Beale Posted June 13, 2016 Author Share Posted June 13, 2016 56 minutes ago, Jastrzab said: I done everything like that and still nothing. Vessel was not loaded because it had the following part missing Spica.Crew.A BTW, this is steam Kerbal v1.1.2.1260 (X64) The removal of this craft was marked in release notes and readme, sorry you have lost your craft, but for extra safety it is important to read those. However, what are you doing to the old files? Download V.33.0 and copy the "GEMINI" folder. Quote Link to comment Share on other sites More sharing options...
hendrack Posted June 14, 2016 Share Posted June 14, 2016 @Beale, the fuel tank is from SSTU. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 14, 2016 Author Share Posted June 14, 2016 1 hour ago, hendrack said: @Beale, the fuel tank is from SSTU. Thanks! ATV News Here is the ATV engine port. It has the same design and dimensions as the Fuji docking port (Size0, androgynous). Maybe the window should be removed? The port extends on a small inflatable tunnel, which I think looks pretty neat. If you ever wanted a Japanese Apollo, look no further. Quote Link to comment Share on other sites More sharing options...
Jastrzab Posted June 14, 2016 Share Posted June 14, 2016 21 hours ago, Beale said: The removal of this craft was marked in release notes and readme, sorry you have lost your craft, but for extra safety it is important to read those. However, what are you doing to the old files? Download V.33.0 and copy the "GEMINI" folder. I found other way: I revert Kerbal to old version and there I deleted all aircrafts. Now in current version I don't have that problem with Your mod... but still save is corrupted I'm still searching for solution. Thanks for quick replies. cheers Quote Link to comment Share on other sites More sharing options...
Beale Posted June 14, 2016 Author Share Posted June 14, 2016 11 minutes ago, Jastrzab said: I found other way: I revert Kerbal to old version and there I deleted all aircrafts. Now in current version I don't have that problem with Your mod... but still save is corrupted I'm still searching for solution. Thanks for quick replies. cheers Can you post a screenshot of what you are doing? The save can be fixed, but you need to follow the instructions above. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted June 14, 2016 Share Posted June 14, 2016 Are there any plans to make a Soyuz TMA IVA? Quote Link to comment Share on other sites More sharing options...
Beale Posted June 14, 2016 Author Share Posted June 14, 2016 59 minutes ago, DJ Reonic said: Are there any plans to make a Soyuz TMA IVA? Eh? Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted June 15, 2016 Share Posted June 15, 2016 10 hours ago, Beale said: Thanks! ATV News Here is the ATV engine port. It has the same design and dimensions as the Fuji docking port (Size0, androgynous). Maybe the window should be removed? The port extends on a small inflatable tunnel, which I think looks pretty neat. If you ever wanted a Japanese Apollo, look no further. That's awesome. If I'm not mistaken, with this you can recreate the proposed MSS (Mini Space Station): two ATVs and a docking port for Soyuz or Progress spacecraft. A nice little orbital laboratory! 8 hours ago, DJ Reonic said: Are there any plans to make a Soyuz TMA IVA? There is a Soyuz IVA, but is pretty basic like the rest of this mod (stockalike). For a more realistic Soyuz, check upcoming Soyuz by @DECQ Quote Link to comment Share on other sites More sharing options...
TheBedla Posted June 15, 2016 Share Posted June 15, 2016 10 hours ago, Beale said: The port extends on a small inflatable tunnel, which I think looks pretty neat. It looks gorgeous, but can a different port/thingy be attached to that node? I would probably prefer an open node and this nice extending docking port as a separate part. It seems it would open more possibilities, no? Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted June 15, 2016 Share Posted June 15, 2016 Ok, I have two questions : Why the Antares is half of the size it should be and why there is a baby version of the Cygnus? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 15, 2016 Share Posted June 15, 2016 (edited) 2 minutes ago, NeoFatalis said: Ok, I have two questions : Why the Antares is half of the size it should be and why there is a baby version of the Cygnus? #JustBealeScaling Also, Beale, I got a good laugh out of the Japanese Apollo picture. I want someone to run a mission with that craft. Edited June 15, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted June 15, 2016 Share Posted June 15, 2016 1 minute ago, CobaltWolf said: #JustBealeScaling oh.. ok, that's make sense Quote Link to comment Share on other sites More sharing options...
