Random Annoying Guy Posted June 22, 2020 Share Posted June 22, 2020 21 hours ago, sslaptnhablhat said: Salyut was literally just remade , and I m not sure meteor would look much better than it already does with a revamp . I was judging solely by the way textures are made. In the current art style there are 1 pixel borders between parts. In the textures of Salyut/Meteor, the borders are mostly absent. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 23, 2020 Share Posted June 23, 2020 8 hours ago, Random Annoying Guy said: I was judging solely by the way textures are made. In the current art style there are 1 pixel borders between parts. In the textures of Salyut/Meteor, the borders are mostly absent. That doesn t necessarily mean they are outdated . Like I said the Salyut parts are literally the newest parts in the latest release version Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted June 23, 2020 Share Posted June 23, 2020 (edited) I voted 'other', but to be honest, any of them would be amazing. I'd really like to see a Soviet version of the Making History M.E.M. parts. EDIT: My bad... should probably read more things before replying. Edited June 23, 2020 by DirtyFace83 Own stupidity Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 23, 2020 Share Posted June 23, 2020 4 minutes ago, DirtyFace83 said: I voted 'other', but to be honest, any of them would be amazing. I'd really like to see a Soviet version of the Making History M.E.M. parts. Tantares already has parts to make the LK lander Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted June 23, 2020 Share Posted June 23, 2020 18 minutes ago, sslaptnhablhat said: Tantares already has parts to make the LK lander Yes... I see that. And after an instant download, it is a thing of beauty Quote Link to comment Share on other sites More sharing options...
Beale Posted June 23, 2020 Author Share Posted June 23, 2020 (edited) Tantares 22.0 Back in quacktion. Pretty big update, and a lot of it may be not obvious at first - but many changes have been made at the config level. Big thanks to @Well for raising a lot of bug-fixes. If you have any issues, or suggestions, please get in touch! - Bug fixes - Balance pass and refinement - Mir revamp - 37K revamp (Kvant) - NEP Truss revamp - Sofora Truss revamp You can get Tantares on both GitHub, Spacedock, and CKAN. ! WARNING ! Previous craft built using Mir parts should still load, but parts have been deprecated and will have a black texture. I recommend retiring these craft, as deprecated parts will be removed in the version after (23.0). Folder structure has changed, please do a clean install of the mod. Edited June 23, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 23, 2020 Share Posted June 23, 2020 What is this? Must be Russian segment of ISS.. Wait... Is that.. Skylab?! AND THE ISS?! I Require Additional FPS. Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted June 23, 2020 Share Posted June 23, 2020 1 hour ago, Beale said: Previous craft built using Mir parts should still load, but parts have been deprecated and will have a black texture. You might want to double check that. It fragged a number of craft I had in orbit and a crap ton of craft in the VAB say Invalid Parts and will not load. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 23, 2020 Author Share Posted June 23, 2020 (edited) 32 minutes ago, CaptKordite said: You might want to double check that. It fragged a number of craft I had in orbit and a crap ton of craft in the VAB say Invalid Parts and will not load. ARGH! Got any screenshots / list of parts? Hotfix upload in progress - issue to be resolved. Edited June 23, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted June 23, 2020 Share Posted June 23, 2020 41 minutes ago, Beale said: list of parts? This may not be comprehensive: Eridani.Mount.2 Eridani.DockingMechanism.1 Eridani.DockingMechanism.2 Eridani.Engine.1 Eridani.Antenna.1 Eridani.Antenna.2 Eridani.Antenna.4 Eridani.Crew.1 Eridani.Crew.2 Eridani.Solar.1.2 Eridani.Solar.2.2 Eridani.SolarDorsal.2 Eridani.Node.1 Eridani.NodeSupport.1 Acamar.Lab.1 Acamar.Lab.2 Acamar.SolarLab.1 Rana.Mount.2 Quote Link to comment Share on other sites More sharing options...
Beale Posted June 23, 2020 Author Share Posted June 23, 2020 Tantares 22.1 Quick hotfix to resolve issues with deprecated parts.Github upload is slow, but spacedock is available now. Tech nodes have also been added to several parts without them (LOK, for example). You can get Tantares on both GitHub, Spacedock, and CKAN. ! WARNING ! Previous craft built using Mir parts should still load, but parts have been deprecated and will have a black texture. I recommend retiring these craft, as deprecated parts will be removed in the version after (23.0). Folder structure has changed, please do a clean install of the mod. Quote Link to comment Share on other sites More sharing options...
AverageUser54 Posted June 24, 2020 Share Posted June 24, 2020 Hi @Beale Could we get a real names config for the parts? Quote Link to comment Share on other sites More sharing options...
Beale Posted June 24, 2020 Author Share Posted June 24, 2020 6 hours ago, Prathtel said: Hi @Beale Could we get a real names config for the parts? Unfortunately that's not something I have time for. However all parts are tagged with real names, so you can search that way. Quote Link to comment Share on other sites More sharing options...
