JadeOfMaar Posted December 6, 2017 Share Posted December 6, 2017 @Nodragdare @stali79 That resource switcher looks like B9 Part Switch which is a dependency to several of Nertea's mods. As far as I can tell, OPT never had an Interstellar Fuel Switch patch (or it was hidden in pieces within the part configs). Whatever config provided LH2 to OPT must have phased out. And I can assume 3 reasons why: No OPT parts run on LH2 OPT parts are too massive for it to make sense Loss of popularity or demand for OPT with LH2 Link to comment Share on other sites More sharing options...
Nodragdare Posted December 6, 2017 Share Posted December 6, 2017 38 minutes ago, stali79 said: Which mod adds the LF2? I just checked the configs and it is something we have never patched, so if its been added to our parts int he past then its the other mod that has their own patch which is what is breaking. How! Okay, so it was a stroke of luck that OPT was compatible with another mod using LH2 (liquid hydrogen). Well more than to call the tow truck to go tow my poor kerbaunote in perdition So the mods I use and which integrate the LH2: - B9 Aerospace https://forum.kerbalspaceprogram.com/index.php?/topic/155491-131-b9-aerospace-release-640-nov-4-2017/ - The Near Future Technologies Suite https://forum.kerbalspaceprogram.com/index.php?/topic/155465-131-near-future-technologies-bugfix-updates-nov-28/ - Kerbal Atomics (by the same author as Near Futur) https://forum.kerbalspaceprogram.com/index.php?/topic/130503-131-kerbal-atomics-fancy-nuclear-engines-november-28/ - Cryogenic Engines (also by the same author) https://forum.kerbalspaceprogram.com/index.php?/topic/106089-131-cryogenic-engines-high-isp-chemical-rockets-october-17/ - KSP Interstellar Extended https://forum.kerbalspaceprogram.com/index.php?/topic/161531-131-ksp-interstellar-extended-11621-03-11-2017-continued-development-thread/ Link to comment Share on other sites More sharing options...
stali79 Posted December 6, 2017 Share Posted December 6, 2017 2 hours ago, JadeOfMaar said: @Nodragdare @stali79 That resource switcher looks like B9 Part Switch which is a dependency to several of Nertea's mods. As far as I can tell, OPT never had an Interstellar Fuel Switch patch (or it was hidden in pieces within the part configs). Whatever config provided LH2 to OPT must have phased out. And I can assume 3 reasons why: No OPT parts run on LH2 OPT parts are too massive for it to make sense Loss of popularity or demand for OPT with LH2 I am certain there was at some point an IFS patch but I can't find it in my archived versions. 2 hours ago, Nodragdare said: How! Okay, so it was a stroke of luck that OPT was compatible with another mod using LH2 (liquid hydrogen). Well more than to call the tow truck to go tow my poor kerbaunote in perdition So the mods I use and which integrate the LH2: - B9 Aerospace https://forum.kerbalspaceprogram.com/index.php?/topic/155491-131-b9-aerospace-release-640-nov-4-2017/ - The Near Future Technologies Suite https://forum.kerbalspaceprogram.com/index.php?/topic/155465-131-near-future-technologies-bugfix-updates-nov-28/ - Kerbal Atomics (by the same author as Near Futur) https://forum.kerbalspaceprogram.com/index.php?/topic/130503-131-kerbal-atomics-fancy-nuclear-engines-november-28/ - Cryogenic Engines (also by the same author) https://forum.kerbalspaceprogram.com/index.php?/topic/106089-131-cryogenic-engines-high-isp-chemical-rockets-october-17/ - KSP Interstellar Extended https://forum.kerbalspaceprogram.com/index.php?/topic/161531-131-ksp-interstellar-extended-11621-03-11-2017-continued-development-thread/ SOMETHING must have changed to stop OPT from using LH2, that being said I don't even know what mod adds it. is it CRP? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 6, 2017 Share Posted December 6, 2017 3 minutes ago, stali79 said: I am certain there was at some point an IFS patch but I can't find it in my archived versions. SOMETHING must have changed to stop OPT from using LH2, that being said I don't even know what mod adds it. is it CRP? Maybe someone assumed IFS and FS were the same thing. I believe I've never seen an IFS config file in OPT. CRP is the mod that (contains the definition for it) makes LH2 a valid resource, but CRP does not apply resources to parts. Link to comment Share on other sites More sharing options...
