Wuwuk Posted May 10, 2015 Share Posted May 10, 2015 no it doesn'tRadio ripped off and stuck in the fairing. Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted May 10, 2015 Share Posted May 10, 2015 This is because the fairings aren't real fairings (at least from the game physics), and simply act as structural parts which don't protect parts which get attached underneath the Fairing. There's no fix for that, which is very annoying and sad... Quote Link to comment Share on other sites More sharing options...
StoryMusgrave Posted May 10, 2015 Share Posted May 10, 2015 Yep, annoying and sad. Quote Link to comment Share on other sites More sharing options...
Wuwuk Posted May 10, 2015 Share Posted May 10, 2015 (edited) This is because the fairings aren't real fairings (at least from the game physics), and simply act as structural parts which don't protect parts which get attached underneath the Fairing. There's no fix for that, which is very annoying and sad... Stock aerodynamic model precisely calculates the fairings that they protected the contents. When I use the stock fairing, radio module don't rip off.But the stock fairing spoils the whole view of rocket.Besides astro module does not rip off, unlike the radio module, if I use the native mod fairings.Something wrong with the radio module attachment. Edited May 10, 2015 by Wuwuk Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted May 10, 2015 Share Posted May 10, 2015 No you misunderstood me, stock can only handle Procedural fairings, they work fine, but fairings whuch are made of multiple parts won'r work. And almost every mod out there has multi part fairings, so the fairings won't work, the same with this mod. Quote Link to comment Share on other sites More sharing options...
Wuwuk Posted May 10, 2015 Share Posted May 10, 2015 No you misunderstood me, stock can only handle Procedural fairings, they work fine, but fairings whuch are made of multiple parts won'r work. And almost every mod out there has multi part fairings, so the fairings won't work, the same with this mod.OK, I understood. So will have to use procedural fairings. But why then does not rip off second module (Astro), only the radio module? Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 10, 2015 Author Share Posted May 10, 2015 Just use kerbal joint reinforcement. The problem is the wobble because of the crappy stock game physics. If it doesn't wobble stuff won't rip apart. I've never had any part of the rockets ripped off ever. Quote Link to comment Share on other sites More sharing options...
Wuwuk Posted May 10, 2015 Share Posted May 10, 2015 Just use kerbal joint reinforcement. The problem is the wobble because of the crappy stock game physics. If it doesn't wobble stuff won't rip apart. I've never had any part of the rockets ripped off ever.I use "kerbal joint reinfortsement", but it does not help. Every time I launch "Luna-9" craft, the radio module rip off after 39s of flight . Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 10, 2015 Author Share Posted May 10, 2015 (edited) I use "kerbal joint reinfortsement", but it does not help. Every time I launch "Luna-9" craft, the radio module rip off after 39s of flight .That's bull. Literally right after you complained about this I did a test launch of this rocket and nothing ripped off of it. Either you are flying it wrong, using some other mod that is causing this, or just lying. The radio module has identical breaking forces to every other part of the luna craft. Besides all that, you saying it's broke fix it, with no information other than "it's broke" and no way to replicate it since I can't replicate it, you aren't going to get any help. Edited May 10, 2015 by raidernick Quote Link to comment Share on other sites More sharing options...
Wuwuk Posted May 10, 2015 Share Posted May 10, 2015 (edited) That's bull. Literally right after you complained about this I did a test launch of this rocket and nothing ripped off of it. Either you are flying it wrong, using some other mod that is causing this, or just lying. The radio module has identical breaking forces to every other part of the luna craft. Besides all that, you saying it's broke fix it, with no information other than "it's broke" and no way to replicate it since I can't replicate it, you aren't going to get any help.I'm not lying , I posted the screenshots above. I can try to record video if you want.Until the moment when the radio rip off, I do not touch control (it can be seen in the screenshots).Here is a list of my installed mods:Toolbar-1.7.9Docking_Port_Alignment_Indicator-6.2Firespitter_7.1.1 (onli plugin and resource)Hullcam_VDS-0.40Kerbal_Flight_Data_R18Kerbal_Joint_Reinforcement_v3.1.3KerbalEngineerRedux-1.0.16.6KIS_v1.1.2kOS-v0.17.2MechJeb2-2.5Mk3_Mini_Expansion_Pack-V1.1.5Module_Manager-2.6.3QuickSearch-1.12Raster_Prop_Monitor_v0.19.2.2RealChute_Parachute_Systems-1.3.2.3RemoteTech-1.6.4SCANsat-v12.0Ship_Manifest-4.2.0.2SmokeScreen-2.6.0.0Soviet_Probes__Rockets-1.3.5TacLifeSupport_0.11.1.20ThrottleControlledAvionics-v2.2.1TweakScale-v2.1Vessel_Viewer_v0.71I can not to assume which one is causing this problem.Sorry to trouble you. Edited May 10, 2015 by Wuwuk Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 10, 2015 Author Share Posted May 10, 2015 Unfortunately, since I can't replicate this I can't really help you. At the most you can try this. Open the CFG file for that part and change these values, if the value isn't there add it to the fileChange these values to equal something very high like 2000000:breakingForce = breakingTorque = linearStrength = angularStrength = Quote Link to comment Share on other sites More sharing options...
