Beale Posted July 24 Author Share Posted July 24 3 hours ago, GoldForest said: Rassvet's trunnions are still there and are still bright red. Well, maybe a little dull, but they definitely weren't removed. The other red bits, yeah. oh neat, I will probably make them red then. What colour are they right now? Should be a minor texture update. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 24 Share Posted July 24 (edited) 29 minutes ago, Beale said: oh neat, I will probably make them red then. What colour are they right now? Should be a minor texture update. They're red. The exact red, idk. But This is the latest photo I can find of Rassvet. I said they might be dulled a little because they've been sunbathing for a while, so might be more towards the pinkish side? I'm not sure. In this picture one of them looks pinkish and the other more orangeish? I'm a little color blind when it comes to red. I can see red and tell it's red, but different shades of red are difficult for me. Edited July 24 by GoldForest Quote Link to comment Share on other sites More sharing options...
Zyfle Posted July 24 Share Posted July 24 4 hours ago, GoldForest said: Rassvet's trunnions are still there and are still bright red. Well, maybe a little dull, but they definitely weren't removed. The other red bits, yeah. Speaking of Rassvet, is there a chance we could get Nauka's experiment airlock and radiator at some point? (I would also ask about the European Robotic Arm but I'm assuming robotic parts are probably a bit more complicated to implement) Quote Link to comment Share on other sites More sharing options...
ThatGust Posted July 24 Share Posted July 24 14 hours ago, Beale said: wow! Great station, among the best I've seen. Ah so actually this has already been done in the latest github version, all "white" blankety parts are now a slightly yellow-white (nice contrast with the clean white paint). All Black blankety parts have a hint of brown, and all green blankety parts have a hint of grey too. The aim was to make them different from the paint colours. Those red bits are all just protectors as far as I know, and are all removed before launch. Not against adding them for looks if they look good, but just worth pointing out. "Mek FGB" section. Thanks! I wouldn't have made it possible without your parts Beale By the way, amazing work at the fluid tanks, may I ask, what is the purpose of the four protruding bits covered by the thermal blankets? Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted July 24 Share Posted July 24 (edited) 8 hours ago, Beale said: oh neat, I will probably make them red then. What colour are they right now? Should be a minor texture update. They’re a Reddish-Brown color, almost like how they are in the mod currently due to exposure. They appear either pinkish or more dark red depending on the lighting conditions, as goldforest has described. however, it would still be nice to have a vibrant red variant just to represent the module as it was shortly after launch. Edited July 24 by CollectingSP Quote Link to comment Share on other sites More sharing options...
Beale Posted July 25 Author Share Posted July 25 (edited) You didn't think we were finished with nebulous working fluid tanks did you 20 hours ago, ThatGust said: Thanks! I wouldn't have made it possible without your parts Beale By the way, amazing work at the fluid tanks, may I ask, what is the purpose of the four protruding bits covered by the thermal blankets? Oh these are just small hard points to put RCS, it seems that way on the proposed tug Edited July 25 by Beale Quote Link to comment Share on other sites More sharing options...
CardZLol Posted July 26 Share Posted July 26 I know the RD-0110 isnt done yet (I will be getting to finish it very soon, it just needs plumes and sfx!) but here's the very early beginning of an RD-107/108, Frank for scale. The verniers will be included on the main part like they are setup right now for ease of building, but there'll also be a stand-alone vernier, and a variant of the main engine with no verniers at all, for all of your weird no-good kitbashing needs Quote Link to comment Share on other sites More sharing options...
Beale Posted July 26 Author Share Posted July 26 1 hour ago, CardZLol said: I know the RD-0110 isnt done yet (I will be getting to finish it very soon, it just needs plumes and sfx!) but here's the very early beginning of an RD-107/108, Frank for scale. The verniers will be included on the main part like they are setup right now for ease of building, but there'll also be a stand-alone vernier, and a variant of the main engine with no verniers at all, for all of your weird no-good kitbashing needs This is what we're all here for! Thanks to some incredible help (we'll hopefully make a proper post soon), it may soon be possible to unobtrusively PBR-ise parts mods, so I'm delighted to show you some initial Tantares parts in PBR. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 26 Share Posted July 26 1 hour ago, Beale said: Thanks to some incredible help (we'll hopefully make a proper post soon), it may soon be possible to unobtrusively PBR-ise parts mods, so I'm delighted to show you some initial Tantares parts in PBR. Silver heathsielding for Proton and Soyuz would be amazing Quote Link to comment Share on other sites More sharing options...
marxman28 Posted July 28 Share Posted July 28 (edited) A possible bug I noticed with the drogue chute that stacks nicely on top of its intended parachute (I think it's the Auriga) and has color variants: its "hitbox" is absolutely massive that when I put it on top of the Alnair-18 capsule, it heats up on reentry to the point that it will burn up. I have to turn on ignore max temperature in the cheats menu to make the drogue chute survive to be usable. Edited July 28 by marxman28 Quote Link to comment Share on other sites More sharing options...
Beale Posted July 30 Author Share Posted July 30 On 7/28/2024 at 2:27 AM, marxman28 said: A possible bug I noticed with the drogue chute that stacks nicely on top of its intended parachute (I think it's the Auriga) and has color variants: its "hitbox" is absolutely massive that when I put it on top of the Alnair-18 capsule, it heats up on reentry to the point that it will burn up. I have to turn on ignore max temperature in the cheats menu to make the drogue chute survive to be usable. Oh that ain't good. Will have a look thanks. Musical interlude; Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 30 Share Posted July 30 (edited) 6 minutes ago, Beale said: Oh that ain't good. Will have a look thanks. Musical interlude; Are you telling me you were working on UR-700 in secret this entire time? Well, probably sharing progress in [redacted] right? But publicly, you've kept this secret from us? For how long?! Edited July 30 by GoldForest Quote Link to comment Share on other sites More sharing options...
