The Space Man Posted March 3, 2015 Share Posted March 3, 2015 I'm getting an annoying bug with the HX parts Every time i launch a large HX craft it breaks apart on the runway. There's no explosions, all the parts just start falling through each other Does anyone know what could be causing this?I'm also noticing NaN errors when it happens: Link to comment Share on other sites More sharing options...
blowfish Posted March 3, 2015 Share Posted March 3, 2015 I'm getting an annoying bug with the HX parts Every time i launch a large HX craft it breaks apart on the runway. There's no explosions, all the parts just start falling through each other Does anyone know what could be causing this?I'm also noticing NaN errors when it happens:http://i.imgur.com/TfvPTQ6.jpghttp://forum.kerbalspaceprogram.com/threads/92630?p=1732204&viewfull=1#post1732204 Link to comment Share on other sites More sharing options...
The Space Man Posted March 3, 2015 Share Posted March 3, 2015 Thanks blowfish! Link to comment Share on other sites More sharing options...
Guest Posted March 3, 2015 Share Posted March 3, 2015 uh,I remember someone gave me the craft files for the ships in the OP,but now i deleted them due to the same issue like above,could someone please pm me them? thanks! Link to comment Share on other sites More sharing options...
The Space Man Posted March 3, 2015 Share Posted March 3, 2015 uh,I remember someone gave me the craft files for the ships in the OP,but now i deleted them due to the same issue like above,could someone please pm me them? thanks!I posted these last year:http://forum.kerbalspaceprogram.com/threads/92630-0-90-B9-Aerospace-Release-5-2-8-%28updated-30-12-14%29?p=1436356&viewfull=1#post1436356http://forum.kerbalspaceprogram.com/threads/92630-0-90-B9-Aerospace-Release-5-2-8-%28updated-30-12-14%29?p=1432314&viewfull=1#post1432314 Link to comment Share on other sites More sharing options...
Lynnette Posted March 5, 2015 Share Posted March 5, 2015 Problem.When i put on any plain flat surface looking adapter from the HX. (all but the one that has only one node at its top). seams to phase threw the ship, and fall to the ground, as if the part has no clipping. its a few of the cone or pyramid looking parts that is able to hold liquid fuel and oxidizer or nothing.- - - Updated - - -Problem.When i put on any plain flat surface looking adapter from the HX. (all but the one that has only one node at its top). seams to phase threw the ship, and fall to the ground, as if the part has no clipping. its a few of the cone or pyramid looking parts and right triangle parts that is able to hold liquid fuel and oxidizer or nothing. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted March 5, 2015 Share Posted March 5, 2015 Problem.When i put on any plain flat surface looking adapter from the HX. (all but the one that has only one node at its top). seams to phase threw the ship, and fall to the ground, as if the part has no clipping. its a few of the cone or pyramid looking parts and right triangle parts that is able to hold liquid fuel and oxidizer or nothing.Go back one page, you'll find a link to this. Link to comment Share on other sites More sharing options...
crashy Posted March 6, 2015 Share Posted March 6, 2015 Whenever I attempt to attach the turbojets CF34 and TE Turbojet, I get this null reference:http://imgur.com/a/0NkuB Link to comment Share on other sites More sharing options...
blowfish Posted March 6, 2015 Share Posted March 6, 2015 Whenever I attempt to attach the turbojets CF34 and TE Turbojet, I get this null reference:http://imgur.com/a/0NkuBIt looks like Kerbal Engineer or TweakScale is to blame, and probably TweakScale. Link to comment Share on other sites More sharing options...
KayeM Posted March 7, 2015 Share Posted March 7, 2015 Hey folks,first of all I have to say that I really appreciate the work that went into this mod. I was able playing the game 1,5 years ago and had to make a break due to personal reasons. Hell, the mod evolved since then!In my current career I want to use as few mod parts as possible so I just want to use the "Utility_Light_A" und "Utility_Light_N" I was using back then.But the new installation instructions and folder structures are too much for me. So which files and folders do I have to keep in order for the lights to work? Thank you for your help! Link to comment Share on other sites More sharing options...
ForFriedRice Posted March 7, 2015 Share Posted March 7, 2015 I just downloaded this mod again because I finally got enough RAM on my computer to handle it all but my add-on checker is telling me that I'm still running B9 5.2.6 and a few others that don't work with .90.0 I just downloaded it from the link above so I was wondering what I'm doing wrong Link to comment Share on other sites More sharing options...
superkurbol2014 Posted March 9, 2015 Share Posted March 9, 2015 I am having a problem with the wheels. I try to take off and the wheels won't roll. It's like the breaks are on, the back end woobles back and forth until finally exploding. I have done everything I can think of but nothing is working. I checked and the breaks are not on. I am using adjustable landing gear, antilock breaks, and NEAR Aireospace. anyone have any idea what is cuasing this? Link to comment Share on other sites More sharing options...
blowfish Posted March 9, 2015 Share Posted March 9, 2015 I am having a problem with the wheels. I try to take off and the wheels won't roll. It's like the breaks are on, the back end woobles back and forth until finally exploding. I have done everything I can think of but nothing is working. I checked and the breaks are not on. I am using adjustable landing gear, antilock breaks, and NEAR Aireospace. anyone have any idea what is cuasing this?Sounds like an outdated firespitter.dll Link to comment Share on other sites More sharing options...
rkane31174 Posted March 13, 2015 Share Posted March 13, 2015 For anyone having trouble attaching the HX structural hubs (specifically the H3), this video should help. Link to comment Share on other sites More sharing options...
