Felger Posted December 14, 2014 Share Posted December 14, 2014 (edited) Experiencing a funny (in version 1.44, since later versions appear to be 'special') with specifying my own mass exponents, working on a decoupler scaling (which should roughly scale as r^(1 ~ 1.1)), and I set: SCALETYPE{ name = RODecoupler freeScale = true minScale = 0.1 maxScale = 20.0 SCALEEXPONENTS { mass = 1.1 } defaultScale = 1.0}However, when I get in-game, and check the scaling on a part using that type (doing an exponential line-fit with excel) I get that it's still scaling to r^3 which is not what I expected.Using this post here as a guide for how to do this.Anyone know what's going on?Edit: Just to exonerate the part side of things, adding it to a part by:MODULE{ name = TweakScale type = RODecoupler defaultScale = 3.0} Edited December 14, 2014 by Felger Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 14, 2014 Share Posted December 14, 2014 Experiencing a funny (in version 1.44, since later versions appear to be 'special') with specifying my own mass exponents, working on a decoupler scaling (which should roughly scale as r^(1 ~ 1.1)), and I set: SCALETYPE{ name = RODecoupler freeScale = true minScale = 0.1 maxScale = 20.0 SCALEEXPONENTS { mass = 1.1 } defaultScale = 1.0}However, when I get in-game, and check the scaling on a part using that type (doing an exponential line-fit with excel) I get that it's still scaling to r^3 which is not what I expected.Using this post here as a guide for how to do this.Anyone know what's going on?Edit: Just to exonerate the part side of things, adding it to a part by:MODULE{ name = TweakScale type = RODecoupler defaultScale = 3.0}I think it's because it's not SCALEEXPONENTS {} anymore, it's TWEAKSCALEEXPONENTS {} - change that and, in theory and with some luck, all should work... Link to comment Share on other sites More sharing options...
Felger Posted December 14, 2014 Share Posted December 14, 2014 I think it's because it's not SCALEEXPONENTS {} anymore, it's TWEAKSCALEEXPONENTS {} - change that and, in theory and with some luck, all should work...Aaaaand I'm a dummy. Thanks! Link to comment Share on other sites More sharing options...
sidfu Posted December 14, 2014 Share Posted December 14, 2014 tested versions 1.44-1.47 had problems with every version but 1.44.1.47 worked for most part for me but specific parts mostly parts from planes would throw nan errors when they resized. even tried the souce one and still had issues. for now ima strat delteing he .cfg for every pack that causes problems. Link to comment Share on other sites More sharing options...
Gaalidas Posted December 14, 2014 Share Posted December 14, 2014 Aaaaand I'm a dummy. Thanks!That's what we're here for. Someone's got to be able to tell you when you're being a dummy. Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 14, 2014 Share Posted December 14, 2014 tested versions 1.44-1.47 had problems with every version but 1.44.1.47 worked for most part for me but specific parts mostly parts from planes would throw nan errors when they resized. even tried the souce one and still had issues. for now ima strat delteing he .cfg for every pack that causes problems.1.44 should work for just about everything, but it depends on what mods you have installed - it can cause strange things to happen if you use TweakableEverything, for example, but removing a couple of TE's .dll files can help Link to comment Share on other sites More sharing options...
richfiles Posted December 15, 2014 Share Posted December 15, 2014 I had a pair of biodomes attached back to back using three tweak scaled 1-2 splitters... My mass got to 3518439096385.480 tons before i figured it out... Actually I nuked that ship with the Space Center terminate button, redid the ship, launched it, and then got up to 50000 or so tons before THEN finding the issue. Mass is back to a reasonable 600 tons (it IS two biodomes, after all, docked to a fuel tanker with one big tank and 4 smaller orange tanks, 6 large RCS tanks, a hitchhiker pod, and a science lab)Although... Now I have NO idea what's happening. Had two escape pods explode off the Docking port Sr. they were docked too... smoke puff, no flame, once I started maneuvering to dock with a tanker... some struts and some gigantors went with them... Uhg... Think i'm gonna just fling those tankers at some other orbiting body and hope they have enough fuel left to do some good if I ever get out to where I send them...**reads message directly below... I was using long girders (don't recall which ones) to extend the gigantors away from a pair of docking port Sr... Maybe that's what glitches, the escape pods broke off at the SAS units... where the girders were attached. Dang... I'm gonna have to rebuild this station segment a THIRD time, aren't I! XD/)_- Link to comment Share on other sites More sharing options...
NecroBones Posted December 15, 2014 Share Posted December 15, 2014 Hi there! I just noticed this week that TS still has the old diameter listed for the stock small-sized SAS reaction wheel. In 0.25 it was reduced to 0.625m diameter, instead of 1.25m. However the MM config in TS still has it listed as 1.25m, so it scales wrong when auto-scaling. I just thought I'd point that out:@PART[sasModule] // Inline Reaction Wheel{ MODULE { name = TweakScale type = stack defaultScale = 1.25 }}Also, while I'm here, I thought I'd suggest adding an adapter_3_1 scale in the default scales. I added that in some of my mods that have 1.25m nodes under a 3.75m adapter. Now that 7.5m is also included as a standard diameter, scaling these now makes sense. Here's the scale I used:SCALETYPE{ name = adapter_3_1 freeScale = false scaleFactors = 3.75, 7.5 scaleNames = 3.75m to 1.25m, 7.5m to 2.5m defaultScale = 3.75}Great mod, by the way. Thanks! Link to comment Share on other sites More sharing options...
