MK3424 Posted October 28, 2015 Share Posted October 28, 2015 That's the whole point of the deployAnimationController parameter. It disables extending and retracting while docked. My issue is that it disables the extend/retract ability too early, and you can't retract the probe to dock. So basically, you're just stuck in soft-dock.This whole point is moot if I don't use the parameter, but it's dangerous for people who want to "experiment" with parts.Hmm... and what if you use a larger acquire range for the docking ports and the docking nodes a bit inside to the model? That means when you retract, they will dock eventually after the crafts where rubbing together after the probes where already retracted. Quote Link to comment Share on other sites More sharing options...
Beale Posted October 28, 2015 Author Share Posted October 28, 2015 (edited) Progress UpdateThe famous (nobody every heard of or used) docking parachute.This time around, two variants (with parachute and without).Potentially without stripe.http://www.astronautix.com/craft/tmk1.htmtry looking at astronautix- - - Updated - - -It would be launched on an N-1 first of all. Then when it got into LEO, it would perform TMI/TVI. Apparently it had a booster in the back fueled by Kerosene with 350 ISP and it made one major burn to get it on course. It'd drop the booster after TMI, flyby Mars, then come back with minor corrections with some sort of SPS. I think they relied on something similar Zubrin's mission plan with a 2 year free return on a 6 month transit. However, I've flown to Duna dozens of times. And I've simulated flybys but not once have I gotten an encounter with Kerbin almost instantaneously.- - - Updated - - -Hope this helps Beale.Thanks! Edited October 28, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 28, 2015 Share Posted October 28, 2015 Progress UpdateThe famous (nobody every heard of or used) docking parachute.http://puu.sh/l1faS/358b40d24e.jpghttp://puu.sh/l1fez/0d361011bb.jpghttp://puu.sh/l1fjI/fedc9cd6bb.jpgI used it! Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 28, 2015 Share Posted October 28, 2015 I used it!Same! I like the new model! Overhaul of these parts are long overdue... Same with the RCS thrusters for Vostok! Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted October 29, 2015 Share Posted October 29, 2015 Hmm... and what if you use a larger acquire range for the docking ports and the docking nodes a bit inside to the model? That means when you retract, they will dock eventually after the crafts where rubbing together after the probes where already retracted.Progress UpdateThe famous (nobody every heard of or used) docking parachute.This time around, two variants (with parachute and without).http://puu.sh/l1faS/358b40d24e.jpghttp://puu.sh/l1fez/0d361011bb.jpghttp://puu.sh/l1fjI/fedc9cd6bb.jpgPotentially without stripe.http://puu.sh/l1fNo/d69f981162.jpgThanks!Fuji Docking Port/Parachute feedback!Is there any way the chute could come out the side of the port? It doesn't make too much sense to have it come out the center as I'm sure you're already aware. Heh. Not a huge deal either way.Here's a useful album I put together from lesser-known Fuji reference material. Javascript is disabled. View full albumMost images are from a review done that ended up condemning the entire spacecraft. This should be useful for recreations, not as much for part creation. Is there any way the Exploration Module could have REALLY large observation windows? The Fuji was meant to be used for tourism to an extent, so large windows would have been a priority. Quote Link to comment Share on other sites More sharing options...
Redhornet919 Posted October 29, 2015 Share Posted October 29, 2015 Well I did remake it, kinda! Though there is quite a bit of difference.Perhaps yes, one day, a MonoProp engine would be a good idea!http://puu.sh/l1c99/df1628c207.jpgWhen you do remake it a 1.875 meter engine would be nice as we have no upper stage engines in that size currently... Quote Link to comment Share on other sites More sharing options...
