War Eagle 1 Posted September 9, 2015 Share Posted September 9, 2015 Both cruise missiles in the base BDArmory are american first off. Secondly the one thag isnt thr RBS-15 has to be launched while moving at more than 125m/sIDK where you go that idea. I launched it from a ground vehicle and it works fine. Its the AGM 86c that is messed up Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 9, 2015 Share Posted September 9, 2015 IDK where you go that idea. I launched it from a ground vehicle and it works fine. Its the AGM 86c that is messed upI know my post was badly written on my cellphone while walking but i did not say the RBS-15 had an issues I said the one that wasn't the RBS-15 did Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 9, 2015 Share Posted September 9, 2015 I know my post was badly written on my cellphone while walking but i did not say the RBS-15 had an issues I said the one that wasn't the RBS-15 didoh deep my bad Link to comment Share on other sites More sharing options...
Aiyel Posted September 9, 2015 Share Posted September 9, 2015 any way we could get turrets that include both guns and missiles similar to the Russian Kashtan and Tunguska systems? Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 9, 2015 Share Posted September 9, 2015 Well.my PEW mod has the 9M311 which the kashtan uses Link to comment Share on other sites More sharing options...
Kowalskicore Posted September 9, 2015 Share Posted September 9, 2015 this has probably been asked before somewhere, but i didnt find it so...Is there any documentation on how to set up turrets/guns/missiles/bombs in unity? Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 9, 2015 Share Posted September 9, 2015 this has probably been asked before somewhere, but i didnt find it so...Is there any documentation on how to set up turrets/guns/missiles/bombs in unity?https://www.youtube.com/channel/UCHhDcPcC_jNkLuyaUstDtEgparts 3 and 4 are coming soon Link to comment Share on other sites More sharing options...
Kowalskicore Posted September 10, 2015 Share Posted September 10, 2015 https://www.youtube.com/channel/UCHhDcPcC_jNkLuyaUstDtEgparts 3 and 4 are coming soonthank you very much, exactly what i was looking for Link to comment Share on other sites More sharing options...
quasarrgames Posted September 10, 2015 Share Posted September 10, 2015 (edited) This mod has REALLY CHANGED since i last used it. All these radars and stuff... Edited September 10, 2015 by quasarrgames Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 10, 2015 Share Posted September 10, 2015 This mod has REALLY CHANGED since i last used it. All these radars and stuff...I love it Link to comment Share on other sites More sharing options...
Combatsmithen Posted September 10, 2015 Share Posted September 10, 2015 (edited) Can someone PLEASE make a tutorial on making guns! I'm sick and tired of waiting for certain weapons that I just want to make them myself! I know Prometheus has a missile tutorial but its not the same.Also. Do you NEED blender to make models? Because I dont want to buy blender. So is there any free modeling programs out there? Edited September 10, 2015 by Combatsmithen Link to comment Share on other sites More sharing options...
*Aqua* Posted September 10, 2015 Share Posted September 10, 2015 Blender is free software! Why do you think you have to buy it? Of course you can use any 3D modelling software you like (3ds Max, Cinema4D, etc.). Just make sure it can export models in a file format Unity can load.Also have a look at this link: http://forum.kerbalspaceprogram.com/threads/94638-Mod-Development-Links-Compilation-START-HEREIt tells you everything you want to know. Link to comment Share on other sites More sharing options...
Combatsmithen Posted September 10, 2015 Share Posted September 10, 2015 (edited) Blender is free software! Why do you think you have to buy it? Of course you can use any 3D modelling software you like (3ds Max, Cinema4D, etc.). Just make sure it can export models in a file format Unity can load.Also have a look at this link: http://forum.kerbalspaceprogram.com/threads/94638-Mod-Development-Links-Compilation-START-HEREIt tells you everything you want to know.Hmmm. when i went to look at blender it said i had to pay to get it. Must have not been blender lol.EDIT: Dang thats complicated. Looks like i got my work cut out for me. Edited September 10, 2015 by Combatsmithen Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 10, 2015 Share Posted September 10, 2015 Hmmm. when i went to look at blender it said i had to pay to get it. Must have not been blender lol.EDIT: Dang thats complicated. Looks like i got my work cut out for me.Patience pays off and blender and unity are both very intuitive Link to comment Share on other sites More sharing options...
Kowalskicore Posted September 10, 2015 Share Posted September 10, 2015 finally made my first bomb, it works quite well.Javascript is disabled. View full albumim going to try making an ATGM as well. Link to comment Share on other sites More sharing options...
briansun1 Posted September 10, 2015 Share Posted September 10, 2015 IS there a way to radarlock ground targets? Link to comment Share on other sites More sharing options...
Combatsmithen Posted September 10, 2015 Share Posted September 10, 2015 Where can i find the .50 cal turret model to put into unity and blender so i can begin working on my own gun Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 10, 2015 Share Posted September 10, 2015 IS there a way to radarlock ground targets?not yet- - - Updated - - -Where can i find the .50 cal turret model to put into unity and blender so i can begin working on my own gunit is now defunct and no longer avaliable- - - Updated - - -finally made my first bomb, it works quite well.http://imgur.com/a/mJQzjim going to try making an ATGM as well.nice job! Link to comment Share on other sites More sharing options...
Combatsmithen Posted September 10, 2015 Share Posted September 10, 2015 But then how are other people making turrets like acea at NAS and the heavy ordanance pack and all sorts of stuff. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 10, 2015 Share Posted September 10, 2015 Go back two pages I posted a link to two pictures that tell you enough of what you need so long as you understand modelling and animation its not very hard Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 10, 2015 Share Posted September 10, 2015 I think the AI needs to be a bit smarter. In testing a 3v1 with me being the one, when the AI take off with stand by mode on the do their thing then engage me. However every time if they are close (almost in a wingman formation) at least one ai gets killed via blue on blue (all are using Aim-9). It's like they have me locked on but at the time of fire the lock divests to an AI. If they are not flying close it works fine but if they are at least 1 gets team killed Link to comment Share on other sites More sharing options...
Combatsmithen Posted September 10, 2015 Share Posted September 10, 2015 Go back two pages I posted a link to two pictures that tell you enough of what you need so long as you understand modelling and animation its not very hard i dont understand. im just yoloing it Link to comment Share on other sites More sharing options...
Kowalskicore Posted September 10, 2015 Share Posted September 10, 2015 (edited) So ive had some diffculty with the AGM im working on, for some reason it immediatly pitches up after launch, often hitting the wing and detonating. the attached imgur album shows the flightpath as good as i could manage it.Javascript is disabled. View full albumaddition: the faster i fly, the more extreme the pitch is. Edited September 10, 2015 by Kowalskicore Link to comment Share on other sites More sharing options...
Thatdude253 Posted September 10, 2015 Share Posted September 10, 2015 Sounds like your problem is the missile has too much body lift and can't compensate before it impacts the aircraft. Maybe give it a drop time? Link to comment Share on other sites More sharing options...
Kowalskicore Posted September 10, 2015 Share Posted September 10, 2015 (edited) i'll try that, thankson body lift, is there a way to reduce it without remaking the model or some fancy unity or config tinkering? Edited September 10, 2015 by Kowalskicore Link to comment Share on other sites More sharing options...
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