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The unofficially official 0.24-Kerbapalooza Thread - Now extra #HYPETRAIN!


KvickFlygarn87

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That's true. The plan might change if something game-breaking is discovered. Or if Squad HQ is hit by a meteor.

Or if someone makes another "convincing mod", like happened with KMP.

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Or if someone makes another "convincing mod", like happened with KMP.

I couldn't say that's a bad thing. I like devs who can accept being shown to be wrong, and correcting themselves. Now devs who are shown to be wrong and still refuse to admit it... now they are the troublesome ones. We've got the good ones. This is a good thing.

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Or if someone makes another "convincing mod", like happened with KMP.

Yes, it would be great if they implemented something that is currently only available via mod. That would be a great surprise. I don't think it would affect the confirmed features, though.

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The fact that they are working on the things you say are confirmed doesn't mean that those things will be in 0.24

Would be the first time though if features mentioned in devblogs published during experimentals, would not be included in the release. But that does not have to prevent anyone from assuming the worst.

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You are not wrong, all sorts of things could go badly meaning one or more much-talked about features could get shelved at the last minute... I really hope not, but it is true, as covered byt the Alpha Disclaimer... :)

I think that it would benefit them to release at least part of what they have sunk so much time into, just to get the community feedback, but working with children, animals and acts of god can really screw up production hehe :wink:

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Still no reviews of 0.24 by HOCGaming, EE, Danny, Scott and the rest. Where are they?

It's currently in 'Experminetals' testing phase - they don't usually release the version for reviews until they get first reports back from the testers, then the Experimental phase moves on and more testers get access, sometimes including some of the people you mentioned, but much of the time they are under a NDA to not produce anything before everything has been finalised/major bugs squashed.

We also seem to hype overselves up without the need for pictures or video, so although we are all being well-behaved I'm sure many of us are the same - hanging on the edges of our seats looking for any new scrap of official information that gets out! :)

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Before this thread gets too deep into a rabbit hole of speculation, please remember that there is no date confirmed and only a few features that have been confirmed, as well.

The features are few, but huge..... Both features bring massive changes to the game.

64 bit unleashes unlimited potential to modders, and people who like to mod, while budget, etc. and everything with that adds a huge alteration to the game in the form of needing to balance that, and creating economically realistic ships to fit your budget, rather than always just building super monstrous ships.

It will probably make refueling stations even more favored, instead of needing to build one mega ship after another, you just build 1 refueling station, 1 refueling ship, and 1 ship to make the full trip. HUGE difference.

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The features are few, but huge..... Both features bring massive changes to the game.

64 bit unleashes unlimited potential to modders, and people who like to mod, while budget, etc. and everything with that adds a huge alteration to the game in the form of needing to balance that, and creating economically realistic ships to fit your budget, rather than always just building super monstrous ships.

It will probably make refueling stations even more favored, instead of needing to build one mega ship after another, you just build 1 refueling station, 1 refueling ship, and 1 ship to make the full trip. HUGE difference.

If I can use KSO, B9 and Krags at the same time I'll be a happy guy. I've yet to use any of these parts/planets with out serious lag or even see them at all due to crashes. Even if this .24 64 bit isn't stable for these type of things it's sending KSP in the correct direction.

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If I can use KSO, B9 and Krags at the same time I'll be a happy guy. I've yet to use any of these parts/planets with out serious lag or even see them at all due to crashes. Even if this .24 64 bit isn't stable for these type of things it's sending KSP in the correct direction.

Most definitely.

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Didn't the devs mention awhile back that they were adding puffs of dirt that would be kicked up by rover wheels? Haven't heard about it in awhile but I couldve sworn it was mentioned.

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It will probably make refueling stations even more favored, instead of needing to build one mega ship after another, you just build 1 refueling station, 1 refueling ship, and 1 ship to make the full trip. HUGE difference.

TBH: I'm rather cautious about that. It might go two ways:

Either they'll end up making game more realistic and we'll finally see unmanned probes as something that we send in a first wave to other planets and instead of building mega-rockets we'll start proper orbital construction and mounting stations in stages...

