Djolox Posted March 21, 2015 Share Posted March 21, 2015 It would be nice to get the expansion effects for sure. If it's not hard to implement, why not. Thanks!Yes, despite some potential teething problems, I hope the PPTS, Kliper duo will be cool.Glad,Yeah, Angara is planned.Nice catch!Will fix.The scaling bug, yeah, sadly very common.Ill look into it.Leg bug very weird, they do this whenever EVA?Very good news to have Tantares is "officially" RO Many thanks for your work to do this!The Spiral, it is smaller than I thought!It is awfully cute. I just realised it looks very similar to the dreamchaser.I would love to see the Moscow aviation (I think), where one of the remaining LKs live, but sadly I think access is restricted.That's great! I like seeing unusual stuff.The SSTO there is unusual shape, is there a benefit to have the cargo bay on front?Also - The Soyuz is green, or is the light fooling me?For leg bug, it happens on every vessel switch or EVA, even IVA. You can not out run it. Happens every time. Quote Link to comment Share on other sites More sharing options...
trippytripp Posted March 21, 2015 Share Posted March 21, 2015 The way I built my SSTO, there's less of a dramatic weight shift when the fuel is being used, and with the cockpit being in the rear, there's a clear view for docking, which is nice. It's quite a strange looking craft. Quote Link to comment Share on other sites More sharing options...
hieywiey Posted March 21, 2015 Share Posted March 21, 2015 Could you make a Fregat please? Quote Link to comment Share on other sites More sharing options...
Kibble Posted March 21, 2015 Share Posted March 21, 2015 I am totes for Fregat, Briz, Volga, any of those lovely Russian hypergolic rocket stages!Uh after PPTS/Kliper and Angara that is. Quote Link to comment Share on other sites More sharing options...
tg626 Posted March 21, 2015 Share Posted March 21, 2015 (edited) Don't have a name for it yet, but this is the part that will go from LKO to Minmus - Note the KIS boxes, they relocate to the lander's sides for the decent to the surface. Edited March 21, 2015 by tg626 Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 21, 2015 Share Posted March 21, 2015 And also if you made Soyuz style launch clamps, like the big green ones that wrap around the whole rocket, this would literally be the very best mod in the whole world. Not that it already isn't, it would just get better!! Quote Link to comment Share on other sites More sharing options...
Beale Posted March 21, 2015 Author Share Posted March 21, 2015 For leg bug, it happens on every vessel switch or EVA, even IVA. You can not out run it. Happens every time.That's really odd - I cannot re-produce this.Do you have a mod-list? Let's try to solve this problem!The way I built my SSTO, there's less of a dramatic weight shift when the fuel is being used, and with the cockpit being in the rear, there's a clear view for docking, which is nice. http://i.imgur.com/RzvgZy9.pngIt's quite a strange looking craft. http://i.imgur.com/TGqLTu6.pngThat's a very sound reason for an odd shape! I like it.The setup of the OMS is also nice, I didn't notice that.I am totes for Fregat, Briz, Volga, any of those lovely Russian hypergolic rocket stages!Uh after PPTS/Kliper and Angara that is.The fregat at least is planned, like the Blok-D with LK it seems to pair quite well with the Fobos Grunt, so maybe when that is revamped. http://i.imgur.com/vdFrXFI.pngDon't have a name for it yet, but this is the part that will go from LKO to Minmus - Note the KIS boxes, they relocate to the lander's sides for the decent to the surface.That's really sweet!Great mish-mash of Russian and American parts!The KIS boxes, that you move to the side is pure genius! Keeps the fairings nice and thin, I love it.Kliper!Quite easily the most complex thing I've ever textured (Except maybe LK).Hope it will pay off.You will notice the wings are monolithic, still to see how this will work in game - of course this can all be jumbled up a bit if needed. Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted March 21, 2015 Share Posted March 21, 2015 Now that's a lander Quote Link to comment Share on other sites More sharing options...
Stealthyboy Posted March 22, 2015 Share Posted March 22, 2015 Beale is making a Kliper?[bread hype intensifies] Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 (edited) Beale is making a Kliper?http://i.imgur.com/7i5lZ2o.gif[bread hype intensifies]Well, I am glad you are hyped! Basically I'm trying to imitate PorkJet style, if I can. Edited March 22, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted March 22, 2015 Share Posted March 22, 2015 (edited) I didn't notice you were making a Kliper! It looks great so far! Edited March 22, 2015 by tygoo7 Spelled Kliper wrong... Quote Link to comment Share on other sites More sharing options...
Reddragon Posted March 22, 2015 Share Posted March 22, 2015 This Kliper looks very good! I don't remember the last time I used a shuttle design like this but I'll definitely try this one. Quote Link to comment Share on other sites More sharing options...
Stealthyboy Posted March 22, 2015 Share Posted March 22, 2015 Well, I am glad you are hyped! Basically I'm trying to imitate PorkJet style, if I can.http://puu.sh/gKagM/8496974050.jpghttp://puu.sh/gKaO7/3eac07b976.jpgIt looks wonderful, Beale. Can I assume it'll come with a service module? Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 22, 2015 Share Posted March 22, 2015 Seriously though, are you considering making launch clamps and such? Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted March 22, 2015 Share Posted March 22, 2015 Seriously though, are you considering making launch clamps and such?No need to keep asking, he probably started writing his post before he saw yours, and therefore missed it. Quote Link to comment Share on other sites More sharing options...
styckx Posted March 22, 2015 Share Posted March 22, 2015 Beale is making a Kliper? Quote Link to comment Share on other sites More sharing options...
