legoclone09 Posted October 14, 2015 Share Posted October 14, 2015 Welcome to the forums, Overature! And the Soviet Total Conversion mod has nice craft files for Soviet ships, but you need Beale's ABLaunchers, Tantares LV, and this awesome Tantares mod. You can delete the modulemanager configs in the main file to not have the more US parts removed and these names stay the same. But for playing as Soviets the conversion mod is good. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted October 14, 2015 Share Posted October 14, 2015 (edited) You might want to add a fuel cell for the LOK, along with a "cupola" for the OM like in real life.Kontact could use some updating, as the real system looks more like 2 magnetic sheets than anything else.I've already got a radially attachable cupola in Q Orbital Systems. Should do the trick, even though the cupola on the 7K-LOK was a bit small than the TM/TMA cupola. @Beale,Soyuz Revamp: Looking good. New return capsule paneling looks slick. Since you're doing some texture revamps, is there any way you could finally start replacing the end node textures with something nicer and more unified? Also, even though it's a very small detail, would you mind putting light probes by the windows of the OM and CM windows? I love the way it looks on the TKS CM. Not a big priority, just if you ever find yourself working on the Soyuz parts in Unity again. Fregat: So far, so good. I would stick with SAS control, but no reaction wheels. I mean, it's a bunch of tanks. I don't know where you'd stuff reaction wheels in there. Seems to function well though. Have any ideas on how the colliders for the toroidal drop tank are going to work? The next version of the TweakScale configs will allow some scaling of the N1 parts. Currently, even at 5m, N1 is still somewhat small. - - - Updated - - -I've already got a radially attachable cupola in Q Orbital Systems. Should do the trick, even though the cupola on the 7K-LOK was a bit small than the TM/TMA cupola. @Beale,Soyuz Revamp: Looking good. New return capsule paneling looks slick. Since you're doing some texture revamps, is there any way you could finally start replacing the end node textures with something nicer and more unified? Also, even though it's a very small detail, would you mind putting light probes by the windows of the OM and CM windows? I love the way it looks on the TKS CM. Not a big priority, just if you ever find yourself working on the Soyuz parts in Unity again. Fregat: So far, so good. I would stick with SAS control, but no reaction wheels. I mean, it's a bunch of tanks. I don't know where you'd stuff reaction wheels in there. Seems to function well though. Have any ideas on how the colliders for the toroidal drop tank are going to work? http://i.imgur.com/ieXZGhv.pnghttp://i.imgur.com/EYw0eCe.pnghttp://i.imgur.com/dPYYgtD.pnghttp://i.imgur.com/dfh4OrB.pnghttp://i.imgur.com/ZW2s8b8.pnghttp://i.imgur.com/Z7kfFKV.pnghttp://i.imgur.com/HIc2v17.pnghttp://i.imgur.com/NKm5RSI.pngThe next version of the TweakScale configs will allow some scaling of the N1 parts. Currently, even at 5m, N1 is still somewhat small. http://i.imgur.com/AnufuNa.pnghttp://i.imgur.com/7J14jv6.pngAlso, off-topic: Tory Bruno of ULA is doing an AMA today over on the /r/ULA subreddit. Should be an interesting interview. I believe it begins at 5pm or 6pm EST. Edited October 14, 2015 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
kerbiloid Posted October 14, 2015 Share Posted October 14, 2015 Just several pretty designs.http://wiki.alternatehistory.com/doku.php/timelines/eyes_turned_skyward_media Quote Link to comment Share on other sites More sharing options...
tjsnh Posted October 14, 2015 Share Posted October 14, 2015 I gave the fregat beta a shot last night. I only used the tank+engine as I couldnt find an engine that fit the tank-only and still looked ok. It worked pretty good for me. The delta-V for a small probe felt appropriate, the heat/etc seemed good. I agree with the comments others have made that giving it a reaction wheel might be good (not a probe core though). Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted October 14, 2015 Share Posted October 14, 2015 My insane obsession with retexturing things has returned!This time, Orion! Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted October 14, 2015 Share Posted October 14, 2015 Is there somewhere that I can download the .craft files for the soyuz and other rockets ive seen in this thread? New to the tantares mod. ThanksI've got some stuff over at Kerbal X. [Link] Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted October 14, 2015 Share Posted October 14, 2015 http://i.imgur.com/bLcQGn7.pngMy insane obsession with retexturing things has returned!This time, Orion! I can has? Quote Link to comment Share on other sites More sharing options...
