slumpie Posted October 12, 2014 Share Posted October 12, 2014 Did you right-click the parts? It gives you the option to transform the parts, at least most of them. Link to comment Share on other sites More sharing options...
Dr. Death Posted October 12, 2014 Share Posted October 12, 2014 RMP got updated to .25, just saying, i am gonna wait for the update for this too. Link to comment Share on other sites More sharing options...
blowfish Posted October 12, 2014 Share Posted October 12, 2014 RMP got updated to .25, just saying, i am gonna wait for the update for this too.Firespitter has not been updated though, and that's the big holdup. Link to comment Share on other sites More sharing options...
guillermodiablo Posted October 13, 2014 Share Posted October 13, 2014 I was going to ask an annoying question about specific part design in the next update for B9 but instead I think I'll just say thank you for this awesome mod. Its incredible how entitled users feel to a mod thats being delivered to them for free that completely improves their game. Cheers Link to comment Share on other sites More sharing options...
Darkstar616 Posted October 13, 2014 Share Posted October 13, 2014 And this is what separates devs from modders - time and efficiency -.- Link to comment Share on other sites More sharing options...
endl Posted October 13, 2014 Share Posted October 13, 2014 I was going to ask an annoying question about specific part design in the next update for B9 but instead I think I'll just say thank you for this awesome mod. Its incredible how entitled users feel to a mod thats being delivered to them for free that completely improves their game. Cheersironically its not their fault, its firespitter, which doesnt seem like its being well maintained to begin with, is it even possible to dump the firespitter dependency for something that is being maintained, or to just strip what ever is useful about it out. hell at this point ill take someones hacked version of firespitter, just so i can make sure my saves made it ok into ver.25 Link to comment Share on other sites More sharing options...
Railgunner2160 Posted October 13, 2014 Share Posted October 13, 2014 Not been around very long have you? Firespitter is maintained quite throughly, Snjo is away atm so that's the holdup with it's update. Also firespitter has so many different useful features that are not yet part of the stock game that to toss it would require a new plugin of similar ambition and scope that currently doesn't exist....Nothing anyone else has in development comes close to firespitters features, it's why it's been used by so many different mods for it's various modules........ Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 13, 2014 Share Posted October 13, 2014 Firespitter DLL has been updated Link to comment Share on other sites More sharing options...
K3-Chris Posted October 13, 2014 Share Posted October 13, 2014 (edited) Firespitter DLL has been updatedIndeed, can get it here: https://github.com/snjo/Firespitter/blob/master/For%20release/Firespitter/Plugins/Firespitter.dll?raw=trueA new B9 release including it should be out later today, I don't have the right access to do that, you'll have to wait until bac9/Tav comes back from work in the afternoon EU time.Though Snjo said all he did was remove the incompatibility warning, I've tested the previous "incompatible" version and it seems to work fine, I can't find anything wrong with it, is it a case of anti-placebo effect? Edited October 13, 2014 by K3|Chris Link to comment Share on other sites More sharing options...
Jacksidious Posted October 13, 2014 Share Posted October 13, 2014 Ok I've update firespitter RPM and crossfeedenabler, during my loading screen it will get to b9/mfd/beep and stop loading. It doesn't crash but I waited like 15 minutes and it didn't move at all. Something I'm missing?0.25 ksp 32bit Link to comment Share on other sites More sharing options...
K3-Chris Posted October 13, 2014 Share Posted October 13, 2014 Got ATM installed? Link to comment Share on other sites More sharing options...
Jacksidious Posted October 13, 2014 Share Posted October 13, 2014 Got ATM installed?Yep. It works fine without b9. The weird thing is its not crashing. It's looks like its loading but the bar just stops at that file. (b9/mfd/beep) Link to comment Share on other sites More sharing options...
K3-Chris Posted October 13, 2014 Share Posted October 13, 2014 All I can say is that it works for me. Link to comment Share on other sites More sharing options...
Surefoot Posted October 13, 2014 Share Posted October 13, 2014 Usually when it blocks like that (indefinitely) if you alt+tab you'll notice in windows that's there is an error/crash message popup waiting for you to click on. Link to comment Share on other sites More sharing options...
