Matrix_kbh Posted December 17, 2015 Share Posted December 17, 2015 Yeah i tried, the dll as well, same issues as Fizbanger map bug. Link to comment Share on other sites More sharing options...
alexzzzz Posted December 17, 2015 Share Posted December 17, 2015 On 16 декабря 2015 г., WuphonsReach said: The link to the replacement DLL is: https://www.dropbox.com/s/j7rnm3n2l8k2iqt/RemoteTech.zip?dl=0 You will need to overwrite the existing RemoteTech DLL in your GameData/ folder with the one that FancyMouse created. Great! It fixed the bug that was blocking my Mobile Processing Lab from transmitting science. Link to comment Share on other sites More sharing options...
RA3236 Posted December 17, 2015 Share Posted December 17, 2015 What is the chance that this mod will be continued in 1.1 with the changes in antennae? Link to comment Share on other sites More sharing options...
Svm420 Posted December 18, 2015 Share Posted December 18, 2015 (edited) 4 hours ago, RA3236 said: What is the chance that this mod will be continued in 1.1 with the changes in antennae? 100% for squads sake . Edited December 18, 2015 by Svm420 Link to comment Share on other sites More sharing options...
RA3236 Posted December 18, 2015 Share Posted December 18, 2015 Hi, I need help with a problem after uninstalling ScanSat with RT installed, explanation at the bottom of this page. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 18, 2015 Share Posted December 18, 2015 (edited) Yelp... So I have a comms relay setup on Kerbin, Mun and Minmus of 5 satelites each. Each satelite with three 50K 45° dishes and a single omnidirectional 5K antenna. Where do I point the three dishes, as I am losing contact with Kerbin when KSC is not in line of sight? Mun satelites: 1 dish pointing to Kerbin (not KSC), 1 pointed to Minmus, 1 unasigned Minmus satelites: 1 pointing to Kerbin (not KSC), 1 to Mun, 1 unasigned Kerbin: 1`pointing to KSC, 1 to Mun, 1 to Minmus Edited December 18, 2015 by Jimbodiah Link to comment Share on other sites More sharing options...
Stone Blue Posted December 18, 2015 Share Posted December 18, 2015 (edited) Well, you dont really need 5 sats for each SOI...3 or 4 would do... With THAT being said, for each SOI (Minmus, Mun, Kerbin), you need one dish on each sat to point to: 1) the sat on it's left, 2) the sat on it's right, 3) the planetary body you're trying to connect TO EDIT: Scratch that... I missed that you had 5K omnis on everything...lol... Just make sure aech sat is in omni range of at least one other sat (but preferably BOTH the sats on either side of it)... What's the orbit of each SOI's sats? Edited December 18, 2015 by Stone Blue Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 19, 2015 Share Posted December 19, 2015 2000km on Kerbin, 250km on Minmus and 500km on Mun. I have them combined with Interstellar microwave repeaters as a power grid. It's sandbox, so no problem changing anything. Trying to figure out how it all works. So I just need to aim one on each to Kerbin, not to the other body (ie from Mun to Minmus). I'll try your setup for Kerbin as the omni-directional will not reach the next satellite I think. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 19, 2015 Share Posted December 19, 2015 (edited) Got it up and running now. Thanks for the tip!I just noticed the antennas don't send science anymore, tried to do a survey with the M700 but it does not transmit the data (cq does not complete the scan). Found the last upload here... fixed. Edited December 19, 2015 by Jimbodiah Link to comment Share on other sites More sharing options...
Stone Blue Posted December 19, 2015 Share Posted December 19, 2015 (edited) 1 hour ago, Jimbodiah said: 2000km on Kerbin, 250km on Minmus and 500km on Mun. I have them combined with Interstellar microwave repeaters as a power grid. It's sandbox, so no problem changing anything. Trying to figure out how it all works. Yeah...You're fine with 5 sats, & 5Mm omni at those orbits... Quote So I just need to aim one on each to Kerbin, not to the other body (ie from Mun to Minmus). I'll try your setup for Kerbin as the omni-directional will not reach the next satellite I think. Yup... Unless you specifically want anything around Mun/Minmus to "talk" directly to each other... If you havent seen this before, i find this web-tool invaluable for RT:Visual RemoteTech Planner for KSP And of course, there's the EXCELLENT User's Guide (which I think should have a LARGER presence in the OP) ): RemoteTech User's Manual Edited December 19, 2015 by Stone Blue Link to comment Share on other sites More sharing options...
Fizbanger Posted December 19, 2015 Share Posted December 19, 2015 So it looks like the dll fix works for some but not others. It's just a case of overriding the existing remotetech.dll right? Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 19, 2015 Share Posted December 19, 2015 @Stone Blue Thanks!!!!! @Fizbanger And adding the .cs I think? Did three surveys and they both completed. Link to comment Share on other sites More sharing options...
WuphonsReach Posted December 19, 2015 Share Posted December 19, 2015 My preference for Kerbin is (4) sats with Comm-16s at 450.52km (60 minutes) and M1s for Mun/Minmus. The primary advantage of the 450.52km orbit is that you can "catch" launch vessels that only have the 500km DP-10 active. They can link to the sats to the sides as well. Later on I add Comm 88-88 sats for Duna/Eve/Moho/Active at the same altitude. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 19, 2015 Share Posted December 19, 2015 Most of what I send up has a pretty tall fairing, so I stick a 5K omni in there. But you have a point... without the 5K antenna the rockets turns into a flying paper-weight a few km from the launchpad. Already forgot an antenna a few times and was like "wth" when the engine cut out. Link to comment Share on other sites More sharing options...
