ucanhazmyOJ Posted October 20, 2014 Share Posted October 20, 2014 Is anybody else having a problem with the B9 cockpits not actually controlling the ships (both VAB and SPH) also, only having about 50 parts and none of the Sci-Fi parts (The absolutely massive parts and such) Coincidentally, I also am having problems with having no parts from KW show up (I had that installed before B9 though) Link to comment Share on other sites More sharing options...
Climberfx Posted October 20, 2014 Share Posted October 20, 2014 ...FAR underwent some major updates recently. It's very possible that these updates made the stock B9 planes unusable. I'm sure they will update at some point.I believe that too Blowfish. Is why i put my message. Just to remember.I do create my own. But for the other messages, i will ignore it.Thank you. Link to comment Share on other sites More sharing options...
Sledge Posted October 20, 2014 Share Posted October 20, 2014 Anyone having trouble with airbrakes and the new SP+ wings? I can only get the brakes to sit on top of a few of the new wing parts. Example:This one works:Not this one though: Link to comment Share on other sites More sharing options...
kenbobo Posted October 21, 2014 Share Posted October 21, 2014 ^Hit cYou have angle snap on Link to comment Share on other sites More sharing options...
Sledge Posted October 21, 2014 Share Posted October 21, 2014 Yep. That did it. Thank you. Link to comment Share on other sites More sharing options...
bioman3 Posted October 21, 2014 Share Posted October 21, 2014 somebody please help me the texture's on the hx module's are broken (all of them) and i can't change any subtypes also when i try to launch a craft with any hx modules in it the game never loads when i try to launch i really want to play the new release of b9 does anybody have a solution Link to comment Share on other sites More sharing options...
Climberfx Posted October 21, 2014 Share Posted October 21, 2014 (edited) I present to you ARGO.SSTO Vtol, no wings, 2 pilots, 4 passengers, cargo bay, life support, more than 2k ms dV on LKO.Made to use with B9/FAR/DR/KAS/USA good craft example to show the B9 capabilities. But Not only.ARGO FAR by Climberfx, on FlickrARGO FAR by Climberfx, on FlickrARGO FAR by Climberfx, on Flickr Edited October 21, 2014 by Climberfx Link to comment Share on other sites More sharing options...
AetherGoddess Posted October 21, 2014 Share Posted October 21, 2014 somebody please help me the texture's on the hx module's are broken (all of them) and i can't change any subtypes also when i try to launch a craft with any hx modules in it the game never loads when i try to launch i really want to play the new release of b9 does anybody have a solutionvery likely you have old TGA textures. delete your B9 folder and reisntall from the latest. Link to comment Share on other sites More sharing options...
TrevorMcNeill Posted October 21, 2014 Share Posted October 21, 2014 Hey, I was wondering if it would be possible to make something like a optional Kethane patch for this mod I am currently working on a private Patch now but an official version would be nice(because I suck at doing it). anyway love this mod, Thanks. Link to comment Share on other sites More sharing options...
K3-Chris Posted October 21, 2014 Share Posted October 21, 2014 (edited) Climberfx: Aesthetic suggestion: I like hiding rear mounted engines that aren't the same dimensions inside a cargo bay, cargo bay can hold some additional fuel of some kind using FS switcher, and you can attach stuff inside in the free room around the engine.All stock planes tested against FAR 1 month ago~ If FAR has had some radial changes recently then yes they'd be incompatible and would need to be adjusted. Edited October 21, 2014 by K3|Chris Link to comment Share on other sites More sharing options...
BlackSoldierB Posted October 21, 2014 Share Posted October 21, 2014 (edited) I am having a problem with the SNM strut. It's invisible, anyone else having this problem?See this. (Can insert image for some reason)I do have other mods installed. Edited October 21, 2014 by BlackSoldierB Link to comment Share on other sites More sharing options...
K3-Chris Posted October 21, 2014 Share Posted October 21, 2014 I am having a problem with the SNM strut. It's invisibleDid you read the description? Link to comment Share on other sites More sharing options...
2001kraft Posted October 21, 2014 Share Posted October 21, 2014 Oh my god you use sketchup! Link to comment Share on other sites More sharing options...
K3-Chris Posted October 21, 2014 Share Posted October 21, 2014 Oh my god you use sketchup!bac9 does yes, I'm on modo, Tav is modo+maya I think. Link to comment Share on other sites More sharing options...