Random Annoying Guy Posted June 24, 2020 Share Posted June 24, 2020 Why is everyone demanding fgb revamp while it's brand new? Endcap refresh would suffice. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 25, 2020 Author Share Posted June 25, 2020 (edited) Orlan Suit Probably worthwhile sharing I have measured up parts for all poll options, so you can get a feel for their size. Orthographic reference images removed for clarity (There's a lot of variation in VA references, hence the four prototype sizes). @Jim123 @Rory Yammomoto you can't just vote other and not leave a comment Edited June 25, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted June 25, 2020 Share Posted June 25, 2020 So, the Rana Structural Mount is no longer a coupling? I wasn't using it to dock struts together (yet) but I had been using the part for rovers to "control from here" on the front. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 25, 2020 Author Share Posted June 25, 2020 36 minutes ago, CaptKordite said: So, the Rana Structural Mount is no longer a coupling? I wasn't using it to dock struts together (yet) but I had been using the part for rovers to "control from here" on the front. Specifically the mount itself was never a coupling - there was a separate docking port part that you have there. I decided to remove the docking port since it did not feel great after being remodelled - try first and foremost to make parts feel fitting. To compensate, I will add fromt / back / up / down orientation switches to the control cores - for now if you want you could restare the "rana" parts from the previous version of the mod to continue using those. Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted June 25, 2020 Share Posted June 25, 2020 59 minutes ago, Beale said: To compensate, I will add fromt / back / up / down orientation switches to the control cores - for now if you want you could restare the "rana" parts from the previous version of the mod to continue using those. The orientation switches will be good. They did that in stock for that reason. And, sure, I could restore the parts, but I share most of my craft on Kerbal X, and I think it's impolite to share things that don't work. For the craft in my VAB and Kerbal Construction Time queue I've stripped out the the Rana part and replaced it with a Docking Port Jr. It's bigger and heavier, but it does the thing, though I may go back and replace the cores with stock parts and their variable orientation. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 25, 2020 Author Share Posted June 25, 2020 18 minutes ago, CaptKordite said: The orientation switches will be good. They did that in stock for that reason. And, sure, I could restore the parts, but I share most of my craft on Kerbal X, and I think it's impolite to share things that don't work. For the craft in my VAB and Kerbal Construction Time queue I've stripped out the the Rana part and replaced it with a Docking Port Jr. It's bigger and heavier, but it does the thing, though I may go back and replace the cores with stock parts and their variable orientation. For sure - a compromise I thought of was adding docking functionality to the mount but leaving it commented out in the part config, leaves it open for people to enable if they want that. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 25, 2020 Author Share Posted June 25, 2020 (edited) Stupid litel baeby want to sleep on comfy coyuz Edited June 25, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted June 25, 2020 Share Posted June 25, 2020 The hatches on the three Vega 12 Airlock Compartments no longer work. The hatches at the top and bottom of the modules work but there doesn't seem to even be a hatch on the side. The square hatch-looking thing is there on the textures but pointing at it does not bring up the "crew hatch" that you can click on and EVA. This is not the case for Turcana, Hadar, Hamal, and Tantares Orbital Modules. The crews now trapped inside their LZhM munbases would like a solution. Quote Link to comment Share on other sites More sharing options...
Random Annoying Guy Posted June 25, 2020 Share Posted June 25, 2020 26 minutes ago, Beale said: Stupid litel baeby want to sleep on comfy coyuz Looks like rubber tires Quote Link to comment Share on other sites More sharing options...
Beale Posted June 25, 2020 Author Share Posted June 25, 2020 8 minutes ago, CaptKordite said: The hatches on the three Vega 12 Airlock Compartments no longer work. The hatches at the top and bottom of the modules work but there doesn't seem to even be a hatch on the side. The square hatch-looking thing is there on the textures but pointing at it does not bring up the "crew hatch" that you can click on and EVA. This is not the case for Turcana, Hadar, Hamal, and Tantares Orbital Modules. The crews now trapped inside their LZhM munbases would like a solution. Looks as though the trigger was chopped off Another hot-fix in work... Quote Link to comment Share on other sites More sharing options...
Random Annoying Guy Posted June 26, 2020 Share Posted June 26, 2020 (edited) vega_crew_s1p5_1_1 variants do not work #LOC_eridani_crew_s2_1_description is cut off at the word "the" EDIT: acamar_crew_s2_1 lights don't work No "Crew Report" on some crewed parts tucana_crew_s1p5_1 window thing is pitch black Edited June 26, 2020 by Random Annoying Guy Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 26, 2020 Share Posted June 26, 2020 11 hours ago, Random Annoying Guy said: vega_crew_s1p5_1_1 variants do not work #LOC_eridani_crew_s2_1_description is cut off at the word "the" EDIT: acamar_crew_s2_1 lights don't work No "Crew Report" on some crewed parts Correct me if I’m wrong, but I’m pretty sure all of these parts are deprecated. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.