Bersagliere81 Posted November 3, 2017 Share Posted November 3, 2017 I just had a rescue contract, and I found the kerbal is in an A-C10 crewed block. It can't go EVA as there are no hatches, and no docking ports. How can I rescue that frog? Quote Link to comment Share on other sites More sharing options...
hraban Posted November 3, 2017 Share Posted November 3, 2017 On 11/3/2017 at 3:28 PM, Bersagliere81 said: I just had a rescue contract, and I found the kerbal is in an A-C10 crewed block. It can't go EVA as there are no hatches, and no docking ports. How can I rescue that frog? Expand Mount an "advanced grabbing unit" on the rescue ship and grab the A-C10 block. Then the Kerbal can be rescued by crew transfer. Quote Link to comment Share on other sites More sharing options...
Bersagliere81 Posted November 3, 2017 Share Posted November 3, 2017 (edited) On 11/3/2017 at 5:09 PM, hraban said: Mount an "advanced grabbing unit" on the rescue ship and grab the A-C10 block. Then the Kerbal can be rescued by crew transfer. Expand I just finished that in this right moment. For the first time ever I used hyperedit and alt+f12. Not feeling guilty as my rescue ship was there . Thank you Edited November 3, 2017 by Bersagliere81 Quote Link to comment Share on other sites More sharing options...
Beale Posted November 4, 2017 Author Share Posted November 4, 2017 Are you looking forward to alternate textures? Quote Link to comment Share on other sites More sharing options...
Synthesis Posted November 4, 2017 Share Posted November 4, 2017 Wow. Soyuz-Taxi is adorable! Quote Link to comment Share on other sites More sharing options...
Gunslinger1 Posted November 4, 2017 Share Posted November 4, 2017 On 11/4/2017 at 12:06 AM, Beale said: Are you looking forward to alternate textures? Expand HELL YES! Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 4, 2017 Share Posted November 4, 2017 On 11/4/2017 at 12:06 AM, Beale said: Are you looking forward to alternate textures? Expand Beale, thats te point on the i. Quote Link to comment Share on other sites More sharing options...
hraban Posted November 4, 2017 Share Posted November 4, 2017 On 11/4/2017 at 12:06 AM, Beale said: Expand The squares around the airlock do not look good. The wrong placement destroys the basically well-intentioned image. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 4, 2017 Author Share Posted November 4, 2017 On 11/4/2017 at 12:16 PM, hraban said: The squares around the airlock do not look good. The wrong placement destroys the basically well-intentioned image. Expand Just a little joke, I wouldn't worry about it too much (Or should you? ). Docking port, orbital module, crew capsule, heatshield (with fairing) and decoupler. More progress! Quote Link to comment Share on other sites More sharing options...
hraban Posted November 4, 2017 Share Posted November 4, 2017 On 11/4/2017 at 7:38 PM, Beale said: Just a little joke, I wouldn't worry about it too much (Or should you? ). Expand Worried about a texture mistake that has not grown on my crap, no! I'm more worried about the hatches in your capsules. With a maximum helmet diameter of 0.625m this will probably not get in and out. Are you planning to transport only octopuses and squid in the future? Quote Link to comment Share on other sites More sharing options...
Deltac Posted November 4, 2017 Share Posted November 4, 2017 On 11/4/2017 at 7:50 PM, hraban said: only octopuses and squid in the future? Expand Kerbals have the rare ability to shrink on the quantum scale. I thought everyone knew this! (is joke xD) Quote Link to comment Share on other sites More sharing options...
Beale Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) On 11/4/2017 at 7:50 PM, hraban said: I'm more worried about the hatches in your capsules. With a maximum helmet diameter of 0.625m this will probably not get in and out. Are you planning to transport only octopuses and squid in the future? Expand It will be fine! No worries Still a lot of work to do on this boy, but it is taking shape nicely. Edited November 4, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 5, 2017 Share Posted November 5, 2017 Though I know I'll have to do it everything again, this is my take on the Shengzhou Quote Link to comment Share on other sites More sharing options...
