troyfawkes Posted May 1, 2015 Share Posted May 1, 2015 Hey MrCynical, can you transmit science back with 323? I'm grabbing it now but testing a hundred other mods individually due to a fun save breaking bug... Link to comment Share on other sites More sharing options...
JewelShisen Posted May 1, 2015 Share Posted May 1, 2015 Anybody know if the AeroProbe and MicroSat are going to be updated soon? As soon as the AeroProbe is launched it hits the ground at over 2km/s right now. Link to comment Share on other sites More sharing options...
JeffreyCor Posted May 1, 2015 Share Posted May 1, 2015 I just tried 323 myself and had no problems transmitting date. It was a direct link no relaying but it worked fine. Link to comment Share on other sites More sharing options...
Athlonic Posted May 1, 2015 Share Posted May 1, 2015 I'm running devbuild 323 and TAC life support on 1.0. No issues loading so far. Only thing I've noticed so far is a minor graphical error in the right click menu for unmanned ships. Anything with a toggle button overlays the text when clicked rather than changing it (e.g. getting "activate" and "deactivate" printed over the top of each other).Seeing this issue as well.Plus one of my probe couldn't send science data, manned pod apparently can send data though.Have to recheck to be sure. Link to comment Share on other sites More sharing options...
memento_ Posted May 1, 2015 Share Posted May 1, 2015 Hey, theres a new build up 325! It fixed my problems with nto seeing any of the parts in the tech tree! Link to comment Share on other sites More sharing options...
Axelord FTW Posted May 1, 2015 Share Posted May 1, 2015 I'll try the sleeping beehive build (325).Hope it goes well, RT is one of those mods I simply cannot do without anymore. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted May 1, 2015 Share Posted May 1, 2015 I am having a bug. I posted on the github you can see it is thick text issue... have anybody have this issue? Link to comment Share on other sites More sharing options...
rabidninjawombat Posted May 1, 2015 Share Posted May 1, 2015 (edited) I am having a bug. I posted on the github you can see it is thick text issue... have anybody have this issue?Ive noticed the same thing, wasnt sure i could nail it down to remote tech. Will try the dev build of remotetech with a stock install.EDIT: cant seem to reproduce it on a stock install with just RT. Edited May 1, 2015 by rabidninjawombat Link to comment Share on other sites More sharing options...
darrenp Posted May 1, 2015 Share Posted May 1, 2015 Has anyone else had an issue with the planetary scanner part? I get a vessel into orbit, deploy the scanner, but then it says there is no suitable comms device available. I've tried with both the new Communotron 32, and the original 16 from stock.Was working fine on stock before installing mods. Link to comment Share on other sites More sharing options...
MrCynical Posted May 1, 2015 Share Posted May 1, 2015 Hey MrCynical, can you transmit science back with 323? I'm grabbing it now but testing a hundred other mods individually due to a fun save breaking bug... Seems to transmit fine - I've tried it with both manned and unmanned craft.I am having a bug. I posted on the github you can see it is thick text issue... have anybody have this issue? Yes, I've got this too. I'm pretty confident it's remote tech as pulling the mod out corrects it. Only other mod I'm running is TAC life support. Link to comment Share on other sites More sharing options...
rancor1223 Posted May 1, 2015 Share Posted May 1, 2015 Ive noticed the same thing, wasnt sure i could nail it down to remote tech. Will try the dev build of remotetech with a stock install.EDIT: cant seem to reproduce it on a stock install with just RT.I second this. I didn't try it on clean install, but when I remove RT from my modded game, it stops happening. Using latest 325 build (same thing happened with 323). Also, the buttons aren't animated and it looks more like the text is layered. I think when I activated a rocket engine, it showed both Activated and Deactivated text on top of each other. Link to comment Share on other sites More sharing options...
vincespeedmk2 Posted May 1, 2015 Share Posted May 1, 2015 (edited) If I install RemoteTech to use in a existing save game, and have no active crafts, will there be any problems ? Or do I need to start a new save for RemoteTech (or any other mod for that matter) ?Don't know if anyone has said this already but:If you have craft without antennae or the antenae aren't deployed, the craft will become uncontrollable. You can get around this by down loading a mod expansion called Remotetech XF from curse ( sorry for promoting other mods) it will allow you to deploy the antennae of pre existing craft. Then remote tech (which is awesome) will work as usual. Edited May 1, 2015 by vincespeedmk2 Link to comment Share on other sites More sharing options...
jlcarneiro Posted May 1, 2015 Share Posted May 1, 2015 I've installed build 325 and although it seems to be working, I got a doubt: I've launched a rover (to test Hullcam VDS) and it responds fine, but says "Local control".Shouldn't it say it just when manned? Link to comment Share on other sites More sharing options...
