R0d1n Posted December 14, 2014 Share Posted December 14, 2014 Someone is reviving PlanetFactory: http://forum.kerbalspaceprogram.com/threads/102363-Planet-Factory-Revived-Version-2-0Perhaps the new version will be more stable? Link to comment Share on other sites More sharing options...
medsouz Posted December 14, 2014 Author Share Posted December 14, 2014 Someone is reviving PlanetFactory: http://forum.kerbalspaceprogram.com/threads/102363-Planet-Factory-Revived-Version-2-0Perhaps the new version will be more stable?His title is misleading, he is just recreating Planet Factory planets in Kopernicus. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 14, 2014 Share Posted December 14, 2014 His title is misleading, he is just recreating Planet Factory planets in Kopernicus.Sorry.. it attracts more people that way Link to comment Share on other sites More sharing options...
AlonzoTG Posted December 15, 2014 Share Posted December 15, 2014 !!! I want more information about that renegade planet factory/kopericus mod, it looks a great deal more complex than Planet Factory, I can't find any documentation or websites/forums on it. Anyway, I had a contract to go to a planet factory moon around Eve, so I was camped out at my normal launch orbit, a middle-tier Kerbin orbit, waiting for a launch window a year from now... I come back later and I'm in a highly eccentric orbit of Blacky. =(((( Link to comment Share on other sites More sharing options...
Starwaster Posted December 15, 2014 Share Posted December 15, 2014 Sorry.. it attracts more people that way Bait and switch attracts more people. Link to comment Share on other sites More sharing options...
Pigbear Posted December 15, 2014 Share Posted December 15, 2014 Bait and switch attracts more people.its still basically PF so nobody has room to complain Link to comment Share on other sites More sharing options...
AlonzoTG Posted December 15, 2014 Share Posted December 15, 2014 My biggest problem with Star Systems, pretty much only, is that all my ships usually end up in a tight, highly eccentric, RETROGRADE, orbit around blackey and simply do not have enough engines, even with cheated fuel, to break free, even after many many hours of constant burn... Once that is fixed, I can go back to looking at the bigger picture of getting it to work reasonably well with some kind of planet mod, this new kopernicus/planet factory system is too complex, heavy, and works by overturning the whole apple cart. Link to comment Share on other sites More sharing options...
FluffySilverUnicorn Posted December 15, 2014 Share Posted December 15, 2014 My biggest problem with Star Systems, pretty much only, is that all my ships usually end up in a tight, highly eccentric, RETROGRADE, orbit around blackey and simply do not have enough engines, even with cheated fuel, to break free, even after many many hours of constant burn... Once that is fixed, I can go back to looking at the bigger picture of getting it to work reasonably well with some kind of planet mod, this new kopernicus/planet factory system is too complex, heavy, and works by overturning the whole apple cart.Hyperedit. At least until all the bugs are worked out. Link to comment Share on other sites More sharing options...
InfinityArch Posted December 16, 2014 Share Posted December 16, 2014 Hyperedit. At least until all the bugs are worked out.Yeah. As for the actual task of getting between the stars, KSPI is well suited for that task. Link to comment Share on other sites More sharing options...
medsouz Posted December 16, 2014 Author Share Posted December 16, 2014 I just released StarSystems 0.7 on KerbalStuffCHANGELOG Update for KSP 0.90 Black hole visuals are now configurable Link to comment Share on other sites More sharing options...
Tynton Posted December 16, 2014 Share Posted December 16, 2014 (edited) @Med, I've found a bug with StarSystems (at least I've encountered it), here's a photo: https://imgur.com/nBeOLiv,SrFVv09,j5joLSo#0. Also, I'll have to explain the plane, I was making a space program (set in kerbal 1938, despite real space exploration starting 10 ish years later), designed to make short flights around local Kerbin. But anyways, on a more serious note, I've noted that Kerbin happens to take Blacky Karman's place in the Kerbal-Star Cluster or whatever. Note the heightmap's disappearance and on the second time, I have no light source. However, the Space Center loads just fine. Edited December 16, 2014 by Tynton Link to comment Share on other sites More sharing options...
CaptRobau Posted December 17, 2014 Share Posted December 17, 2014 How can I move the stock moons to other planets/stars with this mod? Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 17, 2014 Share Posted December 17, 2014 Stars can fall off their orbits if not focused on... Link to comment Share on other sites More sharing options...