Climberfx Posted October 21, 2014 Share Posted October 21, 2014 (edited) Climberfx: Aesthetic suggestion: I like hiding rear mounted engines that aren't the same dimensions inside a cargo bay, cargo bay can hold some additional fuel of some kind using FS switcher, and you can attach stuff inside in the free room around the engine.All stock planes tested against FAR 1 month ago~ If FAR has had some radial changes recently then yes they'd be incompatible and would need to be adjusted.Thanks Chris. I'm already using the cargo bay with liquid fuel, but will try put the rocket in it too, on next model. (i hide partially using 2 little square struts for inside already on the model in pics above, but will try the cargo option for sure)About the B9 planes, i test one remote cargo that lost control and only take off, than goes down losing lift on nose, and the cheap jet (4 motors), the jet rears stopped on runway.That little remote jet with the vertical gimbal jet lost control on turns, it or go straight or it spin turn. (this using joystick and just touching the stick on tilt)That's what i see until know. with latest FAR version and B9.Cheers (B9 I8-L Bradbury, B9 SK/8 Stephenson and B9 UAS-1 Barnard's Star)B9 I8-L Bradbury by Climberfx, on FlickrB9 SK/8 Stephenson by Climberfx, on FlickrB9 UAS-1 Barnard's Star by Climberfx, on Flickr Edited October 21, 2014 by Climberfx Link to comment Share on other sites More sharing options...
K3-Chris Posted October 21, 2014 Share Posted October 21, 2014 Hyomoto: That's not one of our engines and I can't re-create that problem with the fuel tank, All I can say is that you must have some mod that interferes. Link to comment Share on other sites More sharing options...
Hyomoto Posted October 21, 2014 Share Posted October 21, 2014 Yeah, I was just about to come take it down. It's clear that AJE is creating those engines, I'm really not sure why they stayed when I removed it. Sorry about that. Link to comment Share on other sites More sharing options...
FiiZzioN Posted October 21, 2014 Share Posted October 21, 2014 So, I have to ask, what happened here... missing models, missing textures? Everything else (to my knowledge) is working fine, I've just never seen this in any of the other releases.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
blowfish Posted October 21, 2014 Share Posted October 21, 2014 It's a WIP version of the S3 cockpit which got included in the release for some reason... Link to comment Share on other sites More sharing options...
StevenJ Posted October 22, 2014 Share Posted October 22, 2014 It's a WIP version of the S3 cockpit which got included in the release for some reason...I do like a lot. I did just to ask a small favor for the next version. Like how the space plane cargo bays are now reversable I was wondering if they could make a bomb bay version of the B9 MKII cargo bays where they open up from the bottom where the heat shield goes instead of from the top for those of us who want to make stealth fighters and bombers etc ! Don't get me wrong I do appreciate it that you gents re did all the connection nodes so they line up with the stock MKII space plane plus parts. The issue is the stock MKII parts don't have the hump in them anymore unlike the B9 MKII parts that have the little hump at the top. So it looks like it's miss aligned, even though it isn't, when I try to use the new stock cargo bay on a B9 MKII fuselage. Link to comment Share on other sites More sharing options...
Elfomarcio Posted October 22, 2014 Share Posted October 22, 2014 (edited) hey i don't know if i'm doing something wrong but i can't use action groups with the vtol engines, they just don't show up when i click on them on the action groups interface.. is that a bug or there is a separate gui? thanks, bye the way, now that i've installed it, if i try to use the kw rocketry structural intakes, it bugs out, somebody else have the same problem?edit:ok, if u want call me a noob or an idiot, i probably deserve it.. anyway i found an updated firespitter.dll so now the vtol engines shows up in the action groups.. buuuuut now the configuration window (that one you open from the right-click menu on the vtol) is gone, and so is gon most of the vtol right-click window... what the hell? please help.. Edited October 22, 2014 by Elfomarcio Link to comment Share on other sites More sharing options...
Climberfx Posted October 22, 2014 Share Posted October 22, 2014 Hey K3 | Chris.I did the change you suggest. (partially, to not loose the entire cargo bay)Good result and still covered by US tanks.ARGO by Climberfx, on FlickrARGO by Climberfx, on Flickr Link to comment Share on other sites More sharing options...
K3-Chris Posted October 22, 2014 Share Posted October 22, 2014 (edited) Can also use the pFairings interstage adapter to make open ended size adapters:Doesn't adapt size, but should get the idea across, NERVA inside and I made it that way because I find it somewhat silly to re-enter the atmosphere with an exposed nuclear reactor, and DRE agrees with me. Edited October 22, 2014 by K3|Chris Link to comment Share on other sites More sharing options...
Alewx Posted October 22, 2014 Share Posted October 22, 2014 I strongly believe it has been asked before but please bare with me and point my nose right at it, what is the current memory print of B9 in the game?With the download being 70mb I would think it is somewhere at about 200-250mb in the game? Link to comment Share on other sites More sharing options...
bac9 Posted October 22, 2014 Author Share Posted October 22, 2014 Release 5.2.6Never Trust Artyom With Releasing Your Stuff Edition• Fixed .version files for 0.25• Removed files erroneously included in the previous version Link to comment Share on other sites More sharing options...
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