RoverDude Posted May 14, 2015 Author Share Posted May 14, 2015 I have no such issue, and I expect you have an install problem, would need more details. Quote Link to comment Share on other sites More sharing options...
Zach9236 Posted May 15, 2015 Share Posted May 15, 2015 It appears my problems were because CRP 0.4.0 instead of 0.4.1 .. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 15, 2015 Author Share Posted May 15, 2015 tbh I expect it's something deeper than that since the only diff. between those is a couple of minor resource configs - i.e. I expect some other mod is causing you extreme grief.Do you use KSPI-E? Quote Link to comment Share on other sites More sharing options...
Zach9236 Posted May 15, 2015 Share Posted May 15, 2015 (edited) Yeah I see.. it sometimes works and sometimes not -- but now there's no pattern to the hangs. Before it would work every time if I took out the 4 hover-fan engines. I do not use KSPI-E, but perhaps I have too many other mods (1725meg memory usage when it starts up though). Maybe module manager is getting confused, I have better success loading up KSP if I delete the cache every time. Edited May 15, 2015 by Zach9236 Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 15, 2015 Author Share Posted May 15, 2015 0.4.2 is up!Converted textures to DDSFixed bad parameters in the AES_Beam part configThe packrat front is no longer a probe coreDLL/CRP refreshes Quote Link to comment Share on other sites More sharing options...
Toreador Posted May 15, 2015 Share Posted May 15, 2015 With the new update there is still a 'TechManager' requirement in CTT.cfg preventing it to be used in the CTT. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 15, 2015 Author Share Posted May 15, 2015 Was there a github issue? I sweep through those when I make releases, not these threads If there is not one add one so it gets picked up next patch. Quote Link to comment Share on other sites More sharing options...
futrtrubl Posted May 15, 2015 Share Posted May 15, 2015 Was there a github issue? I sweep through those when I make releases, not these threads If there is not one add one so it gets picked up next patch.Added pull requests for all USI mods still with TechManager NEEDS. Quote Link to comment Share on other sites More sharing options...
Vorg Posted May 15, 2015 Share Posted May 15, 2015 I was messing with the safety light and the sliders to set the color seem to have no effect. Saw no change in the fab or sitting on the pad. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 16, 2015 Author Share Posted May 16, 2015 The sliders will not - it's orange That's an artefact of it being a moduleLight Quote Link to comment Share on other sites More sharing options...
Toreador Posted May 16, 2015 Share Posted May 16, 2015 NVM. I see there is already an issue for it.Getting this error.[LOG 09:27:29.784] Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal[ERR 09:27:29.788] File error:Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at A..ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 09:27:29.791] Model load error in 'D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu' Quote Link to comment Share on other sites More sharing options...
DaPatman Posted May 16, 2015 Share Posted May 16, 2015 [WRN 09:27:29.791] Model load error in 'D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu'(emphasis mine)Try moving KSP out of Program Files - it's been known to cause issues. Quote Link to comment Share on other sites More sharing options...
aidanbossman Posted May 16, 2015 Share Posted May 16, 2015 no parts show up, exept the safety light Quote Link to comment Share on other sites More sharing options...
futrtrubl Posted May 16, 2015 Share Posted May 16, 2015 no parts show up, exept the safety lightNo logs showed up to help us fix the issue. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted May 18, 2015 Share Posted May 18, 2015 So post update I was playing with the packrat. One nitpick is that the new KIS settings make it a bit OP. All of the parts have been set with a KIS storage override of 100 and the wheels at 700. So based on this you can fit 7 complete packrats (with top rack) into an MKS base unit. A complete packrat will fit into a KIS small container with room to spare. It doesn't really fit with the way KIS storage size works.Also the method used to build that prog outlines in his video in post #836 doesn't work anymore. I'm guessing due to the removal of the probe core was the cause. I think there is an alternative way to do it but I need to get to sleep. Quote Link to comment Share on other sites More sharing options...
Druaga Posted May 18, 2015 Share Posted May 18, 2015 Anyone else notice that the Kerbals in Herp pods show up in the Kerbal picture list (Lower right of the screen) on all ships NEAR the ship with the HERP pod. I have a Kerbal in a Herp pod on the surface of Minmus and the Flag shows the Kerbal in the lower right corner. Quote Link to comment Share on other sites More sharing options...
Hellbrand Posted May 18, 2015 Share Posted May 18, 2015 Hey Rover Dude! any word on those awesome cargo containers you posted on reddit? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 18, 2015 Author Share Posted May 18, 2015 They will be out very soon - probably with the next MKS release. Quote Link to comment Share on other sites More sharing options...
Hellbrand Posted May 18, 2015 Share Posted May 18, 2015 \o/ woo! btwtencharlimit Quote Link to comment Share on other sites More sharing options...
Mokmo Posted May 20, 2015 Share Posted May 20, 2015 (edited) Seems the Packrat seat is suffering the same problem as the stock seat: in the KIS, it won'T have an icon so you're stuck dragging invisible stuff...Edit: Also how do you assemble it ? KAS assembly if i remember well was front first but all my field tests have sent it through the ground. And for some reason the parts don't want to come close to the camera in the VAB... Edited May 20, 2015 by Mokmo Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 20, 2015 Author Share Posted May 20, 2015 Probably need to bring that up in the KIS thread Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted May 20, 2015 Share Posted May 20, 2015 Seems the Packrat seat is suffering the same problem as the stock seat: in the KIS, it won'T have an icon so you're stuck dragging invisible stuff...Edit: Also how do you assemble it ? KAS assembly if i remember well was front first but all my field tests have sent it through the ground. And for some reason the parts don't want to come close to the camera in the VAB...This mostly works, although with the packrat no longer being a probe core you actually have to board the packrat to release the separatorhttps://youtu.be/QI_4_z3LXmU The seat issue isn't KIS but KSPhttps://github.com/KospY/KIS/issues/41 Quote Link to comment Share on other sites More sharing options...
Mokmo Posted May 20, 2015 Share Posted May 20, 2015 This mostly works, although with the packrat no longer being a probe core you actually have to board the packrat to release the separatorhttps://youtu.be/QI_4_z3LXmUThe seat issue isn't KIS but KSPhttps://github.com/KospY/KIS/issues/41I was so far from getting this right... Thanks for the build videoI noticed you put a SoundingRockets probe core and batteries. Makes sense. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted May 20, 2015 Share Posted May 20, 2015 I was so far from getting this right... Thanks for the build videoI noticed you put a SoundingRockets probe core and batteries. Makes sense.I can't take credit. Not my video. It was posted earlier in the thread. Quote Link to comment Share on other sites More sharing options...
tkw Posted May 23, 2015 Share Posted May 23, 2015 ive download this mod is not have animationsand nav ball bug Quote Link to comment Share on other sites More sharing options...
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