hbkmog Posted May 16, 2015 Share Posted May 16, 2015 In GameData\VenStockRevamp\PathPatches\Structural-PathPatches.cfg, search for 'ServiceBay'. You should end up near the bottom with a chunk of code that looks like this: @MODEL,* { @model ^= :^Squad/Parts/Aero/HeatShield/HeatShield3:VenStockRevamp/Squad/Parts/Heatshields/HeatShieldS3: } @MODEL,* { @model ^= :^Squad/Parts/Utility/ServiceBay/ServiceBay_125:VenStockRevamp/Squad/Parts/Structural/ServiceBaySmall: } @MODEL,* { @model ^= :^Squad/Parts/Utility/ServiceBay/ServiceBay_250:VenStockRevamp/Squad/Parts/Structural/ServiceBayLarge: } @MODEL,* { @model ^= :^Squad/Parts/Structural/mk1Parts/mk1Structural:VenStockRevamp/Squad/Parts/Mk1/mk1structural: }Delete the two middle lines so it looks like this: @MODEL,* { @model ^= :^Squad/Parts/Aero/HeatShield/HeatShield3:VenStockRevamp/Squad/Parts/Heatshields/HeatShieldS3: } @MODEL,* { @model ^= :^Squad/Parts/Structural/mk1Parts/mk1Structural:VenStockRevamp/Squad/Parts/Mk1/mk1structural: }Just did this and the service bay still doesn't have top and bottom. Do I need to start a new save for it or something? Or reunlock it from the tech? Link to comment Share on other sites More sharing options...
Prismatech Posted May 16, 2015 Share Posted May 16, 2015 engines i use are novapunch and kw rocket last versions and stock. stock is the fairing problem part is new clean install. mods are:KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bitFilter Extensions - 2.1.1USI Tools - 0.4.1Ambient Light Adjustment - 1.4.3.1AutoAsparagus - 0.9Bacon Labs - 1.0.5CapCom Mission Control On The Go - 1.1Chatterer - 0.9.1.86Color Coded Canisters - 1.1Community Resource Pack - 0.4.2Contract Configurator - 1.0.4Contract Pack: Anomaly Surveyor - 1.1.2Contract Pack: Kerbal Space Station - 1.4.1Contract Pack: RemoteTech - 1.1.3Contract Pack: SCANSat Lite - 1.0.3Contract Pack: Grand Tours - 0.1.5Contract Pack: Tourism Plus - 1.1.3Contracts Window Plus - 1.0.5.1DMagic Orbital Science - 1.0.3Editor Extensions - 2.7Firespitter - 7.1.3Fuel Tanks Plus - 0.8.2Interstellar Fuel Switch - 1.2Action Group Trigger On Stage - 2.0.7RasterPropMonitor - 0.19.3KerboKatzUtilities - 1.2.5ForScienceContinued! - 1.0.1KerbalScienceExchange - 1.1.1KSP-AVC Plugin - 1.1.5Infernal Robots - 0.21.2Modular Rocket Systems - 1.6.4Docking Port Alignment Indicator - 6.2Pilot Assistant - 1.9QuickStart - 1.0RCS Sounds - 4.3RealChute - 1.3.2.3RemoteTech - 1.6.4StockRT - 1.2.1SafeChute - 1.7SCANsat - 1.1.2ShipManifest - 4.2.1.1SmartStage - 2.6.1Spacetux - 0.3.4SpaceY Lifters - 0.13.1StageRecovery - 1.5.6TextureReplacer - 2.4.3Kerbal Alarm Clock - 3.3.1.1Alternate Resource Panel - 2.7.1TweakScale - 2.1Karbonite - 0.6.2Karbonite Plus - 0.4Sounding Rockets - 0.2USI Alcubierre Drive - 0.2.1Universal Storage - 1.1.0.3Waypoint Manager - 2.3.2Wider Contracts App - 1.1.2Mark One Laboratory Extensions - 0.1.3[x] Science! - 4.4 Link to comment Share on other sites More sharing options...
Snafu225 Posted May 16, 2015 Share Posted May 16, 2015 try removing color coded canisters or only the ColorCodedCanisters-MM-engines.cfg. But backup your save as vessels that use those fuel tanks are deleted. Link to comment Share on other sites More sharing options...