Wyzard Posted December 6, 2017 Share Posted December 6, 2017 3 minutes ago, stali79 said: is it CRP? Yes, LH2 is a CRP resource. It's actually named "LqdHydrogen". Link to comment Share on other sites More sharing options...
stali79 Posted December 6, 2017 Share Posted December 6, 2017 (edited) 2 minutes ago, Wyzard said: Yes, LH2 is a CRP resource. It's actually named "LqdHydrogen". I have a feeling, that the reason he was previously able to use LH2 in OPT parts MAY be linked to RF... If it is, then the patches are fine on our end. But without seeing any logs there isn't much we can do. 4 minutes ago, JadeOfMaar said: Maybe someone assumed IFS and FS were the same thing. I believe I've never seen an IFS config file in OPT. CRP is the mod that (contains the definition for it) makes LH2 a valid resource, but CRP does not apply resources to parts. It must have been someone saying they were making an IFS patch then. Edited December 6, 2017 by stali79 Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 14, 2017 Share Posted December 14, 2017 Small issue for forthcoming versions: Right now, Community Category Kit is catching several mods' parts in OPT's editor category. This is because (apparently) CCK is looking for *any* tag with the letters O-P-T in it (upper or lower case), which captures things like "helicopter" or "optical" or "option" and so forth. I'd like to suggest making an additional, new tag for all OPT parts: "cck-OPT". Then, changing the CCK config to use the tag "cck-OPT" will pull only OPT mod parts (hopefully!). Link to comment Share on other sites More sharing options...
stali79 Posted December 14, 2017 Share Posted December 14, 2017 Thats something for CCK dev team to deal with. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 14, 2017 Share Posted December 14, 2017 (edited) I beg to differ. OPT's CCK config is within OPT (Main) so fixing it and tagging pats is on us (and K. Yeon) "cck-opt" Is a great idea, I say. I whipped this up real quick. Untested but should effectively override the existing one and even work well with OPT_Legacy without OPT Main. Try it and let me know @AccidentalDisassembly OPT-CCK fix preview 1 Edited December 14, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 15, 2017 Share Posted December 15, 2017 8 hours ago, JadeOfMaar said: I beg to differ. OPT's CCK config is within OPT (Main) so fixing it and tagging pats is on us (and K. Yeon) "cck-opt" Is a great idea, I say. I whipped this up real quick. Untested but should effectively override the existing one and even work well with OPT_Legacy without OPT Main. Try it and let me know @AccidentalDisassembly OPT-CCK fix preview 1 Made a couple of modifications. No need to replace "OPT" with the same thing + opt-cck, might as well just append "cck-opt" to the tags. Fixed the missing closing bracket (or whatever you call "]"). Since I'm not using the Legacy pack, I replaced the icons and Category config in the OPT folder, changed the directory pointers, and it seems to work nicely! Since I replaced the existing Category config with this, too, there was no need to specify the order of the patch. @PART:HAS[#manufacturer[OPT*Division]] { @tags ^= :$: cck-opt: } @CCKExtraFilterConfig { Item { name = OPT tag = cck-opt normalIcon = OPT/Category/OPT_N selectedIcon = OPT/Category/OPT_S usedByMod = OPT } } Link to comment Share on other sites More sharing options...
Stone Blue Posted December 15, 2017 Share Posted December 15, 2017 (edited) Now what about seperating Legacy pack from main OPT?... <as far as this CCK patch goes> Edited December 15, 2017 by Stone Blue Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 15, 2017 Share Posted December 15, 2017 @AccidentalDisassembly Thanks for the feedback. The config was designed with intent to not intrude (have people overwriting) OPT Main files, and that it can be conveniently received through OPT Legacy updates due to the general absence of the Main dev. Also I chose to append "cck-opt" rather than delete "opt" from tags. Some use may come from leaving "opt" among the tags. Also, I added the line "usedByMod = OPT_Legacy". I guess it's not necessary as the config has always worked well in gathering the Legacy parts too. Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 15, 2017 Share Posted December 15, 2017 Just now, JadeOfMaar said: @AccidentalDisassembly Thanks for the feedback. The config was designed with intent to not intrude (have people overwriting) OPT Main files, and that it can be conveniently received through OPT Legacy updates due to the general absence of the Main dev. Also I chose to append "cck-opt" rather than delete "opt" from tags. Some use may come from leaving "opt" among the tags. Also, I added the line "usedByMod = OPT_Legacy". I guess it's not necessary as the config has always worked well in gathering the Legacy parts too. Yeah, a patch-only version would be better, just figured i'd share what I did in case it's useful. The one simplification that's (possibly, but almost certainly not) worthwhile is modifying the Regex to append cck-opt to the tags rather than searching for and replacing "OPT" with "OPT cck-opt", I guess. I think that's what your patch was doing, at any rate. It won't be different for CCK purposes in practice, but I guess in the event that there's not an "OPT" tag in one of the parts to begin with (which isn't the case, I don't think), it would still apply the tag. Not terribly important. Link to comment Share on other sites More sharing options...
