UAL002 Posted May 23, 2015 Share Posted May 23, 2015 (edited) Good to know. Well, I'm working on re-textures of the drill and ISRU. If you want them, you can have them.Yes to the MM configs if you don't mind. Edited May 23, 2015 by UAL002 Link to comment Share on other sites More sharing options...
rabidninjawombat Posted May 23, 2015 Author Share Posted May 23, 2015 Good to know. Well, I'm working on re-textures of the drill and ISRU. If you want them, you can have them.Yes to the MM configs if you don't mind.DoneDrill - https://dl.dropboxusercontent.com/u/19908938/MetalOre-Drill.cfgISRU- https://dl.dropboxusercontent.com/u/19908938/MetalOre-ISRU.cfgJust drop em anywhere in the game data folder and your good to go. Link to comment Share on other sites More sharing options...
UAL002 Posted May 23, 2015 Share Posted May 23, 2015 (edited) If you find use for these textures, let me know I can link you. The github. You may poke around and rip out and add anything you like to your mod... assuming it works right. Switching to linux to test it tonight or tomorrow. I edited the MM configs to be actual part files since I only really just re-textured stock parts. Edited May 23, 2015 by UAL002 Link to comment Share on other sites More sharing options...
UAL002 Posted May 23, 2015 Share Posted May 23, 2015 Im now in the process of making MetalOre a Scansat resource as I dont think it is. Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted May 24, 2015 Share Posted May 24, 2015 Got a quick patch for you that defines a KSExpSeatMap for your parts -- that way, if users have KerbalStats installed, Kerbals get credit for time spent in your workshops:KSExpSeatMap { SeatTasks { name = RocketWorkshop default = Workshop } SeatTasks { name = OrbitalRocketWorkshop default = Workshop } SeatTasks { name = OrbitalRocketWorkshopAlt default = Workshop }} Link to comment Share on other sites More sharing options...
UAL002 Posted May 24, 2015 Share Posted May 24, 2015 In the front page you have a DL for an orbital workshop without orbital dock. I think the attachment nodes are messed up. Can you take a look? Link to comment Share on other sites More sharing options...
rabidninjawombat Posted May 28, 2015 Author Share Posted May 28, 2015 Got a quick patch for you that defines a KSExpSeatMap for your parts -- that way, if users have KerbalStats installed, Kerbals get credit for time spent in your workshops:KSExpSeatMap { SeatTasks { name = RocketWorkshop default = Workshop } SeatTasks { name = OrbitalRocketWorkshop default = Workshop } SeatTasks { name = OrbitalRocketWorkshopAlt default = Workshop }}Thanks! Will happily pop that in their.In the front page you have a DL for an orbital workshop without orbital dock. I think the attachment nodes are messed up. Can you take a look?Fix for ya. Link to comment Share on other sites More sharing options...
UAL002 Posted May 30, 2015 Share Posted May 30, 2015 (edited) Roger thanks. Ive also been working on a simple re-tex of the stock scanner. Let me know if you want/need it. I'm basically making a version of your mod for personal use... I'm making the scanner scansat compatible too...I think.My simple goal here is to remove some EL parts, add some of yours and some code. Add scansat compatibility for MetalOre scanning. Re-texture stock parts for the stuff I really didn't like and violla, I can finally play with EPL. Edited May 31, 2015 by UAL002 Link to comment Share on other sites More sharing options...
Nori Posted June 12, 2015 Share Posted June 12, 2015 Not sure if anyone has seen this. But the nodes on your Inflatable Storage Module (ISM) - RocketParts seem to be upside down. node_stack_top = 0.0, 2.55, 0.0, 0.0, -1.0, 0.0,2 node_stack_bottom = 0.0, -2.55, 0.0, 0.0, 1.0, 0.0,2Should be: node_stack_top = 0.0, 2.55, 0.0, 0.0, 1.0, 0.0,2 node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0,2 Link to comment Share on other sites More sharing options...
hubbazoot Posted October 13, 2015 Share Posted October 13, 2015 So I installed the fix to use this with karbonite with EPL, and it's not working. My EPL containers are still demanding ore, and none of the karbonite drills produce ore.I do not have kethane installed, just karbonite and EPL. I have the latest version of both as of Oct 12, 2015. The MetalOre to StockOre conversion does not appear to have worked. I am uncertain what to do to get this working, and I would like some help getting my installation working.KSP Version: 1.0.4 running on windows 32 bit. Link to comment Share on other sites More sharing options...