Ciaran Posted October 29, 2015 Share Posted October 29, 2015 I have a question, I'm not trying to be annoying or anything, But i've just looked at some of the early posts of this mod, And i would like to ask, Will there be legacy releases? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 29, 2015 Share Posted October 29, 2015 God those pics are gorgeous!!!!Why isn't there a procedural LES? Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 29, 2015 Share Posted October 29, 2015 (edited) God those pics are gorgeous!!!!Why isn't there a procedural LES? It's called procedural SRBs Edited October 29, 2015 by minepagan Correcting bad grammers Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 29, 2015 Share Posted October 29, 2015 I have a question, I'm not trying to be annoying or anything, But i've just looked at some of the early posts of this mod, And i would like to ask, Will there be legacy releases?All the talk about old Tantares stuff made me go back and look... it's so cute! Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted October 29, 2015 Share Posted October 29, 2015 Progress UpdateThe famous (nobody every heard of or used) docking parachute.This time around, two variants (with parachute and without).http://puu.sh/l1faS/358b40d24e.jpghttp://puu.sh/l1fez/0d361011bb.jpghttp://puu.sh/l1fjI/fedc9cd6bb.jpgPotentially without stripe.http://puu.sh/l1fNo/d69f981162.jpgI like it. And I'd say the striped one is better. It catches eye. Yeah, it's too thin, but for some reason that still works for me. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 29, 2015 Share Posted October 29, 2015 May I ask, I looked back in the older versions and I saw you made an IVA for the ATV and Kvant module, why didn't you release it?- - - Updated - - -Oh and, your BTW, your welcome (TMK I know you already acknowledged my help and thank you). Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 29, 2015 Share Posted October 29, 2015 Quick, everybody, look at the skeletons in Beale's closet! Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 29, 2015 Share Posted October 29, 2015 Quick, everybody, look at the skeletons in Beale's closet! Quote Link to comment Share on other sites More sharing options...
Ciaran Posted October 29, 2015 Share Posted October 29, 2015 http://i.imgur.com/wAJbj1K.jpgAmazing. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted October 29, 2015 Share Posted October 29, 2015 When opening the TK-SM05B Service Module, everything overheats (and explodes without hax). Any ideas?Edit: When closing, letting it cool, and reopening it, the overheating doesn't occur. Strange...(I have replicated this bug multiple times on the same craft. Maybe its quirk of the ship instead) Quote Link to comment Share on other sites More sharing options...
Beale Posted October 29, 2015 Author Share Posted October 29, 2015 (edited) Fuji Docking Port/Parachute feedback!http://i.imgur.com/EEdOPtY.jpgIs there any way the chute could come out the side of the port? It doesn't make too much sense to have it come out the center as I'm sure you're already aware. Heh. Not a huge deal either way.Here's a useful album I put together from lesser-known Fuji reference material. http://imgur.com/a/alIkFMost images are from a review done that ended up condemning the entire spacecraft. This should be useful for recreations, not as much for part creation. Is there any way the Exploration Module could have REALLY large observation windows? The Fuji was meant to be used for tourism to an extent, so large windows would have been a priority.I like it. And I'd say the striped one is better. It catches eye. Yeah, it's too thin, but for some reason that still works for me.Nice feedback thanks!Album helps visualize how it should all work together so also thanks!Large window OM? I think this could be nice to have (And is a very easy IVA for "observation" module, big empty space!).Other questions:- Parachute needs to be centered, as it will always operate from centre of mass of part, no matter parachute transform position.- Parafoil would look nice, I will experiment - The final part will have a "cap" to cover the interior you see there, when parachute stowed.- It's thin, but should be fine! When you do remake it a 1.875 meter engine would be nice as we have no upper stage engines in that size currently...Nice addition it will be yes I have a question, I'm not trying to be annoying or anything, But i've just looked at some of the early posts of this mod, And i would like to ask, Will there be legacy releases?Please be more specific, what do you want?All the talk about old Tantares stuff made me go back and look... it's so cute!http://puu.sh/apJYo/4f54b9b81e.jpgWow! Where did you find that?When opening the TK-SM05B Service Module, everything overheats (and explodes without hax). Any ideas?Edit: When closing, letting it cool, and reopening it, the overheating doesn't occur. Strange...(I have replicated this bug multiple times on the same craft. Maybe its quirk of the ship instead)I'm looking at the config, but nothing seems odd.Picture of craft?http://i.imgur.com/wAJbj1K.jpgSpooky Edited October 29, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 29, 2015 Share Posted October 29, 2015 Wow! Where did you find that?HereBeale, on the topic of 1.875m part balance in the tech tree - if I edit the configs for them to place them more appropriately, would you take a look at them? Quote Link to comment Share on other sites More sharing options...
