Beale Posted June 3, 2020 Author Share Posted June 3, 2020 (edited) 7 hours ago, CaptKordite said: Now, before I screw it up too badly, I think I need to create a renamed copy of _LLV_V_Engine_1.cfg with the few changes to the engine stats and add an entry in the localization cfg, reference all the existing models, scale back the thrust (half the Block B), copy the Atmosphere Curve of the Block B, and I should be good to go. Right? Completely correct, I'd be quite excited to see that. Don't forget to change the name within the config also. You might also remove ModuleJettison from the copy so the engine keeps its skirt. Give me a shout if you need anything. Edited June 3, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
The_evil_martians Posted June 3, 2020 Share Posted June 3, 2020 Is there a Proton guide? Im not finding any Proton sub-assemblies or Proton craft files. Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted June 3, 2020 Share Posted June 3, 2020 2 minutes ago, The_evil_martians said: Is there a Proton guide? Im not finding any Proton sub-assemblies or Proton craft files. https://github.com/friznit/Unofficial-Tantares-Wiki/wiki check here, also there are craft files Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted June 3, 2020 Share Posted June 3, 2020 (edited) For converting the Blok V to the N3 I ended up dropping an additional 15% of thrust because the stats given by Astronautix suggested that. Even so, like all the N1 parts, it was still pretty over powered. The atmosphere-optomized Blok V engine lifting a Soyuz still had over a 3 TWR off of the pad. Since this is pretty much like all the other parts, I'll call it comparable. Add a Blok G stage and I can take a Soyuz LOK to the Mun. The thing is. . . . I have no rocket engine sound. I looked at the Blok A and B CFG files and the settings appear to be the same but, for some reason, the engine is silent. Edited June 3, 2020 by CaptKordite Quote Link to comment Share on other sites More sharing options...
Beale Posted June 4, 2020 Author Share Posted June 4, 2020 13 hours ago, CaptKordite said: For converting the Blok V to the N3 I ended up dropping an additional 15% of thrust because the stats given by Astronautix suggested that. Even so, like all the N1 parts, it was still pretty over powered. The atmosphere-optomized Blok V engine lifting a Soyuz still had over a 3 TWR off of the pad. Since this is pretty much like all the other parts, I'll call it comparable. Add a Blok G stage and I can take a Soyuz LOK to the Mun. The thing is. . . . I have no rocket engine sound. I looked at the Blok A and B CFG files and the settings appear to be the same but, for some reason, the engine is silent. Looks great! I would see if you can also get it working while keeping the skirt, to get that real NIII look. I will investigate sound - the entire N1 parts collection is ancient, and a mess, frankly. Well overdue a rework. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 4, 2020 Share Posted June 4, 2020 have the download images changed cause man do they look nice and clean Quote Link to comment Share on other sites More sharing options...
Beale Posted June 4, 2020 Author Share Posted June 4, 2020 Rework of the nodes Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted June 5, 2020 Share Posted June 5, 2020 Polyus, definitely not a space laser, only experiments. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 6, 2020 Author Share Posted June 6, 2020 (edited) On 6/5/2020 at 3:10 PM, Zarbon44 said: Polyus, definitely not a space laser, only experiments. Ah, thank you for launching the civilian station Mir-2 comrade, a fine replacement for Mir-1. Edited June 6, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted June 6, 2020 Share Posted June 6, 2020 Good ol' Phobos. Quote Link to comment Share on other sites More sharing options...
StriZ Posted June 7, 2020 Share Posted June 7, 2020 COMRADES NEED MORE LABS! So, we got an ugly Squad lab and nice Tantares "Kvant" and giant "Polus" labs. Is it possible to turn a big tail part of "Salut" station into a space laboratory? Please. It was in real. Or may be some another parts? Thank you. Quote Link to comment Share on other sites More sharing options...
Friznit Posted June 7, 2020 Share Posted June 7, 2020 Easy enough to do with MM. I've got a bunch of tweaks I've done to make Mir and Salyut stations have more utility, like science and snacks processors. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 7, 2020 Author Share Posted June 7, 2020 (edited) Edited June 7, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 7, 2020 Share Posted June 7, 2020 does someone have that some patches to make this mod tweakscale compatible? also be able to change the contents of the fuel tanks like BDB Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted June 7, 2020 Share Posted June 7, 2020 29 minutes ago, Beale said: Ohh Shiny! Quote Link to comment Share on other sites More sharing options...
Beale Posted June 7, 2020 Author Share Posted June 7, 2020 2 hours ago, moguy16 said: does someone have that some patches to make this mod tweakscale compatible? also be able to change the contents of the fuel tanks like BDB I think you should make them and I will integrate them in the mod officially yes, I will appreciate your work on this. deployment gif: https://i.imgur.com/BmyE5aR.gifv Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 7, 2020 Share Posted June 7, 2020 4 minutes ago, Beale said: I think you should make them and I will integrate them in the mod officially yes, I will appreciate your work on this. ok, i will try, but no promises Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 7, 2020 Share Posted June 7, 2020 22 minutes ago, Beale said: deployment gif: https://i.imgur.com/BmyE5aR.gifv Looks sick! Quote Link to comment Share on other sites More sharing options...
Beale Posted June 7, 2020 Author Share Posted June 7, 2020 12 hours ago, StriZ said: COMRADES NEED MORE LABS! So, we got an ugly Squad lab and nice Tantares "Kvant" and giant "Polus" labs. Is it possible to turn a big tail part of "Salut" station into a space laboratory? Please. It was in real. Or may be some another parts? Thank you. I missed this post - for sure, I am aiming to expand the science potential of these. Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 8, 2020 Share Posted June 8, 2020 found thishttps://github.com/curtquarquesso/Tantares-TweakScale-Configs but since it seems quite old i am going to try updateing it Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted June 8, 2020 Share Posted June 8, 2020 2 hours ago, moguy16 said: found thishttps://github.com/curtquarquesso/Tantares-TweakScale-Configs but since it seems quite old i am going to try updateing it Very old. Probably better off starting from scratch. Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 8, 2020 Share Posted June 8, 2020 24 minutes ago, curtquarquesso said: Very old. Probably better off starting from scratch. yep btw does anyone know what the free square is? should i change it or what? %MODULE[TweakScale] { type = free_square } (this is from the tweakscale companion to neaer future tech) Quote Link to comment Share on other sites More sharing options...
Beale Posted June 8, 2020 Author Share Posted June 8, 2020 With a bit of figting to fit them in the fairings (it doesn't help KSP fairings are very dense) - success! Quote Link to comment Share on other sites More sharing options...
Delta dart Posted June 8, 2020 Share Posted June 8, 2020 Can anyone show me a picture of what the fairing on the tks looks like because I cant figure out how the fairing is suposed to look Quote Link to comment Share on other sites More sharing options...
Beale Posted June 8, 2020 Author Share Posted June 8, 2020 (edited) 21 minutes ago, Delta dart said: Can anyone show me a picture of what the fairing on the tks looks like because I cant figure out how the fairing is suposed to look you should do something like this: Both trapezoid sections have their own fairings, so can extend above and below. The capsule remains exposed. Make sense? Maybe someone, or I, can give an in-game screenshot. Final pass. Next is Kvant-1 Edited June 8, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
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