rabidninjawombat Posted October 14, 2015 Author Share Posted October 14, 2015 So I installed the fix to use this with karbonite with EPL, and it's not working. My EPL containers are still demanding ore, and none of the karbonite drills produce ore.I do not have kethane installed, just karbonite and EPL. I have the latest version of both as of Oct 12, 2015. The MetalOre to StockOre conversion does not appear to have worked. I am uncertain what to do to get this working, and I would like some help getting my installation working.KSP Version: 1.0.4 running on windows 32 bit.Hey hubbazoot, as posted in the first post, you dont need this pack any longer to make EPL work with Karbonite anymore, EPL has a stock adaptation, you can use the included EPL drills to get what you need ( or the stock game drills for that matter) The only things this pack does now, since its no longer needed, is add parts to EPL (i.e. the ones pictured in the first post, along with some optional parts) Link to comment Share on other sites More sharing options...
hubbazoot Posted October 14, 2015 Share Posted October 14, 2015 Hey hubbazoot, as posted in the first post, you dont need this pack any longer to make EPL work with Karbonite anymore, EPL has a stock adaptation, you can use the included EPL drills to get what you need ( or the stock game drills for that matter) The only things this pack does now, since its no longer needed, is add parts to EPL (i.e. the ones pictured in the first post, along with some optional parts)Alright, thank you. Link to comment Share on other sites More sharing options...
Alexli14 Posted October 14, 2015 Share Posted October 14, 2015 is there any reason to think that this mod wont be forward compatible assuming there are no drastic chances in the way mods are implemented? Link to comment Share on other sites More sharing options...
rabidninjawombat Posted October 15, 2015 Author Share Posted October 15, 2015 is there any reason to think that this mod wont be forward compatible assuming there are no drastic chances in the way mods are implemented?Pretty much .. its just parts So yea, no reason the parts wont work (barring super major changes to either Stock, or EPL) But pretty much not doing any further work on this its basically just archived for any usfull information and configs ((Though sidenote: I am working on a small project in my spare time and making some more Revamped EPL parts , though its a long term project)) Link to comment Share on other sites More sharing options...
Tripod27 Posted January 3, 2016 Share Posted January 3, 2016 (edited) Hey, I can't really tell what the metal ore to stock conversion does from the main post Does it turn metal ore into stock ore and let the ore be turned into metal by the convert-o-tron, or do you still need to use the smelter to turn ore into metal? edit: guess not, had to edit the cfgs to get it to work like that, but at least now I can get rid of a lot of the parts that were clogging up my massive parts list Edited January 3, 2016 by Tripod27 Link to comment Share on other sites More sharing options...
GalacticAC Posted June 26, 2016 Share Posted June 26, 2016 Hi, I have a problem since, well since a few days. I have installed the EPL and all the parts and resources are there, but I can not call up the workshop and building-endpiece UI the options disappeared for the workshop, and the building-endpiece is just there, but can not be interacted with anymore. First I thought it is because of another mod, uninstalled everything, but this did not change the problem. I made a clean install of KSP and now I see that CKAN beliefs EPL to be incompatible with KSP v.1.1.3.1289 and does not allow me to install it and its dependencies. Installing them from hand did not change the problem. Parts are there, resources too but I can not access the UI for building stuff. I also installed Civilian population, they are supporting EPL, there parts are also not shoping the EPL interface anmore. The orbital ship-yard in IXS NASA Warpship mod does also not work anmore. Any suggestion? Any fixes? I would really love to use EPL + Civilian to build space colonies! Link to comment Share on other sites More sharing options...
Shade Mourning Posted September 21, 2016 Share Posted September 21, 2016 i have a problem of running out of Material kits before i get a build 1/16 of the way done and i have over 5000 of them and what i build requires only 389.44. What am i doing wrong? please help Link to comment Share on other sites More sharing options...
Nicky21 Posted October 31, 2018 Share Posted October 31, 2018 What do i need to change in what files so that when i scale up the workshop using tweakscale its productivity scales appropriately? Link to comment Share on other sites More sharing options...
Nicky21 Posted November 1, 2018 Share Posted November 1, 2018 (edited) Disregard above post Edited November 1, 2018 by Nicky21 Link to comment Share on other sites More sharing options...
nsgallup Posted October 20, 2020 Share Posted October 20, 2020 The downloads are dead links, do they still exist somewhere? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 22, 2020 Share Posted October 22, 2020 @nsgallup Please go this way: Link to comment Share on other sites More sharing options...
Vanamonde Posted October 22, 2020 Share Posted October 22, 2020 This mod appears to be defunct. The thread has been closed to prevent confusion. Link to comment Share on other sites More sharing options...
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