Beale Posted October 29, 2015 Author Share Posted October 29, 2015 if I edit the configs for them to place them more appropriately, would you take a look at them?Fun to see old things!Configs - yes of course, I am more than happy to take on tech-tree suggestions (I have never balanced it correctly, that much should be obvious ). Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted October 29, 2015 Share Posted October 29, 2015 Hey all, TweakScale config has been updated. Tantares TweakScale Config (v1.3) Dropbox DownloadShort changes include more sizes, N1 scaling factors, and some tweaks and fixes. I'll be absent from the forums for quite a while. If anyone wants to update the configs when Beale drops new parts on you all, please feel free. If you just look at the configs, you can figure out the way it works very quickly. Cheers all. Quote Link to comment Share on other sites More sharing options...
Ciaran Posted October 29, 2015 Share Posted October 29, 2015 In reply to Beale, By legacy release, i mean the updates that changed things, Like the old specter cockpit, I don't remember how it looked, but i know i liked it, Or stuff like this Really, What i'm requesting is that you update some of the old versions of the mod where things were changed, or removed, Hopefully that isn't too big of a request, And one last thing, Keep in mind i'm not demanding this, And i'm trying my best to not make too big of a request Quote Link to comment Share on other sites More sharing options...
Beale Posted October 29, 2015 Author Share Posted October 29, 2015 Hey all, TweakScale config has been updated. Tantares TweakScale Config (v1.3) Dropbox DownloadShort changes include more sizes, N1 scaling factors, and some tweaks and fixes. I'll be absent from the forums for quite a while. If anyone wants to update the configs when Beale drops new parts on you all, please feel free. If you just look at the configs, you can figure out the way it works very quickly. Cheers all. Many thanks!In reply to Beale, By legacy release, i mean the updates that changed things, Like the old specter cockpit, I don't remember how it looked, but i know i liked it, Or stuff like this http://puu.sh/9uGQv/4d4624d5f3.jpg Really, What i'm requesting is that you update some of the old versions of the mod where things were changed, or removed, Hopefully that isn't too big of a request, And one last thing, Keep in mind i'm not demanding this, And i'm trying my best to not make too big of a requestSorry, not possible (files are long deleted).Some are... why you would want them? Old, poorly textured. Quote Link to comment Share on other sites More sharing options...
Ciaran Posted October 29, 2015 Share Posted October 29, 2015 Wasn't there an iteration just before the new specter capsule? Quote Link to comment Share on other sites More sharing options...
Beale Posted October 29, 2015 Author Share Posted October 29, 2015 Wasn't there an iteration just before the new specter capsule?Maybe...? As far as I know, the part only has one iteration. Quote Link to comment Share on other sites More sharing options...
Ciaran Posted October 29, 2015 Share Posted October 29, 2015 Hmm, Well, I guess that explains why i forgot it Anyway, I have one little thing i'd like, Because it bugs the hell out of me, The soyuz part retexture basically renders certain parts useless, Because the colour contrast doesn't work, So my request is, Either a small tutorial on if i can have two different soyuz parts at once, Or, Maybe you could put together a couple green textures for the shenzhou and such, This may be asking too much, But i won't be upset or anything if you won't do it. Quote Link to comment Share on other sites More sharing options...
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