Jeb Jawkins Posted October 15, 2015 Share Posted October 15, 2015 Hey guys, hey beale!Just registered a few seconds ago. Mainly for saying THANK YOU so much for this great work !!!!Usually I'm not that much into kerbal-forum-writing cause my technical knowledge (which doesn't exist) won't help anyone .So this might be my only post here.Again: Thanks for this mod. It really brought my personal KSP experience to a never before level. I can not use those crazy mods with highly scaled textures cause my computer won't be able to survive them. But I love 'waisting' my time playing this game - nearly the only one I seriously play. So your mod, beale, was like all that I've ever dreamed of for my KSP. I can have a nice looking Soyuz without cooking my computer. But: those little new stripes on the updated Soyuz might take the fun out of the game for me again. Stupid, I know, but just my personal favour.What I'ld like to ask is: Would it be possible to add an alternate (maybe green) texture in a folder with the updated version?Everything else, every tiny bit, is just mind-blowingly fantastic. Sorry for waisting lines and your time,KEEP Rockin' !! Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted October 15, 2015 Share Posted October 15, 2015 Hey guys, hey beale!Just registered a few seconds ago. Mainly for saying THANK YOU so much for this great work !!!!Usually I'm not that much into kerbal-forum-writing cause my technical knowledge (which doesn't exist) won't help anyone .So this might be my only post here.Again: Thanks for this mod. It really brought my personal KSP experience to a never before level. I can not use those crazy mods with highly scaled textures cause my computer won't be able to survive them. But I love 'waisting' my time playing this game - nearly the only one I seriously play. So your mod, beale, was like all that I've ever dreamed of for my KSP. I can have a nice looking Soyuz without cooking my computer. But: those little new stripes on the updated Soyuz might take the fun out of the game for me again. Stupid, I know, but just my personal favour.What I'ld like to ask is: Would it be possible to add an alternate (maybe green) texture in a folder with the updated version?Everything else, every tiny bit, is just mind-blowingly fantastic. Sorry for waisting lines and your time,KEEP Rockin' !!It's an easy enough fix to make! Once Beale releases the new Soyuz textures, I'll see what I can do to make it more low-profile on the hatch.If you're looking for a solid texture without the white stripes, you're in luck! I'm that weird guy who made a green and a black Soyuz-TMA a while ago, complete with fancy thermal fabric action! Quote Link to comment Share on other sites More sharing options...
Chippi Posted October 15, 2015 Share Posted October 15, 2015 Hiya Beale,Quick question, and I tried googling it up and looking through the forums, but could have missed it. Is the Venera probe core (fomalhaut) known to be .. glitchy? Every time I have it in world, it literally falls through the ground..on any celestial body. It used to work just fine several updates ago, but I haven't used it in a while and I've updated the mod since (clean installation), and now I find it just...falling through the ground. Any ideas? Quote Link to comment Share on other sites More sharing options...
Jeb Jawkins Posted October 15, 2015 Share Posted October 15, 2015 It's an easy enough fix to make! Once Beale releases the new Soyuz textures, I'll see what I can do to make it more low-profile on the hatch.If you're looking for a solid texture without the white stripes, you're in luck! I'm that weird guy who made a green and a black Soyuz-TMA a while ago, complete with fancy thermal fabric action!Perfect!Thank you. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted October 15, 2015 Share Posted October 15, 2015 Is anyone else having trouble with docking ?I mean I know that not all the docking ports go together but sometimes the ones that do go together get start to glitch for me and don't hook up right away. Quote Link to comment Share on other sites More sharing options...
