Random Annoying Guy Posted July 13, 2020 Share Posted July 13, 2020 2 hours ago, baldamundo said: Actually really glad that you're rescaling it. I thought the size made it really hard to actually find a use for - far. far too powerful for small payloads, but too narrow to mount most heavier payloads. Unless you just wanted to launch like a hundred soyuzes stacked end to end or something (??) I launched a salyt-like thing using the bottom two stages Quote Link to comment Share on other sites More sharing options...
Beale Posted July 13, 2020 Author Share Posted July 13, 2020 4 hours ago, baldamundo said: Actually really glad that you're rescaling it. I thought the size made it really hard to actually find a use for - far. far too powerful for small payloads, but too narrow to mount most heavier payloads. Unless you just wanted to launch like a hundred soyuzes stacked end to end or something (??) It has always been a little awkward, the balancing didn't help either. TTL scale (62.5%) should be 3.5m at the top of the Blok-V, so going up to 3.75m is a nice fit. Should allow missions to anywhere in stock KSP, and to plenty of places in rescales. I want to give huge thanks to the wonderful @benjee10 , who has very generously provided a gorgeous Sokol suit, for the next update. Alongside this, has been provided a clean bake of the Vintage suit AO map, which I will use to produce an SK-1 suit (And hopefully improve the Orlan a little). A big hip-hip-hooray for Benjee Quote Link to comment Share on other sites More sharing options...
Beale Posted July 13, 2020 Author Share Posted July 13, 2020 SK-1 Suit Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted July 13, 2020 Share Posted July 13, 2020 Those suits are drop-dead gorgeous! I really need to learn more about modelling and developing custom AO maps. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 13, 2020 Share Posted July 13, 2020 4 hours ago, Beale said: These suits are beautiful! 100% going to use them. Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted July 13, 2020 Share Posted July 13, 2020 If only there was a way to use the vintage suit as an IVA suit and use the modern suit as an EVA suit. Maybe in the future! Quote Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2020 Share Posted July 13, 2020 A new Soyuz test flight in orbit at 150km. How did she get there? Most disgracefully, aboard a stretched Titan 3 booster. Since I'd already put up a Gemini aboard a Soyuz booster some ages ago, this would be a nice bit of balance. I'll post a recreation of the launch stack later. This was an unintentional night launch. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 13, 2020 Share Posted July 13, 2020 Decided to take the Zenit out for a spin. If only Putin could keep his fingers out of Eastern European pies... Quote Link to comment Share on other sites More sharing options...
Guest Posted July 14, 2020 Share Posted July 14, 2020 As promised - 1 hour ago, MashAndBangers said: Decided to take the Zenit out for a spin. If only Putin could keep his fingers out of Eastern European pies... Nicely done, and decidedly more elegant than my solution. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 14, 2020 Share Posted July 14, 2020 (edited) Can't wait for Energia Cryo patch later this year. In the meantime: Hmm... Buran? Is that you? NANI?! Edit that no one will see: I created my own patch to use LH2/LOX for the one Energia Engine. @PART[RLV_1_Engine_1] { @MODULE[ModuleEnginesFX] { @maxThrust = 800 @PROPELLANT[LiquidFuel] { @name = LqdHydrogen @ratio = 1.5 } @PROPELLANT[Oxidizer] { @ratio = 0.1 } !atmosphereCurve {} atmosphereCurve { key = 0 425 0 0 key = 1 355 0 0 key = 4 275 0 0 } } } It's based off the Restock SSME Cryo patch. You'll need Cryo Engines and Cryo Tanks installed from Nertea's Nest of Needed Nssentials. Edited July 16, 2020 by MashAndBangers Code Quote Link to comment Share on other sites More sharing options...
Beale Posted July 16, 2020 Author Share Posted July 16, 2020 (edited) On 7/14/2020 at 11:16 PM, MashAndBangers said: Can't wait for Energia Cryo patch later this year. In the meantime: Hmm... Buran? Is that you? NANI?! Edit that no one will see: I created my own patch to use LH2/LOX for the one Energia Engine.es and Cryo Tanks installed from Nertea's Nest of Needed Nssentials. Nice shuttle, the best, and cool patch! Edited July 16, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 16, 2020 Share Posted July 16, 2020 17 minutes ago, Beale said: H Y P E Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 16, 2020 Share Posted July 16, 2020 1 hour ago, Beale said: QUOTES Father Beale has blessed us with images! Oh how the holy N1 has progressed! 1 hour ago, alberro+ said: H Y P E Delete images in quotes. Quote Link to comment Share on other sites More sharing options...
