Nio9345 Posted April 7, 2016 Share Posted April 7, 2016 7 hours ago, goldenpsp said: That's just because you should be using KJR (ducks and runs for cover...) KJR is a solution, but I will have to make extra parts and if you having many mods, the number of parts can get really out of hand. Anyway, I'm not gonna complain like "the devz are lazy and don't fix their mods before release them, lazy a*****es", because outside the dance, you can critisize all you want and I'm gonna find a solution on my own on this. Like I said, it isn't game breaaking problem. Quote Link to comment Share on other sites More sharing options...
Genolution Posted April 8, 2016 Share Posted April 8, 2016 My favorite little parts pack. Love the little EVA suit thingy. Thanks RoverDude. You are a dynamo. I was experiencing similar issues with mine in 1.05 but once I deleted an out of date copy of MM hiding in some other mod folder I cleared cache, restarted and everything sorted out. Quote Link to comment Share on other sites More sharing options...
Grumman Posted April 13, 2016 Share Posted April 13, 2016 Just an update: The patch notes for .1203 includes the line "Fix physics "jolt" caused by wheels clipping non-wheel parts in all circumstances when vessels unpack." Unfortunately, this does not fix the problem of the Pack Rat exploding on launch. Quote Link to comment Share on other sites More sharing options...
Kerbal007 Posted April 13, 2016 Share Posted April 13, 2016 (edited) Hey @RoverDude I just noticed today that the Safetylight does not rotate anymore, is this correct? Also when I have one placed on the side of a fuel tank it seems to glow right thru.. http://pasteboard.co/9jdonjm.png Edited April 13, 2016 by Kerbal007 image Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 13, 2016 Author Share Posted April 13, 2016 Worked fine when I tested it a bit ago, you will need to confirm which KSP version you are on and which mod version you are on. Quote Link to comment Share on other sites More sharing options...
Kerbal007 Posted April 14, 2016 Share Posted April 14, 2016 Sorry, was playing in 1.1 didn’t notice at the time, so anyway yes seems that's where I found the error. This was using the version on CKAN 0.5.0.0 Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 14, 2016 Author Share Posted April 14, 2016 Ok thanks! I have an idea of what's going on, sit tight till the next update. Quote Link to comment Share on other sites More sharing options...
Kerbal007 Posted April 17, 2016 Share Posted April 17, 2016 On 14/04/2016 at 6:44 PM, RoverDude said: Ok thanks! I have an idea of what's going on, sit tight till the next update. Confirmed repair, thank you so much for this @RoverDude I am new to git and bug hunting etc, could you point me to where I can see this change if it was documented (when you have time) Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 17, 2016 Author Share Posted April 17, 2016 Oh, one of the core components had to be recompiled because of some pre-release changes Quote Link to comment Share on other sites More sharing options...
Grumman Posted April 17, 2016 Share Posted April 17, 2016 @RoverDude The latest patch fixed the Pack Rat wheels - they no longer explode, and seem to be perfectly capable. Unfortunately the textures are not being applied properly for some reason - instead of the normal appearance, they are simply a flat grey colour. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 17, 2016 Author Share Posted April 17, 2016 ahh thanks I have an idea why Quote Link to comment Share on other sites More sharing options...
JewelShisen Posted April 18, 2016 Share Posted April 18, 2016 Ok so I am going to go on and post this here since I am not sure in the slightest about which of your mods these are from but I have found a small, VERY funny, but ultimately self correcting little glitch with your spherical storage tanks. Namely that if you put the 15m one onto a ship and launch it, you EARN about 718M funds. This self corrects when you collect the craft as you earn an equally large negative funding amount. Also just to note, the bug fixes itself if you adjust the amount of resource inside the tank but not from just changing what is stored inside it. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 18, 2016 Author Share Posted April 18, 2016 USI Core, one of those fun cost issues. Thanks Quote Link to comment Share on other sites More sharing options...
JewelShisen Posted April 18, 2016 Share Posted April 18, 2016 18 minutes ago, RoverDude said: USI Core, one of those fun cost issues. Thanks Still makes for a very funny gag! Quote Link to comment Share on other sites More sharing options...
smjjames Posted April 23, 2016 Share Posted April 23, 2016 (edited) While in the proccess of loading up each mod and checking for errors (nearly all of the ones I currently have, have been updated, but doesn't hurt to check), I saw this one generated for one of the small pods: [ERR 11:53:03.068] File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at PartReader.ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 [WRN 11:53:03.070] Model load error in 'C:\1.1 modded KSP\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu' In looking at it, looks like the IVA majorly broke. The HERP pod semi-broke in that the IVA isn't visible through the windows anymore (or do I need RPM for that one?). It's this github issue for the AES pod apparently: https://github.com/BobPalmer/ExplorationPack/issues/83 Edited April 23, 2016 by smjjames Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted April 24, 2016 Share Posted April 24, 2016 21 hours ago, smjjames said: While in the proccess of loading up each mod and checking for errors (nearly all of the ones I currently have, have been updated, but doesn't hurt to check), I saw this one generated for one of the small pods: [ERR 11:53:03.068] File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at PartReader.ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 [WRN 11:53:03.070] Model load error in 'C:\1.1 modded KSP\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu' In looking at it, looks like the IVA majorly broke. The HERP pod semi-broke in that the IVA isn't visible through the windows anymore (or do I need RPM for that one?). -snip- It's this github issue for the AES pod apparently: https://github.com/BobPalmer/ExplorationPack/issues/83 I'm actually not sure if this is related to RPM, did you have RPM? I think RPM actually broke some IVAs too. Hrmmm but oh well, it's in git anyway. Was just curious. Quote Link to comment Share on other sites More sharing options...