Overature Posted October 15, 2015 Share Posted October 15, 2015 Thanks legoclone, will download them now! Quote Link to comment Share on other sites More sharing options...
gooddog15 Posted October 15, 2015 Share Posted October 15, 2015 Is anyone else having trouble with docking ?I mean I know that not all the docking ports go together but sometimes the ones that do go together get start to glitch for me and don't hook up right away.Is this happening after you undock the ports? All docking ports have a reacquire connection distance that allows ships to separate. Quote Link to comment Share on other sites More sharing options...
Beale Posted October 15, 2015 Author Share Posted October 15, 2015 (edited) I've already got a radially attachable cupola in Q Orbital Systems. Should do the trick, even though the cupola on the 7K-LOK was a bit small than the TM/TMA cupola. @Beale,Soyuz Revamp: Looking good. New return capsule paneling looks slick. Since you're doing some texture revamps, is there any way you could finally start replacing the end node textures with something nicer and more unified? Also, even though it's a very small detail, would you mind putting light probes by the windows of the OM and CM windows? I love the way it looks on the TKS CM. Not a big priority, just if you ever find yourself working on the Soyuz parts in Unity again. Fregat: So far, so good. I would stick with SAS control, but no reaction wheels. I mean, it's a bunch of tanks. I don't know where you'd stuff reaction wheels in there. Seems to function well though. Have any ideas on how the colliders for the toroidal drop tank are going to work? http://i.imgur.com/ieXZGhv.pnghttp://i.imgur.com/EYw0eCe.pnghttp://i.imgur.com/dPYYgtD.pnghttp://i.imgur.com/dfh4OrB.pnghttp://i.imgur.com/ZW2s8b8.pnghttp://i.imgur.com/Z7kfFKV.pnghttp://i.imgur.com/HIc2v17.pnghttp://i.imgur.com/NKm5RSI.pngThe next version of the TweakScale configs will allow some scaling of the N1 parts. Currently, even at 5m, N1 is still somewhat small. http://i.imgur.com/AnufuNa.pnghttp://i.imgur.com/7J14jv6.pngYes, light probes need to be included, though I can worry if they impact performance.Thankyou! End nodes need to be scrapped yes But, I was going to wait until new inflatables texture become available (assuming licence allows it).Great mission! N-1 scaling is very impressive also.Just several pretty designs.http://wiki.alternatehistory.com/doku.php/timelines/eyes_turned_skyward_mediaTKS & Salyut 7 I have my eyes on I gave the fregat beta a shot last night. I only used the tank+engine as I couldnt find an engine that fit the tank-only and still looked ok. It worked pretty good for me. The delta-V for a small probe felt appropriate, the heat/etc seemed good. I agree with the comments others have made that giving it a reaction wheel might be good (not a probe core though).Thanks for the feedback!http://i.imgur.com/bLcQGn7.pngMy insane obsession with retexturing things has returned!This time, Orion!Good to have you back in action! Very pretty Hey guys, hey beale!Just registered a few seconds ago. Mainly for saying THANK YOU so much for this great work !!!!Usually I'm not that much into kerbal-forum-writing cause my technical knowledge (which doesn't exist) won't help anyone .So this might be my only post here.Again: Thanks for this mod. It really brought my personal KSP experience to a never before level. I can not use those crazy mods with highly scaled textures cause my computer won't be able to survive them. But I love 'waisting' my time playing this game - nearly the only one I seriously play. So your mod, beale, was like all that I've ever dreamed of for my KSP. I can have a nice looking Soyuz without cooking my computer. But: those little new stripes on the updated Soyuz might take the fun out of the game for me again. Stupid, I know, but just my personal favour.What I'ld like to ask is: Would it be possible to add an alternate (maybe green) texture in a folder with the updated version?Everything else, every tiny bit, is just mind-blowingly fantastic. Sorry for waisting lines and your time,KEEP Rockin' !!Nice to hear, many thanks!Hiya Beale,Quick question, and I tried googling it up and looking through the forums, but could have missed it. Is the Venera probe core (fomalhaut) known to be .. glitchy? Every time I have it in world, it literally falls through the ground..on any celestial body. It used to work just fine several updates ago, but I haven't used it in a while and I've updated the mod since (clean installation), and now I find it just...falling through the ground. Any ideas?Should not be no, it is the same as any other parts.What happens if for example you land a salyut core or progress core, same problem?Is anyone else having trouble with docking ?I mean I know that not all the docking ports go together but sometimes the ones that do go together get start to glitch for me and don't hook up right away.More details? (Start to glitch?).StuffI have a small request of some orthographic drawings for APAS and CBM? Current models need to be replaced (and animated!)