GoldForest Posted December 24, 2024 Share Posted December 24, 2024 25 minutes ago, CardZLol said: Newest version on soyuz-dev on the github should be ready for release. I'll give it a day on the branch to see if any issues pop up. The main part that was missing was added, the radial decouplers for the boosters. They should be easy to attach radially and there is a toggle on the booster fuel tanks to enable a node for proper alignment. An example craft file has also been added https://github.com/Tantares/TantaresLV/tree/soyuz-dev Yes, but does it Cross? Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 24, 2024 Share Posted December 24, 2024 Finally, proper Soyuz decouplers... Quote Link to comment Share on other sites More sharing options...
CardZLol Posted December 25, 2024 Share Posted December 25, 2024 3 hours ago, GoldForest said: Yes, but does it Cross? Sadly a proper cross (Swing out a bit and then fully separate) isnt easily achievable while still having the boosters easy to attach. It has a sep motor that runs on spare oxidizer that the booster tank has, so it'll separate similarly to the making history boosters. Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted December 25, 2024 Share Posted December 25, 2024 7 hours ago, CardZLol said: Sadly a proper cross (Swing out a bit and then fully separate) isnt easily achievable while still having the boosters easy to attach. It has a sep motor that runs on spare oxidizer that the booster tank has, so it'll separate similarly to the making history boosters. Runs on spare oxidizer? Just like the real one. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted December 25, 2024 Share Posted December 25, 2024 9 hours ago, CardZLol said: Sadly a proper cross (Swing out a bit and then fully separate) isnt easily achievable while still having the boosters easy to attach. It has a sep motor that runs on spare oxidizer that the booster tank has, so it'll separate similarly to the making history boosters. I know a real K-Cross is probably impossible without a super special plug in. I just want to know if it at least does it, even if it is a... for lack of a better word "Cheap" imitation of it. Hmmm, maybe someone on the BDB team can help make the plugin. It would be a "cheap" imitation, but you could allow two sepatron motors to go off one after the other. Make the lower ones burn first, then the top ones fire. Or, here's a simpler solution. Have a separate sepatrion part that burns faster and harder than the sep motor in the top of the tank. That way the bottom flies out first, then the top one takes over because the bottom ones burnt out, making the tank flip head over tail. Here's a quick dirty drawing of what I mean. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 25, 2024 Share Posted December 25, 2024 How does the Realism Overhaul R-7 do it? Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted December 26, 2024 Share Posted December 26, 2024 >be Starliner crew to ISS >engines break >*sad face* >ship flies away, lands unmanned >stranded on ISS >*super sad face* >ask Russians for help >they agree >*happy face* >meanwhile at Baikonur: Days without inappropriate Starliner use: 0 Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted December 26, 2024 Share Posted December 26, 2024 8 hours ago, biohazard15 said: >be Starliner crew to ISS >engines break >*sad face* >ship flies away, lands unmanned >stranded on ISS >*super sad face* >ask Russians for help >they agree >*happy face* >meanwhile at Baikonur: Reveal hidden contents Days without inappropriate Starliner use: 0 What is that launch pad shader? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted December 26, 2024 Share Posted December 26, 2024 8 hours ago, biohazard15 said: >be Starliner crew to ISS >engines break >*sad face* >ship flies away, lands unmanned >stranded on ISS >*super sad face* >ask Russians for help >they agree >*happy face* >meanwhile at Baikonur: Hide contents Days without inappropriate Starliner use: 0 Why did you turn the grass around your launch pad into water? Having rocket fuel pipes running through ponds is not a good idea. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted December 26, 2024 Share Posted December 26, 2024 3 hours ago, GoldForest said: Why did you turn the grass around your launch pad into water? Having rocket fuel pipes running through ponds is not a good idea. 4 hours ago, CTuB4uk said: What is that launch pad shader? Some graphic bug, lol. No idea what causes it - probably something between KSRSS, Parallax and whatever else. Quote Link to comment Share on other sites More sharing options...
hunter21 Posted December 26, 2024 Share Posted December 26, 2024 Hi. is there a mirror of @well IVA patch? its seem to be deleted from github and i cant find it anywhere Quote Link to comment Share on other sites More sharing options...
