU DO! (More seriously, I'll see if I can convince RockyTV to build it for me and I'll provide rocky's build on the build server if it works). EDIT: I've had one person confirm that the latest dev build against 1.1.3 works, if a few other people tell me it works (one that had problems 1.1.3), I'll tag a release. Edited June 23, 2016 by godarklight Quote Link to comment Share on other sites More sharing options...
Sarcasma Posted June 23, 2016 Share Posted June 23, 2016 I've tried it and it works. Quote Link to comment Share on other sites More sharing options...
Phos666 Posted June 24, 2016 Share Posted June 24, 2016 Hello, I tryed on Windows with the 1.1.3 ksp and the latest dev builds for DMP server & clinent and it dosen't work for us. Sorry. Could you please fix it? The MP is the one think KSP is hardly missing. Thank you Phos Quote Link to comment Share on other sites More sharing options...
infinidoge Posted June 24, 2016 Share Posted June 24, 2016 Hey guys, A build has been released about an hour ago which works for me and my mate. http://d-mp.org/downloads/release/v0.2.3.1/DMPClient.ziphttp://d-mp.org/downloads/release/v0.2.3.1/DMPServer.zip Cheers, Dan Quote Link to comment Share on other sites More sharing options...
godarklight Posted June 25, 2016 Author Share Posted June 25, 2016 I released it because I was getting nagged to death in IRC I'll upload it to curse and spacedock now. This was going to be compatible with v0.2.3.0 but a commit snuck into master, blame RockyTV Quote Link to comment Share on other sites More sharing options...
Kerbature Posted June 25, 2016 Share Posted June 25, 2016 Hmm even with the new 2.3.1 version my friend and I are still having issues. We're getting the same message " Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. (An existing connection was forcibly closed by the remote host)" When trying to connect to the host. Quote Link to comment Share on other sites More sharing options...
EBOSHI Posted June 27, 2016 Share Posted June 27, 2016 Thank you for rapid adaptation to v1.1.3! Quote Link to comment Share on other sites More sharing options...
RockyTV Posted June 27, 2016 Share Posted June 27, 2016 Somehow IPB broke my Dropbox links and converted them to GitHub, I don't know how. Anyways, 0.2.3.1 is 1.1.3 compatible, just a FYI. Quote Link to comment Share on other sites More sharing options...
RockyTV Posted June 28, 2016 Share Posted June 28, 2016 (edited) I just pushed a new feature to the unstable branch, please test and provide feedback. Server admins can now provide a setting that will make DMP kick users that have been idle (no keyboard or mouse buttons pressed) for the defined amount of time. As always, release, master and unstable builds are available on @godarklight's build server. Edited June 28, 2016 by RockyTV Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted June 28, 2016 Share Posted June 28, 2016 Is there going to be any network smoothing implemented soon? This is my main issue using DMP. Quote Link to comment Share on other sites More sharing options...
popos1 Posted June 29, 2016 Share Posted June 29, 2016 Hello, I have a little question: Sometimes when i was revert flight and after reconnect i see a duplicated ship, i'm doing something wrong in config or something else? Quote Link to comment Share on other sites More sharing options...
Varsi Posted July 2, 2016 Share Posted July 2, 2016 On 6/29/2016 at 8:35 PM, popos1 said: Hello, I have a little question: Sometimes when i was revert flight and after reconnect i see a duplicated ship, i'm doing something wrong in config or something else? Don't revert flights. That isn't a good idea with DMP. Quote Link to comment Share on other sites More sharing options...
Kaizen Posted July 2, 2016 Share Posted July 2, 2016 now i need to update dmp lol. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 3, 2016 Share Posted July 3, 2016 Hey guys! For some reason, no asteroids are spawning in my DMP world. I've checked the settings for number of asteroids spawned in the DMP config, I've verified my game files, and I've restarted the universe. Am I missing something here? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.