Beale Posted November 5, 2017 Author Share Posted November 5, 2017 (edited) On 11/5/2017 at 3:40 AM, Drakenex said: Though I know I'll have to do it everything again, this is my take on the Shengzhou Expand You won't have to do it again, the craft files will be compatible. Edit: oh! The textures! Pretty Nice! Edited November 5, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted November 5, 2017 Share Posted November 5, 2017 On 11/4/2017 at 12:06 AM, Beale said: Are you looking forward to alternate textures? Expand Random Idea: Make the checkerboard fire engine red and chartreuse yellow, and then make the rest of the pod fire engine red. Maybe move the checkerboard more towards the front of the craft, and behold, a "Rescyuz" (Rescue Soyuz). It might actually look pretty cool. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 5, 2017 Author Share Posted November 5, 2017 (edited) On 11/5/2017 at 2:43 PM, DJ Reonic said: Random Idea: Make the checkerboard fire engine red and chartreuse yellow, and then make the rest of the pod fire engine red. Maybe move the checkerboard more towards the front of the craft, and behold, a "Rescyuz" (Rescue Soyuz). It might actually look pretty cool. Expand Interesting... More work on the engine: But, why can we not see the rear yet? Edited November 5, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted November 5, 2017 Share Posted November 5, 2017 (edited) On 11/5/2017 at 5:44 PM, Beale said: Interesting... Expand Wow. That actually looks better than I thought it would. Maybe an texture option with this, and then a reversed option would be good for those who wish to have rescue-ish ships. Edited November 5, 2017 by DJ Reonic Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted November 5, 2017 Share Posted November 5, 2017 On 11/5/2017 at 5:44 PM, Beale said: Expand One teeny little suggestion, perhaps could you change the color of those little arrows on the decoupler to be red instead of black? I think that would look better. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 5, 2017 Author Share Posted November 5, 2017 On 11/5/2017 at 7:57 PM, Third_OfFive said: One teeny little suggestion, perhaps could you change the color of those little arrows on the decoupler to be red instead of black? I think that would look better. Expand Maybe, but it's a fairly minor detail, I will leave it until in-game. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted November 5, 2017 Share Posted November 5, 2017 Just found out that Blok-D assembly fits PERFECTLY into BDB's Apollo petal adapter. Which led to a rather thrilling rescue mission from Mun orbit - with Saturn IB + Blok D + Apollo. First, S-IB was barely able to reach 100-km orbit - leaving me with about 30 m\s dV. Second, Blok-D gave only about 75% of dV needed for Mun transfer - so I had to do a second burn. Not to mention the extraction maneuver and rather ingenious adapter (Blok-D's upper ring is 0.9375 and BDB Apollo's docking ring is 0.675, so I had to improvise. BDB's Gemini-inspired adapter went in juuust fine!). Anyway, total success, Nina Kerman is now safe. That's what I'm talking about: Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Beale Posted November 5, 2017 Author Share Posted November 5, 2017 On 11/5/2017 at 9:45 PM, biohazard15 said: Just found out that Blok-D assembly fits PERFECTLY into BDB's Apollo petal adapter. Which led to a rather thrilling rescue mission from Mun orbit - with Saturn IB + Blok D + Apollo. First, S-IB was barely able to reach 100-km orbit - leaving me with about 30 m\s dV. Second, Blok-D gave only about 75% of dV needed for Mun transfer - so I had to do a second burn. Not to mention the extraction maneuver and rather ingenious adapter (Blok-D's upper ring is 0.9375 and BDB Apollo's docking ring is 0.675, so I had to improvise. BDB's Gemini-inspired adapter went in juuust fine!). Anyway, total success, Nina Kerman is now safe. Reveal hidden contents Expand That's really neat! Nice rescue mission. I have some interesting developments... (No plugin needed). Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted November 6, 2017 Share Posted November 6, 2017 On 11/5/2017 at 11:04 PM, Beale said: That's really neat! Nice rescue mission. I have some interesting developments... (No plugin needed). Expand I just imagine a cork popping sound when the kerbal comes out of that hatch Also what fuel tank is that? I thought it was an Oscar b at first Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 6, 2017 Share Posted November 6, 2017 (edited) Are you going to release a texture kit on PSD? It seems so easy to re-texture (speaking of that, can you please share the one from TKS?) Edit: Doh! already on GH, sorry! Edited November 6, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
Legcutter Posted November 6, 2017 Share Posted November 6, 2017 On 11/5/2017 at 5:44 PM, Beale said: More work on the engine: Expand Everyday is a good day for perfectionism. It's what... like sixths iteration of a Tantares mod Soyuz? Quote Link to comment Share on other sites More sharing options...
Daylight4449 Posted November 6, 2017 Share Posted November 6, 2017 i love this mod so much! but i cant seem to switch the textures of the parts, how do i? Quote Link to comment Share on other sites More sharing options...
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