...or we'll see game pushing us towards largest rockets possible and as many things done in one mission as possible, to forget about unmanned missions unless contract specifies that... in which case we'll probably just send ships with dual command modules - manned and unmanned.

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TBH: I'm rather cautious about that. It might go two ways:

Either they'll end up making game more realistic and we'll finally see unmanned probes as something that we send in a first wave to other planets and instead of building mega-rockets we'll start proper orbital construction and mounting stations in stages...

...or we'll see game pushing us towards largest rockets possible and as many things done in one mission as possible, to forget about unmanned missions unless contract specifies that... in which case we'll probably just send ships with dual command modules - manned and unmanned.

You're right, but I think it can go both ways no matter how great they do it. It depends on if people want too find loop holes and such, or play according to how its supposed too.

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KSP is about launching little green men into space. Squad's version of carrier mode is essentially a tutorial for new players and new players need to see little green men atop rockets. So imho it's safe to say that contracts will be a continuation of this pattern. The first missions will involve one-man capsules, not probe cores.

Squad is also reluctant to revisit old ground, so I expect the tech tree to remain basically unchanged. That means early contracts simply won't have probe parts available.

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-snip-

...or we'll see game pushing us towards largest rockets possible and as many things done in one mission as possible, to forget about unmanned missions unless contract specifies that...

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Besides, with most of the biomes being on Kerbin, the Mun, or Minmus, the odds of getting a mission that requires you to go outside of Kerbin's SOI aren't all that big, if you assume the contracts would choose targets randomly at least.
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I'm almost certain they won't do it that way, it was just the first idea I came up with of how that would work.

Then again, if they added new biomes to planets/moons outside of Kerbin's SOI, random biome selection would probably work just fine.

Of course that's not the only reason that adding new biomes to those places is a good idea.

I don't want to be able to max out the tech tree from within Kerbin's SOI. It makes the game too easy for my liking. You should be able to get enough science to get the LV-N from Kerbin's SOI, but there shouldn't be enough science to get EVERYTHING there.

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Didn't the devs mention awhile back that they were adding puffs of dirt that would be kicked up by rover wheels? Haven't heard about it in awhile but I couldve sworn it was mentioned.

Yeah I heard that too,but I dont know when they will come.

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The features are few, but huge..... Both features bring massive changes to the game.

64 bit unleashes unlimited potential to modders, and people who like to mod, while budget, etc. and everything with that adds a huge alteration to the game in the form of needing to balance that, and creating economically realistic ships to fit your budget, rather than always just building super monstrous ships.

It will probably make refueling stations even more favored, instead of needing to build one mega ship after another, you just build 1 refueling station, 1 refueling ship, and 1 ship to make the full trip. HUGE difference.

Problem, refueling require that you launch fuel meet up with the fuel and dock. Unless your fuel launcher is an SSTO you don't get huge savings.

Yes kethane changes this, note that if you add extraplanetary launchpads you can build ships full of expensive parts on Mun and Minmus and send down to recover.

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Problem, refueling require that you launch fuel meet up with the fuel and dock. Unless your fuel launcher is an SSTO you don't get huge savings.

It depends on what the part prices turn out to be. In the real world, satellites are more expensive than the rockets used to launch them ($14.6 billion vs. $6.5 billion in 2012). If we get similar pricing in KSP, reusing interplanetary ships by launching cheap fuel tankers could save us significant amounts of money.

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There has been lots of realworld talk over the years about refuelling stations. None of it has led anywhere because it's simply is not efficient. Every mission launches into a different plane. So if two different missions going two different places want to use a single fuel station, one of them needs to make a massive plane-change after fuelling. That is unless they are both going to the same place relatively close in time to each other (ie Mun trips a couple months apart at most). Refuel also means docking, requiring all the associated navigation, thruster and antenna parts = increased weight.

But KSP is not reality. Perhaps given Kerbin's tiny size and low orbital velocities it might make sense.

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I think you could save a lot with refueling stations. The key is to use air breathing engines to build a refuel SSTO, and push dedicated reusable nuclear tugs and landers between stations. If you keep a science lab running on the stations you can also wipe and reuse the science equipment too.

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