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[WIP][1.0.5]* RSS Visual Enhancements (RVE)


pingopete

Realistically what would you prefer in RVE? -- choose one from each letter  

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  1. 1. Realistically what would you prefer in RVE? -- choose one from each letter

    • A) 1 main cloud layer, 1 cirrus layer (Medium/Compromise)
    • A) Low, Medium, High cloud layers (Heavy/Realistic)
    • B) Detail bias towards Land/Atmosphere visuals
    • B) Detail bias towards Orbit/Space visuals
    • C) Realism
    • C) Detail
    • C) CPU accessibility


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Well! I have rather splendid news! After an initial proof of concept test, I have made working shooting stars! If you're looking at the screenshots for a reference, the textures were just to make sure things worked... which they do! Expect some pretty textures in a day or two. Also, it's black in day time - will fix :D

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In time, with some fixes from EVE, we'll have completely functioning shootings stars!

Also, pingopete, I'm working on a sun corona for you as we speak. After that's done, I'll set up some particle textures that are to my preference and you can pick! Do you have any screens of the config I gave you for the particle frequency?

EDIT: I forgot to mention: The texture does clip in and out so that it is only visible at certain times. Altering the altitude of the cover texture by roughly 30 centimetres (small, but big difference) changed the frequency from almost always to every now and again. Also, a 1k texture won't cut it. It'll atleast need to be 4k. You see the first picture? That was 3 pixels in height... Will update as I make changes! :D

EDIT 2: I also forgot to mention that the minimum speed where it is visible is 585km/s o.O It also works better than expected in terms that you can only see it at night time.

Edited by Chezburgar7300
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Well! I have rather splendid news! After an initial proof of concept test, I have made working shooting stars! If you're looking at the screenshots for a reference, the textures were just to make sure things worked... which they do! Expect some pretty textures in a day or two. Also, it's black in day time - will fix :D

http://imgur.com/a/g2lTF

In time, with some fixes from EVE, we'll have completely functioning shootings stars!

Also, pingopete, I'm working on a sun corona for you as we speak. After that's done, I'll set up some particle textures that are to my preference and you can pick! Do you have any screens of the config I gave you for the particle frequency?

EDIT: I forgot to mention: The texture does clip in and out so that it is only visible at certain times. Altering the altitude of the cover texture by roughly 30 centimetres (small, but big difference) changed the frequency from almost always to every now and again. Also, a 1k texture won't cut it. It'll atleast need to be 4k. You see the first picture? That was 3 pixels in height... Will update as I make changes! :D

EDIT 2: I also forgot to mention that the minimum speed where it is visible is 585km/s o.O It also works better than expected in terms that you can only see it at night time.

Awesome stuff chez, thanks for testing. I'd recommend making the streak 'truly straight' in PS so there's no pixel antialiasing, then rotating the detail/layer in game with GUI, I think it'd look better

Edited by pingopete
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RVE runs great! Aside from some linux-related graphical issues, it looks pretty good, I have found that going into the tracking station, then leaving fixes the puff ball clouds quicker than alt+E and hitting apply. I am currently on my mac partition, but will post screenshots later today. The primary linux graphics issue is no Anti-Aliasing, but it's worth it.

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RVE runs great! Aside from some linux-related graphical issues, it looks pretty good, I have found that going into the tracking station, then leaving fixes the puff ball clouds quicker than alt+E and hitting apply. I am currently on my mac partition, but will post screenshots later today. The primary linux graphics issue is no Anti-Aliasing, but it's worth it.

Awesome! Thanks for the info Robo, That linux antialiasing issue only effect ati gpu's, nvidia is un-effected apparently.

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I've been considering it, possibly with KitopiaTech..

Some more work here - Europa faily finished for the time being, but not entirely, waiting on some features still.

- Sol - Auroras and more changes:

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Wow... I gotta get Linux. I just gotta do it. I want it all.

Me too, though I'm worried I'll get so used to its power I'll forget about the majority of stock players! :P

Are you using RealPlumes? It might be an issue with that. One other thing, the Sun flare is a bit low res, I was wondering if this is intentional?

Uhh no, I think it's included in RO be default now anyway? I think it may just be to do with the smoke trail config :/

The sun flare is a shared assets which cannot be increased in resolution, KSP won't let me :( I can reduce the pixely'ness but it's difficult, I'll be continually improving it though :)

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HAha, I just found the closest, highest res images from fly-by's I could then stitched em' together ;)

Mine is quite self-made (using references, of course), but I like much more your results. More accurate for RSS, btw, as must be.

Congrats Pingopete, you are doing a great, great work!

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Here are some pics from my Comm sat launch, there are some visual issues.

http://imgur.com/a/ywvez

I think some of them are Far Clip Plane issues, but others, not sure.

Thanks, the ocean glitch is really weird, not what I'd expected as a result of linux, all the rest are known bugs on windows.

Where was that launch from with the ocean glitch? Did it appear everywhere/on every launch?

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It hasn't happened now actually, but it was launched from the MH-Omelek launch site. Do you mean the first pic or the second one? Is there a way to make the Far Clip less Clippy?

I was reffering to the first image yeah. And how do you mean exactly about the far clipping planes? Btw You can also add descriptions to your Imgur albums if it helps

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Here are fixes for both :)

Clipping:

Go into Gamedata/RealSolarSystem/Plugins/PluginData and delete the Kerbin.obj, let it remake it on next game start.

Missing/ZigZaging Shaders from orbit:

Caused when applying EVE GUI when in orbit, going straight from game start to vehicle in orbit (without loading a vehicle at ksc first). Try the tracking station switch trick? Or is it always present, even when launching a rocket into space?

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SAY WHHAAAAAAAATTT :D

http://imgur.com/a/f4qpF

Some new testing pics - Procedural Auroras (Video coming), New upwards haze; now much more realistic, gonna totally drop the stock ksp atmosphere for this (see later pics) :)

Oh my goodness. No more overlapping stock atmospheric layer lines! Just one big beautiful creation! :D

P.S. Is this in your current release?

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Those look great! Will we get Jupiter clouds in the next update? :D

Edit: did you get Linux?

Yes :) It will be merely a matter of reformatting the old ones for the newer system plus maybe some improvements, Really want to get the atmospheres working on the other planets though, its specularity effect will help to make the bodies more SpaceEngine'esque.

As for Linux no not yet, still contemplating the best method if it's just for ksp, I'm thinking dual boot or individual boot to linux but it'd just be for ksp :/ It's such a weird thought, like having a second pc inside my windows one just for modding :'D

Here's a vid of my first test of procedural aurora's for Earth :) (Originally recorded at 1080p 60fps, took 500 minutes to upload only to find it was down scaled to 360p.... FUUUUUUUUUUUUUUUUUUU)

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Glad that technique worked out for you Pingo! They look way better than any aurora I've seen!

Just a quick query for the shooting star feature, what rgba values did you set for the cover? It only seems to shade into the layer instead of actually covering it.

Look forward to a more stable release! RVE ftw!

Edit: It won't let me give you rep! XD

Edited by Chezburgar7300
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