santiagokof Posted November 13, 2014 Share Posted November 13, 2014 Can i help making cfg files of "unsuported" mods for u? and for the community, xD Link to comment Share on other sites More sharing options...
Biotronic Posted November 13, 2014 Author Share Posted November 13, 2014 Can i help making cfg files of "unsuported" mods for u? and for the community, xDCertainly, go ahead. If you want, I'll even include them in the next release (which is taking far longer than it should, cause I got a job I love. Strangely, being a professional games programmer makes you program less games in your spare time). Link to comment Share on other sites More sharing options...
Biotronic Posted November 13, 2014 Author Share Posted November 13, 2014 For those who don't follow Scott Manley, he mentioned using TweakScale in his replica of the Rosetta mission: Since he's basically the God of KSP, this is a great honor. Link to comment Share on other sites More sharing options...
Biotronic Posted November 15, 2014 Author Share Posted November 15, 2014 New version is out!New features: Now updating UI sliders for float values. Better support for KSP Interstellar. Added support for TweakableEverything. Added support for FireSpitter's FSFuelSwitch. Link to comment Share on other sites More sharing options...
Trailers Posted November 15, 2014 Share Posted November 15, 2014 Sounds like you need to either update KWRocketry (clean reinstall, obv) or not use the engines as the first part. I use both KWR and TS with zero problems.I reinstalled everything (including KSP itself) and still had the problem. So I don't think it comes from an update. It only occured to me while using Tweakscale. Link to comment Share on other sites More sharing options...
santiagokof Posted November 16, 2014 Share Posted November 16, 2014 K! here CFG files from this greats mods:*Kerbal Foundries Alpha 1.7 By lo-fi >>> [Mega]*SCANSat v8.0 By DMagic >>> [Mega]*Para-Sci Jump Drive v0.5 (looking for a better name) By parameciumkid >>> [Mega] Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 16, 2014 Share Posted November 16, 2014 Could you do Bobcats soviet engines please Link to comment Share on other sites More sharing options...
santiagokof Posted November 16, 2014 Share Posted November 16, 2014 (edited) Could you do Bobcats soviet engines pleaseMe? i need the mod xD any link? Edited November 16, 2014 by santiagokof Link to comment Share on other sites More sharing options...
starkline Posted November 16, 2014 Share Posted November 16, 2014 Hey Biotronic: thanks for the version of TweakScale! I'm grateful for the tool, so hopefully my bug report doesn't sound like a whining succubus.As I recall, it used to be an issue in that tweaking RCS thrusters in symmetry caused issues. It seems like that's the case with this new version. Tweaking the scale of RCS works fine, and the thrust even tweaks accordingly, but the second I move the RCS thrusters the thrust changes. This would be manageable if the thrust on all symmetrically places RCS changed evenly, but it doesn't. I'm not sure I described what I'm seeing with any kind of eloquence, but if you understood that, then cool. If not, let me know and I'll include craft files and images, etc.Reverting to the previous 1.44 version solves the issue.Regards Link to comment Share on other sites More sharing options...
helaeon Posted November 16, 2014 Share Posted November 16, 2014 On the newest version it seems like when you scale the stock radial RCS containers the weight scales appropriately initially but upon reloading the file the scaled tanks return to their original dry weight but retain their physical size and fuel volume.I'm not sure if it applies to any other items. Link to comment Share on other sites More sharing options...
Sleeeper Posted November 16, 2014 Share Posted November 16, 2014 Same problem with rescaled engines in 1.45. They keep original mass and thrust, while 1.44 works fine. Link to comment Share on other sites More sharing options...