MOARdV Posted July 16, 2020 Share Posted July 16, 2020 51 minutes ago, alberro+ said: H Y P E That is an understatement! I've been wanting -- for YEARS -- to have a decent looking N-1. I've hacked up config files for a couple of old mods trying to get it them to work, and I even went so far as to re-texture a mod (that didn't end well... I'm a coder, not an artist). The only criticism I have for these screen shots is pedantic: on the shroud for the Block B engines, I believe the boxy greebles house separation motors, so they should be at the seams between the panels, not in the middle. The upper and lower boxes blasted one direction, the center box blasted the other, to ensure the shrouds were blown clear of the engine fixture. That would make a cool detail during ascent. But, on the other hand, that matters for a few seconds during launch, and only to people who spent too much time reading about the N-1 are going to notice. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 17, 2020 Share Posted July 17, 2020 Fantastic news! I've been testbedding the LOK and LK modules in anticipation. The LOK needs more attention, but the LK performed better than expected on her first test landing. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 17, 2020 Share Posted July 17, 2020 @Beale Out of curiosity, since you're revamping the N1, will we also see a revamp with how we stow the LK? I love launching the N1, but one thing that has always bugged me was the fact that I couldn't make a payload fairing wrap around the LK itself. Don't know what I mean? ^^^ Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted July 17, 2020 Share Posted July 17, 2020 1 hour ago, davidy12 said: I couldn't make a payload fairing wrap around the LK itself. Tricky, but I was able to come close. Had to wrap the entire Blok D. Once you can use 1.10's locked fairings, it will be easier. https://kerbalx.com/CaptKordite/N2-LK3 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 17, 2020 Share Posted July 17, 2020 13 minutes ago, CaptKordite said: Tricky, but I was able to come close. Had to wrap the entire Blok D. Once you can use 1.10's locked fairings, it will be easier. https://kerbalx.com/CaptKordite/N2-LK3 Still in 1.8.1 and use JNSQ. Plus, it encloses both Blok-D and the LK. Quote Link to comment Share on other sites More sharing options...
Random Annoying Guy Posted July 17, 2020 Share Posted July 17, 2020 2 hours ago, davidy12 said: Still in 1.8.1 and use JNSQ. Plus, it encloses both Blok-D and the LK. There is a patch to add a fairing to blok d Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 17, 2020 Share Posted July 17, 2020 (edited) 9 minutes ago, Random Annoying Guy said: There is a patch to add a fairing to blok d Link? Also is it for the pre-tapered part? Edited July 17, 2020 by davidy12 Quote Link to comment Share on other sites More sharing options...
Beale Posted July 17, 2020 Author Share Posted July 17, 2020 7 hours ago, davidy12 said: @Beale Out of curiosity, since you're revamping the N1, will we also see a revamp with how we stow the LK? I love launching the N1, but one thing that has always bugged me was the fact that I couldn't make a payload fairing wrap around the LK itself. Don't know what I mean? ^^^ New Blok-D will have fairing procedurally from now, so hopefully this will be really easy in the near future 7 hours ago, Jack Wolfe said: Fantastic news! I've been testbedding the LOK and LK modules in anticipation. The LOK needs more attention, but the LK performed better than expected on her first test landing. Great LK! Not usually a fan of the shiny configs, but looks good in the moody lighting. 9 hours ago, MOARdV said: That is an understatement! I've been wanting -- for YEARS -- to have a decent looking N-1. I've hacked up config files for a couple of old mods trying to get it them to work, and I even went so far as to re-texture a mod (that didn't end well... I'm a coder, not an artist). The only criticism I have for these screen shots is pedantic: on the shroud for the Block B engines, I believe the boxy greebles house separation motors, so they should be at the seams between the panels, not in the middle. The upper and lower boxes blasted one direction, the center box blasted the other, to ensure the shrouds were blown clear of the engine fixture. That would make a cool detail during ascent. But, on the other hand, that matters for a few seconds during launch, and only to people who spent too much time reading about the N-1 are going to notice. Many thanks, I'll take a look at those boxes, Left them were they are now as I'm not sure we can attach motor FX to inline fairings currently (without them being separate parts). But it's worth an investigation. Blok-A progressing well. Doing this at 100ppm was a fantastic decision, I recommend it for any huge rockets Keeps it manageable. Quote Link to comment Share on other sites More sharing options...
Random Annoying Guy Posted July 17, 2020 Share Posted July 17, 2020 2 hours ago, davidy12 said: Link? Also is it for the pre-tapered part? @PART[SUS_LFO_1] { MODULE { name = ModuleProceduralFairing nSides = 32 nArcs = 2 nCollidersPerXSection = 9 TextureURL = TantaresLV/Parts/N1/fairings_diff CapTextureURL = TantaresLV/Parts/N1/fairingsCap_diff panelGrouping = 3 pivot = 0,0.595,0 axis = 0,1,0 baseRadius = 1 maxRadius = 2 capRadius = 0.15 snapThreshold = 0.1 xSectionHeightMin = 0.3 xSectionHeightMax = 3 edgeSlide = 0.15 edgeWarp = 0.02 noseTip = 0.5 UnitAreaMass = 0.012 UnitAreaCost = 12 stagingToggleEnabledEditor = True stagingToggleEnabledFlight = False stagingEnableText = Fairing Not Staged stagingDisableText = Fairing Staged useClamshell = True } } Quote Link to comment Share on other sites More sharing options...
Beale Posted July 17, 2020 Author Share Posted July 17, 2020 (edited) Edited July 18, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 17, 2020 Share Posted July 17, 2020 I for one welcome our new N1 overlords! All hail 30 engine first stage! Quote Link to comment Share on other sites More sharing options...
Well Posted July 17, 2020 Share Posted July 17, 2020 33 minutes ago, Beale said: That so good to see it at a more accurate scale.. That a serious business here! Quote Link to comment Share on other sites More sharing options...
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