DaniAngione Posted May 16, 2015 Share Posted May 16, 2015 (edited) Hey folks, has anyone else got a problem with their rockets flipping out when staging? Not sure whats going on, i see that ven has changed the gimbals slightly, and i am trying to determine if this could be the cause. Center of mass doesn't change drastically between stages, i have checked this in the VAB.I've been fighting this damn bug for 2 days now. Problem is, I use 100+ mods and it has been really annoying to narrow it down...After a long work I've finally managed to find the issue... It's on the parachutes. I've confirmed that it happens when using stock/realchute chutes except the side ones. Check on VAB: If the staging icon doesn't appear for the chute, this chute will cause that problem.Now I'm trying to figure out what to do to fix it... I'm no modder but I might be able to find something in the CFGs EDIT:It seems the problem is on RealChute's end.Funny, I've always used RealChute but never found that bug... Seems to be happening with some people over there, though, so it might be a good idea to check that thread Edited May 16, 2015 by DaniAngione Link to comment Share on other sites More sharing options...
Prismatech Posted May 16, 2015 Share Posted May 16, 2015 thanks that was the problem mod Link to comment Share on other sites More sharing options...
Eudae55 Posted May 17, 2015 Share Posted May 17, 2015 Hi VenI've got a problem where the Mk1 Lander Can is un-selectable/immaterial (can't attach any objects onto it) once placed - except when it is placed as the first part of a craft. My only mods installed are:Kerbal Alarm ClockEngineerTransfer Window PlannerVen's Stock Part RevampKopernicusCan anyone confirm this problem? Link to comment Share on other sites More sharing options...
somnambulist Posted May 17, 2015 Share Posted May 17, 2015 I've got a problem where the Mk1 Lander Can is un-selectable/immaterial (can't attach any objects onto it) once placed - except when it is placed as the first part of a craft. Please read the thread -- this comes up at least once per page. It's a side-effect of the reflective shader used by Texture Replacer. Shaw, the author of Texture Replacer, is testing a DLL that fixes the problem. Link to comment Share on other sites More sharing options...
Olsson Posted May 17, 2015 Share Posted May 17, 2015 (edited) Any reason why the mk16 doesnt completely fit on the mk1 command pod? Meanwhile it's stronger than the mk26 drogue chute which doesn't slow the mk1 command pod down enough, while the mk26 fits ontop the command pod perfectly!Doesn't make much sense to me but other than that the mod looks great!EDIT: CKAN must've given me the wrong version, the mk16 fits perfectly when I downloaded this from github. Edited May 18, 2015 by Olsson Link to comment Share on other sites More sharing options...
SmashBrown Posted May 17, 2015 Share Posted May 17, 2015 I've been fighting this damn bug for 2 days now. Problem is, I use 100+ mods and it has been really annoying to narrow it down...After a long work I've finally managed to find the issue... It's on the parachutes. I've confirmed that it happens when using stock/realchute chutes except the side ones. Check on VAB: If the staging icon doesn't appear for the chute, this chute will cause that problem.Now I'm trying to figure out what to do to fix it... I'm no modder but I might be able to find something in the CFGs EDIT:It seems the problem is on RealChute's end.Funny, I've always used RealChute but never found that bug... Seems to be happening with some people over there, though, so it might be a good idea to check that thread Thanks for the reply dude. This will help a lot. Link to comment Share on other sites More sharing options...
Potato_Bird2004 Posted May 17, 2015 Share Posted May 17, 2015 Tempy and I are working on a Micro Mining Mod; we were wondering if you had any spare/unused models for the mining drill? if not, could you make one with a different texture and half the size. Anyways, I LOVE YOUR MOD!!!!!!(!) Link to comment Share on other sites More sharing options...
Prismatech Posted May 17, 2015 Share Posted May 17, 2015 desire servicebay need ground to place parts in it Link to comment Share on other sites More sharing options...
passinglurker Posted May 17, 2015 Share Posted May 17, 2015 desire servicebay need ground to place parts in itI'd agree if I didn't want a floor I'd find and use a cargo bay Link to comment Share on other sites More sharing options...
hbkmog Posted May 17, 2015 Share Posted May 17, 2015 Same service bay needs top and bottom Link to comment Share on other sites More sharing options...