Wuwuk Posted May 10, 2015 Share Posted May 10, 2015 Unfortunately, since I can't replicate this I can't really help you. At the most you can try this. Open the CFG file for that part and change these values, if the value isn't there add it to the fileChange these values to equal something very high like 2000000:breakingForce = breakingTorque = linearStrength = angularStrength =I set these parameters to 2000000, but it did not help. Probably I will use the stock fairings. Thanks for the help. Quote Link to comment Share on other sites More sharing options...
CelticCossack51 Posted May 10, 2015 Share Posted May 10, 2015 Wow, I missed a lot! It's good to have these mods updated. Quote Link to comment Share on other sites More sharing options...
dimovski Posted May 16, 2015 Share Posted May 16, 2015 Looks really really cool! Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 17, 2015 Author Share Posted May 17, 2015 I set these parameters to 2000000, but it did not help. Probably I will use the stock fairings. Thanks for the help.You are the second person now to have mentioned a problem like this. Someone on one of my other mod threads is having the same issue with parts falling off. I can guarantee you it doesn't happen in a 100% stock game, it has to be one of your mods causing it. Since you don't have a lot of them I could say try them one at a time until you find the broken one, but I'm going to take a guess and say it's probably either KIS or tweakscale causing the issue as I have all of the other mods on one of my installs and none of my parts fall off. Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 21, 2015 Author Share Posted May 21, 2015 UPDATE V1.4-Rebalanced Soyuz and Proton rockets, thy should fly much better now-Increased DV of Soyuz rocket as I now realize it didn't have near enough-Updated all craft files Quote Link to comment Share on other sites More sharing options...
olivertk Posted May 22, 2015 Share Posted May 22, 2015 can u make a less detailed version of the vostok/voskhod servicemodule? Quote Link to comment Share on other sites More sharing options...
FireFaced Posted May 30, 2015 Share Posted May 30, 2015 can u make a less detailed version of the vostok/voskhod servicemodule?Get some grammar, and why would you want it to be LESS detailed? Quote Link to comment Share on other sites More sharing options...
StoryMusgrave Posted May 30, 2015 Share Posted May 30, 2015 Really you are going to become spelling/grammer police? Its an honest request, probably because they are 50MB+ which eats up valuable memory. When entire part packs are that size. Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 30, 2015 Author Share Posted May 30, 2015 (edited) Really you are going to become spelling/grammer police? Its an honest request, probably because they are 50MB+ which eats up valuable memory. When entire part packs are that size.That's actually not entirely true. Yes the MODEL files for those parts are very large, however the model file has almost no effect on the amount of RAM used. Textures are what make the difference, and the Vostok/Voskhod both reuse the same textures that already exist for the Soyuz so in reality they add almost no extra RAM usage to the pack, just size to the download. What hey DO do however is cause 20 year old computers to stutter/lose FPS when you try and load the craft.EDIT: I would also like to point out that posting the same question in all my threads is a good way to have it reported for spam. This isn't even the right thread to be asking this in. Edited May 31, 2015 by raidernick Quote Link to comment Share on other sites More sharing options...
Kerbal007 Posted June 5, 2015 Share Posted June 5, 2015 Forgive me but I tried building sputnik I and it does not seem to have the dv to lift off?, I am using community tech tree but im pretty sure the engines and how i put it together were correct. Do you have .craft files to share? Quote Link to comment Share on other sites More sharing options...
raidernick Posted June 5, 2015 Author Share Posted June 5, 2015 If you look in the download there is a folder called Ships, the craft files are there and are installed by default if you install the mod correctly, not sure why you are building your own.... Quote Link to comment Share on other sites More sharing options...
Kerbal007 Posted June 5, 2015 Share Posted June 5, 2015 Neither do I, I installed using ckan on linux but I am not seeing this ships folder, ill try via Kerbalstuff. Thanks Raider for this effort you put in Quote Link to comment Share on other sites More sharing options...
raidernick Posted June 5, 2015 Author Share Posted June 5, 2015 There was apparently an issue with the ckan files. It is being fixed soon so hopefully in the future it will install correctly. Quote Link to comment Share on other sites More sharing options...
Dazpoet Posted June 5, 2015 Share Posted June 5, 2015 Neither do I, I installed using ckan on linux but I am not seeing this ships folder, ill try via Kerbalstuff. Thanks Raider for this effort you put in Hello! I'm a friendly CKAN helper and raidernick poked me about your problem with .craft files not being installed properly. I'm unable to reproduce these on my Windows install I would love it if you came over to the CKAN thread so we can try and get this sorted out Quote Link to comment Share on other sites More sharing options...
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