CaptRobau Posted December 17, 2014 Share Posted December 17, 2014 Just did some research and found out that Blacky Kerman is very, very heavy. Its mass is referenced in the CFG as 7700 solar masses. I assume this is 7700 times the mass of Kerbol? If so, it might be a bit on the heavy side. There are supermassive black holes like that, but those are in the center of galaxies and create circumstances that aren't very great for closeby stars. Black Karman would be much suitable as a stellar black hole, a single black hole left when a star goes supernova. Those are far less massive: 4-12 solar masses or so. Lowering the mass might also make interstellar travel more doable. Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted December 17, 2014 Share Posted December 17, 2014 (edited) Just did some research and found out that Blacky Kerman is very, very heavy. Its mass is referenced in the CFG as 7700 solar masses. I assume this is 7700 times the mass of Kerbol? If so, it might be a bit on the heavy side. There are supermassive black holes like that, but those are in the center of galaxies and create circumstances that aren't very great for closeby stars. Black Karman would be much suitable as a stellar black hole, a single black hole left when a star goes supernova. Those are far less massive: 4-12 solar masses or so. Lowering the mass might also make interstellar travel more doable.You're exactly right except for the part about the classification. Stars can get very heavy. Black Holes go into the super-massive classification when they reach 100 000 Sol masses, not just a few thousand. While testing with the .cfg file, I found that it does use Kerbol masses and not Sol masses. This makes a much lighter and smaller Black Hole and when I did some calculations with 100M Solar masses, the 100M Kerbol masses version came out 595 Million kilometres smaller in diametre.For reference, galactic centre black holes are anywhere from 100M to 20B Solar masses so a 7700 is nowhere near there and is just a stellar mass black hole. Having a larger black hole does have its benefits, though. You can get a better orbit around it and in KSP terms, you're less likely to invoke the kraken from orbiting several times per second. Lowering the mass of the black hole would involve more bad effects than good. The SOIs of the stars would increase greatly and their Orbital velocities would slow down. While I think you're suggesting an orbital velocity slow down, I think that interstellar travel was meant to be an end-game kind of thing so it should be a challenge. Edited December 17, 2014 by Chezburgar7300 Link to comment Share on other sites More sharing options...
CaptRobau Posted December 17, 2014 Share Posted December 17, 2014 Didn't know that. Suggestion revoked! Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 18, 2014 Share Posted December 18, 2014 I am still getting launched into Blacky orbit... My game crashes before I can spacecenter. Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted December 18, 2014 Share Posted December 18, 2014 I am still getting launched into Blacky orbit... My game crashes before I can spacecenter.He is looking into this. He couldn't fix it beforehand because he couldn't replicate it. However, it occurred on my system and I gave him my gamedata folder over dropbox. The issue has occurred on his system now, and in short, he's looking for a solution. Link to comment Share on other sites More sharing options...
InfinityArch Posted December 18, 2014 Share Posted December 18, 2014 Billy-Hadrick fits quite nicely into the intermediate-mass black hole category, though those would generally be found at the center of globular clusters, which consist of low metallicity population-II stars.http://en.wikipedia.org/wiki/Intermediate-mass_black_hole Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 20, 2014 Share Posted December 20, 2014 Kopernicus breaks this mod if you use MM configs to move planets, and if you set them to orbit the new stars in the cfgs... they just dont load.Ah well... Link to comment Share on other sites More sharing options...
strideknight Posted December 22, 2014 Share Posted December 22, 2014 (edited) Love the mod, but I found kind of a funny bug. I noticed none of my LKO rescue missions were showing up on the tracking center, so I checked Blacky Karman, and there were my poor Kerbals. Makes me laugh because its very black hole-ish behavior, but no way they're getting rescued from there.Here's a screenshot: http://i.imgur.com/IN5wbx3.jpgEdit: I kind of want to leave them there and that will be my goal on this save, a Blacky Karman rescue. Edited December 22, 2014 by strideknight Link to comment Share on other sites More sharing options...
Elowiny Posted December 22, 2014 Share Posted December 22, 2014 I'm happy ! Hyperedit have a new version in which you can save planets positions after editing ! No more config file changing to put Sentar in orbit around Corbo, just use Hyperedit ! Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted December 22, 2014 Share Posted December 22, 2014 Although that might be the easier choice, it is much more prone to 'issues'. Link to comment Share on other sites More sharing options...
strideknight Posted December 22, 2014 Share Posted December 22, 2014 Also, just a heads up, I just updated to ModuleManager 2.5.6 and lost the other systems, switched back to 2.5.4 and they show up again. Link to comment Share on other sites More sharing options...
CaptRobau Posted December 23, 2014 Share Posted December 23, 2014 Kopernicus and StarSystems are incompatible at the moment. I haven't found a fix yet.I hope you do. Half of the questions regarding my planet pack for Kopernicus are: 'Is it compatible with StarSystems' Link to comment Share on other sites More sharing options...
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