Beale Posted March 24, 2019 Author Share Posted March 24, 2019 10 hours ago, MaverickSawyer said: Practical, if parts intensive and needing a slightly modified config for your 0.9375 meter inline parachute to allow fuel crossflow... doing so allows for a healthy 800+ m/s dV. Sorry, maybe I'm being a little dumb, what do you mean exactly? More little WIPs. Quote Link to comment Share on other sites More sharing options...
Barzon Posted March 24, 2019 Share Posted March 24, 2019 He is saying that he made the 0.9375m inline parachute have fuel crossfeed. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 24, 2019 Author Share Posted March 24, 2019 3 hours ago, Barzon Kerman said: He is saying that he made the 0.9375m inline parachute have fuel crossfeed. Oh okay - @MaverickSawyer Not sure that should add any extra Delta V, ideally VA engine should only be activated after separating from the rest of the FGB, then the only remaining fuel will be in the VA engine itself. Unless you mean some other setup? Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted March 24, 2019 Share Posted March 24, 2019 4 hours ago, Beale said: Oh okay - @MaverickSawyer Not sure that should add any extra Delta V, ideally VA engine should only be activated after separating from the rest of the FGB, then the only remaining fuel will be in the VA engine itself. Unless you mean some other setup? Yeah, in the Red Fuji I posted, most of the fuel is on the orbital module, not the Service Module. That's why I had to add the crossflow. Tbh, I've never used the VA engine. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 24, 2019 Author Share Posted March 24, 2019 19 minutes ago, MaverickSawyer said: Yeah, in the Red Fuji I posted, most of the fuel is on the orbital module, not the Service Module. That's why I had to add the crossflow. Tbh, I've never used the VA engine. Aaaah okay, I follow you now, that makes sense. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted March 25, 2019 Share Posted March 25, 2019 Woah, snazzy new profile pic @Beale! I thought Kosmos-3 rockets used that single-nozzled engine with gimbal motors, not a Soyuz upper stage-looking engine, though? Quote Link to comment Share on other sites More sharing options...
unclepirog Posted March 25, 2019 Share Posted March 25, 2019 (edited) On 3/23/2019 at 9:44 PM, Pappystein said: So I assume that that means a lot of CFG editing. That's cool. Before I try to automate this has anyone done a MM patch to do this? If anyone still interested in... Spoiler @PART[TLV_1_Decoupler_1] { @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_1_Decoupler_1_E } } @PART[TLV_1_LFO_2] { @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_1_LFO_2_E } } @PART[TLV_2_Engine_1] { @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_2_Engine_1_E } } @PART[TLV_2_Fairing_1] { @fx_gasBurst_white = 0.0, 0.36, 0.0, 0.0, 1.0, 0.0, deploy @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_2_Fairing_1_E } @MODULE[ModuleProceduralFairing] { @nArcs = 4 @baseRadius = 0.75 @capRadius = 0.22 } @MODULE[ModuleCargoBay]:NEEDS[!FerramAerospaceResearch] { @lookupRadius = 0.9 } } @PART[TLV_2_LFO_1] { @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_2_LFO_1_E } } Edited March 25, 2019 by unclepirog Quote Link to comment Share on other sites More sharing options...
TK-313 Posted March 25, 2019 Share Posted March 25, 2019 (edited) 8 hours ago, unclepirog said: If anyone still interested in... Reveal hidden contents @PART[TLV_1_Decoupler_1] { @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_1_Decoupler_1_E } } @PART[TLV_1_LFO_2] { @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_1_LFO_2_E } } @PART[TLV_2_Engine_1] { @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_2_Engine_1_E } } @PART[TLV_2_Fairing_1] { @fx_gasBurst_white = 0.0, 0.36, 0.0, 0.0, 1.0, 0.0, deploy @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_2_Fairing_1_E } @MODULE[ModuleProceduralFairing] { @nArcs = 4 @baseRadius = 0.75 @capRadius = 0.22 } @MODULE[ModuleCargoBay]:NEEDS[!FerramAerospaceResearch] { @lookupRadius = 0.9 } } @PART[TLV_2_LFO_1] { @MODEL { @model = TantaresLV/Parts/SOYUZ/Soyuz_2_LFO_1_E } } @Beale, I believe this belongs in the standard package. Honestly, that's totally cool and makes the lives of those fond of E-scale so much easier. On a different note, anyone who follows the Github version is welcome to try the TAC-LS patch by me, located in /Tantares/Patches/TAC. As you will see, there's two of them, for the 6-hour stock Kerbal day (active by default) and for the 24-hour one. The numbers are based on real-life missions, common sense and the assumption that Mir was built over the span of years, not days. Naturally, they aren't rock solid, so if you have anything to add or say about this, throw it my or Beale's way. 13 hours ago, sslaptnhablhat said: I thought Kosmos-3 rockets used that single-nozzled engine with gimbal motors, not a Soyuz upper stage-looking engine, though? IIRC, this is the first stage engine, the one currently looking like "one cone, four nozzles" Edited March 25, 2019 by TK-313 Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted March 25, 2019 Share Posted March 25, 2019 what booster is required to put a polyus into orbit? I have now spent two hours fighting with a modified proton k, and finally a proton k with SRB strap ons, and still cannot manage to manhandle this bloody thing up. Quote Link to comment Share on other sites More sharing options...