Mendicant Posted December 19, 2015 Share Posted December 19, 2015 So uh.. I'm having this problem. Last night I started with RemoteTech and got a nice satellite system set up around Kerbin all nice and good, and started on the Mun This afternoon, my satellites are no longer connecting in chain and are instead connecting THROUGH planetary bodies. Like my Munsat is connected through the Mun and through Kerbin right to the Space Center, regardless of line of sight. Knowing my luck this will be something incredibly obvious that I'm just not seeing Link to comment Share on other sites More sharing options...
Bran31 Posted December 21, 2015 Share Posted December 21, 2015 So I have an odd sort of issue, that I can't find the answer to anywhere. I just decided to try out RemoteTech, but I've found that I can still control unmanned probes, and none of the antenna tracking lines show up in the tracking centre. The parts are there, but it's as if the mod hasn't kicked in somehow. Here's some screenshots attempting to illustrate:http://imgur.com/a/fDr6t Link to comment Share on other sites More sharing options...
Stone Blue Posted December 22, 2015 Share Posted December 22, 2015 ^^ What antennas are on the craft?.... Also, I dont know much, but it looks like something with RT may not be installed correctly...??? Link to comment Share on other sites More sharing options...
Pepo Posted December 22, 2015 Share Posted December 22, 2015 @Jimbodiah Your suggestion is correct; I had only the FancyMouse replacement RemoteTech.dll file in the plugins folder for RemoteTech and like @Fizbanger and @Matrix_kbh the dll alone actually broke a bunch of stuff. However once the ModuleRTDataTransmitter.cs file was included in the folder, transmitting researched science from the Advanced Science Laboratory and the MPL works again and the bugs seen without the .cs file also resolved. I haven't spent time playing with the replacement dll beyond this - but at least for now it seems all good! Thanks all! Link to comment Share on other sites More sharing options...
NikoKun Posted December 22, 2015 Share Posted December 22, 2015 Well, that fix worked perfectly for me, as far as I can tell! thanks! Link to comment Share on other sites More sharing options...
Matrix_kbh Posted December 23, 2015 Share Posted December 23, 2015 On 22/12/2015 at 5:06 AM, Pepo said: @Jimbodiah Your suggestion is correct; I had only the FancyMouse replacement RemoteTech.dll file in the plugins folder for RemoteTech and like @Fizbanger and @Matrix_kbh the dll alone actually broke a bunch of stuff. However once the ModuleRTDataTransmitter.cs file was included in the folder, transmitting researched science from the Advanced Science Laboratory and the MPL works again and the bugs seen without the .cs file also resolved. I haven't spent time playing with the replacement dll beyond this - but at least for now it seems all good! Thanks all! So you added Both the dll and the .cs file to the remote tech into the same folder? Link to comment Share on other sites More sharing options...
CitizenVeen Posted December 23, 2015 Share Posted December 23, 2015 Thanks alot for this mod, I really love it. I got a question: how do the ranges on the antennas work? For 2 things (ground bases, satalites, probes, etc). to communicate with eachother do they both have to have antenna's that can communicate over the entire distance, or does the antenna's combined distance have to be able to reach my target? For example, say I have a probe that is 100 Mm from earth, and I have a satalite network that can reach over 100Mm, does that probe also require an antenna that can reach >100Mm (so it can send signals back and forth), or is any antenna enough? Thanks! Link to comment Share on other sites More sharing options...
WuphonsReach Posted December 23, 2015 Share Posted December 23, 2015 2 hours ago, CitizenVeen said: Thanks alot for this mod, I really love it. I got a question: how do the ranges on the antennas work? For 2 things (ground bases, satalites, probes, etc). to communicate with eachother do they both have to have antenna's that can communicate over the entire distance, or does the antenna's combined distance have to be able to reach my target? By default (in the config) RT runs in "shortest range wins". So if you have a 500km DP-10 trying to talk to a 5Mm Comm-32, and you are farther then 500km away, it won't work. There is also a "Root Range" (or "Additive") mode, which requires editing the .cfg file: https://remotetechnologiesgroup.github.io/RemoteTech/guide/settings/#appendix-root-range-model Link to comment Share on other sites More sharing options...
Pepo Posted December 24, 2015 Share Posted December 24, 2015 14 hours ago, Matrix_kbh said: So you added Both the dll and the .cs file to the remote tech into the same folder? Yes sir, that seems to have resolved things! Link to comment Share on other sites More sharing options...
bas Posted December 24, 2015 Share Posted December 24, 2015 (edited) Hello, Will the microsat from Remote tech 1 come to Remote tech 2? Edited December 24, 2015 by bas Link to comment Share on other sites More sharing options...
Fizbanger Posted December 24, 2015 Share Posted December 24, 2015 Hey guys, just to update the fix does not work for me. Copying the .cs file also has no effect - just everything bugged. Having said that, without the fix the only transmission that doesn't work is from the science lab - all other transmission works fine. Weird annoying bug. Love this mod though. Link to comment Share on other sites More sharing options...
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