Jacksidious Posted October 13, 2014 Share Posted October 13, 2014 All I can say is that it works for me.Alright, I'll look into it. Thanks.Usually when it blocks like that (indefinitely) if you alt+tab you'll notice in windows that's there is an error/crash message popup waiting for you to click on. Yea there's no crash or crash log. It even has the changing loading statements. "Adding k to every word...". No idea what the deal is. Link to comment Share on other sites More sharing options...
Whovian Posted October 13, 2014 Share Posted October 13, 2014 (edited) When it hits b9/mfd/beep, does the loading bar jump to halfway? If it does, I've had the same thing; from my experience last time I had it, I think the issue is some part of the core KSP isn't completely updated and so you're trying to launch something that's a mix between 0.24 and 0.25. Try copying all your mods and saves to a fresh install and seeing if that works.(Also don't copy over the Squad and NASAMission folders into the fresh install; I don't know if having possibly mixed versions of those folders could be the issue but it might be.) Edited October 13, 2014 by Whovian Link to comment Share on other sites More sharing options...
kanelives Posted October 13, 2014 Share Posted October 13, 2014 (edited) I just made the a successful space shuttle system with this mod it's fantastic! anyway a few things I noticed are that the wheels have a... i don't know what to call it, a hit box? anyway I can attach stuff to the wheels even when they're retracted and they sort of get in the way. So it's like they're always deployed in terms of part attachment and sometimes block the addition or other parts. But it's not too big a deal if you turn part clipping on so. Also a suggestion for them is it possible to make the height adjustable in increments? Edited October 13, 2014 by kanelives Link to comment Share on other sites More sharing options...
Jacksidious Posted October 13, 2014 Share Posted October 13, 2014 (edited) Ok, well I took out the beep.ogg located in /MFD and it loaded up just fine now.Hope that won't cause issues but for some reason my setup didn't like that file. No idea. lolWhen it hits b9/mfd/beep, does the loading bar jump to halfway? If it does, I've had the same thing; from my experience last time I had it, I think the issue is some part of the core KSP isn't completely updated and so you're trying to launch something that's a mix between 0.24 and 0.25. Try copying all your mods and saves to a fresh install and seeing if that works.No, it would be loading like normal then hit that file and just stop. Edited October 13, 2014 by Jacksidious Link to comment Share on other sites More sharing options...
Guest Posted October 13, 2014 Share Posted October 13, 2014 So, it's way after the afternoon in Europe. I really can't wait for the next release... Link to comment Share on other sites More sharing options...
Shurikeeen Posted October 13, 2014 Share Posted October 13, 2014 Is there any unofficial patches to get B9 working with 0.25? Or should I just wait for the official release? Is there any info when new update comes? Link to comment Share on other sites More sharing options...
blowfish Posted October 13, 2014 Share Posted October 13, 2014 Is there any unofficial patches to get B9 working with 0.25? Or should I just wait for the official release? Is there any info when new update comes? It's mostly working to begin with. Manually update Firespitter and RPM and you should be fine. Link to comment Share on other sites More sharing options...
Romuless Posted October 14, 2014 Share Posted October 14, 2014 It's mostly working to begin with. Manually update Firespitter and RPM and you should be fine.How do I update Firespitter I thought it wasn't update for .25 yet? Link to comment Share on other sites More sharing options...
slumpie Posted October 14, 2014 Share Posted October 14, 2014 (edited) The .dll is updated.There:http://snjo.github.io/ Edited October 14, 2014 by slumpie Link to comment Share on other sites More sharing options...
BlitzkriegNein Posted October 14, 2014 Share Posted October 14, 2014 KW BEAT YOU!Nah, just kidding, I have all the patience I need untill this amazing piece of software will get up to date, I understand the amount of problems 0.25 presents right now.Keep on the good work Link to comment Share on other sites More sharing options...
K3-Chris Posted October 14, 2014 Share Posted October 14, 2014 (edited) Just get previous B9, latest FireSpitter DLL and latest RasterPropMonitor, NodeToggle, SmokeScreen should work fine for now, Tav/bac9 haven't been in yet since FS update and I don't have the permissions (or knowledge) needed to package a release from the repo. Edited October 14, 2014 by K3|Chris Link to comment Share on other sites More sharing options...
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