MK3424 Posted April 4, 2015 Share Posted April 4, 2015 Hey this seems relevant - my copy of Russia in Space by Anatoly Zak came today! The art is fabulous, and it really is an impressively comprehensive history of the events and decisions that went into the Russian space program.Also I had an idea, for the Progress-alike you should make the orbital module and refueling module just one part. No offense, but the Hamal "probe core" looks really ugly, because its based on less-than-accurate depictions of Progress without it's thermal blankets.The early Progress had a weird shape, i guess that Beale's model is somewhat of a hint to the old design: Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted April 4, 2015 Share Posted April 4, 2015 It is possible! I can reduce the specular map on the Green texture, and it won't be shiny any more!But!It was never really meant to be a thermal-blanket design. More a bare-metal like this museum-piece "Naked Soyuz".http://puu.sh/h1cgj/1ac0dd6d08.jpgOh, I see.Well, that explains it! Still if it's not difficult - or if you explain me how to do it - this will be appreciated. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted April 4, 2015 Share Posted April 4, 2015 Are you planning to do the Vega launcher as well?That tutorial is quite good... went through it yesterday... got bit carried away as I have modelled 2/3's of Vega by now... could use some advice in the near future though http://i1119.photobucket.com/albums/k633/taniel0401/Vega_showoff_zpsrvefrrqv.png Very nice! However I just asked the current modeller of the Bacon Labs team to do the Vega. I gave it a 1.875m bottom and 1.25 m top. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 4, 2015 Author Share Posted April 4, 2015 Yes! I just thought, the Progress orbital module seemed like a copy of the Tantares OM, and the probe core doesn't carry any fuel, like the refueling module does, but combined you could have a nice little resupply vehicle part that carries 1 or 2 tonnes of all the basics - food, water, supplies, fuel. Like how Progress is in real life!Consider it... considered! It would be a nice chance to try texture thermal-fabric.The early Progress had a weird shape, i guess that Beale's model is somewhat of a hint to the old design:http://www.astronautix.com/graphics/p/progress.jpghttp://upload.wikimedia.org/wikipedia/commons/thumb/9/9f/Progress_drawing.svg/2000px-Progress_drawing.svg.pngThis is exactly it, yep! Oh, I see.Well, that explains it! Still if it's not difficult - or if you explain me how to do it - this will be appreciated.Sure thing!Open the texture in Photoshop, change to edit the Alpha layer.The Alpha layer controls "shiny-ness" so, if you make the Alpha layer black, or very dark grey, you will reduce the amount of shine. Quote Link to comment Share on other sites More sharing options...
Kibble Posted April 4, 2015 Share Posted April 4, 2015 Consider it... considered! Yay! 5char! Quote Link to comment Share on other sites More sharing options...
taniel0401 Posted April 4, 2015 Share Posted April 4, 2015 Very nice! However I just asked the current modeller of the Bacon Labs team to do the Vega. I gave it a 1.875m bottom and 1.25 m top.Thanks.. no problem, I'll leave it to the proffesionals , You might want to send the guy this page , it has the best data on the Vega I found Quote Link to comment Share on other sites More sharing options...
