chimichanga2004 Posted June 4, 2016 Share Posted June 4, 2016 it doesn't appear in my parts. is there a specal way to download the mod Quote Link to comment Share on other sites More sharing options...
ruiluth Posted June 15, 2016 Share Posted June 15, 2016 On 6/24/2015 at 11:33 AM, RoverDude said: Actually it goes about 16x lightspeed currently... explain to me the case for making it go even faster please I found the case. I got the Galactic Neighborhood mod, and I found this while looking for a way to actually get to the other systems. Unfortunately... at maximum warp it's gonna take me half an hour to get to my target, and I can't time warp. I found this out a few minutes into the journey, and I decided to go through with it. Fuel isn't a problem, but I've been browsing the forums for a while and I'm halfway there... MechJeb tells me I'm 5.250 Tm from my target as I type this. My question is, is it safe to increase the WarpFactor in the Config? If it is and I do, would this make it unusable for in-system exploration? If so, would it be possible to get another part which gives us a separate part for interstellar voyages? Or would it just be possible to enable time warp to work with the bubble? Btw, I'm impressed with this mod. The visual effects are great and it feels very balanced. I'm also a fan of the Exploration Pack and USI Life Support. Thanks for all your excellent work! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 15, 2016 Author Share Posted June 15, 2016 Sure, go for it - tho things do start getting a bit weird the larger it gets. And you're welcome! Quote Link to comment Share on other sites More sharing options...
Andem Posted June 15, 2016 Share Posted June 15, 2016 On 5/17/2016 at 10:21 PM, Andem said: @RoverDude Why is the "retro" flag and "KASA" textured on? That's really screwing with my OCD... On 5/30/2016 at 4:12 PM, magi093 said: Quote Link to comment Share on other sites More sharing options...
cheshirejak Posted June 20, 2016 Share Posted June 20, 2016 I was wondering if it wouldn't be possible to make the Warp Field Bubble size tweakable? Where a larger bubble would require more power? There's been on occasion instances where my ships are just a tad bigger than the biggest bubble, and I'd prefer to not be editing the config files (I feel that's a bit too cheaty). Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 20, 2016 Author Share Posted June 20, 2016 The existing constraint is by design Quote Link to comment Share on other sites More sharing options...
Toonu Posted June 21, 2016 Share Posted June 21, 2016 Is still planned 3.75 or 5m ring? I don't need it now. But I think it will be usefull in future. Don't take it as request, just asking if it is in todo or not... Thanks... Ave! Toonu Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 21, 2016 Author Share Posted June 21, 2016 Eventually Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 21, 2016 Author Share Posted June 21, 2016 0.4.3 - (KSP 1.1.3) ------------------ Dependency Updates Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted July 21, 2016 Share Posted July 21, 2016 quick question: what is the xenon used for? i've been flying around but it's not getting used up, or used up extremely slowly. i thought it was for RCS but i think i'm wrong 2nd: is there a tutorial somewhere for doing a warp leg transfer? i was looking at http://wiki.kerbalspaceprogram.com/wiki/Tutorial:_interplanetary_warp but the part about using mechjeb (which i use) doesn't quite make any sense. any youtube vids or better help? dank! Quote Link to comment Share on other sites More sharing options...
SquaredSpekz Posted July 22, 2016 Share Posted July 22, 2016 I like this news. I would indeed like massive Warp Drives. Maybe a weird Inline one that has a cool animation for the ring to appear On 6/21/2016 at 7:47 PM, Toonu said: Is still planned 3.75 or 5m ring? I don't need it now. But I think it will be usefull in future. Don't take it as request, just asking if it is in todo or not... Thanks... Ave! Toonu On 6/21/2016 at 8:05 PM, RoverDude said: Eventually Quote Link to comment Share on other sites More sharing options...
JohnBoyKerbal Posted July 29, 2016 Share Posted July 29, 2016 (edited) Sorry if not posting in the right place. Total forum noob here. Not really sure how to make this work. Been playing ksp 1.1.2 for about 4 mths. I cannot for the life of me get this craft to warp. Tried so many combinations of components and not one of them seem to do anything? I know it's pretty vague to go with, any insight to those successful at this would be greatly appreciatied. I have tried IXS mod, warpdrive and countless others to see a warp bubble appear and....... Nothing! Thanks folks Edited July 29, 2016 by JohnBoyKerbal Quote Link to comment Share on other sites More sharing options...
blu3wolf Posted July 29, 2016 Share Posted July 29, 2016 Well, this mod does only add two components unless I am very much mistaken, so I think you may be doing something wrong. Quote Link to comment Share on other sites More sharing options...
helaeon Posted July 29, 2016 Share Posted July 29, 2016 @JohnBoyKerbal The thing that most new folks run into is not being in a high enough orbit. It's 1 planetary radius, so for Kerbin 600km. You need to be located above this altitude ASL, not just have your apoapsis there. If you want to change that value I explain how with module manager a page or two back. Quote Link to comment Share on other sites More sharing options...
