TMS Posted October 5, 2014 Share Posted October 5, 2014 Yeah, I would have offered the lad a flag and have him set up as an in-game company, but that's contractual work. No pension or dental either. Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 5, 2014 Share Posted October 5, 2014 Porkjet, have you seen that Squad have basically credited all the stockified Spaceplane Plus parts to C7 Aerospace, not you? I'm pretty appalled by this, unless I've gotten the wrong end of the stick this looks like a grade-A case of plagiarism.C7 Aerospace refers to the in game kerbal company rather than the mod itself. Though I agree it would be nice to see a dedicated one to give due credit. Link to comment Share on other sites More sharing options...
Wanderfound Posted October 5, 2014 Share Posted October 5, 2014 So: who's up for making a ModuleManager patch or somesuch to re-credit the new parts to Porkjet Industries?What would you like as your flag, Sir Porcinus? Link to comment Share on other sites More sharing options...
BurningSky93 Posted October 5, 2014 Share Posted October 5, 2014 (edited) I can see where you're coming from Frozen_Heart but the way I look at it any part credited to "C7 Aerospace" is de-facto credited to Chad by association (yes, aware he's not on the dev team any longer) Edited October 5, 2014 by BurningSky93 Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted October 6, 2014 Share Posted October 6, 2014 Once this gets integrated into .25 will it still have RasterPropMonitor support? Link to comment Share on other sites More sharing options...
Alshain Posted October 6, 2014 Share Posted October 6, 2014 (edited) what will happen to this mod after 25 release? yes it got space plane plus mod integrated but surely if the mod keeps in devolopment it can add new parts compatable with the parts that squad took.Max said in Squadcast they were going to keep Porkjet busy if they could. So, you will see more parts, but this mod will likely die because they will be stock.Once this gets integrated into .25 will it still have RasterPropMonitor support?Not stock, no. The IVA shown in streams looks similar but had the RPM elements removed. I'm sure it will end up being part of the RPM mod since that handles other stock parts.So: who's up for making a ModuleManager patch or somesuch to re-credit the new parts to Porkjet Industries?What would you like as your flag, Sir Porcinus?I believe the existing SP+ mod is credited to Lockspeed Kerman (parody of Lockheed Martin), not sure why they couldn't make that stock. But it's the nature of contract work, PorkJet sold it to Squad and now it belongs to them. Edited October 6, 2014 by Alshain Link to comment Share on other sites More sharing options...
Porkjet Posted October 6, 2014 Author Share Posted October 6, 2014 Hehe that's really sweet of you guys, but don't worry, I'm properly credited! The in-game manufacturer was 'Lockspeed Kerman' before and It's quite meaningless.As for the future of this mod, ALL of the parts are in 0.25, polished em up myself, better than they've ever been, so don't worry about this mod version anymore, it's served its purpose. And as for new parts, I got contracted to do some more parts for Squad (!) that's gonna keep me busy for a while, and if there's anything left to wish for after that, I'll likely start a new mod. Hope you're gonna have fun with the new parts when .25 finally hits! Link to comment Share on other sites More sharing options...
brusura Posted October 6, 2014 Share Posted October 6, 2014 I hope you have been contracted for some mk3 parts *_* Link to comment Share on other sites More sharing options...
Athlonic Posted October 6, 2014 Share Posted October 6, 2014 ...ALL of the parts are in 0.25, polished em up myself, better than they've ever been...Wow ! Just wow ! Congrats, can't wait to see them Link to comment Share on other sites More sharing options...
Neutrinovore Posted October 7, 2014 Share Posted October 7, 2014 Hey, Porkjet, you say "All of the parts are in 0.25..." Does that include the parts you were working on but never released, such as the pointy nose and the various tail pieces? I hope so. Link to comment Share on other sites More sharing options...
King_komodo93 Posted October 7, 2014 Share Posted October 7, 2014 So question for you Porkjet are you going to make Mk 3 fuselage parts or simply add more Mk. 2 items and wings? Also what ever the answer could you or anyone else please point me to a mod that does add Mk. 3 space plane parts? Link to comment Share on other sites More sharing options...
NoPersona Posted October 7, 2014 Share Posted October 7, 2014 Porkjet: geeky joke here, but if you were to extend Spaceplane Plus, would this become Spaceplane Plus Plus? Link to comment Share on other sites More sharing options...
ngianoplus Posted October 8, 2014 Share Posted October 8, 2014 Hey Porkjet, I don't know if you would want to but do you think SQUAD would like to incorporate your habitat pack as well? Love it to death and KSP is in serious need of some bases building parts/systems. Link to comment Share on other sites More sharing options...