Biotronic Posted November 16, 2014 Author Share Posted November 16, 2014 I'm looking into it. Thank you for informing me. I'm also trying to answer other issues that have come up lately, but my time is limited, so I have to prioritize. My apologies to those who did not make the front of that queue.In other news, I have now implemented two new features, which will be included in 1.46: Rescale chaining: If a rescalable part is placed on another rescalable part, and they have the same scaletype and scale, rescaling the parent will rescale the child part. In other words, if you have a rocket consisting of 1.25m parts, you can rescale it to 2.5m with one click (and a right-click to bring up the menu). Automatic fit scaling: If a rescalable part has the same scaletype as the part it is first mounted on, it will automatically scale to fit. Link to comment Share on other sites More sharing options...
sanoj688 Posted November 16, 2014 Share Posted November 16, 2014 This awesome mod doesn't seem to work with Keramzit fairings.. maybe you guys already knew but it's kinda annoying so I hope it can be fixed!Oh yeah and this is one of the best mods out there because being able to change the size of parts just creates so much more possibilities, thanks! Link to comment Share on other sites More sharing options...
Carsaxy Posted November 16, 2014 Share Posted November 16, 2014 This mod is awesome, but I think that something like this:should be a bug...At least I think that is cheating usig it in this way... Link to comment Share on other sites More sharing options...
Biotronic Posted November 16, 2014 Author Share Posted November 16, 2014 And fixed it! New version of course also includes above features. Hope you guys like them! Link to comment Share on other sites More sharing options...
Cultist_O Posted November 16, 2014 Share Posted November 16, 2014 This mod is awesome, but I think that something like this:should be a bug...At least I think that is cheating usig it in this way...Ya, right now the mod doesn't affect crew capacity, but it'd be really cool if it did. If it scaled directly, a mark 2 inline cockpit could hold 6 times as many (12) Kerbals if you scaled it up to 7.5 metres. Link to comment Share on other sites More sharing options...
Space Scumbag Posted November 16, 2014 Share Posted November 16, 2014 (edited) Wow, this new update changes everything. Did you saw my post or were contacted by EnterElysium? Because yesterday, we were talking about a mod that could rescale all parts at once. I even asked in the welding mod thread: Here a linkThank you for making this mod even more awesome!Edit: I have one more wish, can you add the option that the Rescale chaining applies to all scaletypes? So I rescale parts with different scaletypes. Would be helpful. Maybe make the option that all parts are the "free scaletype".Edit 2: Ok, I changed a command pod to the free scaletype by hand. And the rest worked properly.Here is the first result: h04. Edited November 16, 2014 by Space Scumbag Link to comment Share on other sites More sharing options...
starkline Posted November 16, 2014 Share Posted November 16, 2014 I'm looking into it. Thank you for informing me. I'm also trying to answer other issues that have come up lately, but my time is limited, so I have to prioritize. My apologies to those who did not make the front of that queue.Thanks, Biotronic, the new features are much appreciated. This plugin keeps getting better and better. I don't know which problems you were referencing regarding, "I'm looking into it." I'm not trying to pester or be annoying by repeating the same post with different words. If, on the other hand, you were partly thinking of my post regarding RCS thrust, then I thought I'd include a few screenshots. I thought that it might help you in some form. Image 1 shows a basic RCS thruster that is not Tweakscaled at all (it's from the HGR mod, but my observations apply to any RCS port).Image 2 demonstrates that changing the thrust power works as intended on both ports, the second of which is placed in symmetry on the starboard side.Image 3 shows the bug. All I have done is left-click the port RCS port to move it. Immediately after clicking it, the opposing RCS port's thrust power changes.Javascript is disabled. View full albumAgain, I hope this helps. My intent is not to pester, but to help in some way. Regards Link to comment Share on other sites More sharing options...