JohnBoyKerbal Posted July 29, 2016 Share Posted July 29, 2016 I agree I must be doing something wrong. Just wondering if any of the warp drive mods actually work on KSP 1.1.3. Spent countless hours using any of the mods out there. Does anybody have any images or downloads of crafts so I could do a comparison on what is needed to what I have at this time. Running FAR, Mechjeb and interplanetary mods. Thanks again Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 29, 2016 Share Posted July 29, 2016 (edited) 48 minutes ago, JohnBoyKerbal said: I agree I must be doing something wrong. Just wondering if any of the warp drive mods actually work on KSP 1.1.3. Spent countless hours using any of the mods out there. Does anybody have any images or downloads of crafts so I could do a comparison on what is needed to what I have at this time. Running FAR, Mechjeb and interplanetary mods. Well KSPI-E Alcubaire drive certainly works, and get you to any star. Edited July 29, 2016 by FreeThinker Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 31, 2016 Author Share Posted July 31, 2016 On 7/21/2016 at 6:23 PM, dresoccer4 said: quick question: what is the xenon used for? i've been flying around but it's not getting used up, or used up extremely slowly. i thought it was for RCS but i think i'm wrong 2nd: is there a tutorial somewhere for doing a warp leg transfer? i was looking at http://wiki.kerbalspaceprogram.com/wiki/Tutorial:_interplanetary_warp but the part about using mechjeb (which i use) doesn't quite make any sense. any youtube vids or better help? dank! Placeholder so I can use the throttle controls On 7/29/2016 at 10:04 AM, JohnBoyKerbal said: I agree I must be doing something wrong. Just wondering if any of the warp drive mods actually work on KSP 1.1.3. Spent countless hours using any of the mods out there. Does anybody have any images or downloads of crafts so I could do a comparison on what is needed to what I have at this time. Running FAR, Mechjeb and interplanetary mods. Thanks again Everything for this mod is bundled with it - show us your craft, show us a screenshot of your GameData folder as well. On 7/29/2016 at 10:53 AM, FreeThinker said: Well KSPI-E Alcubaire drive certainly works, and get you to any star. The rub being you get all of the baggage that is KSPI-E. Probably best to just help the user sort his install issue since, as indicated on the tin, this mod works perfectly fine in 1.1.3 Quote Link to comment Share on other sites More sharing options...
JohnBoyKerbal Posted August 1, 2016 Share Posted August 1, 2016 On 2016-07-31 at 8:54 AM, RoverDude said: Placeholder so I can use the throttle controls Everything for this mod is bundled with it - show us your craft, show us a screenshot of your GameData folder as well. The rub being you get all of the baggage that is KSPI-E. Probably best to just help the user sort his install issue since, as indicated on the tin, this mod works perfectly fine in 1.1.3 Was able to get `er going Was nothing but an altitude issue and wrong information. Thanks all, been most helpful. Now if I can only figure out how to get Outer Planets to go. Have a great day all. Quote Link to comment Share on other sites More sharing options...
Vilfix Posted August 6, 2016 Share Posted August 6, 2016 for some reason no matter how many chargers and xenon gas canisters I put on the engine just turns off please help!!! Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted August 6, 2016 Share Posted August 6, 2016 2 hours ago, Vilfix said: for some reason no matter how many chargers and xenon gas canisters I put on the engine just turns off please help!!! You have to be high enough in my orbit. Which is the usual cause of what you describe. And also happens to be referenced and talked about right above your post already. Quote Link to comment Share on other sites More sharing options...
_Virgil Posted August 7, 2016 Share Posted August 7, 2016 So I came across what might be either a bug or a mod conflict. So I got 1.1.3, and installed the larger warp drive on a spaceplane. Though, when I try to escape Kerbin in warp, the orbital map freezes my position. (i.e. Im near Eeloo, but the map shows that Im still next to Kerbin.) Then, once I enter the influence of Eeloo, the game spawns me back to where I was on the map. Leaving the bubble outside of Kerbin influence does not update the position on the map. Stuck in a constant loop. What do? Quote Link to comment Share on other sites More sharing options...
Gman_builder Posted August 9, 2016 Share Posted August 9, 2016 I'm confused here, I am using NEAR nuclear reactors to generate power, I have full exotic matter, but when I click activate engine nothing happens. The warp bubble just appears for a second and then shrinks and I don't go anywhere. I did everything in the OP tutorial but nothing is happening. Help please! I really want to try this out! Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted August 9, 2016 Share Posted August 9, 2016 1 minute ago, Gman_builder said: I'm confused here, I am using NEAR nuclear reactors to generate power, I have full exotic matter, but when I click activate engine nothing happens. The warp bubble just appears for a second and then shrinks and I don't go anywhere. I did everything in the OP tutorial but nothing is happening. Help please! I really want to try this out! Are you high enough in orbit? Quote Link to comment Share on other sites More sharing options...
Gman_builder Posted August 9, 2016 Share Posted August 9, 2016 (edited) Just now, goldenpsp said: Are you high enough in orbit? What altitude is "high enough" I'm at 100,000 meters right now Edited August 9, 2016 by Gman_builder Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted August 9, 2016 Share Posted August 9, 2016 3 minutes ago, Gman_builder said: What altitude is "high enough" I'm at 100,000 meters right now I don't recall off hand. But it is way higher than that. It is the most common issue in this thread so it should be easy enough to find. Quote Link to comment Share on other sites More sharing options...
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