NathanKell Posted December 15, 2014 Share Posted December 15, 2014 Given the last few pages, I just want to take this opportunity to say thanks Biotronic! for a wonderful mod. All mods have their issues, but let's not lose sight of how awesome this one is. Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 16, 2014 Share Posted December 16, 2014 I stumbled on this mod completely by accident and its one of the best mods I have I use it all the time congrats on making such an awesome mod Link to comment Share on other sites More sharing options...
MartGonzo Posted December 16, 2014 Share Posted December 16, 2014 Given the last few pages, I just want to take this opportunity to say thanks Biotronic! for a wonderful mod. All mods have their issues, but let's not lose sight of how awesome this one is. very true, I was going to start a new 0.90 save then noticed that tweakscale isn't working (presumably because of the changes to the part categories)and decided to go back to 0.25 until this mod gets updated.not being able to rescale the structural parts especially is just Link to comment Share on other sites More sharing options...
Saint-Stanislas Posted December 16, 2014 Share Posted December 16, 2014 hahahaI'm not starting it either for now, just roaming the forum for compatibility report !!! Each time i'm about to start it now, something core get updated. Link to comment Share on other sites More sharing options...
Dackstrus Posted December 16, 2014 Share Posted December 16, 2014 Biotronic! Please! Save me from my un-resizeable engines!Then all i need is Proceedural parts to update and i'm good.Can't play this game without tweakscale and proceedural tanks. Link to comment Share on other sites More sharing options...
123nick Posted December 16, 2014 Share Posted December 16, 2014 hey is there a updated download for 0.90 made by the community in the recent posts? or will the author be updating soon? Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 16, 2014 Share Posted December 16, 2014 Based on recent experience, I'm guessing there's about a 0% chance Biotronic will update this in the near future - he seems occupied with his own life, which is fine. I think his license permits others to make new versions, though, if there are any coders out there yearning for some TweakScale action. Link to comment Share on other sites More sharing options...
Dackstrus Posted December 16, 2014 Share Posted December 16, 2014 Based on recent experience, I'm guessing there's about a 0% chance Biotronic will update this in the near future - he seems occupied with his own life, which is fine. I think his license permits others to make new versions, though, if there are any coders out there yearning for some TweakScale action.~Oh Look~0.90 Link to comment Share on other sites More sharing options...
Biotronic Posted December 16, 2014 Author Share Posted December 16, 2014 New version, updated for .90 is out!Based on recent experience, I'm guessing there's about a 0% chance Biotronic will update this in the near future - he seems occupied with his own life, which is fine. I think his license permits others to make new versions, though, if there are any coders out there yearning for some TweakScale action.You're mostly right! It's been crunch time at work for a couple weeks now, so I've had no time to work on TweakScale and needed what little spare time I had to relax and get ready for work the day after. I'm very sorry for not keeping you guys updated on the situation, but it's just been too much. However, as of yesterday I'm unemployed, so I've got some time to polish and fix things. Whee! (We lost a big contract, and me being the new guy, was laid off first. Sucks to be new). Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 16, 2014 Share Posted December 16, 2014 Yeesh dude, sorry about real life suckiness! But thanks for the update for sure, hope you find a better job soon. Link to comment Share on other sites More sharing options...
scerion Posted December 16, 2014 Share Posted December 16, 2014 New version, updated for .90 is out!You're mostly right! It's been crunch time at work for a couple weeks now, so I've had no time to work on TweakScale and needed what little spare time I had to relax and get ready for work the day after. I'm very sorry for not keeping you guys updated on the situation, but it's just been too much. However, as of yesterday I'm unemployed, so I've got some time to polish and fix things. Whee! (We lost a big contract, and me being the new guy, was laid off first. Sucks to be new).Dude, so sorry to hear about the job loss hopefully something comes up for you soon!!! Thanks so much for the update in the meantime Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 16, 2014 Share Posted December 16, 2014 New version, updated for .90 is out!You're mostly right! It's been crunch time at work for a couple weeks now, so I've had no time to work on TweakScale and needed what little spare time I had to relax and get ready for work the day after. I'm very sorry for not keeping you guys updated on the situation, but it's just been too much. However, as of yesterday I'm unemployed, so I've got some time to polish and fix things. Whee! (We lost a big contract, and me being the new guy, was laid off first. Sucks to be new).Welp, there's me being wrong again, but wrong in the best of ways . That sucks, sorry to hear about that. Link to comment Share on other sites More sharing options...
Drelam Posted December 16, 2014 Share Posted December 16, 2014 BIG thanks for the update!Take care. Link to comment Share on other sites More sharing options...
Biotronic Posted December 16, 2014 Author Share Posted December 16, 2014 Btw, there will likely be another update fairly soon, as i go through all the 'supported' mods to update support. With the new Auto-Scale system there are some parts that have the wrong scale type (2.5m to 1.25m [as opposed to 1.25m to 2.5m] adapters come to mind), and many mod packs have added, renamed and removed parts. This *will* break saves using those parts, which sucks. If anyone has updated .cfgs, I'd love to get them. Either place a pull request over at https://github.com/Biotronic/TweakScale, post it here, PM me or whatever. Link to comment Share on other sites More sharing options...
MartGonzo Posted December 16, 2014 Share Posted December 16, 2014 Many Thanks BiotronicSorry to hear about your job, good luck in finding another soon. Link to comment Share on other sites More sharing options...
Kokanee Posted December 17, 2014 Share Posted December 17, 2014 FYI this is crashing KSP x64 on game load. Link to comment Share on other sites More sharing options...
Sampa Posted December 17, 2014 Share Posted December 17, 2014 will this still work in 0.25? Link to comment Share on other sites More sharing options...
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