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[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]


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25 minutes ago, CardZLol said:

Newest version on soyuz-dev on the github should be ready for release. I'll give it a day on the branch to see if any issues pop up.

The main part that was missing was added, the radial decouplers for the boosters. They should be easy to attach radially and there is a toggle on the booster fuel tanks to enable a node for proper alignment.ch391fx.png
An example craft file has also been added
https://github.com/Tantares/TantaresLV/tree/soyuz-dev

Yes, but does it Cross?

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3 hours ago, GoldForest said:

Yes, but does it Cross?

Sadly a proper cross (Swing out a bit and then fully separate) isnt easily achievable while still having the boosters easy to attach.
It has a sep motor that runs on spare oxidizer that the booster tank has, so it'll separate similarly to the making history boosters.

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7 hours ago, CardZLol said:

Sadly a proper cross (Swing out a bit and then fully separate) isnt easily achievable while still having the boosters easy to attach.
It has a sep motor that runs on spare oxidizer that the booster tank has, so it'll separate similarly to the making history boosters.

Runs on spare oxidizer? Just like the real one. 

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9 hours ago, CardZLol said:

Sadly a proper cross (Swing out a bit and then fully separate) isnt easily achievable while still having the boosters easy to attach.
It has a sep motor that runs on spare oxidizer that the booster tank has, so it'll separate similarly to the making history boosters.

I know a real K-Cross is probably impossible without a super special plug in. I just want to know if it at least does it, even if it is a... for lack of a better word "Cheap" imitation of it. 

Hmmm, maybe someone on the BDB team can help make the plugin. It would be a "cheap" imitation, but you could allow two sepatron motors to go off one after the other. Make the lower ones burn first, then the top ones fire. 

Or, here's a simpler solution. Have a separate sepatrion part that burns faster and harder than the sep motor in the top of the tank. That way the bottom flies out first, then the top one takes over because the bottom ones burnt out, making the tank flip head over tail. 

Here's a quick dirty drawing of what I mean.

rrsxMHl.png

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8 hours ago, biohazard15 said:

>be Starliner crew to ISS

>engines break

>*sad face*

>ship flies away, lands unmanned

>stranded on ISS

>*super sad face*

>ask Russians for help

>they agree

>*happy face*

>meanwhile at Baikonur:

 

  Reveal hidden contents

 

bSXDcBo.png

Days without inappropriate Starliner use: 0

 

 

What is that launch pad shader? 

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8 hours ago, biohazard15 said:

>be Starliner crew to ISS

>engines break

>*sad face*

>ship flies away, lands unmanned

>stranded on ISS

>*super sad face*

>ask Russians for help

>they agree

>*happy face*

>meanwhile at Baikonur:

 

  Hide contents

 

bSXDcBo.png

Days without inappropriate Starliner use: 0

 

 

Why did you turn the grass around your launch pad into water? Having rocket fuel pipes running through ponds is not a good idea.

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3 hours ago, GoldForest said:

Why did you turn the grass around your launch pad into water? Having rocket fuel pipes running through ponds is not a good idea.

 

4 hours ago, CTuB4uk said:

What is that launch pad shader? 

Some graphic bug, lol. No idea what causes it - probably something between KSRSS, Parallax and whatever else.

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1 hour ago, biohazard15 said:

 

Some graphic bug, lol. No idea what causes it - probably something between KSRSS, Parallax and whatever else.

mainly for similar reasons I abandoned KSRSS as an outdated one in favor of stock system x2.5 + OPM, because the VO and Parallax configs work great, there are no orbital mechanics issues, and you get a modern kerbo-Baikonur (Launch Sites Appended)

Spoiler

WYj0taj.png

 

Edited by EvilSpace
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21 hours ago, hunter21 said:

Hi. is there a mirror of  @well  IVA patch?  its seem to be deleted from github and i cant find it anywhere

I posted on the subreddit while the forums were down but no one replied there, hopefully someone here has one! :DMostly because I'm building this monstrosity and hate how some parts are blank.

Spoiler

l0YQaoc.jpegllSQvHc.jpegVdQzXJg.jpeg

 

Edited by Queen Ultima
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Now a really simple UR-700 (all credits for original idea goes to Zarbon44). These are only Tantares and NFT (for nice construction), without TweakScale or any configuration settings. This is just a quick prototype (so it is not decorated), But from this it is possible to create specific variants UR-700 or UR-900.
JXR1crd.jpeg
This also works very well in flight (new single RD-253 made it easier to create second stage now)

Spoiler

H3NWCPe.png

yqFn9mo.jpeg

B8A1h6C.jpeg

RgiDtWQ.png

 

Edited by EvilSpace
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1 hour ago, CTuB4uk said:

I can't hotstage the soyuz because the interstage is overheating. Can I somehow increase the heat tolerance? 

The interstage should have enough heat tolerance to handle the upper stage firing for a few seconds. I'll check it again soon.

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Does anyone know of a source for the duration of a typical Soyuz hotstaging procedure? I just tried to track down this information to provide it as a reference for how long the in-game Soyuz should be able to survive hotstaging, but I'm struggling to find a source with sufficient detail (possibly not helped by the fact that I don't speak Russian yet so I can't easily look for Russian-language sources or evaluate their quality or validity).

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8 hours ago, septemberWaves said:

Does anyone know of a source for the duration of a typical Soyuz hotstaging procedure? I just tried to track down this information to provide it as a reference for how long the in-game Soyuz should be able to survive hotstaging, but I'm struggling to find a source with sufficient detail (possibly not helped by the fact that I don't speak Russian yet so I can't easily look for Russian-language sources or evaluate their quality or validity).

Looks like it's only two seconds, according to stackexchange. The pre-made rocket is able to survive a two second hotstage, so it seems like it works.

Edited by Queen Ultima
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