Beale Posted April 4, 2015 Author Share Posted April 4, 2015 (edited) Thanks.. no problem, I'll leave it to the proffesionals , You might want to send the guy this page , it has the best data on the Vega I found If you enjoy it, please continue!I have my doubts that the other Vega will materialize, so you shouldn't feel pressure to stop!Thanks for the source too!Tantares and TantaresLV UpdateNothing major:- Removed RO configs.- Implemented MK3424's KIS configs. Edited April 4, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
MK3424 Posted April 4, 2015 Share Posted April 4, 2015 Yes! I just thought, the Progress orbital module seemed like a copy of the Tantares OM, and the probe core doesn't carry any fuel, like the refueling module does, but combined you could have a nice little resupply vehicle part that carries 1 or 2 tonnes of all the basics - food, water, supplies, fuel. Like how Progress is in real life!The "crew" part of the Progress is where they transport liquids (fuel, water, waste,... ), the Orbital module is the part where the actual payload is in it.That's why the Hamal Orbital cargo volume is bigger than the Tantares one: the Tantares one is also used as a living quarters, whilst the Hamal is only for cargo. Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 4, 2015 Share Posted April 4, 2015 Hey now! I use that Hamal pod as a probe core for other things besides Progress models. I'd like it to stay as is. JMHO.Speaking of: how is the resize bug fix accomplished? I've got a few sats with midget Hamal cores because it's the root part. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 4, 2015 Author Share Posted April 4, 2015 (edited) Hey now! I use that Hamal pod as a probe core for other things besides Progress models. I'd like it to stay as is. JMHO.Speaking of: how is the resize bug fix accomplished? I've got a few sats with midget Hamal cores because it's the root part.No worries!I wouldn't replace it, instead it would be a new part.Something like this?To fix sizing bug:I've only done it to a few parts so far, but basically:Inside model node, scale = 1.25MODEL{ model = Tantares/Parts/LK/LK_Crew_A scale = 1.25, 1.25, 1.25}Set rescale factor to 1rescaleFactor = 1And manually multiply the nodes by 1.25 (This is the annoying bit where you need to pull out a calculator!) node_stack_bottom = 0.0, -0.84375, 0.0, 0.0, 1.0, 0.0, 2node_stack_top = 0.0, 0.96125, 0.0, 0.0, 1.0, 0.0, 1 Edited April 4, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
hieywiey Posted April 4, 2015 Share Posted April 4, 2015 No worries!I wouldn't replace it, instead it would be a new part.Something like this?http://puu.sh/h1rHY/1b7b0a7cbf.jpgTo fix sizing bug:I've only done it to a few parts so far, but basically:Inside model node, scale = 1.25MODEL{ model = Tantares/Parts/LK/LK_Crew_A scale = 1.25, 1.25, 1.25}Set rescale factor to 1rescaleFactor = 1And manually multiply the nodes by 1.25 (This is the annoying bit where you need to pull out a calculator!) node_stack_bottom = 0.0, -0.84375, 0.0, 0.0, 1.0, 0.0, 2node_stack_top = 0.0, 0.96125, 0.0, 0.0, 1.0, 0.0, 1Could you rephrase that in a more easy to understand way, because I'm kinda confused as well and want to fix the same thing. I thought it was something with TweakScale though. Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted April 4, 2015 Share Posted April 4, 2015 I've been gone a few days, did the PPTS get a service module yet? Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 4, 2015 Share Posted April 4, 2015 Perhaps I can make a smart mm patch for this... I'll have a look tomorrow. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 4, 2015 Author Share Posted April 4, 2015 (edited) Could you rephrase that in a more easy to understand way, because I'm kinda confused as well and want to fix the same thing. I thought it was something with TweakScale though.It's a little difficult to rephrase, ehm...Which bit do you find tricky? I'll try and go into more detail.I've been gone a few days, did the PPTS get a service module yet?I'm afraid not.There's going to be very very little development until I finish my IRL work (Towards the end of May).As a bonus, after that I'll have vacation time, I'll be sure to get a lot of stuff done then! I might find a few quiet evenings to squeeze out a part or two (Think like the Rassvet), but not much more.Perhaps I can make a smart mm patch for this... I'll have a look tomorrow.If you could pull a similar trick to what you did with the IVAs, that would be just amazing! Edited April 4, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
MK3424 Posted April 4, 2015 Share Posted April 4, 2015 Something like this?http://puu.sh/h1rHY/1b7b0a7cbf.jpgGood idea, it might reduce confusion between the Progress's Orbital Module and the Soyuz's Orbital Module. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted April 4, 2015 Share Posted April 4, 2015 What have I done...I had to fight myself to avoid putting this on a plane and bomb KSC with it. I bet no one ever thought of weaponizing Tantares like this. Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted April 4, 2015 Share Posted April 4, 2015 (edited) Good idea, it might reduce confusion between the Progress's Orbital Module and the Soyuz's Orbital Module.Ehhhh, I like the thicker "neck", but I think the bottom half should basically have the same shape as the base Soyuz DM; more curved and such.I've been gone a few days, did the PPTS get a service module yet?What you can do is use TweakScale to get a 1.875m version of the Soyuz service module. You have to add a 1.875m scale to stack, then ensure that the MM config for Tantares (included with TweakScale) has a section for the service module. It'll save you from having to add another part.Code for SM in Tantares Tweakscale config@PART[Tantares_Engine_A] // TST Orbital Manouvering System{ MODULE { name = TweakScale type = stack defaultScale = 1.25 }}Code to add 1.875m scale to stack scaletype in TweakScale (edit the defaultscales.cfg file)SCALETYPE{ name = stack freeScale = false scaleFactors = 0.625, 1.25, [U][B]1.875[/B][/U], 2.5, 3.75, 5.0, 6.25, 7.5 scaleNames = 62.5cm, 1.25m, [U][B]1.875m[/B][/U], 2.5m, 3.75m, 5m, 6.25m, 7.5m defaultScale = 1.25 ATTACHNODES { base = 1 top = Stack:1 top01 = Stack:1 top02 = Stack:1 top03 = Stack:1 bottom = Stack:1 bottom01 = Stack:1 bottom02 = Stack:1 bottom03 = Stack:1 bottom04 = Stack:1 }}In other news...I used the .psd files Beale linked in his sig to make a retexture of two Salyut core parts to look more like Polaris.And I spent way too much time playing around with Kronal Vessel Viewer to showcase my Angara build (uses ABLaunchers parts as well). Edited April 4, 2015 by planeguy868 Quote Link to comment Share on other sites More sharing options...
