Jcking Posted September 18, 2021 Share Posted September 18, 2021 8 minutes ago, Minmus Taster said: Were talking about the Vostok one. You are in fact supposed to use the Soyuz parachute for Voskhod builds (beale did make a dedicated Voskhod chute, but cut it because it was identical to the soyuz chute). Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted September 18, 2021 Share Posted September 18, 2021 42 minutes ago, Jcking said: You are in fact supposed to use the Soyuz parachute for Voskhod builds (beale did make a dedicated Voskhod chute, but cut it because it was identical to the soyuz chute). Oh silly me Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted September 18, 2021 Share Posted September 18, 2021 6 hours ago, Minmus Taster said: Were talking about the Vostok one. Or? The Soyuz parachute is the same diameter and sits flush with whatever you place on top of it. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted September 18, 2021 Share Posted September 18, 2021 (edited) Hmmm since you guys are talking about "soyuzes".... Is the soyuz heatshield too buoyant? I think it happens with other tantares heatshields too. If you jettison the shield, the capsule settles half-way into the water as with any other capsule. But if you hit the water with the heatshield attached, the capsule+heatshield will keep "basketballing" over the water. It is a strange behavior. Yes I know... "Just jettison the heatshield" or "its supposed to land on the ground". Maybe so, that's not the point. All capsules plus a heatshield have a weight/volume ratio so that they settle nicelly on the water, but tantares capsules + tantares heatshiels when used together, they just bounce over the water in a weird way. That can'y be right. Edit.: or maybe its just me? Anyone else notice this? Edited September 18, 2021 by Daniel Prates Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted September 18, 2021 Share Posted September 18, 2021 (edited) Having some problems, some ships wont load even though I have the mod and dependencies but it still does this. Wait How do I send images Edited September 18, 2021 by The Brazilian Luigi Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted September 18, 2021 Share Posted September 18, 2021 9 hours ago, Daniel Prates said: Hmmm since you guys are talking about "soyuzes".... Is the soyuz heatshield too buoyant? I think it happens with other tantares heatshields too. If you jettison the shield, the capsule settles half-way into the water as with any other capsule. But if you hit the water with the heatshield attached, the capsule+heatshield will keep "basketballing" over the water. It is a strange behavior. Yes I know... "Just jettison the heatshield" or "its supposed to land on the ground". Maybe so, that's not the point. All capsules plus a heatshield have a weight/volume ratio so that they settle nicelly on the water, but tantares capsules + tantares heatshiels when used together, they just bounce over the water in a weird way. That can'y be right. Edit.: or maybe its just me? Anyone else notice this? I've actually read that this is a Scatterer thing. Something similar to what you described happens with a Mk1-3 pod and 2.5m heat shield. Quote Link to comment Share on other sites More sharing options...
bokrif Posted September 18, 2021 Share Posted September 18, 2021 (edited) On 9/13/2021 at 4:45 AM, bokrif said: First, thank you for your continoued work on Tantares! Secondly, the parts in the deprecated folders do not seem to be loading (and cause some old ships of mine to be not loaded). I tried to restore the textures files and the localisation entries, however the problems persist. Here is an example entry from the log for the old Sargas Docking Port (side question, does this part has a newer version or it was eliminated entirely?): [ERR 04:16:48.656] PartCompiler: Cannot compile part [LOG 04:16:48.656] PartLoader: Compiling Part 'Tantares/parts/z_deprecated_4/_sargas_docking_mechanism_s1p5_1/sargas_docking_mechanism_s1p5_1' [ERR 04:16:48.666] PartLoader: Encountered exception during compilation. System.ArgumentException: Requested value 'None' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00516] in <cd473063d3a2482f8d93d388d0c95035>:0 at ConfigNode.ReadObject (System.Object obj, ConfigNode node) [0x00143] in <cd473063d3a2482f8d93d388d0c95035>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, ConfigNode node, System.Int32 pass, System.Boolean removeAfterUse) [0x0001a] in <cd473063d3a2482f8d93d388d0c95035>:0 at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x001a9] in <cd473063d3a2482f8d93d388d0c95035>:0 at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <cd473063d3a2482f8d93d388d0c95035>:0 [ERR 04:16:48.667] PartCompiler: Cannot compile part [LOG 04:16:48.667] PartLoader: Compiling Part 'Tantares/parts/z_deprecated_4/_sargas_docking_mechanism_s1p5_2/sargas_docking_mechanism_s1p5_2' [ERR 