smjjames Posted April 24, 2016 Share Posted April 24, 2016 31 minutes ago, blackheart612 said: I'm actually not sure if this is related to RPM, did you have RPM? I think RPM actually broke some IVAs too. Hrmmm but oh well, it's in git anyway. Was just curious. I didn't have RPM. Roverdude's fixed the bug in the github issue tracker anyhow. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted April 24, 2016 Share Posted April 24, 2016 Just now, smjjames said: I didn't have RPM. Roverdude's fixed the bug in the github issue tracker anyhow. Hmmm, alright, might just be a 1.1 issue in IVAs then. Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted April 30, 2016 Share Posted April 30, 2016 Just downloaded the latest version, using 1.1.2, and am getting this error in the log: Quote [LOG 10:54:09.906] Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal [ERR 10:54:09.912] File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at PartReader.ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 [WRN 10:54:09.913] Model load error in 'C:\Games\KSP_win\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu' When in the SPH/VAB, the AES pod appears transparent when looking at it through the glass (can see the hangar behind it). Have I installed something incorrectly here? Quote Link to comment Share on other sites More sharing options...
chubbsmagoo Posted May 1, 2016 Share Posted May 1, 2016 (edited) LOVE all of the USI mods! Thanks again for this content. Two issues I've noticed since updating to 1.1 and 1.1.2 One is the missing texture on the Pack Rat wheel assembly seen below. It is also missing in the inventory menu on the left. Any way I can verify the texture file? I have installed a clean version of the ExpPack. The second issue (this may be a KAS/KIS issue) is that since the 1.1.2 update I cannot find the small containers that fit on the AES rack in the inventory. (the angled ones) Thanks again for all the USI packs! Amazing stuff. Edited May 1, 2016 by chubbsmagoo Experimenting, updating as I get more info. Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 2, 2016 Share Posted May 2, 2016 I'm having a problem with the HERP pod and the AES. I can't see a Kerbal through the pod, and the IVA is broken, and largely invisible in both pods. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted May 2, 2016 Share Posted May 2, 2016 8 minutes ago, dlrk said: I'm having a problem with the HERP pod and the AES. I can't see a Kerbal through the pod, and the IVA is broken, and largely invisible in both pods. Read up ~4 posts Quote Link to comment Share on other sites More sharing options...
DStaal Posted May 2, 2016 Share Posted May 2, 2016 16 hours ago, chubbsmagoo said: LOVE all of the USI mods! Thanks again for this content. Two issues I've noticed since updating to 1.1 and 1.1.2 One is the missing texture on the Pack Rat wheel assembly seen below. It is also missing in the inventory menu on the left. Any way I can verify the texture file? I have installed a clean version of the ExpPack. The second issue (this may be a KAS/KIS issue) is that since the 1.1.2 update I cannot find the small containers that fit on the AES rack in the inventory. (the angled ones) Thanks again for all the USI packs! Amazing stuff. Those both sound like possible Module Manager problems, actually. 1.1.2 broke MM - there is a new version available over in it's thread. Try updating that and see if it fixes your problems. Quote Link to comment Share on other sites More sharing options...
lodestar Posted May 3, 2016 Share Posted May 3, 2016 (edited) On 5/2/2016 at 11:47 PM, DStaal said: Those both sound like possible Module Manager problems, actually. 1.1.2 broke MM - there is a new version available over in it's thread. Try updating that and see if it fixes your problems. I don't think it's an MM problem because the wheel doesn't use it. I had the same problem and copied the original dds and mbm files from the squad folder and it works, so I think it's something missing. Edited May 3, 2016 by lodestar Quote Link to comment Share on other sites More sharing options...
MalevolentNinja Posted May 7, 2016 Share Posted May 7, 2016 (edited) On 5/1/2016 at 5:05 AM, chubbsmagoo said: LOVE all of the USI mods! Thanks again for this content. Two issues I've noticed since updating to 1.1 and 1.1.2 One is the missing texture on the Pack Rat wheel assembly seen below. It is also missing in the inventory menu on the left. Any way I can verify the texture file? I have installed a clean version of the ExpPack. The second issue (this may be a KAS/KIS issue) is that since the 1.1.2 update I cannot find the small containers that fit on the AES rack in the inventory. (the angled ones) Thanks again for all the USI packs! Amazing stuff. Rename the texture file "GameData\UmbraSpaceIndustries\ExpPack\PackRat\MiniWheel\model000.dds" to "roverwheel1.dds" and it will fix the missing texture issue. The bigger issue with the pack rat right now is the front wheels are always under stress and sink into the ground. It makes the pack rat pretty much unusable. I've raised a GitHub issue: https://github.com/BobPalmer/ExplorationPack/issues/90 Edited May 7, 2016 by MalevolentNinja Quote Link to comment Share on other sites More sharing options...
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