Xd the great Posted June 11, 2018 Share Posted June 11, 2018 On 5/2/2018 at 1:04 PM, MikeO89 said: Problem with V1 Vernier Thruster in 1.4.3. Shoots a long while plumb and seems to control backwards. I've had this same issue with some FASA thrusters doing this same thing in 1.4 on. Bummer cause I'm a FASA guy but Luckily I still have 1.3.1 around when I want to play Apollo. Looks like some SpaceY parts are doing this same thing. I believe that it was meant to be a light reuseable first stage for small payloads, as the single engine mode has good TWR for landing on kerbin. Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted June 11, 2018 Share Posted June 11, 2018 Not correct. The V1 Vernier Thruster is just plain broke in 1.4.3. Quote Link to comment Share on other sites More sharing options...
Tweak[Box] Posted July 13, 2018 Share Posted July 13, 2018 (edited) Moa Engines variants are missing when I updated to 1.4.2... Back in 1.4.1, I can see them and use them as well... Can someone help me fix this? Screenshot album... EDIT: Nevermind... I didn't notice the new added tiers in the R&D Edited July 14, 2018 by Tweak[Box] Solution found Quote Link to comment Share on other sites More sharing options...
Michaelo90 Posted September 2, 2018 Share Posted September 2, 2018 Are your mods 1.4.5 compatible? Ckan says only 1.4.4... Quote Link to comment Share on other sites More sharing options...
krone12 Posted September 3, 2018 Share Posted September 3, 2018 Yes Quote Link to comment Share on other sites More sharing options...
MilkSage Posted September 23, 2018 Share Posted September 23, 2018 (edited) UPDATE: Ok I realized that the engine can switch between 2 modes. 320 is available when only the central engine is used. Is there an error in the ISP of the M9 Heavy Moa? In the VAB, the right-click info says 260 (ASL) - 320 (Vac.) But when I am at 200km altitude, (RSS + SMURFF + KSP 1.4.5), when I right click the engine, I see: Specific Impulse: 300.0s Edited September 24, 2018 by MilkSage SOLVED, my bad Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 19, 2018 Share Posted October 19, 2018 On 6/11/2018 at 3:28 PM, MikeO89 said: Not correct. The V1 Vernier Thruster is just plain broke in 1.4.3. See this post for a fix: Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted November 4, 2018 Share Posted November 4, 2018 Either my cold has gotten the best of me or im missing something but is SpaceY and its expansion good with 1.5.1ksp? Its page only mentions 1.4.X Sorry if im asking a redundant question. 01:15:30 Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted November 4, 2018 Share Posted November 4, 2018 8 hours ago, AlamoVampire said: Either my cold has gotten the best of me or im missing something but is SpaceY and its expansion good with 1.5.1ksp? Its page only mentions 1.4.X Sorry if im asking a redundant question. 01:15:30 As far as I can tell, it's still fine in 1.5.1, but take a look above regarding a bug on SpaceY Expanded (unrelated to KSP version), and associated fix. Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted November 4, 2018 Share Posted November 4, 2018 @KSPrynk Thanks for the response, ill give the post/thread you pointed me at a read later this afternoon or evening. 14:33:30 Quote Link to comment Share on other sites More sharing options...
Nicias Posted November 30, 2018 Share Posted November 30, 2018 Would it be possible to add interstage nodes to the 5m fairing? (and the 7m fairing from Expanded?) Quote Link to comment Share on other sites More sharing options...
Commissar Posted December 2, 2018 Share Posted December 2, 2018 (edited) seems that now, ksp locks up loading the 5m decoupler. worked fine just yesterday. ill let it run for a while, then if it doesn't unfreeze, ill post the log Edited December 2, 2018 by Commissar Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 2, 2018 Share Posted December 2, 2018 14 minutes ago, Commissar said: seems that now, ksp locks up loading the 5m decoupler. worked fine just yesterday What changed since yesterday? Quote Link to comment Share on other sites More sharing options...
Commissar Posted December 2, 2018 Share Posted December 2, 2018 Just now, linuxgurugamer said: What changed since yesterday? i updated a few mods via ckan... looking at the log, not so sure it's a spacey issue. might be RT. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 3, 2018 Share Posted December 3, 2018 @Commissar @linuxgurugamer B9PartSwitch and BetterBurnTime 1.8.0 in use? see Quote Link to comment Share on other sites More sharing options...