MacMeaties Posted March 13, 2015 Share Posted March 13, 2015 What are those docking ports used in this sceenshot ?http://i.imgur.com/dVQGewk.jpgI don't see anything like that in the B9 pack and was wondering if they are from another mod use in conjunction with this one. Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted March 13, 2015 Share Posted March 13, 2015 What are those docking ports used in this sceenshot ?http://i.imgur.com/dVQGewk.jpgI don't see anything like that in the B9 pack and was wondering if they are from another mod use in conjunction with this one.They look like the docking ports in the Kerbin Shuttle Orbiter System Link to comment Share on other sites More sharing options...
MacMeaties Posted March 13, 2015 Share Posted March 13, 2015 They look like the docking ports in the Kerbin Shuttle Orbiter SystemThanks mate. Much appreciated. Link to comment Share on other sites More sharing options...
ExplodingRocketShips Posted March 14, 2015 Share Posted March 14, 2015 I tried using this once.All the parts with multiple appearences/collision boxes had all the forms loaded at once.W A T Link to comment Share on other sites More sharing options...
blowfish Posted March 14, 2015 Share Posted March 14, 2015 I tried using this once.All the parts with multiple appearences/collision boxes had all the forms loaded at once.W A TBroken firespitter.dll Link to comment Share on other sites More sharing options...
JaredTheDragon Posted March 15, 2015 Share Posted March 15, 2015 I'm having trouble with the HX dual-dock piece. After launching, a few thousand meters up it simply disappears. And the physics gets pretty weird. I've tried it on several setups to see if it was just user error on my initial launcher, but it keeps happening. To be clear, I cannot get the dual-dock piece into space. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 16, 2015 Share Posted March 16, 2015 (edited) I just downloaded this from Kerbalstuff.com. I also downloaded the same file from curse.comAVC says that B9, ResGen and Kline are all for 0.25.The web site(s) say version 5.2.8, the file says that also, but the B9_Aerospace.version has the following:{ "NAME": "B9 Aerospace", "URL": "http://bitbucket.org/Taverius/b9-aerospace/raw/HEAD/GameData/B9_Aerospace/B9_Aerospace.version", "VERSION": { "MAJOR": 5, "MINOR": 2, "PATCH": 6 }, "KSP_VERSION": { "MAJOR": 0, "MINOR": 25, "PATCH": 0 }}which indicates that this is for 0.25, and is version 5.2.6so I don't know if it's just a bad version file or a total mistake. Edited March 16, 2015 by linuxgurugamer Link to comment Share on other sites More sharing options...
JaredTheDragon Posted March 17, 2015 Share Posted March 17, 2015 I was having trouble docking my "bridge" sections to my big HX ships. They would dock just fine, but then if you fired up the engines to go anywhere, the bridge would flop around and either smack the ship or pass right through it, as though it were attached via some invisible orb instead of a large structural dock. My other pieces didn't have this issues, but they also used HX structural hubs along with the docking ports.Javascript is disabled. View full albumAfter a few more trial-and-error missions and tests, I'm almost certain the wonky big docking issues stemmed from Kerbal Attachment System. To solve, dock your sections, stabilize and quicksave if in doubt, and return to the Space Center. Then re-Fly your craft from the station, and the physics should re-balance and treat your ship as a unified architecture. I tried this with several different "bridge" sections, and it seems to work every time. Link to comment Share on other sites More sharing options...
blowfish Posted March 17, 2015 Share Posted March 17, 2015 I was having trouble docking my "bridge" sections to my big HX ships. They would dock just fine, but then if you fired up the engines to go anywhere, the bridge would flop around and either smack the ship or pass right through it, as though it were attached via some invisible orb instead of a large structural dock. My other pieces didn't have this issues, but they also used HX structural hubs along with the docking ports.http://imgur.com/a/S6d1JAfter a few more trial-and-error missions and tests, I'm almost certain the wonky big docking issues stemmed from Kerbal Attachment System. To solve, dock your sections, stabilize and quicksave if in doubt, and return to the Space Center. Then re-Fly your craft from the station, and the physics should re-balance and treat your ship as a unified architecture. I tried this with several different "bridge" sections, and it seems to work every time.Probably just stock joint strength being too weak for such big parts and the TWR being very different between the two sections. Since you have KAS installed, you could put some struts on in EVA. Also recommend Kerbal Joint Reinforcement for making your rockets generally not flop around like wet noodles Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 17, 2015 Share Posted March 17, 2015 Probably just stock joint strength being too weak for such big parts and the TWR being very different between the two sections. Since you have KAS installed, you could put some struts on in EVA. Also recommend Kerbal Joint Reinforcement for making your rockets generally not flop around like wet noodles Actually, think about replacing KAS with KIS Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted March 19, 2015 Share Posted March 19, 2015 I have some trouble with the HX part: they are falling through the ground on launch Is it a known issue? and of course: how do i fix it? Link to comment Share on other sites More sharing options...
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