...On development front, solar panels are in-game and working fine, the DM now has a flag decal also.Also, how a darker panels felt?I have a small request for This mod, Sorry for appearing randomly, But could there be IVA's for all the objects that can support crew? at some point atleast.The next most important part for IVA - VA capsule, but it needs a total overhaul (I have UV-unwrapped it really poorly in the past). So that needs to wait.Everything else is a lower priority. Edited October 15, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted October 15, 2015 Share Posted October 15, 2015 News from RO-land! I'm pretty close to polishing the configs and just wanted to show off some pics from Vostok test (it was successful!)Also, bring on the Fregat! I'd love to see it a lot. And I also found a good database of Russian/Soviet low-thrust engines stats (though in Russian), so now I'm ready for everything!Even though I no longer play stock, shifting completely to RO/RSS, your mod is the best for flying with highest performance and best style. I'd love if you made Molniya or some of Luna-9/10 series one day, they look pretty fabulous, but that's just one of suggestions for the future Quote Link to comment Share on other sites More sharing options...
Chippi Posted October 15, 2015 Share Posted October 15, 2015 (edited) No, only the Venera (Bombard/Fomalhault) core messes up. I tried again using just the Progress and Salyut cores only, and they didn't clip into the world. Venera goes right through the planet most times, sometimes sinking in to the middle on the launch pad. Test flown it to Eve, it appears to have 0 physics with the ground and it clips right on through and the only thing "holding" it to the planet's surface is the parachute on the top.Core half-clipping into the launch pad:Core clipping through Eve completely, stopped only by the top mounted chute:Progress appears just fine:Salyut appears fine also:Here is a clean save with the latest Tantares installed as the only mod used, the core goes right through the planet and into the water:Any ideas? I've had to hold off on a few missions now with that core being all screwy :/I've tried this with a new save and the latest release of Tantares, and even a rolled back version of the mod, all the same result Edited October 15, 2015 by Chippi Added spoiler for pics and more pics Quote Link to comment Share on other sites More sharing options...
Beale Posted October 15, 2015 Author Share Posted October 15, 2015 News from RO-land! I'm pretty close to polishing the configs and just wanted to show off some pics from Vostok test (it was successful!)http://cs625228.vk.me/v625228511/4ac94/tRGv8oS_Ixk.jpghttp://cs625228.vk.me/v625228511/4aca8/KI7mHzma7hk.jpghttp://cs625228.vk.me/v625228511/4acb2/DRGDCfwfR6c.jpghttp://cs625228.vk.me/v625228511/4acbc/k6oN4wVAo7E.jpghttp://cs625228.vk.me/v625228511/4acc6/kwP-4htmIb0.jpghttp://cs625228.vk.me/v625228511/4acda/8lbKCDI61PI.jpghttp://cs625228.vk.me/v625228511/4ace4/9h5tK0dwmtE.jpgAlso, bring on the Fregat! I'd love to see it a lot. And I also found a good database of Russian/Soviet low-thrust engines stats (though in Russian), so now I'm ready for everything!Even though I no longer play stock, shifting completely to RO/RSS, your mod is the best for flying with highest performance and best style. I'd love if you made Molniya or some of Luna-9/10 series one day, they look pretty fabulous, but that's just one of suggestions for the futureWow! It's so beautiful!Love the plume expansion effects. Many thanks for working on this!Molniya and Luna-9? I think that can be arranged. Send reference material No, only the Venera (Bombard/Fomalhault) core messes up. I tried again using just the Progress and Salyut cores only, and they didn't clip into the world. Venera goes right through the planet most times, sometimes sinking in to the middle on the launch pad. Test flown it to Eve, it appears to have 0 physics with the ground and it clips right on through and the only thing "holding" it to the planet's surface is the parachute on the top.Core half-clipping into the launch pad:http://i.imgur.com/vQtVrSI.jpgCore clipping through Eve completely, stopped only by the top mounted chute:http://i.imgur.com/f4TkYeR.jpgProgress appears just fine:http://i.imgur.com/Jk5eEPk.jpgSalyut appears fine also:http://i.imgur.com/PNWBezH.jpgAny ideas? I've had to hold off on a few missions now with that core being all screwy :/I've tried this with a new save and the latest release of Tantares, and even a rolled back version of the mod, all the same resultYes, confirmed!Sorry I think it has slipped through this bug (I do not think many people use this part, me included).Don't worry I will fix it.Solar panels.More.Sometimes I feel Tantares needs another lander aside from LK... Even though the LK can basically land on every atmosphere-less body in the game, maybe except Tylo and Moho. Quote Link to comment Share on other sites More sharing options...