Scyth3 Posted November 16, 2014 Share Posted November 16, 2014 (edited) Scaling seems to be generally bugged in 1.46. For example if you scale upwards then scale back the size will be scaled correctly but not the mass nor any other property like fuel capacity.Also mk16 parachute are not scaled correctly when placed on a mk1 command pod.I'll attach pics when I get back home.EDIT: http://imgur.com/a/Nre8G#0 Edited November 16, 2014 by Scyth3 Link to comment Share on other sites More sharing options...
velve Posted November 17, 2014 Share Posted November 17, 2014 (edited) Quick bug here concerning tweakscale 1.46 and realchutes.In tweakscale 1.44 the realchutes had no option to rescale, which was fine because you use the realchutes scaling option. Yet in 1.46 the option to rescale is there and it breaks the realchute scaling completely, using the realchute scaling option does nothing, i can see the weight reducing or adding but no actual size changing. even when scaling it with tweakscale as soon as I launch, the scale defaults to the realchute scale. So basically its not changing appearance in the VAB only at launch. Also something is going wrong behind the scenes because attaching any realchute slows the game down exponentially, FPS wise, which never happened before I suspect these problems might be releated to the "chain rescaling" introduced in the new version, but thats just hazarding a guess.I'm reverting to 1.44 for now. Hope this helped. Great mod by the way!! Sorry for my first post in tweakscale being about a bug. Edited November 17, 2014 by velve Link to comment Share on other sites More sharing options...
Master Tao Posted November 17, 2014 Share Posted November 17, 2014 Try deleting GameData/TweakScale/RealChutes.cfg. Not sure why it's in there since they're procedurally sized by that mod anyway. Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 17, 2014 Share Posted November 17, 2014 Any chance we could have this uploaded and hosted on kerbalstuff please one of the cool features is it will email your subscribers when you update it Link to comment Share on other sites More sharing options...
velve Posted November 17, 2014 Share Posted November 17, 2014 (edited) Thank you very much Master Tao that resolved the problem, should have tried that first before posting here. Sorry.//alright so with a bit more playing around I seem to be having a problem with this new version. It has to be something to do with either the autoscale feature or the part chain hierarchy scale system, or something else. Basically. when building on any scale if I alt copy a part like a fuel tank the new copied part has a significantly less fuel. here is an example of the chain please note the 22.500/22.500 meter.Then the second "alt copied" part.And thirdWhen launching with this setup for example, the fuel guage will not move until the last 0.352 is being used, then it goes so fast you barely see it. This happens if I select a new fuel tank and it autoscales to the root scale as well. Making it impossible to use a larger first stage on my rockets.Perhaps There is a setting in the mod folder I'm not aware of? Perhaps a conflict of some sort, my mods list is pretty extensive but tweakscale worked fine with version 1.44, so I don't think it's a conflict Edited November 17, 2014 by velve Link to comment Share on other sites More sharing options...
JedTech Posted November 17, 2014 Share Posted November 17, 2014 (edited) Same problem with rescaled engines in 1.45. They keep original mass and thrust, while 1.44 works fine.I seem to be experiencing a problem like this in 1.46. Upon reload, my engines thrust is nerfed. If I revert to version 1.44, there is no problem. Is there any helpful information I can provide to help identify this issue? Edited November 17, 2014 by JedTech Link to comment Share on other sites More sharing options...
Biotronic Posted November 17, 2014 Author Share Posted November 17, 2014 Thanks, Biotronic, the new features are much appreciated. This plugin keeps getting better and better. I don't know which problems you were referencing regarding, "I'm looking into it." I'm not trying to pester or be annoying by repeating the same post with different words. If, on the other hand, you were partly thinking of my post regarding RCS thrust, then I thought I'd include a few screenshots. I thought that it might help you in some form. Image 1 shows a basic RCS thruster that is not Tweakscaled at all (it's from the HGR mod, but my observations apply to any RCS port).Image 2 demonstrates that changing the thrust power works as intended on both ports, the second of which is placed in symmetry on the starboard side.Image 3 shows the bug. All I have done is left-click the port RCS port to move it. Immediately after clicking it, the opposing RCS port's thrust power changes.http://imgur.com/a/jQVe9Again, I hope this helps. My intent is not to pester, but to help in some way. RegardsOoh, thanks a lot. I'd misunderstood the problem. Will see what I can do after work today. As goes for the fuel tanks above, which should be fairly easy to fix. Link to comment Share on other sites More sharing options...
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