Barzon Posted March 25, 2019 Share Posted March 25, 2019 Energia Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted March 25, 2019 Share Posted March 25, 2019 3 minutes ago, RaiderMan said: what booster is required to put a polyus into orbit? I have now spent two hours fighting with a modified proton k, and finally a proton k with SRB strap ons, and still cannot manage to manhandle this bloody thing up. Mounting it on an Energia core with 4 Zenit boosters should work, whether the Polyus is strapped to the side (historical) or placed on top (non-historical). Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted March 25, 2019 Share Posted March 25, 2019 parts list please? frustration level with getting this put up is...high. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 25, 2019 Author Share Posted March 25, 2019 (edited) 5 minutes ago, RaiderMan said: parts list please? frustration level with getting this put up is...high. You can launch it easier with this setup. Launching on Energia is quite difficult, so if you just want to throw it up this is better. Of course if you load up Polyus heavily, this might not be enough, but for a mostly empty fuselage it is fine. 12 hours ago, TK-313 said: @Beale, I believe this belongs in the standard package. Honestly, that's totally cool and makes the lives of those fond of E-scale so much easier. On a different note, anyone who follows the Github version is welcome to try the TAC-LS patch by me, located in /Tantares/Patches/TAC. As you will see, there's two of them, for the 6-hour stock Kerbal day (active by default) and for the 24-hour one. The numbers are based on real-life missions, common sense and the assumption that Mir was built over the span of years, not days. Naturally, they aren't rock solid, so if you have anything to add or say about this, throw it my or Beale's way. Thanks @unclepirog Yes I will include that with the next release, with your blessing! Many thanks for the TAC-LS patch, people should know a lot of effort went into that from you Edited March 25, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted March 25, 2019 Share Posted March 25, 2019 and the parts list to BUILD it? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 25, 2019 Author Share Posted March 25, 2019 (edited) 2 minutes ago, RaiderMan said: and the parts list to BUILD it? Let's chill out a bit I will upload a bunch of craft files when I can. but the individual parts even I can't remember (And I made them!) Launcher above is mostly Zenit fuel tanks and engines, should be able to steal that pretty straightforwardly. Edited March 25, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted March 25, 2019 Share Posted March 25, 2019 sorry...just two hours fighting a stack that by rights should be able to manage the job...for crying out loud they built mir with a proton k..and well..yeah I'll just play around with polyus for a bit. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 25, 2019 Author Share Posted March 25, 2019 3 hours ago, RaiderMan said: sorry...just two hours fighting a stack that by rights should be able to manage the job...for crying out loud they built mir with a proton k..and well..yeah I'll just play around with polyus for a bit. Fortunately for real life they don't have to deal with Physx Let me know if you have further problems, if you have a craft file I can troubleshoot that. Slowing down a little, I have moved to a new main PC for dev so it takes a while to get started again. Quote Link to comment Share on other sites More sharing options...
Barzon Posted March 25, 2019 Share Posted March 25, 2019 Luck you @Beale ! New PC! Quote Link to comment Share on other sites More sharing options...
Beale Posted March 25, 2019 Author Share Posted March 25, 2019 Some touch-ups to the "imaginary" middle-size tank. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted March 26, 2019 Share Posted March 26, 2019 went with the idea you posed @Beale but she's a real pain to get to orbit...so I probably goofed on something, I'll poke that particular bear tomorrow, if I cant fix it I'll take your offer and toss a craft file at you. Quote Link to comment Share on other sites More sharing options...
TK-313 Posted March 26, 2019 Share Posted March 26, 2019 @RaiderMan from my experience, hanging the Polyus on the bottom side of Energia (where the boosters are closer together) makes the balance of the package similar to conventional rockets, at least until the boosters are jetissoned. Also you have to make sure you're not launching sideways, because off-center boosters with an off-center payload do not go well with a roll maneuver, at least from what I saw. With a combination of these two tricks the thing went up like a charm. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted March 26, 2019 Share Posted March 26, 2019 9 hours ago, TK-313 said: @RaiderMan from my experience, hanging the Polyus on the bottom side of Energia (where the boosters are closer together) makes the balance of the package similar to conventional rockets, at least until the boosters are jetissoned. Also you have to make sure you're not launching sideways, because off-center boosters with an off-center payload do not go well with a roll maneuver, at least from what I saw. With a combination of these two tricks the thing went up like a charm. I sent it up like @Beale recommended, akimbo style in that pic he posted. took me a few tries before I figured out the maximum altitude I could get and still have enough fuel to circularize. Quote Link to comment Share on other sites More sharing options...
iplayksp Posted March 26, 2019 Share Posted March 26, 2019 I'm trying to build Zarya and Zvezda for my ISS. What parts would I want to use for them? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 26, 2019 Author Share Posted March 26, 2019 28 minutes ago, iplayksp said: I'm trying to build Zarya and Zvezda for my ISS. What parts would I want to use for them? Currently working on craft files, but Zvezda is pretty easy, at it's core just this: You can narrow down the parts for Zvezda and Zarya by searching "MIR" and "FGB" in the VAB search bar (I should probably add Zarya/Zvezda/ISS tags). Zvezda is a little more complex to build, so I may wait for craft files unless somebody has a good screenshot for that. Quote Link to comment Share on other sites More sharing options...
iplayksp Posted March 26, 2019 Share Posted March 26, 2019 Just now, Beale said: Currently working on craft files, but Zvezda is pretty easy, at it's core just this: You can narrow down the parts for Zvezda and Zarya by searching "MIR" and "FGB" in the VAB search bar (I should probably add Zarya/Zvezda/ISS tags). Zvezda is a little more complex to build, so I may wait for craft files unless somebody has a good screenshot for that. Thanks! Quote Link to comment Share on other sites More sharing options...
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