Chippi Posted October 15, 2015 Share Posted October 15, 2015 Yes, confirmed!Sorry I think it has slipped through this bug (I do not think many people use this part, me included).Don't worry I will fix it.Thanks so much for looking into it! Glad to know it's not just me or a strange messed up file. Anticipating the fix :3 Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted October 15, 2015 Share Posted October 15, 2015 Sometimes I feel Tantares needs another lander aside from LK... Even though the LK can basically land on every atmosphere-less body in the game, maybe except Tylo and Moho.http://puu.sh/kLHHC/208490620f.jpgHere are some cool Soviet lunar landers, LK-700 would be cool though too:http://www.astronautix.com/craft/l3m1970.htmhttp://www.astronautix.com/craft/lek.htm Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted October 15, 2015 Share Posted October 15, 2015 Wow! It's so beautiful!Love the plume expansion effects. Many thanks for working on this!Molniya and Luna-9? I think that can be arranged. Send reference material Thanks! I am making already alternative parts, basically now Tantares in RO has Voskhod capsule and parachute and since 10 minutes ago also an early Soyuz propulsion block First Soviet ComSat in its glory! First soft landing on the Moon! Note that interesting landing method of hovering above the surface and then jettisoning the payload in a cover to fall down on the surface Seeing how I already made some configs for Fobos-Grunt a while ago, maybe I'll try to recreate the mission when Fregat will be released Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted October 16, 2015 Share Posted October 16, 2015 Hmm, Beale wants another lander for Tantares besides LK? What about Altair? If you make a new lander, I think it should have a high crew capacity (4-ish) while still being somewhat small. The stock lander cans and the crewed parts provided in Tantares currently do not allow easy construction of a 4+ Kerbal lander that isn't overly massive. I know it may be a little unrealistic to try to squeeze four or five Kerbals into a tin can like Altair, but it may be possible to do the old style Altair: Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 16, 2015 Share Posted October 16, 2015 I vote for the Altair! That'd be stellar to have a crew of four on the Mun. Quote Link to comment Share on other sites More sharing options...
clivman Posted October 16, 2015 Share Posted October 16, 2015 How about a stockalike LEM? Haven't seen one of those Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 16, 2015 Share Posted October 16, 2015 Hmm, Beale wants another lander for Tantares besides LK? What about Altair? If you make a new lander, I think it should have a high crew capacity (4-ish) while still being somewhat small. The stock lander cans and the crewed parts provided in Tantares currently do not allow easy construction of a 4+ Kerbal lander that isn't overly massive. I know it may be a little unrealistic to try to squeeze four or five Kerbals into a tin can like Altair, but it may be possible to do the old style Altair:http://jmm45.free.fr/sondes/altair/lsama.jpgI'm pretty sure that thing is LSAM, not Altair.But if you want something pretty dang close to it, why not check out SSTU? Quote Link to comment Share on other sites More sharing options...
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