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[1.10.1] SCANsat [v20.4] -- Real Scanning, Real Science, at Warp Speed! [September 9, 2020]


DMagic

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The Scientific Committee on Advanced Navigation proudly presents:

SCANsat [v20.4]*          GArPFFB.png?1  

*a fork of damny's SCANsat v5

SOURCE@GitHub  |  WIKI@GitHub  |   LICENSE[BSDv2]   |   DOCS@GitHub   |   ALBUMS@imgur  |   ISSUES@GitHub   |   BEST_ORBITS@KSP Forums

DOWNLOAD [ZIP]@GitHub  |   DOWNLOAD [ZIP]@SpaceDock  |   DOWNLOAD [ZIP]@Curse Forge
 

This part-containing add-on allows you to scan the surfaces of planetary bodies to produce various kinds of maps and mine relatively small amounts of sweet, juicy, 110% fresh-squeezed science (in career mode).

 

Localization is supported and several translations are provided with the download package

Spanish             |                    Russian                  |           Chinese               |                  German          |            Portuguese               |          French
Spanish By @Deltathiago98      |       Russian By @Ser and @RarogCmex      |         Chinese By @Summerfirefly       |        German By @h0yer       |      24uF46Z.png?1 by Orlando         |      E2FHchF.png    by don-vip

 

KNOWN ISSUES

  • BUG - Scanning ground track indicators sometimes display when they should not
  • NOT-BUG - Very large map exports produce .csv files that cannot be opened by Excel; they must be opened in another text editor and rows must be copied 1 million at a time

 

FAQ

  • What does SCANsat do?
    • It allows you to scan and generate various kinds of maps (currently: low- and high-resolution altimetry, and a biome map) for each planetary body.
    • For some really nice looking maps created based on SCANsat data check out Cyriak's ORBAT-Kerbol map collection (Psycho8890 onReddit).
    • Refer to the included KSPedia entry for more information about SCANsat and its various functions

 

    • Watch this quick video by TinyPirate for a quick overview of what SCANsat does.
    •   Reveal hidden contents

       

  • How do I get support
    • All support requests must be accompanied by a complete description of the problem and the output_log.txt file from the KSP_Data folder (and/or pictures if relevant)
    • File reports in this thread or the dev thread depending on which version you are using
    • Issue reported in the GitHub issue tracker are given higher priority
  • How does SCANsat affect gameplay?
    • It allows you to see surface details from orbit from an interactive, zoom-able map. This will help you plan your missions (for example, landing near a divider between two or three biomes) and provide critical information you need to attempt a safe landing (for instance, the slope map will help you avoid treacherous hills)
  • How do I scan for resources?
    • Resource scanning has three basic modes of operation.
    • The first two methods do not interfere with, or replace the stock resource scanning operations.
    • In the default mode resources are scanned using the stock, M700 Survey Scanner, the large detector dish.
    • When a planet is scanned from a stable, polar orbit all resources will be available for viewing, both in the stock planetary resource overlay, and on SCANsat maps.
    • When the Instant Resource Scan option is toggled off in the settings menu SCANsat resource overlays will only be generated by standard SCANsat scanning. See the short picture tutorial below on how to activate and control resource scanners.
    • This does not interfere with the stock scanning mechanism, and planetary resource overlays are still available and not affected by SCANsat.
    • When Disable Stock Scanning is selected all of the stock surface resource scanning and display mechanisms will be replaced by SCANsat modules. This applies to the scanning process, the right-click resource abundance display, and the high resolution resource zoom map found on the M4435 Narrow-Band Scanner.
    • A few options are available that affect SCANsat resource overlays:
      • The biome lock restriction can be turned on or off. When turned on surface resource scans using the stock Surface Scanning Module are required before accurate resource values can be determined from orbit.
      • The zoom map, instruments window, and overlay tooltips have optional restrictions based on the presence of a narrow-band scanner onboard an orbiting vessel. By default resource overlays on zoom maps are limited to regions of a planet's surface that have a M4435 Narrow-Band Scanner or equivalent part in an orbit that passes over the center of the zoom map, the same applies to overlay tooltips. The inclination of the vessel in orbit must be within at least 10o of the latitude at the center of the zoom map. Instruments Window readouts will only display if resource concentration if a narrow-band scanner is on the current vessel. All of these restrictions can be turned off in the resource settings window.
  • Do I need to attach a part to my vessel to use SCANsat?
    • Parts are needed for the actual scanning functionality to work.
    • Nothing is needed to display already scanned maps, or for background scanning to continue.
  • What does the "field of view" mean?
    • When a sensor is at or above its "best" altitude (but below its maximum altitude) the field of view is half of the width of the swath mapped by the instrument, if it were in orbit around Kerbin. In other words, a field of view of 5° would map swathes which are 1/36th (10°) of the planetary surface wide. The field of view is scaled for smaller bodies so that more of the surface is covered.
  • What does the "best" altitude mean?
    • At or above the best altitude, the sensor will operate with its listed field of view. Below this altitude the sensor suffers a linear penalty. A 10° FOV instrument with a best altitude of 500km would only have a 5° FOV at 250km.
  • [Career Mode] Does SCANsat give us science points?
    • Yes! For each type of map, if you scan at least 30% of the surface, you can analyze Data for partial science points; up until the maximum value at 95% map coverage.
  • [Career Mode] Is it integrated into the tech tree?
    • Yes! This link tells you which nodes unlock which parts in the tech tree.
  • [Career Mode] Are SCANsat contracts available?
    • Yes! Contract support is handled through third party addons:
    • Check the Contract Configurator thread for more info.
  • [Career Mode] How are FinePrint contract waypoints integrated into SCANsat?
    • FinePrint waypoints can be displayed on SCANsat maps, their visibility is controlled using the waypoint icon on the left side of the map.
      • The zoom map has an additional, three-or-four arrow icon that is used to select a custom target site on the planet's surface. Its visibility is also controlled by the waypoint icon.
      • MechJeb Landing Guidance integration is also handled through this system.
      • See the short picture tutorial below for more details.
    • All FinePrint survey contracts and satellite contracts that ask for an orbit over a specific location have waypoints that can be displayed on SCANsat maps. These are the same as the waypoints visible in the map view.
    • Place the mouse cursor over the point at the bottom of the waypoint to see its name in the readout at the bottom of the map; the zoom map is helpful for this.
    • Waypoint names are also indicated in the Instruments Window when your vessel is within range of one; this indicates that you can perform the requested experiment to complete the contract.
  • Can you add <some feature or change> to SCANsat?
    • Probably! First, check the issues page to see if it's already been requested. If not, add a new issue. Even better, attempt to add the feature yourself and submit a pull request. We'll catch the bugs for you!
  • Will this version break my existing scans from earlier versions of SCANsat?
    • No! This version (14.0) is completely backwards compatible, and you current scanning state (which is stored in persistent.sfs) will be safe and sound.