Djolox Posted March 22, 2015 Share Posted March 22, 2015 (edited) For LK legs, Yeah maybe other mods cause the problem, I am reinstalling KSP Right now! (I have a load of mods i really don't need)EDIT: I really have no idea, tried fresh install, both bugs still happen, but not on EVA, they happen on craft loading. Edited March 22, 2015 by Djolox Quote Link to comment Share on other sites More sharing options...
Cocox Posted March 22, 2015 Share Posted March 22, 2015 Well, I am glad you are hyped! Basically I'm trying to imitate PorkJet style, if I can.http://puu.sh/gKagM/8496974050.jpghttp://puu.sh/gKaO7/3eac07b976.jpgPlease don't imitate anything!!!! Do it your way! It worked wonders till now, will work wonders in the future. Quote Link to comment Share on other sites More sharing options...
wasmic Posted March 22, 2015 Share Posted March 22, 2015 Kliper!Quite easily the most complex thing I've ever textured (Except maybe LK).Hope it will pay off.You will notice the wings are monolithic, still to see how this will work in game - of course this can all be jumbled up a bit if needed.http://puu.sh/gK5S0/d5bad19a5c.jpghttp://puu.sh/gK5Xs/7471097b28.jpgI think the shape is kinda weird, under your (very high) standard. I don't really like it, but I can't quite put my finger on it. Something with the shape of the wings, probably. Quote Link to comment Share on other sites More sharing options...
Danny88 Posted March 22, 2015 Share Posted March 22, 2015 http://puu.sh/gKaO7/3eac07b976.jpgIs this all one part? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 I didn't notice you were making a Kliper! It looks great so far!Thanks! This Kliper looks very good! I don't remember the last time I used a shuttle design like this but I'll definitely try this one.For me too, this will hopefully be an introduction to re-usable (or semi-reusable) vehicles It looks wonderful, Beale. Can I assume it'll come with a service module?http://www.energia.ru/eng/news/news-2006/im/public_07-01_06.jpgThanks,Yeah! Of course - This is the design I'm going for.Seriously though, are you considering making launch clamps and such?Nah, I doubt it.Stock are fine for me, I know not everyone, but I wouldn't know where to begin.http://i.imgur.com/NUyttbn.gifThe first time I've seen this animated! It creeps me out! For LK legs, Yeah maybe other mods cause the problem, I am reinstalling KSP Right now! (I have a load of mods i really don't need)EDIT: I really have no idea, tried fresh install, both bugs still happen, but not on EVA, they happen on craft loading.That's still unfortunate - I'll have to test loading and unloading to see if I can produce this bug. Thanks for keeping me informed.Please don't imitate anything!!!! Do it your way! It worked wonders till now, will work wonders in the future.Of course I'll work in my own style! But, I feel there is a lot to learn from the Mk2/Mk3 parts.I think the shape is kinda weird, under your (very high) standard. I don't really like it, but I can't quite put my finger on it. Something with the shape of the wings, probably.You're not alone, I do have some reservations - It will hopefully be easier to see once textured and such - then alterations can be made.Is this all one part?It is! I know, it is not ideal - makes for a fairly niche part.But, given options I was thinking through, it seems the nicest.Here's a bit more: Quote Link to comment Share on other sites More sharing options...
monolith Posted March 22, 2015 Share Posted March 22, 2015 I'm not sure if this has been said, but there appears to be a syntax error in the RemoteTech patch that's causing the two new LK antenna's to be ignored. The PSR_Control_A patch, just before the Libra antennas, has an extra closing brace. Quote Link to comment Share on other sites More sharing options...
Danny88 Posted March 22, 2015 Share Posted March 22, 2015 It is! I know, it is not ideal - makes for a fairly niche part.But, given options I was thinking through, it seems the nicest.Actually I think it's great as a single piece, no screwing around with getting proper aerodynamics. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted March 22, 2015 Share Posted March 22, 2015 Great Kliper!The main question is - will it ble... err, glide? I suggest bringing FAR in as a requirement for it (i.e. no support for 0.90 stock aero), or maybe even delay it until new atmo release (1.0?). Or you might have to re-done it completely (coding, not modeling). Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 (edited) I'm not sure if this has been said, but there appears to be a syntax error in the RemoteTech patch that's causing the two new LK antenna's to be ignored. The PSR_Control_A patch, just before the Libra antennas, has an extra closing brace.Great catch! ( Can I get you a job checking my java code? )Yes, I noticed they weren't quite working. But, I've been too lazy to dive into the module manager files! I'll fix this now.Actually I think it's great as a single piece, no screwing around with getting proper aerodynamics.Oh!In that case, great!Great Kliper!The main question is - will it ble... err, glide? I suggest bringing FAR in as a requirement for it (i.e. no support for 0.90 stock aero), or maybe even delay it until new atmo release (1.0?). Or you might have to re-done it completely (coding, not modeling).Thanks!That is the million dollar question!Current plan - The part will have flap properties, to pitch. Yaw and roll will be handled by capsule torque (Yeah this is a pretty big abstraction, but multiple flap transforms per part are not possible).This is "roughly" how Niemand's Kliper worked (Although that had separate ailerons).How will it glide? I have no idea - and I'm somewhat nervous!FAR or 1.0 Aero will probably solve these issue (As I assume body-lift will be more supported). Also I imagine 1.0 Aero will have a better ModuleControlSurface, rather than the current "pre-historic" (English?) one. Edited March 22, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.