Sochin Posted October 8, 2014 Share Posted October 8, 2014 When are we expecting longer landing gear that was hinted at? Link to comment Share on other sites More sharing options...
technerd89 Posted October 8, 2014 Share Posted October 8, 2014 To the people asking about what hes working on or what COULD happen, you folks do realize that as an official Squad developer under contract, Porkjet has legal restrictions on what he can say about the kind of work that is being done. Link to comment Share on other sites More sharing options...
Reichtangle Posted October 8, 2014 Share Posted October 8, 2014 I hope you have been contracted for some mk3 parts *_*No. He doesn't like Mk3 if you've looked in the OP. Hugo's parts will be the Mk3 parts. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 8, 2014 Share Posted October 8, 2014 Hugo's parts will be the Mk3 parts.OR WILL THEY?!?!? some non caps just because.What happened to the MK3 parts that were mentioned a while back?After spending some time with them in QA, we decided that they weren’t ready for public consumption and didn’t reflect what we actually want the Mk3 parts to function as. Needless to say, they shall make a return and the old Mk3 parts still remain for the time being. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted October 8, 2014 Share Posted October 8, 2014 No. He doesn't like Mk3 if you've looked in the OP. Hugo's parts will be the Mk3 parts.I feel like they may redesign MK3 to be wide enough to fit 2.5m parts, thus giving them a reason to exist. (IIRC, MK3 predates 2.5m parts) Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 8, 2014 Share Posted October 8, 2014 Well, Mk2 can hold a 0.625m cargo with room to spare and Mk3 can do the same with 1.25. IMHO, makes sense to introduce a new fuselage system that can hold 2.5m cargo rather than change an existing one, breaking crafts in the process. Also, you'd know if you've ever looked at Tiberdyne Shuttle mod that an embiggened Mk3 that holds 2.5m looks.. ridiculous. It's like twice the size. Can't find the picture right now, but Tiberion has it. Link to comment Share on other sites More sharing options...
Wanderfound Posted October 8, 2014 Share Posted October 8, 2014 Well, Mk2 can hold a 0.625m cargo with room to spare and Mk3 can do the same with 1.25. IMHO, makes sense to introduce a new fuselage system that can hold 2.5m cargo rather than change an existing one, breaking crafts in the process. Also, you'd know if you've ever looked at Tiberdyne Shuttle mod that an embiggened Mk3 that holds 2.5m looks.. ridiculous. It's like twice the size. Can't find the picture right now, but Tiberion has it.Yup. Mk3 is for 1.25m + stuff, not 2.5m.Unfortunately, Mk3 at the moment doesn't do either.Be nice if Mk3 could take a Mk1 fold-wing plane, though. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 8, 2014 Share Posted October 8, 2014 Unfortunately, Mk3 at the moment doesn't do either,Yeah, it just needs fleshing out. Cargo bays, more fuel tanks, various adapters.. right now, yeah, it's pretty useless. The one fuel tank doesn't hold oxidiser and there's only two other parts it can connect to sensibly. Link to comment Share on other sites More sharing options...
blowfish Posted October 8, 2014 Share Posted October 8, 2014 Hey, Porkjet, you say "All of the parts are in 0.25..." Does that include the parts you were working on but never released, such as the pointy nose and the various tail pieces? I hope so. They aren't, unfortunately. There are a couple of new wing variants but I think that's it. Link to comment Share on other sites More sharing options...
Reichtangle Posted October 8, 2014 Share Posted October 8, 2014 Well, Mk2 can hold a 0.625m cargo with room to spare and Mk3 can do the same with 1.25. IMHO, makes sense to introduce a new fuselage system that can hold 2.5m cargo rather than change an existing one, breaking crafts in the process. Also, you'd know if you've ever looked at Tiberdyne Shuttle mod that an embiggened Mk3 that holds 2.5m looks.. ridiculous. It's like twice the size. Can't find the picture right now, but Tiberion has it.The Mk2 cargo bay can hold 1.25. Link to comment Share on other sites More sharing options...
Camacha Posted October 8, 2014 Share Posted October 8, 2014 Cheers Porkjet, the parts look and feel great. I cannot wait to see what you will do next, Squad can use talented modellers like you! Link to comment Share on other sites More sharing options...
UAL002 Posted October 8, 2014 Share Posted October 8, 2014 I like how if this thread stays up, some newbie in a year is gonna be super confused why this is a mod. Link to comment Share on other sites More sharing options...
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