CHANGES

  Reveal hidden contents

INSTALLATION

  1. Download using the above download link.
  2. Place the SCANsat folder in your Kerbal Space Program\GameData folder.
  3. Install Module Manager if you want to use any of the SCANsat resource scanning mechanisms.
  4. [OPTIONAL] If you want to use the toolbar (you do!), download and install blizzy's Toolbar.
  5. [OPTIONAL] If you want to IVA w/ SCANsat (you do!) , downoad and install RasterPropMonitor.

GameData Folder Structure

  • GameData
    • SCANsat\Plugins\SCANsat.dll
    • ModuleManager.4.x.x.dll
Edited by DMagic
Version 20.4
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  Jaxx said:
Really good OP, but you can stand to make the first sets of images albums like the later sets. Other than that, very good. :)

You mean the toolbar versus non-toolbar instructions?

I originally had them hidden under spoiler tags, but this removes the text and description from imgur images.

I can combine them, though, yes.

edit: done.

Thanks.

- - - Updated - - -

  Robotengineer said:
Stupid question. :blush: Should have scrolled down. :rolleyes:

I'll add a direct file link in the top. Thanks.

OK. I changed it to have a direct link, and moved the license info over to the source (where it should be anyway).

Edited by technogeeky
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Hello there, i seem to have a problem, im using multi sensors in the mun, but in the small map i only get a grey box, the big map will render properly if i select "biomes", maybe im missing how to change what to display in the small map?

Also in kerbin, i got a black&white small map (cause i used those sensors the first time) but since then i already scanned the whole planet with the multi ones, again the big map has no problems in displaying the biomes and stuff, but the small map is stuck in the black and white map.

Its probably some setting im missing to chat what the small map displays, right? D:

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  sharpspoonful said:
So, questions time:\

What happened to damny?

I don't know.

  sharpspoonful said:

Are we going to see the parts become unified in terms of models and textures?

I expect to add new parts in V7, and possibly change MapTraq and BTDT models and textures.

  sharpspoonful said:

Will we see future Kethane compatibility?

Yes, in v7. It's in development already.

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  tuku473 said:
Hello there, i seem to have a problem, im using multi sensors in the mun, but in the small map i only get a grey box, the big map will render properly if i select "biomes", maybe im missing how to change what to display in the small map?

Also in kerbin, i got a black&white small map (cause i used those sensors the first time) but since then i already scanned the whole planet with the multi ones, again the big map has no problems in displaying the biomes and stuff, but the small map is stuck in the black and white map.

Its probably some setting im missing to chat what the small map displays, right? D:

You can't change the small map to show biomes. It either shows high resolution or low resolution altimetry, depending on the scanner.

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Great, this mod should not die. And thanks for your work :).

I remember having an annoying issue sometimes when big map is scaled down, the extend button is hidden by the map itself and can't be use, and after a while, big map was scaled back its default size fortunately (don't know why it's happened). Is this issue fixed (just make the scale button always on top) ?

By the way, it may be just me :confused: but I don't see clearly the differences in "data indicators" on finding a good altitude in FAQ. The colors and blinking orange/green are not very obvious (low contrast between the two I guess), could it be possible to improve this ? (maybe another indicator after the percentage: ALT [LOW/HIGH/OK])

Edited by Justin Kerbice
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