stali79 Posted June 4, 2017 Share Posted June 4, 2017 Stripped ALL mods. Revalidated files. Running version 1.3.0.1804. Slowly readding 90+ mods to see which causes crashes. Link to comment Share on other sites More sharing options...
stali79 Posted June 4, 2017 Share Posted June 4, 2017 god knows how many hours later I got ksp working. Link to comment Share on other sites More sharing options...
halkoonen Posted June 5, 2017 Share Posted June 5, 2017 (edited) . Edited June 5, 2017 by halkoonen Link to comment Share on other sites More sharing options...
stali79 Posted June 5, 2017 Share Posted June 5, 2017 1 hour ago, halkoonen said: . ?????? Link to comment Share on other sites More sharing options...
Kyle Worden Posted June 5, 2017 Share Posted June 5, 2017 1 hour ago, halkoonen said: . That's one hell of a first post haha Link to comment Share on other sites More sharing options...
Vanguard-Warden Posted June 5, 2017 Share Posted June 5, 2017 3 hours ago, halkoonen said: . Straight to the point, i like your style Link to comment Share on other sites More sharing options...
Ithirahad Posted June 5, 2017 Share Posted June 5, 2017 (edited) So, I've been trying to make a working plane with OPT parts, B9 procedural wings, and Ferram Aerospace... and I can't seem to ever get my center of lift behind my center of mass when there's no fuel in my tanks! Are these shapes simply impractical with FAR? Or is my SMURFF install acting up (I'm playing in RSS)? Or what...? Because it's getting to the point where I'll basically have to stick lead ballast inside a tank near the nose to prevent my craft from going nuts, or attempting to fly backwards... badly. And if I ever build an SSTO, that will cut into my payload like crazy, Edited June 5, 2017 by Ithirahad Link to comment Share on other sites More sharing options...
docthaspok Posted June 6, 2017 Share Posted June 6, 2017 Any plans for H part( Cockpit, docking port, and/or science lab) Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 8, 2017 Share Posted June 8, 2017 @Starwaster @K.Yeon I've already PM'd Stali, asking this but, is there a segment in the J-60 and J-61 configs where I can control the surface EMM texture's brightness. Particularly the long one. I need this texture to look okay like this (as at 1/15 throttle) when it's throttled up basically anywhere useful. And not overexposed like this. Link to comment Share on other sites More sharing options...
stali79 Posted June 8, 2017 Share Posted June 8, 2017 11 minutes ago, JadeOfMaar said: @Starwaster @K.Yeon I've already PM'd Stali, asking this but, is there a segment in the J-60 and J-61 configs where I can control the surface EMM texture's brightness. Particularly the long one. I need this texture to look okay like this (as at 1/15 throttle) when it's throttled up basically anywhere useful. And not overexposed like this. you could also darken the emissive texture Link to comment Share on other sites More sharing options...
KSPNoob Posted June 9, 2017 Share Posted June 9, 2017 Is there an OPT H cockpit? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 9, 2017 Share Posted June 9, 2017 @KSPNoob No, there isn't. The H body has very few parts to use. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 10, 2017 Share Posted June 10, 2017 (edited) My OPT USI life support config is nearly complete. As of now it's missing entries for the Avatar series parts but the full details are in the spoiler. Spoiler The config will: Remove all prior fuel switch setups from the targeted parts. Add resources (and maybe modules) to all cockpits. Add resources and modules to all other crewed parts with exceptions. The H cabins only get hab multiplier. There's no perceivable room to add anything bulky in there. The H stack tanks and noses get the other things in order to compensate. The science labs currently get nothing. It's already settled that they're not allowed any tankage. As for modules I don't know what would be ideal. Suggestions welcome. Add resources to all cargo bays, service bays and hollow fuselages (J Deployment bays and Stail cargo bays not included). The majority of parts' tank configs will not be touched. Switch modes for crewed parts: Structural Supplies, Mulch, EC, Mono LF, EC, Mono LFO, EC, Mono Switch modes for hollow parts: Structural Supplies Fertilizer Gypsum Minerals Ore LF LFO Edited June 10, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
Fr8monkey Posted June 10, 2017 Share Posted June 10, 2017 Life is sweet... Thanks for the good work! Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 10, 2017 Share Posted June 10, 2017 @Fr8monkey @K.Yeon @TDplay I posted my USI LS config but as its own modlet. Feedback is welcome. Link to comment Share on other sites More sharing options...
carss Posted June 11, 2017 Share Posted June 11, 2017 Is the mod compatible with 1.3.3? Link to comment Share on other sites More sharing options...
Mycroft Posted June 11, 2017 Share Posted June 11, 2017 Yes, the post above kinda even says so LOL Link to comment Share on other sites More sharing options...
carss Posted June 11, 2017 Share Posted June 11, 2017 Just now, Mycroft said: Yes, the post above kinda even says so LOL I'm new to this post, sorry Also has the updated version been added to the main download link or is there another? Link to comment Share on other sites More sharing options...
Mycroft Posted June 11, 2017 Share Posted June 11, 2017 I do not know, just that context is important I dont personally have 1.3. Link to comment Share on other sites More sharing options...
stali79 Posted June 11, 2017 Share Posted June 11, 2017 15 minutes ago, carss said: Is the mod compatible with 1.3.3? There is a 1.3.3? The mod has no dll files and is simply a parts pack so in theory it should be compatible. Link to comment Share on other sites More sharing options...
carss Posted June 11, 2017 Share Posted June 11, 2017 2 minutes ago, stali79 said: There is a 1.3.3? The mod has no dll files and is simply a parts pack so in theory it should be compatible. Whenever I add the original files, it would just crash Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 11, 2017 Share Posted June 11, 2017 @carss Is your Firespitter 1.3 compatible? You will get crashes there. I did. https://github.com/snjo/Firespitter/releases Link to comment Share on other sites More sharing options...
carss Posted June 11, 2017 Share Posted June 11, 2017 Just now, JadeOfMaar said: @carss Is your Firespitter 1.3 compatible? You will get crashes there. I did. https://github.com/snjo/Firespitter/releases What is firespitter? Sorry if I don't know but I'm new Link to comment Share on other sites More sharing options...
Mycroft Posted June 11, 2017 Share Posted June 11, 2017 That would be it. Firespitter is a mod required to make the fuel tank setup work. Without it the mod has nullrefs. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 11, 2017 Share Posted June 11, 2017 Just now, carss said: What is firespitter? It's one of a few mods that enable fuel load switching. All of OPT's parts need this. Link to comment Share on other sites More sharing options...
Recommended Posts