Sigma88 Posted May 1, 2015 Share Posted May 1, 2015 I've installed build 325 and although it seems to be working, I got a doubt: I've launched a rover (to test Hullcam VDS) and it responds fine, but says "Local control".http://i.imgur.com/fJxqTsW.pngShouldn't it say it just when manned?this usually happens when you are using third party probe cores that are not supported by RT, do you have any probe cores other than the stayputnik? Link to comment Share on other sites More sharing options...
RabidMonkey Posted May 1, 2015 Share Posted May 1, 2015 this usually happens when you are using third party probe cores that are not supported by RT, do you have any probe cores other than the stayputnik?The Probodobodyne RoveMate is now a probe core as well. Link to comment Share on other sites More sharing options...
Mannaro The Patient Posted May 1, 2015 Share Posted May 1, 2015 Dont know if is related but after upgrade from 323 to 325 many pieces of my saved ships disappeared, solar panels, radial decouplers and so on...... T_TI'll wait for a proprer stable release............ Link to comment Share on other sites More sharing options...
jlcarneiro Posted May 1, 2015 Share Posted May 1, 2015 (edited) Dont know if is related but after upgrade from 323 to 325 many pieces of my saved ships disappeared, solar panels, radial decouplers and so on...... T_TI'll wait for a proprer stable release............Hmmm, downgrading to 323...EDIT: Nope, problem persists on 323. I think it's related to compatibility issues between Probodobodyne RoveMate and RemoteTech... Edited May 1, 2015 by jlcarneiro Link to comment Share on other sites More sharing options...
Pyromaniacal Posted May 1, 2015 Share Posted May 1, 2015 Well, I went back a couple pages, as is meet and right, and boy am I glad that I read back as far as I did. People here like the question, "Is it updated yet?" almost as much as they like the people who get angry when people tell them to read.I shall sit and wait for testing to complete. Link to comment Share on other sites More sharing options...
Comwarrior Posted May 1, 2015 Share Posted May 1, 2015 I'm curently building and testing a mod pack for DMP with a group of other streamers. I'd like to offer my services to test new versions of RT. Link to comment Share on other sites More sharing options...
HavinAlmassi Posted May 1, 2015 Share Posted May 1, 2015 I'm curently building and testing a mod pack for DMP with a group of other streamers. I'd like to offer my services to test new versions of RT.https://github.com/RemoteTechnologiesGroup/RemoteTech/releases Have at it Link to comment Share on other sites More sharing options...
klefenz Posted May 1, 2015 Share Posted May 1, 2015 EDIT: Nope, problem persists on 323. I think it's related to compatibility issues between Probodobodyne RoveMate and RemoteTech... Link to comment Share on other sites More sharing options...
WeirdCulture Posted May 2, 2015 Share Posted May 2, 2015 For the communication, the dev build seems to be ok... but I don't know if I am broken or the flight computer.. I am not able to get a stright 90° ascent. Link to comment Share on other sites More sharing options...
klefenz Posted May 2, 2015 Share Posted May 2, 2015 For the communication, the dev build seems to be ok... but I don't know if I am broken or the flight computer.. I am not able to get a stright 90° ascent.Maybe its the new aerodynamics, I've had rockets flipping upside down. Link to comment Share on other sites More sharing options...
GrimerX Posted May 2, 2015 Share Posted May 2, 2015 Maybe its the new aerodynamics, I've had rockets flipping upside down.Most likely. I don't have any issue picking the ascent path I want (within some tolerance of course). Straight up is no problem.I'm using 323, seems fine so far but I haven't gotten things out beyond one hop yet. Link to comment Share on other sites More sharing options...
K3RBAL KOL4 Posted May 2, 2015 Share Posted May 2, 2015 Pleeeaaasseee update this for 1.0. I just don't feel right w/o it.. Link to comment Share on other sites More sharing options...
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