ThatGust Posted July 30 Share Posted July 30 2 hours ago, Beale said: Oh that ain't good. Will have a look thanks. Musical interlude; The engine section is coming together, im quite interested in how you are gonna model the engines since there isnt that many documentation about how exactly they were gonna look. Omg, as i recall, earlier in this tread some pics of the UR-700 were posted. Is it gonna be released?? Im excited for the RD-270 hehe Quote Link to comment Share on other sites More sharing options...
Kerb24 Posted July 30 Share Posted July 30 3 hours ago, Beale said: Musical interlude; ---Picture Removed--- You already did this joke a few years ago; I see that the images are again out-of-game renders. For the stuff that actually is real, it looks great! Quote Link to comment Share on other sites More sharing options...
hugoraider Posted July 30 Share Posted July 30 (edited) 3 hours ago, Beale said: Musical interlude; Beale, you sneaky little devil! Edited July 30 by hugoraider Quote Link to comment Share on other sites More sharing options...
EvilSpace Posted July 30 Share Posted July 30 6 hours ago, Beale said: Oh that ain't good. Will have a look thanks. Musical interlude; Also, all Vostok capsules (including Voskhod and Zenit) have no aerodynamic drag during descent into the atmosphere. I just crash like a bullet at crazy speed if I don’t insert something inside the Vostok texture for aerobraking. Quote Link to comment Share on other sites More sharing options...
Beale Posted July 31 Author Share Posted July 31 (edited) 15 hours ago, EvilSpace said: Also, all Vostok capsules (including Voskhod and Zenit) have no aerodynamic drag during descent into the atmosphere. I just crash like a bullet at crazy speed if I don’t insert something inside the Vostok texture for aerobraking. Are you using FAR or anything similar? All those capsules have custom drag cubes that steal from the soyuz capsule, so if the soyuz capsule isn't a bullet, neither should they be. You can also try delete partdatabase.cfg from the ksp root directory, for the game to regenerate drag cubes. Might be a b9 issue, I'll look into it. 18 hours ago, Kerb24 said: You already did this joke a few years ago; I see that the images are again out-of-game renders. For the stuff that actually is real, it looks great! Hey I actually did get this one ingame! Spoiler MPD Edited July 31 by Beale Quote Link to comment Share on other sites More sharing options...
EvilSpace Posted July 31 Share Posted July 31 25 minutes ago, Beale said: Are you using FAR or anything similar? All those capsules have custom drag cubes that steal from the soyuz capsule, so if the soyuz capsule isn't a bullet, neither should they be. You can also try delete partdatabase.cfg from the ksp root directory, for the game to regenerate drag cubes. This is stock aerodynamics, only increased in x2.5 scale. In any case, Soyuz works great for me. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted July 31 Share Posted July 31 47 minutes ago, Beale said: Hey I actually did get this one ingame! Hide contents Quote Link to comment Share on other sites More sharing options...
Beale Posted July 31 Author Share Posted July 31 (edited) 6 hours ago, Minmus Taster said: Though mimsy... Wouldst though... it's all forlorn... Now the fun's over, back to MEK. Some might say the fun is only just beginning. Edited July 31 by Beale Quote Link to comment Share on other sites More sharing options...
crberus Posted August 1 Share Posted August 1 On 7/31/2024 at 5:52 PM, Beale said: Hey I actually did get this one ingame! All those years of kitbashing an UR-700 for the great LK-700 might finally come to an end... Fantastic! Quote Link to comment Share on other sites More sharing options...
Beale Posted August 2 Author Share Posted August 2 (edited) On 8/1/2024 at 9:03 PM, crberus said: All those years of kitbashing an UR-700 for the great LK-700 might finally come to an end... Fantastic! One day, for certain. Working on two fronts now: The electric engines (need a lot of balancing). "Resurfaced" (working title) will bring metallic PBR shaders as friendly replacements for vanilla part shaders, with the help of the lovely @Al2Me6 Also I have a patreon now, because why not: patreon.com/Tantares Please don't feel pressured to join, everything I make will remain free and always will do, but if you want to buy me a beer or something, support the development, I'd appreciate it! I will share there (free posts) some various bits of information on what I'm working on, and their background. I may also throw the occasional strange experiment up there, such as the cardboard UR700, no promises though Edited August 2 by Beale Quote Link to comment Share on other sites More sharing options...
LmIkks77 Posted August 4 Share Posted August 4 I've seen Tantares and CRE, but have you made any other part mods? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted August 4 Share Posted August 4 1 hour ago, LmIkks77 said: I've seen Tantares and CRE, but have you made any other part mods? Look in his signature beneath any of his posts Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted August 4 Share Posted August 4 On 8/2/2024 at 6:09 PM, Beale said: One day, for certain. Working on two fronts now: The electric engines (need a lot of balancing). "Resurfaced" (working title) will bring metallic PBR shaders as friendly replacements for vanilla part shaders, with the help of the lovely @Al2Me6 Also I have a patreon now, because why not: patreon.com/Tantares Please don't feel pressured to join, everything I make will remain free and always will do, but if you want to buy me a beer or something, support the development, I'd appreciate it! I will share there (free posts) some various bits of information on what I'm working on, and their background. I may also throw the occasional strange experiment up there, such as the cardboard UR700, no promises though Is there any chance of waterfall plumes for electric engines? Not the end of the world but it is good to see. Quote Link to comment Share on other sites More sharing options...
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