gilflo Posted December 16, 2017 Share Posted December 16, 2017 (edited) My last giant SSTO carrier to see on OPT Showroom Edited December 17, 2017 by gilflo Link to comment Share on other sites More sharing options...
gilflo Posted December 16, 2017 Share Posted December 16, 2017 I just realize that my last post should be in the OPT Showroom thread!! Sorry...if someone can move it there, no problem for me... Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 17, 2017 Share Posted December 17, 2017 7 hours ago, gilflo said: I just realize that my last post should be in the OPT Showroom thread!! Sorry...if someone can move it there, no problem for me... Cut and paste the contents. Easy. 7 hours ago, gilflo said: As a big OPT fan, I would like to know if adding additional Air intakes to a SSTO with J 61 engines will give more power at any altitude, knowing those engines have their own air intakes ? Adding intakes only means you're less likely to flame out at high speed in thin air. It helps as th J-61's intake doesn't hold much IntakeAir. But eventually you will flameout, once you pass the engine's fixed operating ranges (air pressure or velocity). Things don't work the way you are asking for. Link to comment Share on other sites More sharing options...
gilflo Posted December 17, 2017 Share Posted December 17, 2017 10 hours ago, JadeOfMaar said: Cut and paste the contents. Easy. Adding intakes only means you're less likely to flame out at high speed in thin air. It helps as th J-61's intake doesn't hold much IntakeAir. But eventually you will flameout, once you pass the engine's fixed operating ranges (air pressure or velocity). Things don't work the way you are asking for. Any chance to get more power faster as it could accelerate faster swallowing more air? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 17, 2017 Share Posted December 17, 2017 1 hour ago, gilflo said: Any chance to get more power faster as it could accelerate faster swallowing more air? Have you tried the OPT WarpJets yet? (Nuclear reactors not included) Link to comment Share on other sites More sharing options...
stali79 Posted December 17, 2017 Share Posted December 17, 2017 2 hours ago, gilflo said: Any chance to get more power faster as it could accelerate faster swallowing more air? Nope as thats not how the engines work, other than nuclear jets Link to comment Share on other sites More sharing options...
gilflo Posted December 17, 2017 Share Posted December 17, 2017 9 hours ago, JadeOfMaar said: Have you tried the OPT WarpJets yet? (Nuclear reactors not included) Not yet, I tried the Dark Drive with liquid fuel and Oxygen, (don't need nuclear engines). I feel like cheating because, with the same SSTO i got plenty of DV, once in orbit...! Link to comment Share on other sites More sharing options...
kerbalfreak Posted December 23, 2017 Share Posted December 23, 2017 I'm having a small problem with the Shuttle Cockpit, that grey bar on the internal view for the first seat (where Jeb is). Link to comment Share on other sites More sharing options...
stali79 Posted December 23, 2017 Share Posted December 23, 2017 1 hour ago, kerbalfreak said: I'm having a small problem with the Shuttle Cockpit, that grey bar on the internal view for the first seat (where Jeb is). nothing wrong with it, thats the design of the IVA Link to comment Share on other sites More sharing options...
Brainpop14 Posted January 3, 2018 Share Posted January 3, 2018 Does anyone know if this works reliably in 1.3.1 yet? Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 4, 2018 Share Posted January 4, 2018 6 hours ago, Brainpop14 said: Does anyone know if this works reliably in 1.3.1 yet? It's a popular mod, I should expect that if there were problems you'd see them posted back in the thread not too far in the past Link to comment Share on other sites More sharing options...
The_Joe Posted January 5, 2018 Share Posted January 5, 2018 I'm running this mod and FAR on 1.3.1, I have not added the extra patch file yet. What does it change? Should I be using it? Link to comment Share on other sites More sharing options...
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