KillAshley Posted April 2, 2015 Share Posted April 2, 2015 i do have a small issue where the selection box for 'Resume Saved' flickers constantly, making clicking it hard to click...don't know whats causing it.... Link to comment Share on other sites More sharing options...
Beale Posted April 2, 2015 Share Posted April 2, 2015 Wow!What I thought was a mod on life-support, it looks incredible now!Unfortunately, I cannot find the latest version, I've been looking through the last few pages. If anyone could point me towards the right direction, I appreciate it!Is there any chance the guys maintaining this could be given the first post, etc...?It would make it a lot easier to keep track of. Link to comment Share on other sites More sharing options...
Yargnit Posted April 2, 2015 Share Posted April 2, 2015 BTW Tek, do we have a list of what features haven't been implemented yet, or do all mods work now with .06? Link to comment Share on other sites More sharing options...
amarius1 Posted April 2, 2015 Share Posted April 2, 2015 Wow!What I thought was a mod on life-support, it looks incredible now!Unfortunately, I cannot find the latest version, I've been looking through the last few pages. If anyone could point me towards the right direction, I appreciate it!Is there any chance the guys maintaining this could be given the first post, etc...?It would make it a lot easier to keep track of.Click on one of the dev's signature. Link to comment Share on other sites More sharing options...
Teknoman117 Posted April 2, 2015 Share Posted April 2, 2015 Hey everybody, lets move over to another thread at this point. I haven't spoken to Bryce in months, and I'd rather have control over the thread (so I can put releases in the first post). I've created a new threadhttp://forum.kerbalspaceprogram.com/threads/114649-0-90-Kopernicus-Pre-Alpha-%280-0-6%29 Link to comment Share on other sites More sharing options...
CaptRobau Posted April 2, 2015 Share Posted April 2, 2015 Good idea! Link to comment Share on other sites More sharing options...
amarius1 Posted April 3, 2015 Share Posted April 3, 2015 Owersome! Link to comment Share on other sites More sharing options...
amarius1 Posted April 7, 2015 Share Posted April 7, 2015 i do have a small issue where the selection box for 'Resume Saved' flickers constantly, making clicking it hard to click...don't know whats causing it....Resume saved? Link to comment Share on other sites More sharing options...
Downside Up Posted April 8, 2015 Share Posted April 8, 2015 Just a quick question: What is the heightmap, and the normal map, and what file type are they? I've read the entire thread, but in a haste, so forgive me if this has already benn answered. Also, I have a .obj, .rep, .ply, and .stl file for a planet I made in an online sculpting program, and I was wondering if those would work for the heightmap/normal map. Link to comment Share on other sites More sharing options...
Downside Up Posted April 8, 2015 Share Posted April 8, 2015 Oh. I just needed to know....How do you make the maps? Link to comment Share on other sites More sharing options...
Thomas988 Posted April 8, 2015 Share Posted April 8, 2015 ...How do you make the maps?There's no single way to make the maps. Most people, including myself, get their textures from a software called Space Engine. However, those more invested and talented with their maps (such as the developers of Outer Planets) may make their maps by hand or use more advanced softwares. In end, you just need a grayscale height map, a color map, and a normal map. Link to comment Share on other sites More sharing options...
amarius1 Posted April 10, 2015 Share Posted April 10, 2015 what are some of the easyer to learn 2D terrain creator programs? also, Eudae55 does most of the texturing work for OPM. Link to comment Share on other sites More sharing options...
spacedoctor42 Posted May 2, 2015 Share Posted May 2, 2015 This doesn't appear to work in 1.0. Are there any plans to make it compatible? Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 3, 2015 Share Posted June 3, 2015 The height and normal map are simple .png images. The heightmap is a greyscale image, that specifies the height at a specific point of the planet. Black is deep and white is high. The normalmap makes the ScaledSpace mesh a bit more sharp and nicer. It's type is blue-ish / Unitys own normal map format. Loading Planets from a mesh isn't possible, but it's a really cool idea to have a model, that we can use as a ScaledSpace mesh and automaticly compute the PQSMods from the Mesh. I think I once saw just a screenshot in the RSS dev thread in blender or something where a cylinder-map was generated from a model of phobos, or something. Link to comment Share on other sites More sharing options...
Dunrana Posted June 17, 2015 Share Posted June 17, 2015 this is probablly a stupid question. but...Do we have a way to generate new groundscatter in Kopernicus? because I would love to see a planet covered in trees. Link to comment Share on other sites More sharing options...
Guest Posted June 25, 2015 Share Posted June 25, 2015 KSP just gets stuck loading on ModuleManager with Kopernicus. Help! Link to comment Share on other sites More sharing options...
KillAshley Posted June 25, 2015 Share Posted June 25, 2015 this is the old thread, and is outdated...for current information and discussion about kopernicus, the new thread is located here:http://forum.kerbalspaceprogram.com/threads/114649 Link to comment Share on other sites More sharing options...
tmccreight651 Posted June 22, 2016 Share Posted June 22, 2016 On 6/25/2015 at 9:21 AM, KillAshley said: this is the old thread, and is outdated...for current information and discussion about kopernicus, the new thread is located here: http://forum.kerbalspaceprogram.com/threads/114649 um... invalid thread Link to comment Share on other sites More sharing options...
Padishar Posted June 22, 2016 Share Posted June 22, 2016 10 minutes ago, tmccreight651 said: um... invalid thread That's because it's actually this one: There was a forum "accident" and the old thread got lost so it was recreated... Link to comment Share on other sites More sharing options...
Andem Posted July 14, 2016 Share Posted July 14, 2016 Ok, This thread needs closing. Link to comment Share on other sites More sharing options...
Vanamonde Posted July 14, 2016 Share Posted July 14, 2016 As this thread seems no longer to be relevant, it has been closed. Link to comment Share on other sites More sharing options...
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