MK3424 Posted April 4, 2015 Share Posted April 4, 2015 (edited) Ehhhh, I like the thicker "neck", but I think the bottom half should basically have the same shape as the base Soyuz DM; more curved and such.I was talking about to reduce the parts and confusion with the progress and Soyuz parts.Well, Beale's model looks very close to the real one:Anyway, great designs you have posted! Edited April 4, 2015 by MK3424 Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 4, 2015 Share Posted April 4, 2015 (edited) What have I done...I bet no one ever thought of weaponizing Tantares like this.Have you ever seen space cowboys ? Well I've done this bad boy with tantares parts, sadly I ain't pictures anymore, it's time for me to do another one I guess.. . ( But the thing won't fire of course, I'm against real weapons in KSP, space is vast, but there's no place for weapons there planeguy868 your angara launchers family is amazing, which fairings did you use ? I wonder if Beale already planed to do some Edited April 4, 2015 by spacecookie Quote Link to comment Share on other sites More sharing options...
drtedastro Posted April 5, 2015 Share Posted April 5, 2015 Just glancing through the pages and the downloads, where is the klipper parts located? and is there a craft file for it...Thanks for any help and for a great set of mods.... Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted April 5, 2015 Share Posted April 5, 2015 Have you ever seen space cowboys ? Well I've done this bad boy with tantares parts, sadly I ain't pictures anymore, it's time for me to do another one I guess.. . ( But the thing won't fire of course, I'm against real weapons in KSP, space is vast, but there's no place for weapons there http://www.projectorreviews.com/wp-content/uploads/2013/10/hc4900_SpaceCowboys_satelliteLg.jpgplaneguy868 your angara launchers family is amazing, which fairings did you use ? I wonder if Beale already planed to do some The fairings I used are custom textures for Procedural Fairings, ripped from the texture files Beale has for download in his sig! I added a FStextureswitch module to the fairings so that I can change between the stock color, a "clean" flat white, and the two Tantares-style textures. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted April 5, 2015 Share Posted April 5, 2015 Ehhhh, I like the thicker "neck", but I think the bottom half should basically have the same shape as the base Soyuz DM; more curved and such.I used the .psd files Beale linked in his sig to make a retexture of two Salyut core parts to look more like Polaris.http://i.imgur.com/6DwGSRW.pngAnd I spent way too much time playing around with Kronal Vessel Viewer to showcase my Angara build (uses ABLaunchers parts as well).http://i.imgur.com/8twInmD.jpgWhen you get some time, can you post all of this stuff when you feel that it's really polished and share-worthy? Especially the Tantares-skinned fairings? I really like the Polaris-skinned crew tanks! The Angara .crafts could really keep the Angara fans off Beale's back for a while. I also agree on the Progress. I think linkage between the OM and the CM should be a little more contiguous, and gentle. Looks great all around though @Beale. Please take some time off and get your IRL work done. Don't let people push you around. Get done what you need to do. Quote Link to comment Share on other sites More sharing options...
AppleDavidJeans Posted April 5, 2015 Share Posted April 5, 2015 I just saw the International Space Station in my hometown. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted April 5, 2015 Share Posted April 5, 2015 I just saw the International Space Station in my hometown. I thought I saw it earlier. Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 5, 2015 Share Posted April 5, 2015 The fairings I used are custom textures for Procedural Fairings, ripped from the texture files Beale has for download in his sig! I added a FStextureswitch module to the fairings so that I can change between the stock color, a "clean" flat white, and the two Tantares-style textures.Well, they are really nice I am not really talented for this kind of manipulations, but I will give it a try ! Quote Link to comment Share on other sites More sharing options...
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