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0.25 Discussion thread


EnderSpace

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I think the Kerbals moving from one pod to another is gonna just be a right click submenu thing, you won't be able to "control" them inside the ship.

Right click, move bob to command pod, done. Same as transferring fuel.

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I dont think there will ever be full IVA unless squad greatly restricts how you can build your craft. there are too many variables to code for. just look at this example J4Z0byZ.jpg What if your parts arent attached at 90 degrees? what if they clip other parts? Literally infinite variables they would need to account for.

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More or less. Suppose each part with IVA ends in a hatch, which is is generated at the point where the parts are attached.

The interiors can be designed so the hatches fit well if the other IVA parts are attached in a normal position. If they aren't, the hatch will clip into some part of the IVA - tough luck.

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I get the feeling IVAs will only occur within parts that have an IVA view, and perhaps allow transfers if two such parts are directly connected via a stack node. So far, all the cockpit IVAs and the Hitchhiker container have a hatch on the inside of where one of the stack nodes is, which is presumably meant to be a door through which to move to another part.

If that ends up being the case, crew transfer through stack-mounted and otherwise nontraditional structures will be just plain forbidden.

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merged into the existing 25 anticipation thread, which has also been moved to general, where these things are usually posted, in hopes of preventing further duplicate threads.

noooooo my post was top of the page before!!!! :(

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I wonder if they are revising or editing the entire solar system? Think about it, using the current models as a base, refining, and enlargening them. If a proper atmo does get added, then increasing Kerbin's radius by 50% will add on the missing DV requirement you would have with FAR like aero systems. It will also make doing everything slightly (Or a lot) more expensive, which would help counter the current imbalance of funds to actual usage. If the admin building is coming in too, then we would have major additions on all fronts, just by making some relatively simple changes alongside major and complicated elements, such as the admin setup of rep<->science, funds<->rep and science<->funds.

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I get the feeling IVAs will only occur within parts that have an IVA view, and perhaps allow transfers if two such parts are directly connected via a stack node. So far, all the cockpit IVAs and the Hitchhiker container have a hatch on the inside of where one of the stack nodes is, which is presumably meant to be a door through which to move to another part.

If that ends up being the case, crew transfer through stack-mounted and otherwise nontraditional structures will be just plain forbidden.

Depend on the part, science lab, the 6 part connector and the large and medium docking port is obviously too move trough. some other parts might be legal too like the large reaction module, most other will be illegal so you can not mount a flat probe core between the pod and the docking port anymore.

This will be an parameter who can be set for mod parts.

One relevant mod use is radial connectors other than the 6 way one.

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I don't understand how the IVA would work.

First, the interiors look too small to really move around in. I think that the kerbal would often get stuck on chairs, other kerbals and so on.

Secondly, how would they move? When in 0G would they use there jet pack inside? Or would they have to hold onto stuff to push themselves forwards and then how could this be implemented.

I think that the extra IVA would be useful in pods such as the hitchhiker and the science lab.

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Perhaps Porkjet is also working on new planets? This is from the Kerbol+ Planets Pack Idea thread in general add on affairs.

I've been working on exactly the same. I eventually even planned to name it Kerbol Plus(!!!)

Wasn't doing nova's ideas, but stock-ish version of our solar system was the plan, so its similar.

I stopped work on it because Planet Factory just has to many limitations and I'm waiting for a better alternative.

here's what I have so far:

http://imgur.com/a/1G7Vj

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I dont think there will ever be full IVA unless squad greatly restricts how you can build your craft. there are too many variables to code for. just look at this example What if your parts arent attached at 90 degrees? what if they clip other parts? Literally infinite variables they would need to account for.

Yeah. I imagine its tough to move through some Kerbal Kontraptions. Found this on YouTube.

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Sliders, eh? Squad remarked that they envision a "Tycoon game" sort of thing.

Sliders in such a thing would probably be used for creating distributed values. That is, allocation of X to various buckets.

I suspect that the admin facility will be where one uses sliders to configure funds distributed to budgetary elements (salaries, R&D, etc.) or assignment of science points to different research categories. Or both.

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Just like to add my own thoughts on the new content/eva suits,

As a person with experience in game development, my main puzzlement is the lack of content in the updates. I fully understand it takes time to update the game "especially on the coding side" but the lack of new assets are quite startling.

For example, modelling, texturing and importing a new model "lets say the space lab" into a game engine with no animation or major rigging should take a couple of days maximum. Modelling what is essentially cylinder and adding extra cylinders for the windows is a 1 day job whilst at least unwrapping and beginning texture work is still generous. So assuming each update takes 3 months, we could easily say 8 weeks should be spent on asset/content creation which should equal 25+ new game assets at 3 per week "assuming its 1 person"

I am by no means discrediting Squad, i think there brilliant! But i cant help but feel that there is a serious lack of organisation or structure on the art side... Or there sitting on hundreds of models and animations waiting to release!

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SQUAD makes a definite choice to put most of their art team working on cinematics rather than adding content.

True, but it shouldn't take 3 months to create a 1:30 animation, nor would it take 3 months for a couple of people to create all the assets seen in the latest cinematic.

Has there been any announcements on what will be released in 0.25?

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