CobaltWolf Posted February 1, 2016 Share Posted February 1, 2016 @AlbertKermin So I thought we had released already. Was there anything preventing us from uploading to KS? Link to comment Share on other sites More sharing options...
AlbertKermin Posted February 1, 2016 Author Share Posted February 1, 2016 @CobaltWolf Not really, just some nit-picks with the golf club positioning. I'll upload it to KerbalStuff tomorrow morning, if there's no complaints? Link to comment Share on other sites More sharing options...
AlbertKermin Posted February 2, 2016 Author Share Posted February 2, 2016 I've published the mod to Kerbalstuff. Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 2, 2016 Share Posted February 2, 2016 Hurray! Here's a link to the KS page. Link to comment Share on other sites More sharing options...
akron Posted February 2, 2016 Share Posted February 2, 2016 Woo! Release! Awesome! Link to comment Share on other sites More sharing options...
Third_OfFive Posted February 2, 2016 Share Posted February 2, 2016 I didn't know R2D2 had a little brother... Link to comment Share on other sites More sharing options...
AlbertKermin Posted February 2, 2016 Author Share Posted February 2, 2016 1 hour ago, Third_OfFive said: I didn't know R2D2 had a little brother... Check out the science reports on the Mun.... Link to comment Share on other sites More sharing options...
AlbertKermin Posted February 3, 2016 Author Share Posted February 3, 2016 OK, at this point, there are several things I'm looking into with regards to future updates: - Dunrana is still helping me with the New Horizons defs, but he's also busy with another project, so it's slow going. They're partway done, though, so it shouldn't take that long once we find some time. - I'm thinking about making a separate version for use with RSS. Is this something there would be an interest in? Link to comment Share on other sites More sharing options...
stardestroyer Posted February 3, 2016 Share Posted February 3, 2016 Hope to see this on CKan soon!! Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 3, 2016 Share Posted February 3, 2016 4 hours ago, AlbertKermin said: OK, at this point, there are several things I'm looking into with regards to future updates: - Dunrana is still helping me with the New Horizons defs, but he's also busy with another project, so it's slow going. They're partway done, though, so it shouldn't take that long once we find some time. - I'm thinking about making a separate version for use with RSS. Is this something there would be an interest in? Also, if anyone has any favorite ALSEP experiments, speak up! Personally I'd like to try and get the mortar working... Link to comment Share on other sites More sharing options...
davidy12 Posted February 3, 2016 Share Posted February 3, 2016 What about the PSEP (Passive Seismic Experiment Package). Basically it was the central station for Apollo 11. Also, I'd love to see the Lunar Surface Magnetometer or Gravimeter. As for other experiments. Well I wish there'd be some way to have more experiments for planets with atmospheres. Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 3, 2016 Share Posted February 3, 2016 2 hours ago, davidy12 said: What about the PSEP (Passive Seismic Experiment Package). Basically it was the central station for Apollo 11. Also, I'd love to see the Lunar Surface Magnetometer or Gravimeter. As for other experiments. Well I wish there'd be some way to have more experiments for planets with atmospheres. PSEP is probably not going to be done since it's the same thing as the PSE that's already in the mod. The solar panels for it are also included. I plan on doing the LSM and LSG. Atmospheric experiments are also planned. There is one dedicated experiment in the current release as is. We're not sticking strictly to ALSEP, so if you have any more ideas for atmospheric experiments please share. 5 hours ago, stardestroyer said: Hope to see this on CKan soon!! Well... @AlbertKermin, did you check the CKAN box when you uploaded to KS? Every time I try and get CKAN integration working for something I wind up wanting to chug bleach. Link to comment Share on other sites More sharing options...
AlbertKermin Posted February 3, 2016 Author Share Posted February 3, 2016 (edited) 3 hours ago, CobaltWolf said: PSEP is probably not going to be done since it's the same thing as the PSE that's already in the mod. The solar panels for it are also included. I plan on doing the LSM and LSG. Atmospheric experiments are also planned. There is one dedicated experiment in the current release as is. We're not sticking strictly to ALSEP, so if you have any more ideas for atmospheric experiments please share. Well... @AlbertKermin, did you check the CKAN box when you uploaded to KS? Every time I try and get CKAN integration working for something I wind up wanting to chug bleach. @CobaltWolfI think I did? My version of CKAN can't even see it- although, to be fair, I've never managed to get CKAN working that well. Edited February 3, 2016 by AlbertKermin Link to comment Share on other sites More sharing options...
sp1989 Posted February 4, 2016 Share Posted February 4, 2016 Do we need both KAS and KIS for this or is just one or the other fine? Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 4, 2016 Share Posted February 4, 2016 21 minutes ago, sp1989 said: Do we need both KAS and KIS for this or is just one or the other fine? Both are required for the mod to function. I'll have to edit the KS page to make that clearer. Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 5, 2016 Share Posted February 5, 2016 (edited) @AlbertKermin, @drekerb42 has informed me that apparently someone has made a thing. Edited February 5, 2016 by CobaltWolf Link to comment Share on other sites More sharing options...