EvilSpace Posted December 26, 2024 Share Posted December 26, 2024 (edited) 1 hour ago, biohazard15 said: Some graphic bug, lol. No idea what causes it - probably something between KSRSS, Parallax and whatever else. mainly for similar reasons I abandoned KSRSS as an outdated one in favor of stock system x2.5 + OPM, because the VO and Parallax configs work great, there are no orbital mechanics issues, and you get a modern kerbo-Baikonur (Launch Sites Appended) Spoiler Edited December 26, 2024 by EvilSpace Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted December 26, 2024 Share Posted December 26, 2024 1 hour ago, biohazard15 said: Some graphic bug, lol. No idea what causes it - probably something between KSRSS, Parallax and whatever else. There's this, too: https://github.com/kochiBR/katniss-baikonour-for-KSRSS Spoiler Quote Link to comment Share on other sites More sharing options...
EvilSpace Posted December 27, 2024 Share Posted December 27, 2024 New R-7 parts are so good that they almost look like a real rocket Spoiler Quote Link to comment Share on other sites More sharing options...
Queen Ultima Posted December 27, 2024 Share Posted December 27, 2024 (edited) 21 hours ago, hunter21 said: Hi. is there a mirror of @well IVA patch? its seem to be deleted from github and i cant find it anywhere I posted on the subreddit while the forums were down but no one replied there, hopefully someone here has one! Mostly because I'm building this monstrosity and hate how some parts are blank. Spoiler Edited December 27, 2024 by Queen Ultima Quote Link to comment Share on other sites More sharing options...
Soviet_Velir Posted December 27, 2024 Share Posted December 27, 2024 On 12/22/2024 at 1:01 AM, AdrianDogmeat said: Energia-Vulkan | MKTVA/P "VTOL Shuttle" Jesus.....its so amazing!!!! Can you send a craftfile, please? I like it! Quote Link to comment Share on other sites More sharing options...
EvilSpace Posted December 27, 2024 Share Posted December 27, 2024 (edited) Now a really simple UR-700 (all credits for original idea goes to Zarbon44). These are only Tantares and NFT (for nice construction), without TweakScale or any configuration settings. This is just a quick prototype (so it is not decorated), But from this it is possible to create specific variants UR-700 or UR-900. This also works very well in flight (new single RD-253 made it easier to create second stage now) Spoiler Edited December 27, 2024 by EvilSpace Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted December 28, 2024 Share Posted December 28, 2024 Just tried out the new soyuz parts! Quote Link to comment Share on other sites More sharing options...
EvilSpace Posted December 28, 2024 Share Posted December 28, 2024 (edited) lol Spoiler Edited December 28, 2024 by EvilSpace Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted December 29, 2024 Share Posted December 29, 2024 I can't hotstage the soyuz because the interstage is overheating. Can I somehow increase the heat tolerance? Quote Link to comment Share on other sites More sharing options...
CardZLol Posted December 29, 2024 Share Posted December 29, 2024 1 hour ago, CTuB4uk said: I can't hotstage the soyuz because the interstage is overheating. Can I somehow increase the heat tolerance? The interstage should have enough heat tolerance to handle the upper stage firing for a few seconds. I'll check it again soon. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 30, 2024 Share Posted December 30, 2024 Does anyone know of a source for the duration of a typical Soyuz hotstaging procedure? I just tried to track down this information to provide it as a reference for how long the in-game Soyuz should be able to survive hotstaging, but I'm struggling to find a source with sufficient detail (possibly not helped by the fact that I don't speak Russian yet so I can't easily look for Russian-language sources or evaluate their quality or validity). Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted December 30, 2024 Share Posted December 30, 2024 re: SoyuzV2 hot staging, here's how it's working for me ... numbers showing for comparison. Does get a heat bar for a moment, but no booms. Quote Link to comment Share on other sites More sharing options...
Queen Ultima Posted December 31, 2024 Share Posted December 31, 2024 (edited) 8 hours ago, septemberWaves said: Does anyone know of a source for the duration of a typical Soyuz hotstaging procedure? I just tried to track down this information to provide it as a reference for how long the in-game Soyuz should be able to survive hotstaging, but I'm struggling to find a source with sufficient detail (possibly not helped by the fact that I don't speak Russian yet so I can't easily look for Russian-language sources or evaluate their quality or validity). Looks like it's only two seconds, according to stackexchange. The pre-made rocket is able to survive a two second hotstage, so it seems like it works. Edited December 31, 2024 by Queen Ultima Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted December 31, 2024 Share Posted December 31, 2024 Also the 3 panels from the upper stage separate like 5 seconds after hot staging, not right away. Quote Link to comment Share on other sites More sharing options...
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