Railgunner2160 Posted May 17, 2015 Share Posted May 17, 2015 Has anyone else had the intakes revert to the stock one?? For some reason mine have reverted to the stock ones, Everything else in the pack works as intended though (well besides a small mismatch between the mk1. pod and the inline RCS block for it.).....I'm thinking it has to do with the CTT mod, but I'm not sure.I've checked pruned and unpruned just to be safe. Same either way, I really like Ven's versions So I reall want to get them back..... Link to comment Share on other sites More sharing options...
Gryphorim Posted May 17, 2015 Share Posted May 17, 2015 Hi Ven, I'd like to request a few parts to be added to the next pack, if only because they seem like they should have been in stock anyways, Mk2 Intake and Mk2 Nosecone. I use other mods for these at the moment, but I figured you might add these in an upcoming version. Link to comment Share on other sites More sharing options...
Blaylock1988 Posted May 17, 2015 Share Posted May 17, 2015 Installing this mod via CKAN does not work correctly. It appears to be looking for the ModuleManager DLL in the GameData folder, however CKAN does not install the ModuleManager in that location. This seemed to be fixed by downloading the mod as usual in CKAN and manually dropping ModuleManager into the GameData folder. Link to comment Share on other sites More sharing options...
epicfacecanada Posted May 18, 2015 Share Posted May 18, 2015 There appears to be the revamped canards as well as the Delta-Deluxe winglet has the animation for them reversed yet the wings aerodynamics behaves as if it wasn't reversed?Here are a few pictures of the Aeris 3A with the front winglets replaced with various canards to show you what I mean.(note the control Inputs in the corner)Javascript is disabled. View full albumNormaly it should behaves like this.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Olsson Posted May 18, 2015 Share Posted May 18, 2015 (edited) I uninstalled RealChute since it doesn't work together with this mod.But even then parachutes didn't seem to work, I could hear the mk16 deploy but there was no parachute and the vessel didn't slow down at all.EDIT: Without using RealChutes parachutes do not seem to work for me. When deploying there is no chute at all, it seems to be missing.EDIT 2: Got just the revamp to work on a new stock install which means that there's some mod conflict in all of my mods.EDIT 3: I found what mod caused the issue with the parachute. The stockpart revamp does NOT work together with Deadly Reentry continued. Edited May 18, 2015 by Olsson Link to comment Share on other sites More sharing options...
TaintedLion Posted May 18, 2015 Share Posted May 18, 2015 This mod installed perfectly and looks amazing, but whenever I attach small radial items, such as small arrays and radial science parts, I cannot remove them from my craft, but I can drag them around with the offset tool? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 18, 2015 Share Posted May 18, 2015 This mod installed perfectly and looks amazing, but whenever I attach small radial items, such as small arrays and radial science parts, I cannot remove them from my craft, but I can drag them around with the offset tool?Update Texture Replacer. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted May 19, 2015 Share Posted May 19, 2015 (edited) Edit: Figured it out finally, Why'd you go and get rid of the awesome spinning intakes Ven?? Edited May 19, 2015 by Railgunner2160 Link to comment Share on other sites More sharing options...
Ascension Islander Posted May 19, 2015 Share Posted May 19, 2015 (edited) Trying to track down a bug:http://i.imgur.com/K3WOlLP.pngI'm not sure why an engine would be able to be "stowed", so I'm thinking this is a bug. Anybody else have this problem?EDIT: SOLVED, stock bug apparently Edited May 20, 2015 by Ascension Islander Link to comment Share on other sites More sharing options...
sojourner Posted May 19, 2015 Share Posted May 19, 2015 There is a problem with using the stock fairings that can lead to an engine being read as "stowed" even after the fairing has been activated. Could it be that? did you have a fairing on the rocket anyway where? Link to comment Share on other sites More sharing options...
Ascension Islander Posted May 20, 2015 Share Posted May 20, 2015 I did. Restarting the game seems to have solved it. Link to comment Share on other sites More sharing options...
pacbard Posted May 20, 2015 Share Posted May 20, 2015 I did. Restarting the game seems to have solved it.Usually quicksaving+quickloading or going back to KSP solves it too. Link to comment Share on other sites More sharing options...
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