04:16:48.677] PartLoader: Encountered exception during compilation. System.ArgumentException: Requested value 'None' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00516] in <cd473063d3a2482f8d93d388d0c95035>:0 at ConfigNode.ReadObject (System.Object obj, ConfigNode node) [0x00143] in <cd473063d3a2482f8d93d388d0c95035>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, ConfigNode node, System.Int32 pass, System.Boolean removeAfterUse) [0x0001a] in <cd473063d3a2482f8d93d388d0c95035>:0 at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x001a9] in <cd473063d3a2482f8d93d388d0c95035>:0 at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <cd473063d3a2482f8d93d388d0c95035>:0 What do you think is the problem? Okay, this is getting strange at least to me. I tried to use the pre-deprecated Sargas docking mechanism part from earlier version, which puts these files at the old parts/FGB-TUG folder. Edit: I used version 20 and a clean GameData folder, yet it does not load citing the below: [LOG 22:19:53.403] PartLoader: Compiling Part 'Tantares/parts/FGB-TUG/_sargas_docking_mechanism_s1p5_1/sargas_docking_mechanism_s1p5_1' [ERR 22:19:53.405] PartCompiler: Cannot clone model 'Tantares/Parts/FGB-TUG/sargas_docking_mechanism_s1p5_1' as model does not exist [ERR 22:19:53.405] PartCompiler: Model was not compiled correctly [ERR 22:19:53.406] PartCompiler: Cannot compile model [ERR 22:19:53.406] PartCompiler: Cannot compile part [LOG 22:19:53.407] PartLoader: Compiling Part 'Tantares/parts/FGB-TUG/_sargas_docking_mechanism_s1p5_2/sargas_docking_mechanism_s1p5_2' [ERR 22:19:53.408] PartCompiler: Cannot clone model 'Tantares/Parts/FGB-TUG/sargas_docking_mechanism_s1p5_2' as model does not exist [ERR 22:19:53.408] PartCompiler: Model was not compiled correctly [ERR 22:19:53.409] PartCompiler: Cannot compile model [ERR 22:19:53.410] PartCompiler: Cannot compile part This is very odd to me, as I copied these from versions where it worked. Does my latest KSP version handling wrong these two files? Edited September 19, 2021 by bokrif Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted September 18, 2021 Share Posted September 18, 2021 1 hour ago, jefferyharrell said: I've actually read that this is a Scatterer thing. Something similar to what you described happens with a Mk1-3 pod and 2.5m heat shield. Hmm.... I dont use scatterer, but do use EVE. Still, no part I use keeps bouncing above the water. Not even tantates capsules, actually. Only capsules with tantares heatshields. Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted September 18, 2021 Share Posted September 18, 2021 16 minutes ago, Daniel Prates said: Hmm.... I dont use scatterer, but do use EVE. Still, no part I use keeps bouncing above the water. Not even tantates capsules, actually. Only capsules with tantares heatshields. I stand corrected, then. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted September 18, 2021 Share Posted September 18, 2021 32 minutes ago, jefferyharrell said: I stand corrected, then. No, it could be that. It is also a visual enhancement mod. In fact I will try removing it and see if it makes a difference. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted September 19, 2021 Share Posted September 19, 2021 btw Beale, I have to sound pushy but what's going on with 2/3MV? we haven't heard from the little fella in awhile Quote Link to comment Share on other sites More sharing options...
AstroMatthew Posted September 19, 2021 Share Posted September 19, 2021 (edited) Rip My russian side of my ISS. could yall make a craft file for the russia side of the ISS everytime yall update it. Edited September 19, 2021 by AstroMatthew Quote Link to comment Share on other sites More sharing options...
Friznit Posted September 19, 2021 Share Posted September 19, 2021 5 hours ago, AstroMatthew said: Rip My russian side of my ISS. could yall make a craft file for the russia side of the ISS everytime yall update it. https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/ISS Some of the part names in the guide have likely changed (which is also why old craft files aren't working). If you could rebuild the craft using the guide and point out which of the parts listed is incorrect, that would be super helpful. I'll work through them all given time but any help would speed up the updates. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 20, 2021 Author Share Posted September 20, 2021 unfortunately I am a little pressed for time to fix the craft files at the moment, and don't have KSP installed anymore. Not going to do any more modding for KSP 1. It would be possible eventually to clean up and release them, but if somebody can provide them I will rebundle the release. In the meantime, Friznit's wiki is the best resource you can ask for. Quote Link to comment Share on other sites More sharing options...