Redhornet919 Posted June 15, 2016 Share Posted June 15, 2016 5 hours ago, TheBedla said: It looks gorgeous, but can a different port/thingy be attached to that node? I would probably prefer an open node and this nice extending docking port as a separate part. It seems it would open more possibilities, no? I think that this would be ideal if you can do it this way. Also what docking ports are compatible with the parachute port?? (The Fuji one) Quote Link to comment Share on other sites More sharing options...
Beale Posted June 15, 2016 Author Share Posted June 15, 2016 4 hours ago, NeoFatalis said: Ok, I have two questions : Why the Antares is half of the size it should be and why there is a baby version of the Cygnus? 3 hours ago, CobaltWolf said: #JustBealeScaling #ScrewRealism Yes, it is a little strange, the baby Cygnus was created to fill the role of a 0.625 cargo craft (At the time, already there was 1.25 and 2.5). However, it is so small to not be very useful at all in a re-supply job. The 1.875m Cygnus is much more useful, the launch vehicle just needs to be re-scaled to fit. Curtquarquesso was revamping the Cygnus further, but is understandably very busy with studies. For now everything is on hold 10 hours ago, trooperMNG said: That's awesome. If I'm not mistaken, with this you can recreate the proposed MSS (Mini Space Station): two ATVs and a docking port for Soyuz or Progress spacecraft. A nice little orbital laboratory! Correct! 9 hours ago, TheBedla said: It looks gorgeous, but can a different port/thingy be attached to that node? I would probably prefer an open node and this nice extending docking port as a separate part. It seems it would open more possibilities, no? Unfortunately, I cannot see that working, with the need for fairings on the engine and the fact that animated docking ports cannot really have nodes in the VAB. 3 hours ago, Redhornet919 said: I think that this would be ideal if you can do it this way. Also what docking ports are compatible with the parachute port?? (The Fuji one) They are size0 androgynous, so compatible with almost anything of the same size from Stock and other mods. Quote Link to comment Share on other sites More sharing options...
RoyalVengeance Posted June 18, 2016 Share Posted June 18, 2016 I went trough learning Blender, Unity and Photoshop to create something pretty much identical to this. With much less success. These are beautiful ! I'm quite jealous .... Does this mod depends on any other mod ? Quote Link to comment Share on other sites More sharing options...
Danny88 Posted June 18, 2016 Share Posted June 18, 2016 On 6/15/2016 at 3:27 PM, Beale said: #ScrewRealism Yes, it is a little strange, the baby Cygnus was created to fill the role of a 0.625 cargo craft (At the time, already there was 1.25 and 2.5). However, it is so small to not be very useful at all in a re-supply job. It's perfect as a little fuel supply for boosting interplanetary probes though! Quote Link to comment Share on other sites More sharing options...
Beale Posted June 18, 2016 Author Share Posted June 18, 2016 8 hours ago, RoyalVengeance said: I went trough learning Blender, Unity and Photoshop to create something pretty much identical to this. With much less success. These are beautiful ! I'm quite jealous .... Does this mod depends on any other mod ? Nope, it is standalone. 7 hours ago, Danny88 said: It's perfect as a little fuel supply for boosting interplanetary probes though! Interesting, I have never considered this use. I don't plan to remove the baby Cygnus, as it is still very useful as a probe part. I do plan to remove the Luna and Venera probes soon, as @akron is taking those (And will be doing a much better job). Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted June 18, 2016 Share Posted June 18, 2016 (edited) My WIP N1 Craft File: https://drive.google.com/file/d/0BwdKSeoNM59kX3RBcFFDdFYzVGc/view?usp=sharing. It doesn't have RCS, RCS ports, and LK lacks a ladder and comms devices, and the staging isn't perfect yet. Among among a huge setback (below) Requires: Procedural Fairings Realchute Tantares Tantares LV If anyone wanted to help me troubleshoot that'd be great! As soon as I get it out on the launchpad stuff starts going wrong. It's not even the usual super-huge rocket issues. When I attempt to stage anything, it doesn't carry out the task. It simply moves the little icons into one stage command. I also cannot manually carry out the tasks because when I right click on anything outside of the first fairing (Blok A, B, D, Hippo LES) nothing happens. Again, if you download this and happen to see what my issue is, I'd be sosososososososososo greateful if you would tell me. DON"T DOWNLOAD THAT! I fixed everything. Edited June 22, 2016 by Joeybafoey Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted June 19, 2016 Share Posted June 19, 2016 On 6/18/2016 at 10:46 AM, Joeybafoey said: It's not even the usual super-huge rocket issues. As it turns out, it is. The booster stack breaks when the physics suddenly loads, but it doesn't appear like it breaks. Quote Link to comment Share on other sites More sharing options...
