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11 hours ago, HatBat said:

Pleasant surprise after loading up the new version. This is unbelievable. This bug was confirmed by Squad over a month ago and they couldn't even get around to fixing it for their big polishing and possibly final update. To put that in perspective: it took Squad approx 264+ working hours to not fix this bug. 

 

 

Just screw the trees at this point, I don't think most of your viewers will notice it. Plus, open ground long-range armored warfare is much more epic.

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I have created a craft for this! The Flying Platypus troop transport is designed for operations on and around Duna, and is capable of SSTO from Duna and includes a launch vehicle to take it from a launchpad on Kerbin to Low Duna Orbit. It's designed to get in quick, drop paratrooper Kerbals, and get out quick, so that ground defensive emplacements don't have time to shoot it down. The paratrooper modules are radial decouplers with parachutes and external command seats attached. Alternatively, Kerbals can just bail out and parachute down if the EVA parachutes mod is installed.

Manufacturer: JAI 

Intended For: HKA 

Purpose: Combat Dropship / Troop Transport (Duna Ops) 

Crew: 2 Pilots, 4 Troops 

Testing: Complete, Successful 

.craft File: Will Upload Later Today 

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  • 2 weeks later...

Such a shame BDA still hasn't updated to 1.2. I think I got out my best airframe yet.

rKDldQm.png

Yes, it did survive the turn.

BESqqZR.png

Basically a F-3 cockpit block stuck to a lengthened F-2F hull, along with a rebuilt tail assembly and canards. Despite its size, it's only slightly slower than the F-73 (815m/s maximum at 8k instead of 890), and it's really, really meaneuverable. You can slam down the S key, and it still brings its prograde with him. I'm just doing kulbits all day with it at very low altitudes.

Aj5b91O.pngPuyErI6.png

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11 minutes ago, NotAnAimbot said:

Such a shame BDA still hasn't updated to 1.2. I think I got out my best airframe yet.

rKDldQm.png

Yes, it did survive the turn.

BESqqZR.png

Basically a F-3 cockpit block stuck to a lengthened F-2F hull, along with a rebuilt tail assembly and canards. Despite its size, it's only slightly slower than the F-73 (815m/s maximum at 8k instead of 890), and it's really, really meaneuverable. You can slam down the S key, and it still brings its prograde with him. I'm just doing kulbits all day with it at very low altitudes.

Aj5b91O.pngPuyErI6.png

Doesn't seem to be suitable for combat though. The middle of the craft seems to be an exploitable weakness.

 

Do you plan on dealing with the issue? or are you just sharing this with us just because?

 

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2 hours ago, Greymangames said:

Doesn't seem to be suitable for combat though. The middle of the craft seems to be an exploitable weakness.

 

Do you plan on dealing with the issue? or are you just sharing this with us just because?

I don't really see how the middle could be an issue. If a missile or bullet hits a central plane part, it's dead anyways, middle joint or no middle joint.

I'm waiting until BDA comes out in 1.2 to arm it, but I don't think Hatbat will take any more craft.

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  • 2 weeks later...

K9JBAtj.png

AL F-4 fighter, the fourth generation fighter developed by Aimbot LAbs.

Despite being extremely maneuverable, the F-3 series had serious weight issues and used a very powerful but expensive engine, and was considered unfit for full production some time after its testing. To fill in the gap, work began on an upgrade to the F-2, originally named F-2G Super Predator. The cockpit was lengthened to fit in a second pilot, and the lifting fuselage and tail fins were enlarged to provide better stability and maneuverability. This project became the F-4, with a focus on the low cost elements of the F-2 and the maneuverability and ASF capacity of the F-3. For only a slightly higher cost than the competition's F-73 and F-51 series, it provides better ECM, maneuverability and payload, for the cost of a slightly slower cruise speed of 810m/s at the 12 000 meters. At this altitude, the F-4 can almost circumvent Kerbin. The range can be extended even further with drop tanks. The armament consists of a single internal M61 Vulcan gatling gun, along with 16 hardpoints for carrying any missile or ECM pods. 

 

Under Aimbot Lab's hub's (my signature) F-4 tab.

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15 minutes ago, Matuchkin said:

really gotta start building tanks again.

The new BDA kind of broke armor. The M1 turret's gun shoots some kind of nuke that reaches up to the top armor and makes anything near the front plate explode, including side ones. It's worse if you shoot a little bit to the side when facing the tank, since the explosion completely tears down anything near.

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1 hour ago, NotAnAimbot said:

The new BDA kind of broke armor. The M1 turret's gun shoots some kind of nuke that reaches up to the top armor and makes anything near the front plate explode, including side ones. It's worse if you shoot a little bit to the side when facing the tank, since the explosion completely tears down anything near.

I did write @BahamutoD a long message, some time ago, that discussed kinetic projectiles. He never answered.

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23 hours ago, Matuchkin said:

I did write @BahamutoD a long message, some time ago, that discussed kinetic projectiles. He never answered.

That's because he's not managing the mod anymore, @Papa_Joe is keeping it up and running in his abscence here:

On 11/13/2016 at 11:34 AM, NotAnAimbot said:

Anyone still here?

I am at least, though college has kept me pretty busy and I've been admittedly spending a lot of time programming and playing some games separate from KSP.

Might have to make some new ships (and possibly update some older ones) soon though, as there's a ton of new sci-fi media with awesome ship designs to get inspired by out now. As for KS, I've not spoken to @HatBat in a while, and I'm completely understanding of the fact that not only is the series a major personal time investment with a very small amount of "reward" for each amount of work put in, but that he also may have become involved in other activities that he invests his time in.

Edited by ScriptKitt3h
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On 8/25/2014 at 8:52 PM, Greymangames said:

 

[snip]

Nice work man. ships are great. just one problem. I cant use some of the ships because im missing a part called HKA_FLAG or something along thoes lines. was it in with one of the downloads? thanks

Edit:sorry about the unsniped post. thanks for fixing that. speaking of fixing.the flag links in the post i quoted do not work. So that explains the first bit.

Edited by Kutsivi
Removed massive quoted post.
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