billbobjebkirk Posted September 20, 2021 Share Posted September 20, 2021 14 hours ago, Beale said: unfortunately I am a little pressed for time to fix the craft files at the moment, and don't have KSP installed anymore. Not going to do any more modding for KSP 1. It would be possible eventually to clean up and release them, but if somebody can provide them I will rebundle the release. In the meantime, Friznit's wiki is the best resource you can ask for. Sad to hear, but you've closed this mod on a pretty good note! Pretty grateful for the extra time you've dedicated to it since KSP2 was delayed, and I hope that when it does come out, you'll be in a good situation to do just as good! Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted September 20, 2021 Share Posted September 20, 2021 (edited) On 9/20/2021 at 2:48 AM, Beale said: unfortunately I am a little pressed for time to fix the craft files at the moment, and don't have KSP installed anymore. Not going to do any more modding for KSP 1. It would be possible eventually to clean up and release them, but if somebody can provide them I will rebundle the release. In the meantime, Friznit's wiki is the best resource you can ask for. You did good Beale, you made an amazing mod but could by any chance be adopted in someone was willing though? Edit: Looking back now, I'm just coherent enough to think I'm having a stroke XD Edited November 27, 2021 by Minmus Taster Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted September 20, 2021 Share Posted September 20, 2021 14 hours ago, Beale said: unfortunately I am a little pressed for time to fix the craft files at the moment, and don't have KSP installed anymore. Not going to do any more modding for KSP 1. It would be possible eventually to clean up and release them, but if somebody can provide them I will rebundle the release. In the meantime, Friznit's wiki is the best resource you can ask for. So... no release for the 2MV anytime soon? Or is there already anywhere to grab them from? Quote Link to comment Share on other sites More sharing options...
Beale Posted September 21, 2021 Author Share Posted September 21, 2021 (edited) 11 hours ago, Minmus Taster said: but could by any chance be adopted in someone was willing though? The licence allows people to fork it as they wish. 11 hours ago, Alpha512 said: So... no release for the 2MV anytime soon? Or is there already anywhere to grab them from? I might try to finish it up at some point, since it is basically complete (just missing one set of solar panels). You can grab the "nearly complete" version of it from here (just missing a couple of descriptions etc, maybe some balancing oddities). https://github.com/Tantares/TantaresSP If you want to help with 2mv balancing, descriptions, if you are happy to make a pull request I would be delighted to integrate it and get it released sooner. Edited September 21, 2021 by Beale Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted September 21, 2021 Share Posted September 21, 2021 Is there likely to be a final release of TantaresLV with the 1.5m rescale patch included? Asking not to push for an update, but because if there won't be a release then I'll write up a quick guide for anyone who wants to update the rescale patch manually. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted September 21, 2021 Share Posted September 21, 2021 3 hours ago, Beale said: The licence allows people to fork it as they wish. I might try to finish it up at some point, since it is basically complete (just missing one set of solar panels). You can grab the "nearly complete" version of it from here (just missing a couple of descriptions etc, maybe some balancing oddities). https://github.com/Tantares/TantaresSP If you want to help with 2mv balancing, descriptions, if you are happy to make a pull request I would be delighted to integrate it and get it released sooner. I'm not really a coding guy but I could probably do the descriptions and names if you or someone else ever decided to finish it. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted September 21, 2021 Share Posted September 21, 2021 Spoiler Did some dumb filter stuff on this one: Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 21, 2021 Share Posted September 21, 2021 12 minutes ago, Minmus Taster said: Polyus vibes Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted September 22, 2021 Share Posted September 22, 2021 14 hours ago, Beccab said: Polyus vibes Legend has it I still can't point the darn thing the right direction Quote Link to comment Share on other sites More sharing options...
Leszek Posted September 22, 2021 Share Posted September 22, 2021 On 9/20/2021 at 2:48 AM, Beale said: Not going to do any more modding for KSP 1. I am sorry to hear that. Non-the-less, thank you very much for a glorious mod. It has been one of my required KSP Mods since almost the start. I have below a link to a KSP Vostok that was made using this mod before Tantares LV was a thing. Circa 2014. 7 years. My gosh. https://www.dropbox.com/s/83yo55opd630tx5/front_Vostok 4_4.png?dl=0 Quote Link to comment Share on other sites More sharing options...
FlybeachYon2021 Posted September 23, 2021 Share Posted September 23, 2021 (edited) tantares is just for 1.12.x or 1.12.2? also tantaressp Edited September 23, 2021 by FlybeachYon2021 for new words Quote Link to comment Share on other sites More sharing options...
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