ultraviolet150 Posted June 21, 2016 Share Posted June 21, 2016 @Beale is it possible to include ModuleSurfaceFX in the engine configs? I'm sad that when I hit launch and hear the amazing engine noises that there's no smoke..... Quote Link to comment Share on other sites More sharing options...
Beale Posted June 22, 2016 Author Share Posted June 22, 2016 On 6/18/2016 at 3:46 PM, Joeybafoey said: My WIP N1 Craft File: https://drive.google.com/file/d/0BwdKSeoNM59kX3RBcFFDdFYzVGc/view?usp=sharing. It doesn't have RCS, RCS ports, and LK lacks a ladder and comms devices, and the staging isn't perfect yet. Among among a huge setback (below) Requires: Procedural Fairings Realchute Tantares Tantares LV If anyone wanted to help me troubleshoot that'd be great! As soon as I get it out on the launchpad stuff starts going wrong. It's not even the usual super-huge rocket issues. When I attempt to stage anything, it doesn't carry out the task. It simply moves the little icons into one stage command. I also cannot manually carry out the tasks because when I right click on anything outside of the first fairing (Blok A, B, D, Hippo LES) nothing happens. Again, if you download this and happen to see what my issue is, I'd be sosososososososososo greateful if you would tell me. Wow! Pretty! On 6/21/2016 at 11:56 AM, ultraviolet150 said: @Beale is it possible to include ModuleSurfaceFX in the engine configs? I'm sad that when I hit launch and hear the amazing engine noises that there's no smoke..... Whoops! Yes I will fix that. Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted June 22, 2016 Share Posted June 22, 2016 On 6/18/2016 at 10:46 AM, Joeybafoey said: My WIP N1 Craft File: https://drive.google.com/file/d/0BwdKSeoNM59kX3RBcFFDdFYzVGc/view?usp=sharing. It doesn't have RCS, RCS ports, and LK lacks a ladder and comms devices, and the staging isn't perfect yet. Among among a huge setback (below) Requires: Procedural Fairings Realchute Tantares Tantares LV If anyone wanted to help me troubleshoot that'd be great! As soon as I get it out on the launchpad stuff starts going wrong. It's not even the usual super-huge rocket issues. When I attempt to stage anything, it doesn't carry out the task. It simply moves the little icons into one stage command. I also cannot manually carry out the tasks because when I right click on anything outside of the first fairing (Blok A, B, D, Hippo LES) nothing happens. Again, if you download this and happen to see what my issue is, I'd be sosososososososososo greateful if you would tell me. Screenshots? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted June 22, 2016 Share Posted June 22, 2016 I'm still waiting for the 2 stage LK by @blacsky33 or @benjee10 to start using the N-1 again. Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted June 22, 2016 Share Posted June 22, 2016 1 hour ago, Calvin_Maclure said: Screenshots? All you can get from that version of the craft is launchpad pics (as it lacks the ability to do anything other than sit on the launchpad). In a few minutes I'll have some of the finished N1, with a craft file. Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted June 22, 2016 Share Posted June 22, 2016 24 minutes ago, Joeybafoey said: All you can get from that version of the craft is launchpad pics (as it lacks the ability to do anything other than sit on the launchpad). In a few minutes I'll have some of the finished N1, with a craft file. Good enough for me! Quote Link to comment Share on other sites More sharing options...
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