Commissar Posted December 5, 2018 Share Posted December 5, 2018 On 12/3/2018 at 12:16 PM, Gordon Dry said: @Commissar @linuxgurugamer B9PartSwitch and BetterBurnTime 1.8.0 in use? see it's working now, but i don't think i have BBT Quote Link to comment Share on other sites More sharing options...
Nicias Posted December 17, 2018 Share Posted December 17, 2018 (edited) I find the length of the shroud on the 3.75m- 2.5m thrust plate to be too long. I was thinking of make a MM patch to clone the part and make a new "short" version, like there is for the 2.5m-1.25m thrust plate. Is there any reason this wouldn't work? Edit: I think I got it to work. This is the patch I used: //add a short version of the 3.5-2.5m thrust plate from SpaceY +PART[SYplate3m2mX1]:NEEDS[SpaceY-Lifters]:AFTER[SpaceY-Lifters] { @name = SYplate3m2mX1T @MODEL { @scale = 1.0, 0.5, 1.0 } @node_stack_bottom = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, 2 @node_stack_bottom1 = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 3 @node_stack_top = 0.0, 0.1, 0.0, 0.0, 1.0, 0.0, 3 @title = SpaceY A3-2 Interstage Adapter (Short) @description = (3.75m to 2.5m) Customize your engine clusters, in either an upper-stage (with fairing), or lower-stage configuration - Short. Suitable for Poodle, Mainsail, and Skipper. @mass = 0.25 } Edited December 18, 2018 by Nicias Quote Link to comment Share on other sites More sharing options...
GRS Posted August 16, 2019 Share Posted August 16, 2019 Hello ??? Is it usable for 1.7.x ??? Quote Link to comment Share on other sites More sharing options...
Cousnouf Posted August 25, 2019 Share Posted August 25, 2019 Hi there, small question about the Vernier propeller of Space Y. Its plumes are normal this way or there is some tuning, update to do? Super part mod by the way! Thanks and love Quote Link to comment Share on other sites More sharing options...
ansaman Posted August 25, 2019 Share Posted August 25, 2019 On 8/16/2019 at 2:59 AM, GRS said: Hello ??? Is it usable for 1.7.x ??? Well, I installed it to 1.73 and it seems to work fine. You do have to exercise care when building really large and long boosters because they seem to flex at the joints and you get induced oscillation. Quote Link to comment Share on other sites More sharing options...
Problemless Mods Wanter Posted September 14, 2019 Share Posted September 14, 2019 I can't find this in ckan download list am i missing something? Quote Link to comment Share on other sites More sharing options...
ExtremeSquared Posted September 15, 2019 Share Posted September 15, 2019 8 hours ago, Smart Parts Wanter said: I can't find this in ckan download list am i missing something? Possibly because ckan filters based on game version, and this is three versions back. Would be nice if ckan had an advanced version filter that lets pure parts mods slip through while allowing more strict filtering for mods that hook into core functions. Quote Link to comment Share on other sites More sharing options...
Problemless Mods Wanter Posted September 15, 2019 Share Posted September 15, 2019 6 hours ago, ExtremeSquared said: Possibly because ckan filters based on game version, and this is three versions back. Would be nice if ckan had an advanced version filter that lets pure parts mods slip through while allowing more strict filtering for mods that hook into core functions. Thank you and I agree. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted September 15, 2019 Share Posted September 15, 2019 On 8/26/2019 at 1:57 AM, ansaman said: Well, I installed it to 1.73 and it seems to work fine. You do have to exercise care when building really large and long boosters because they seem to flex at the joints and you get induced oscillation. Just use Kerbal joint reinforcement mod. The only real problem is the insane drag that those big parts generate. So you got to chose a slow ascend profile and kinda noobish with going vertical first and then turn East once the most of the atmosphere is behind you. Quote Link to comment Share on other sites More sharing options...
Cousnouf Posted September 26, 2019 Share Posted September 26, 2019 Hi guys, I have a problem with the engine adapter of Space Y. Don't have a picture yet but when I'm using them, they are not rigid at all. So my big rockets are always folding and collapsing. It's a KSP 1.6 and I have the Space Y extended mod. Any idea why they fold? On 9/15/2019 at 3:26 PM, Quoniam Kerman said: Just use Kerbal joint reinforcement mod. The only real problem is the insane drag that those big parts generate. So you got to chose a slow ascend profile and kinda noobish with going vertical first and then turn East once the most of the atmosphere is behind you. Oh damn, sounds interesting, and maybe that will solve my problem thanks! Quote Link to comment Share on other sites More sharing options...
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