AlbertKermin Posted February 5, 2016 Author Share Posted February 5, 2016 2 hours ago, CobaltWolf said: @AlbertKermin, @drekerb42 has informed me that apparently someone has made a thing. I am at a loss for words..... Link to comment Share on other sites More sharing options...
cdsang Posted February 6, 2016 Share Posted February 6, 2016 I made a quick Remote Tech CFG for the control station. might be a little OP on range but that was simply for testing. I can change it to whatever but I have no clue how to send a file. Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted February 6, 2016 Share Posted February 6, 2016 41 minutes ago, cdsang said: I made a quick Remote Tech CFG for the control station. might be a little OP on range but that was simply for testing. I can change it to whatever but I have no clue how to send a file. For a config patch, you can click the "<>" (angle-brackets) button in the editor and paste the code in, like so (here's a config for AntennaRange): @PART[SEP_CentralStation]:NEEDS[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 6364 simpleRange = 20500000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } Link to comment Share on other sites More sharing options...
cdsang Posted February 6, 2016 Share Posted February 6, 2016 Oh I already did all that, but I guess if anyone wants to copy that into a config file there you go. shouldn't take more then 5 mins to get your self setup. config should keep working working after updates as long as the name doesn't change. Link to comment Share on other sites More sharing options...
Mecripp Posted February 6, 2016 Share Posted February 6, 2016 51 minutes ago, cdsang said: Oh I already did all that, but I guess if anyone wants to copy that into a config file there you go. shouldn't take more then 5 mins to get your self setup. config should keep working working after updates as long as the name doesn't change. HEHE where did you post then ? and if you read post by Kerbas_ad_astra you will see (here's a config for AntennaRange) Thats not Remote Tech But, I have used AntennaRange for sometime now but the RT plays might like it if you posted it Link to comment Share on other sites More sharing options...
cdsang Posted February 6, 2016 Share Posted February 6, 2016 I think you misunderstood. I made a config file for it but I just don't know how to make it so people can download it. if someone could tell me how to make it available for others, I will gladly share my config file. Of course you could just use Kerbas_ad_astra's post and create your own. Link to comment Share on other sites More sharing options...
Rodger Posted February 6, 2016 Share Posted February 6, 2016 I don't know if a bug or intentional, but with my setup on the mun the solar panel doesn't work. It's directly surface attached to the central station, and when I switch control to the central station and right click the solar panel, it says 0 sun exposure, during the daytime. Does it require the girder to work? http://i.imgur.com/QQFZLur.png Link to comment Share on other sites More sharing options...
AlbertKermin Posted February 6, 2016 Author Share Posted February 6, 2016 1 hour ago, Rodger said: I don't know if a bug or intentional, but with my setup on the mun the solar panel doesn't work. It's directly surface attached to the central station, and when I switch control to the central station and right click the solar panel, it says 0 sun exposure, during the daytime. Does it require the girder to work? http://i.imgur.com/QQFZLur.png Ok, I think I know what the problem might be. The transform for incoming rays is at a slight angle to the panel itself, so even though it looks like it's in direct sunlight at that point, the panel is convinced it's not. You could use the girder, or just wait until the sun is a little closer the horizon, or just rotate the panel 180 degrees. Link to comment Share on other sites More sharing options...
Rodger Posted February 6, 2016 Share Posted February 6, 2016 41 minutes ago, AlbertKermin said: Ok, I think I know what the problem might be. The transform for incoming rays is at a slight angle to the panel itself, so even though it looks like it's in direct sunlight at that point, the panel is convinced it's not. You could use the girder, or just wait until the sun is a little closer the horizon, or just rotate the panel 180 degrees. Yep, putting it on facing towards the ground helped lol. And a couple of observations from playing with this for a bit: The power conduit plugs are very heavy, considering how many you generally need to set up a few experiments. If you're carrying more than 1 or 2 of them, you can't lift off from the mun's surface with a kerbal's EVA suit thrusters. The cold-cathode ion detector experiment has a tendency to explode when you attach a power plug to it. Not all the time, but I've had one explode 3 times out of 6 now. (liberal use of F5 is my recommendation when setting these up) And power plugs attached to the central station are in a slightly different position when the scene is reloaded (eg F5-F9), the spacing between each one is smaller than normal. I think this also happens with the battery somewhat as well, plugs attached to the end sockets tend to sink into the model, making right-click access a bit tricky sometimes. Otherwise, really liking the mod! The models especially are great Link to comment Share on other sites More sharing options...
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